Honestly I just like the Enclave because the most fun ive ever had in Fallout was the times in Fallout 3 where you single-handedly wage war on a horde of power-armored infantry in an assault on their base. The Brotherhood don't really fill that roll for me because they honestly seem smaller and a bit more hand-me-down than the colossal war-machine that was the Enclave.
Do you guys think a game set 20 years or less after the bombs fell would be worthwhile?
That'd be a really interesting take on the story IMO. It would be the first canon look at the absolute chaos that followed the war, what's left of the US government still desperately trying to maintain order while several heavily armed factions of new-worlders and anarchists seek to claim whatever they can as fast as possible. Hell, it might feature the early Enclave - the US army remnants - as a GOOD (or at least neutral) faction, before they were forced to retreat entirely and stew in their own jingoism for over a century.
It would also have very little to do with the vaults, unless one were featured to have a faulty door that wasn't able to close in time, or was overrun by a rebellion and forced to open much earlier than intended. The focus would primarily be on those who survived outside, forced to endure the world around them collapse into madness.
[QUOTE=usaokay;49770465]Saw from my friend's Facebook feed that there is a Wasteland Weekend event somewhere in the middle of a California desert, and people actually go there dressed up as Caesar's Legion (and Mad Max: Fury Road's War Boys)
that's something
[t]http://i.imgur.com/iJRvqcu.jpg[/t][/QUOTE]
damn caesar's legion cosplay looks so cheap yet it manages to look great and accurate at the same time
probably has to do with the fact that they are just football pads lol
You know what would be a cool way of keeping the Enclave's stuff in a game would be? Have a group who of raiders, or a group who used to be raiders, who found and took over an Enclave outpost and are trying to make a name for themselves. Hell you could even go all ironic with it and have them aggressively recruiting people people into their ranks, including ghouls.
[QUOTE=usaokay;49770492]Turns out tickets to that event is about $60-110 depending on how earlier you purchase it.
God damn.
But I guess if you have enough money to afford apocalypse-like cosplay and willing to drive hundreds of miles just for this, then I'd say that it's pretty worth it.
[editline]19th February 2016[/editline]
Oh YEAH.
Fallout 4 won GOTY at the DICE Awards.[/QUOTE]
judging by their previous entries, they seem to just pick whatever's popular that year and not actually look for merit.
Can't get more charismatic than googly eyes.
[t]http://images.akamai.steamusercontent.com/ugc/496890114318459952/62B15B184890DFAD4D5CECCBB3A2F5E78636961F/[/t]
Or alternatively, I have become an anime.
[QUOTE=Everything;49770443]Do you guys think a game set 20 years or less after the bombs fell would be worthwhile?
That'd be a really interesting take on the story IMO. It would be the first canon look at the absolute chaos that followed the war, what's left of the US government still desperately trying to maintain order while several heavily armed factions of new-worlders and anarchists seek to claim whatever they can as fast as possible. Hell, it might feature the early Enclave - the US army remnants - as a GOOD (or at least neutral) faction, before they were forced retreat entirely and stew in their own jingoism for over a century.
It would also have very little to do with the vaults, unless one were featured to have a faulty door that wasn't able to close in time, or was overrun by a rebellion and forced to open much earlier than intended. The focus would primarily be on those who survived outside, forced to endure the world around them collapse into madness.[/QUOTE]
Rads are permanently set at 10000.
[QUOTE=Everything;49770443]Do you guys think a game set 20 years or less after the bombs fell would be worthwhile?
That'd be a really interesting take on the story IMO. It would be the first canon look at the absolute chaos that followed the war, what's left of the US government still desperately trying to maintain order while several heavily armed factions of new-worlders and anarchists seek to claim whatever they can as fast as possible. Hell, it might feature the early Enclave - the US army remnants - as a GOOD (or at least neutral) faction, before they were forced retreat entirely and stew in their own jingoism for over a century.
It would also have very little to do with the vaults, unless one were featured to have a faulty door that wasn't able to close in time, or was overrun by a rebellion and forced to open much earlier than intended. The focus would primarily be on those who survived outside, forced to endure the world around them collapse into madness.[/QUOTE]
there were vaults that opened within 20 years. vault 8 for example opened after 14 years (though was planned to open after 10) and the inhabitants founded Vault City.
Does anyone else feel like you actually take [I]more[/I] damage in power armor?
[QUOTE=A B.A. Survivor;49770122]Are synths... fully functional?[/QUOTE]
You mean penises and vagoos?
