• The Dota 2 Emporium - 1/4 April, May Edition
    1,475 replies, posted
[IMG]http://puu.sh/3rS70.jpg[/IMG] So I tried making a TA hat never agen how do i start :c
[IMG]http://i.imgur.com/aLPE9FF.jpg[/IMG]
Haha oh god
So I was looking at the Workshop and I noticed Undying just has no items at all. He has a helmet and that's really about it. There's so much fun stuff people could do with him yet no one tries. He doesn't even show up on the requirements page. What gives?
[QUOTE=Moupi;41257210]So I was looking at the Workshop and I noticed Undying just has no items at all. He has a helmet and that's really about it. There's so much fun stuff people could do with him yet no one tries. [B]He doesn't even show up on the requirements page.[/B] What gives?[/QUOTE] well there's yer problem no one's submitted stuff for him yet cause he's not in the importer yet. except that one hat
[QUOTE=Hellmouth;41257239]well there's yer problem no one's submitted stuff for him yet cause he's not in the importer yet. except that one hat[/QUOTE] Mhm. It's pretty much futile to upload items for heroes that aren't in the compiler yet; more often than not they'll just be overlooked.
Does anyone else think a fez would be nice for Shadow Shaman?
How does that fit him?
I'm not sure, I was just trying to think of hat styles for him since he only has that one set in the game and a fez just seemed right to me. It's also of middle eastern origin, and the Dota 2 wiki says Shaman was designed with middle eastern influences.
Try making a black one with golden details in an arabic-style pattern (base it on the designs SS already has on him and on those planks). Make the string thing on top a rope with little skulls. Not shrunken heads, just the skulls, or else that'd be too Witch Doctor-ish [editline]1st July 2013[/editline] you can think of different stuff to put on top of course. make some concept art and see how that looks
[QUOTE=Hellmouth;41257239]well there's yer problem no one's submitted stuff for him yet cause he's not in the importer yet. except that one hat[/QUOTE] Can someone explain me the importer and the broken models? Because from what I get about this, it doesn't matter if the model is broken you can make items for the hero.
[IMG]http://i.imgur.com/QLyMsw5.jpg[/IMG] yay? nay? complaints?
ok I guess though I feel like the cloth over her mouth looks too thick [editline]1st July 2013[/editline] and thus doesnt look too much like cloth
[QUOTE==DarkStar=;41259672]Can someone explain me the importer and the broken models? Because from what I get about this, it doesn't matter if the model is broken you can make items for the hero.[/QUOTE] if the model is broken down concept monkeys like me can draw stuff for the hero, but modelers don't wanna start on stuff without polycount budgets and texture sizes and so on. and valve's pretty much stopped accepting items for unsupported heroes now, so yeah.
[QUOTE=Isotope;41259853][IMG]http://i.imgur.com/QLyMsw5.jpg[/IMG] yay? nay? complaints?[/QUOTE] I say it's looking good :)
Does anyone know where i can find smd imp/exp for 3ds max 2014? There are only for 2012 :/
I tested Wallworm and it seems pretty okay [url]http://dev.wallworm.com/topic/2/wall_worm_model_tools.html[/url]
[QUOTE=Fingers!!!;41262848]I tested Wallworm and it seems pretty okay [url]http://dev.wallworm.com/topic/2/wall_worm_model_tools.html[/url][/QUOTE] It works, thank you so much :) All the bones are out of place but i guess its because i downloaded the models from the workshop/requirements Edit : Omg, 3ds max 2014 is so fucked up with the image background. It's frustrating
Hello, I'm doing a pugna ward, and whatever I do the particle is sticked to the ground in one direction instead of being upwards like the default one. [IMG]http://puu.sh/3sEfG/2d1859e196.jpg[/IMG] the ward is skinned to Root like the default one and in the settings to the bone it uses to fix the particle I wrote Root. its a little hard to notice in a pic, but its in the ground, you can see the small dots touching the ground when they have to be upwards to the air. Can anyone help me? :D
Trying out my layer to layer digital sketch on my concept art (traditional sketch) [IMG]http://i.imgur.com/HTRV00c.png[/IMG] Not bad I guess :3 Any comments? Suggestions? I only do concept arts so if anyone wants to make my concept art come to life... feel free to talk to me :)
Nightstalker set concept. Up for grabs, but would require an experienced modeler, primarily due to the wings. [IMG]https://dl.dropboxusercontent.com/u/38169390/Dota2/Nightstalker_PrimevalPredator.jpg[/IMG]
hnng that's so good
wings look a little weird imo, but I guess when you make it for real and all the "fingers" are the same size it's gonna look better
Because all those Batrider bats have 100% anatomically correct wings. [B]EDIT:[/B] Berserk Sven, version 2. [IMG]https://dl.dropboxusercontent.com/u/38169390/Dota2/Sven_Berserk.jpg[/IMG]
[QUOTE=Htuomlleh;41283010]Because all those Batrider bats have 100% anatomically correct wings. [B]EDIT:[/B] Berserk Sven, version 2. [IMG]https://dl.dropboxusercontent.com/u/38169390/Dota2/Sven_Berserk.jpg[/IMG][/QUOTE] chill out I was just saying. [editline]2nd July 2013[/editline] that sword looks a little bland
It's fine, I wasn't exactly raging. You're right, the wings [I]are[/I] weird, but I was kind of going for that. Also, for reference, [URL="http://img49.imageshack.us/img49/3477/ds2zm7.jpg"]this[/URL] is the sword mine's inspired by. It's commonly described as a slab of metal.
[IMG]http://i.snag.gy/EDzLD.jpg[/IMG] New DK sword I started working on
Looks like that one soul calibur sword
[QUOTE=Totenkreuz;41283471]Looks like that one soul calibur sword[/QUOTE] What one? Shame on me but I didn't play Soul Calibur that much.
[QUOTE=Talkbox;41283694]What one? Shame on me but I didn't play Soul Calibur that much.[/QUOTE] Soul Edge, most likely.
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