• The Dota 2 Emporium - 1/4 April, May Edition
    1,475 replies, posted
Hey all... I just wanted to post a concept of my next project... a courier. :D [IMG]http://i.imgur.com/0pKmyFO.jpg[/IMG]
I think it'd be better if he looked angry or apathetic
I would love to see a disgruntled hyena.
[QUOTE=bladeshot;42045981]Hey guys! Here is some progress on Heptapus courier [URL=http://imgur.com/eKQ8bre][IMG]http://i.imgur.com/eKQ8bre.png[/IMG][/URL][/QUOTE] This is great and you should feel great.
[IMG]http://puu.sh/4iH9l.png[/IMG] dragon ball z crossovers
Hey after long time :), my 2nd sculpt wip of eaglehorn for furion. From comic into the game :p [IMG]http://s1.imgupload.cz/img/334740/8C2aO/eaglesong.jpg[/IMG] [IMG]http://s1.imgupload.cz/img/334741/1px2l/maya.jpg[/IMG]
why eaglesong for furion?? moreover wow i didnt even realize valve made eaglehorn into an actual horn, i thought it was still a bow
Yes it is horn :) I tought too that it was bow but not even close, and for his backs it fitting very well I guess. Well we will see with full colors :)
To be fair, the heroes that would usually get it don't really fit with it's colour scheme.
Agree =D but in this case that was reason why I choose furion, cuz on eaglesong there is still some color from his color scheme, so there I don't see any problems. Anyway I tested it with base colors and I think it looks great and still "peaceful" towards to the enviroment.
[url=http://postimage.org/][img]http://s2.postimg.org/6y5wueyrd/skulltriview.png[/img][/url] [url=http://postimage.org/index.php?lang=german]kostenlos bilder hochladen[/url] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=176266307&searchtext=[/url] Oi me and swordz made a fun little ward. Hope u like it
[QUOTE=evil_donut;42101632][url=http://postimage.org/][img]http://s2.postimg.org/6y5wueyrd/skulltriview.png[/img][/url] [url=http://postimage.org/index.php?lang=german]kostenlos bilder hochladen[/url] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=176266307&searchtext=[/url] Oi me and swordz made a fun little ward. Hope u like it[/QUOTE] I'm liking it, it looks good and brings me warm memories of MediEvil <3 The colored straps could use a bit better txtures, they aren't as good as the skull itself. I think it could also look a bit better if it stood a bit higher, right now the skull is hanging pretty low. You should also post a video showing what the animations look like.
I recently got into modeling because I want to make stuff for the game, and now I only have one problem: What the christ should I make? :v:
[QUOTE=Xyrec;42102913]I recently got into modeling because I want to make stuff for the game, and now I only have one problem: What the christ should I make? :v:[/QUOTE] Make an item for your favorite hero.
Abbadon's on the req page now, anyone interested in collabing on this sword concept I made for him? [t]http://th01.deviantart.net/fs71/PRE/f/2013/197/7/f/7fd94cf54e838800835280a1a893d97e-d6dquwy.png[/t]
[QUOTE=jechtman;41892640]Trying out concepting for the first time (well more like on and off for a month, mainly only on this set) and I've come here for opinions on it so far: [t]http://u.cubeupload.com/jechtman/ConceptJugg.png[/t] (left is an older, slighty damaged version) I don't know if this is too cartoony for Dota standards, but I really wanted to try for a new look. If Valve would allow it, an idea for crit occurrences is that the normal animation would be replaced with Yurnero taking the sword apart into two (art should show the seams) and slicing the foe with them, generating two crit slice effects instead of one (keeping the animation timings the same as the original for obvious reasons). I've also got a Healing Ward drawn for this set that follows the same theme on a piece of paper, but anyways thoughts?[/QUOTE] Given this set a small makeover thanks to the suggestions: [img]http://u.cubeupload.com/jechtman/782JuggernautSetv2.png[/img][url=http://u.cubeupload.com/jechtman/JuggernautSetv2.png]Alternate pants colour version.[/url] Any other critique is welcome, I want to get the design ironed out before I start the next process.
