This should definitely be in the OP since i find it pretty useful!
[URL="http://www.polycount.com/forum/showthread.php?t=124501"]Dota 2 Hero Concept Sheets[/URL]
Your link is missing the : in http//
[QUOTE={TFS} Rock Su;43100386]This should definitely be in the OP since i find it pretty useful!
[URL="http://http://www.polycount.com/forum/showthread.php?t=124501"]Dota 2 Hero Concept Sheets[/URL][/QUOTE]
Seeing every hero so naked makes me feel dirty
[QUOTE=slayer20;43104148]Your link is missing the : in http//[/QUOTE]
Fixed.
I understand this is hardly the place to be making requests, but you know, it wouldn't be a bad idea to give Pugna a pointy wizard hat. C'mon, please.
Made Leshrac set.
Formation of Despair Incarnate
[url]http://steamcommunity.com/workshop/filedetails/?id=202198577[/url]
[IMG]http://cloud-3.steampowered.com/ugc/685968273320987696/67446F4731058C1224D17C2BD40CC2DA4E5EFBCB/[/IMG]
Waiting for your comments, its my first fully made by me set.
[QUOTE=Shoo~;43134843]Made Leshrac set.
Formation of Despair Incarnate
[url]http://steamcommunity.com/workshop/filedetails/?id=202198577[/url]
[t]http://cloud-3.steampowered.com/ugc/685968273320987696/67446F4731058C1224D17C2BD40CC2DA4E5EFBCB/[/t]
Waiting for your comments, its my first fully made by me set.[/QUOTE]
[B]:INSERT MASSIVE JAWDROP HERE:[/B]
Now this is really god damn looking good.
Could we get a sneak peak to the concept art if we could?
Also pls use [t][/t] for the big pictures.
Is transparency in models/textures for D2 possible? I've been messing around with things and I can't figure it out. Google says something along the lines of It's only possible if the base hero model the item belongs to has transparency in it's .vtf, but then I've also seen people say you could work around that.
This isn't for any submission by the way, I'm just playing with stuff client side.
[t]http://horobox.reager.org/u/Haxxer_1386754205.jpg[/t]
Learning making shit for dotos, mainly just painting at the moment. I know the workflow could be high-low, but I'm just focusing on the paintily style of the game.
Collab with Zalakzik and Fancy Rita.
[B]Mistress of the Eternal Torment[/B]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=202946227&searchtext="]
[IMG]http://cloud-3.steampowered.com/ugc/506950825407421124/BC0F7DAAD5AF8129E41E3FE3C941A844641FF989/[/IMG][/URL]
Well last night's update has sort of inspired me to get out of my hiatus, so I'm remaking a Pugna set concept before I draw up something for Gyro and Legion Commander.
[img]https://31.media.tumblr.com/e42465e2fea1516169c153e11550662a/tumblr_mxpdwzHQIR1rlb0puo1_500.png[/img]
So, I've just finished the back for my slark set, what do you think ?
I've decided to do a 3 piece set, weapon, back and shoulder, 2 down one to go.
[IMG]http://i.imgur.com/Mlkfu0Q.jpg[/IMG]
[QUOTE=Tarhar;43161406]So, I've just finished the back for my slark set, what do you think ?
I've decided to do a 3 piece set, weapon, back and shoulder, 2 down one to go.
[IMG]http://i.imgur.com/Mlkfu0Q.jpg[/IMG][/QUOTE]
Man this lloks rather nice. Also that tail oh good lord. ITS AWESOME.
[img]https://24.media.tumblr.com/11398894bbd5dbde43cdfef064d99f51/tumblr_mxu3r8RwT61rn1nk3o1_1280.png[/img]
SD set up for grabs.
Looking any good?
[IMG]http://filesmelt.com/dl/svenswordino_nocopypasterinocappucino.png[/IMG]
[img]http://horobox.reager.org/u/Haxxer_1387222674.jpg[/img]
it does this after i go into day preview and then back into full body, any ideas? xforms and history is all gone.
Okay, So i'm having some problems;
I'm rigging this sword for wraith king correctly.
[t]http://puu.sh/5NSAR.jpg[/t]
However, when I export it via this converter... It's new and fucking weird;
[t]http://puu.sh/5NSFG.png[/t]
This happens ingame.
[t]http://puu.sh/5NSGt.jpg[/t]
Help?
is your sword where the old sword was? i believe they're supposed to be in the origin.
[QUOTE=Haxxer;43195456]is your sword where the old sword was? i believe they're supposed to be in the origin.[/QUOTE]
That's where I put it, yeah
in the spot where the old sword is
[QUOTE=Haxxer;43194137][img]http://horobox.reager.org/u/Haxxer_1387222674.jpg[/img]
it does this after i go into day preview and then back into full body, any ideas? xforms and history is all gone.[/QUOTE]
HA HA 3D modelling software with "History"
finished the sword i guess
[t]http://filesmelt.com/dl/svenswords.png[/t]
anyone wants to model that shit?
I think it's looking better now.