I would assume maybe, I mean Gen-2's have a piss portal in their groin area.
[QUOTE=Everything;49770443]Do you guys think a game set 20 years or less after the bombs fell would be worthwhile?
That'd be a really interesting take on the story IMO. It would be the first canon look at the absolute chaos that followed the war, what's left of the US government still desperately trying to maintain order while several heavily armed factions of new-worlders and anarchists seek to claim whatever they can as fast as possible. Hell, it might feature the early Enclave - the US army remnants - as a GOOD (or at least neutral) faction, before they were forced to retreat entirely and stew in their own jingoism for over a century.
It would also have very little to do with the vaults, unless one were featured to have a faulty door that wasn't able to close in time, or was overrun by a rebellion and forced to open much earlier than intended. The focus would primarily be on those who survived outside, forced to endure the world around them collapse into madness.[/QUOTE]
It would be cool, but I think the story would have you being in a vault that sends you out into the recently irradiated wasteland. You will meet ghouls who have no idea what is going on, and some of the earlier versions of the irradiated creatures. Perhaps even some that died out and we haven't seen yet. (Birds?)
Otherwise they would basically require you to have a ghoul back story.
Honestly, I wish they'd just redo Fallout 1 and 2 in full glory.
[QUOTE=Sableye;49770374][I]"remember all that stuff i said about ad victorium?, i really meant for the enclave!"[/i][/QUOTE]
Just saying, it would have been a better twist than Danse being a [sp]synth[/sp]
[QUOTE=LolzMan1325;49770960]Does anyone else feel like you actually take [I]more[/I] damage in power armor?[/QUOTE]
I certainly take more 'damage,' because of ignoring cover. I find myself in the middle of streets being Cpt. Murder surrounded by gunners.
I want the option of rebuilding the Enclave as a Prewar Relic :v:
[QUOTE=LolzMan1325;49770960]Does anyone else feel like you actually take [I]more[/I] damage in power armor?[/QUOTE]
You literally become a bigger target (larger surface area, less grazing misses) so if you're not careful about cover you'll wind up just being one giant bullet magnet.
Due to the nature of of the damage resistance formula works, power armor is basically better for bigger shit. You'll have a much higher likelihood of surviving really high damage stuff like creature attacks, grenade/missile explosions, etc.
For weaker attacks, diminishing returns are imposed, so the difference between 100 and 1000 armor for an attack that does, say, 30 damage, won't be as noticeable as the damage difference that you'd get from a savage deathclaw attack that does like 300~ damage while you're wearing power armor vs no PA.
[QUOTE=Zenreon117;49770982]It would be cool, but I think the story would have you being in a vault that sends you out into the recently irradiated wasteland. You will meet ghouls who have no idea what is going on, and some of the earlier versions of the irradiated creatures. Perhaps even some that died out and we haven't seen yet. (Birds?)
Otherwise they would basically require you to have a ghoul back story.
Honestly, I wish they'd just redo Fallout 1 and 2 in full glory.[/QUOTE]
Not EVERYONE became a ghoul who wasn't in a vault. There were still private bunkers, family shelters, school basements and the like that kept a decent chunk of the masses safe initially. There's a lot of evidence of this in 4 specifically, but 3 implied the metros were relatively safe for decades after the big one; creep radiation and irradiated water is what eventually poisoned them.
Linked for Spoilers [url]https://imgur.com/njMHuwK[/url]
Automatron achievements have been put on Steam. Sorry if this is late.
That might mean the beta codes will be sent out relatively soon.
[QUOTE=Itauske Roken;49771006]I want the option of rebuilding the Enclave as a Prewar Relic :v:[/QUOTE]
I had an idea for a joke campaign where you find a random dude in power armor claiming he's a "congressman" who might or might not be a ghoul from before the war, who wants to bring back the enclave right
so you have to go around and set up rallies and elections so the congressman can be elected president, you'd be vice president because you still gotta get your INFINITE QUESTS
[QUOTE=MissingGlitch;49771070]Linked for Spoilers [url]https://imgur.com/njMHuwK[/url]
Automatron achievements have been put on Steam. Sorry if this is late.
That might mean the beta codes will be sent out relatively soon.[/QUOTE]
So it is a quest/workshop thing, that's neat.
Here's hoping the story/questline is fun at least.
[QUOTE=hypno-toad;49771014]You literally become a bigger target (larger surface area, less grazing misses) so if you're not careful about cover you'll wind up just being one giant bullet magnet.