Maybe some of the bone armor could have alternating color patterns (Like the sword has) Right now the hilt of the sword looks very fitting, but the blades themselves feel very off. I don't think that changing the colors on the sword would be as good as changing the armor itself. Maybe have (some) of the cloth have dark blue base with red art on top? Same for some of the bones. At the moment there is zero blue in neither cloth or bone. The blades also could look slightly better if they had some variance, kind of like the [URL="http://31.media.tumblr.com/8d5851e5fa2d0abee20725fa7e8c9d0e/tumblr_mkhffp6Lof1qk7igao1_500.gif"]Yin & Yang[/URL] (red spots in blue blade, blue spots in red blade)
[QUOTE=bladeshot;42045981]Hey guys! Here is some progress on Heptapus courier [URL=http://imgur.com/eKQ8bre][IMG]http://i.imgur.com/eKQ8bre.png[/IMG][/URL][/QUOTE] So this is a literal pain to texture. Like my wrist feels like knives right now. But it's totally worth it.
[QUOTE=Sharc;42103239]Abbadon's on the req page now, anyone interested in collabing on this sword concept I made for him? [t]http://th01.deviantart.net/fs71/PRE/f/2013/197/7/f/7fd94cf54e838800835280a1a893d97e-d6dquwy.png[/t][/QUOTE] I might be interested in collaborating, but I'm still new to the whole modeling thing.
[QUOTE=Sharc;42103239]Abbadon's on the req page now, anyone interested in collabing on this sword concept I made for him? [t]http://th01.deviantart.net/fs71/PRE/f/2013/197/7/f/7fd94cf54e838800835280a1a893d97e-d6dquwy.png[/t][/QUOTE] He isn't on the req. page for me? [url]http://www.dota2.com/workshop/requirements/[/url]
[QUOTE=Jericho_Rus;42112766]He isn't on the req. page for me? [url]http://www.dota2.com/workshop/requirements/[/url][/QUOTE] [URL="http://media.steampowered.com/apps/dota2/workshop/abaddon.zip"]try this[/URL]
thanks babe :~)
Concepted a helmet for abaddon, will probs make it into a full set. [IMG]http://filesmelt.com/dl/abaddonhelmet2.png[/IMG]
Eaglesong is done. [IMG]http://cloud-2.steampowered.com/ugc/1100291190069412091/20E5B79A8D8ABCE44A116E45467099B2588FD1D0/637x358.resizedimage[/IMG] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=176978195[/url] Thank you for votes who like idea horn for furion
Does anyone have a guide on exporting from 3ds Max 2013? I have the Wallworm exporter, but I'm having issues understanding just how to correctly export my model.
[QUOTE=Xyrec;42102913]I recently got into modeling because I want to make stuff for the game, and now I only have one problem: What the christ should I make? :v:[/QUOTE] Make a hood and wrap-scarf (like Windrunner's) for Anti-Mage, he's pretty short of decent head slot options and a scarf would work really well with a hood.
I have an idea for the Abaddon mount, but I'm not very good at articulating my idea. Basically, I was thinking of a pitch black horse for Abaddon with bright blue runes that sort of resemble bones all over its body and bright blue hooves. Basically the idea being the majority of the bright blue of the mount comes from these ornate runes, but the horse itself is pitch black [img]http://i.imgur.com/XLJQGLB.png[/img] Sorry I can't do much better, just trying to get the idea out in case anyone wants to try a mount for Abaddon
You tried
[QUOTE=dual elites;42126390]Make a hood and wrap-scarf (like Windrunner's) for Anti-Mage, he's pretty short of decent head slot options and a scarf would work really well with a hood.[/QUOTE] I like your idea, but I can't draw concepts. I suck at drawing. :v:
[IMG]http://i25.photobucket.com/albums/c62/Alistair555/e0997e1a-4cfc-43b1-a446-f364771a9148_zps11a0937c.jpg?t=1378562660[/IMG]
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