[img]http://25.media.tumblr.com/905df1f9d852bf1c4f0014d3fe8fbb12/tumblr_mxx2lomXQp1rlb0puo1_1280.png[/img]
[QUOTE=Hawt Koffee;43200031]HA HA 3D modelling software with "History"[/QUOTE]
huh?
[IMG]https://dl.dropboxusercontent.com/u/7856270/history.jpg[/IMG]
[QUOTE=Sharc;43203842]I think it's looking better now.
[t]http://25.media.tumblr.com/905df1f9d852bf1c4f0014d3fe8fbb12/tumblr_mxx2lomXQp1rlb0puo1_1280.png[/t][/QUOTE]
I would buy it
deleting history removes skin clusters doesn't it?
[url]http://www.workshophatemachine.com[/url]
Blog from the only and only Vladimir the Implyier.
Also this could be in the OP
Decided to make custom axes for Beastmaster. What do you think about them guys?
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=204592650"][IMG]http://cloud-2.steampowered.com/ugc/885253280906339102/706F7C3C966EEC4403A5F9AD2FE4472E141E67EF/[/IMG][/URL]
While the blade looks nice, the handle seems a bit too short to call that an axe (closer to what AM and Spectre use). Handles should be at least twice as long.
The strength of axe/mace type weapons comes from the heavy blade/blunt end, that is swung in a large arc to give it momentum that turns the weapon unstoppable and deadly, but they don't work unless they have momentum through the arc. With such a short handle, your weapon behaves closer to brass knuckles with sharp blades, if you try to swing it in an arc it only makes a shallow wound, since all the weight is close to the hand.
[T]http://i.imgur.com/SSYWF4X.png[/T]
The axe on top has a long handle which allows the user to give the blade a large arc. Even though an arm can be used to give the arc size, your axe still has much smaller arc than axes normally do.
If we consider the throw arc, your axe is kind of like a boomerang with sharp edges. Most of the weight is in the middle of the thrown object, not the edges.
Also, compare the size of the default one:
[T]http://i.imgur.com/v5xXSqe.png[/T]
With the animation, Beastmaster would probably hit the enemies only with the tip of the axe, and all the heavy weight of the blade stays unused.
[QUOTE=Bordellimies;43223271]While the blade looks nice, the handle seems a bit too short to call that an axe (closer to what AM and Spectre use). Handles should be at least twice as long.
The strength of axe/mace type weapons comes from the heavy blade/blunt end, that is swung in a large arc to give it momentum that turns the weapon unstoppable and deadly, but they don't work unless they have momentum through the arc. With such a short handle, your weapon behaves closer to brass knuckles with sharp blades, if you try to swing it in an arc it only makes a shallow wound, since all the weight is close to the hand.
[T]http://i.imgur.com/SSYWF4X.png[/T]
The axe on top has a long handle which allows the user to give the blade a large arc. Even though an arm can be used to give the arc size, your axe still has much smaller arc than axes normally do.
If we consider the throw arc, your axe is kind of like a boomerang with sharp edges. Most of the weight is in the middle of the thrown object, not the edges.
Also, compare the size of the default one:
[T]http://i.imgur.com/v5xXSqe.png[/T]
With the animation, Beastmaster would probably hit the enemies only with the tip of the axe, and all the heavy weight of the blade stays unused.[/QUOTE]
I think the design goes well, and it also pretty unique.
The reason why the blade goes so down to his hands is defense purposes, if you imagine a real life axe, that custom axe would protect your hands a lot more then his default.
Also the custom axe can still use the tips, making it as long as the default still.
[QUOTE=ClauAmericano;43223611]I think the design goes well, and it also pretty unique.
The reason why the blade goes so down to his hands is defense purposes, if you imagine a real life axe, that custom axe would protect your hands a lot more then his default.
Also the custom axe can still use the tips, making it as long as the default still.[/QUOTE]
But there would be no downsides to having longer handles, he could still hold them closer to the blades (even if it sort of defeats the purpose of an axe)
[QUOTE=Bordellimies;43223271]While the blade looks nice, the handle seems a bit too short to call that an axe (closer to what AM and Spectre use). Handles should be at least twice as long.
The strength of axe/mace type weapons comes from the heavy blade/blunt end, that is swung in a large arc to give it momentum that turns the weapon unstoppable and deadly, but they don't work unless they have momentum through the arc. With such a short handle, your weapon behaves closer to brass knuckles with sharp blades, if you try to swing it in an arc it only makes a shallow wound, since all the weight is close to the hand.
[T]http://i.imgur.com/SSYWF4X.png[/T]
The axe on top has a long handle which allows the user to give the blade a large arc. Even though an arm can be used to give the arc size, your axe still has much smaller arc than axes normally do.
If we consider the throw arc, your axe is kind of like a boomerang with sharp edges. Most of the weight is in the middle of the thrown object, not the edges.
Also, compare the size of the default one:
[T]http://i.imgur.com/v5xXSqe.png[/T]
With the animation, Beastmaster would probably hit the enemies only with the tip of the axe, and all the heavy weight of the blade stays unused.[/QUOTE]
Then give him new animations!
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