Due to the nature of of the damage resistance formula works, power armor is basically better for bigger shit. You'll have a much higher likelihood of surviving really high damage stuff like creature attacks, grenade/missile explosions, etc.
For weaker attacks, diminishing returns are imposed, so the difference between 100 and 1000 armor for an attack that does, say, 30 damage, won't be as noticeable as the damage difference that you'd get from a savage deathclaw attack that does like 300~ damage while you're wearing power armor vs no PA.[/QUOTE]
there's a mod that gives power armor damage threshold and fixes that diminishing returns thing. obviously a .32 acp or whatever wouldnt penetrate it
[QUOTE=Janus Vesta;49770526]You know what would be a cool way of keeping the Enclave's stuff in a game would be? Have a group who of raiders, or a group who used to be raiders, who found and took over an Enclave outpost and are trying to make a name for themselves. Hell you could even go all ironic with it and have them aggressively recruiting people people into their ranks, including ghouls.[/QUOTE]
I'd like a couple different things to happen with the enclave:
The first is the enclave becoming like the west coast brotherhood. They'd be pretty dangerous individually, but in such small numbers that they'd be no threat to pretty much any settlement. However, instead of hunkering down in a bunker somewhere and cutting off all access to outsiders they go the opposite route and use their technical know-how to become hot commodities in a bid to make sure they weren't exterminated. They'd sell old tech they couldn't use anymore, search for caches of prewar tech only they'd know about, or even be a band of mercenaries, all for the sake of survival. Sure they'd resent the populace, but if it's between exterminating them and living I'd bet most enclave who are left would choose living.
The second is the Enclave actually being a faction that's not retarded but is still all about eugenics. Somewhere inland they took what could charitably be called a province. Their first contact is with people who are descendants of vault dwellers, and upon meeting them they have the sudden realization that these people are citizens of the UNITED STATES OF AMERICA and decide not to exterminate everyone. Instead they give people mutation tests, and since everyone in this first town comes from a relatively recently opened vault pretty much everyone tests fine. The Enclave give them full citizenship and invite them into their ranks with full protection from power armor wielding psychos. The next town isn't so lucky and only some of the populous is mutation free. Some are welcomed in as pure AMERICANS and citizens of the Enclave, but others aren't offered the same privileges, or worse, shot outright for being impure twisted abominations. Yet over all most people who are citizens of the Enclave embrace their new roles in The New [del]Nazi Germany[/del] United States because the other options are getting spitroasted by super mutants or being torn a new one by deathclaws.
As they get farther away from the first city they find the radiation grabbing hold of nearly all settlements they come across causing them to start ridding the wasteland of the filth wholesale. Entire towns are reduced to plasma goo and homes and territory are left unoccupied. Yet the Enclave can't possibly let the land go to waste, so they start looking for vaults and liberating the residents from their cruel tests. Some vaults are opened too late, but the ones that aren't are brought out into the world and relocated on the once inhabited land (kinda like what we did with the Native Americans) and given full citizenship with a slice of jingoism.
Imagine an Enclave not run by gigantic idiots.
Which abdomen? I'm partial to agree myself.
[t]http://i.imgur.com/jeTS4WG.jpg[/t]
Looking at that, I'm surprised there hasn't been a Gunners to Talon company conversion mod yet.
[QUOTE=MissingGlitch;49771070]Linked for Spoilers [url]https://imgur.com/njMHuwK[/url]
Automatron achievements have been put on Steam. Sorry if this is late.
That might mean the beta codes will be sent out relatively soon.[/QUOTE]
So, [sp]it looks like we'll meet the actual robot Mechanist.[/sp]
This game is making me realize Bethesda [i]really[/i] likes Bob Crosby.
[t]http://i.cubeupload.com/YQOlH7.png[/t]
So that's what they use the claw for.
Fallout 4 is getting really crash-happy, I can't even get out of the menu
Wait, what's up with the [sp]food paste[/sp] at the Suffolk County Charter School?
[sp] I was walking around with Nick and he said something along the likes of 'Imagine this place without the cannibalism', but I never found any hints that the food paste was made of people. Did that trigger just glitch or did I miss something[/sp]
Because of the ghouls.
Ghouls have a tendency to eat humans, and ghouls are the primary occupants of what is left of the school, that's what he was referring to.
Once again Bethesda accidentally makes something more interesting than intended
Seriously though [sp]A soilent green sendup[/sp] would have been an awesome twist to that story
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