• The Dota 2 Emporium - 1/4 April, May Edition
    1,475 replies, posted
[QUOTE=Quinnjdq;40476292]Loosk very similar to the default. [editline]30th April 2013[/editline] From a glance.[/QUOTE] I've been thinking so. How about something like this for a change? [img]https://dl.dropboxusercontent.com/u/57186256/WIPs/Dota2/hell_demon_alt.png[/img] There'd be some kind of particle stuck in there.
the golem's pretty [URL="http://puu.sh/2K3Kr.png"]hunched over[/URL] so i'm not sure if that'll read well enough to distinguish it much.
The most defining feature of any golem should be his head or shoulders, I think.
[QUOTE=Frump;40475035] good crit [IMG]https://dl.dropboxusercontent.com/u/2184332/Random Images/contrast compare2.jpg[/IMG][/QUOTE] I see what you mean! I like it, we will try that out tonight. Thanks!
[QUOTE=Frump;40475035]Great changes to the eyes. I think its worth following up on my previous critique for more clarity. What I am talking about is best explained using images. I think the mid-tones should be raised for a softer look, and that you should introduce more saturation and color to the mid and dark tones. Right now a lot of the dark and mid tonal areas are pretty grey rather than a soft blue-grey which gives the odd "burnt" look. Here's a couple examples showing how it is now vs how I think it could look. The changes I made are just raising the mid tone in levels, color balancing in some blue to the mid tones and then going back to levels and moving the left handle in to bring back some contrast. This doesn't raise the white level and shouldn't hurt too bad with the in-game bloom. [IMG]https://dl.dropboxusercontent.com/u/2184332/Random Images/contrast compare.jpg[/IMG] [IMG]https://dl.dropboxusercontent.com/u/2184332/Random Images/contrast compare2.jpg[/IMG][/QUOTE] Hey Frump, thanks for the feedback. I did some quick midtone adjustments levels this morning, and I think it may have gotten it to where we actually want it. We had to darken the tones (and force shadows) on the mane overall to avoid it getting totally blown out in the daytime as you can see in the circled part of the image (which looks shitty and solid white). All these screenshots are shown with the adjusted texture in the image. However, seeing it out of the preview and in ACTUAL GAME, it doesn't look too bad and seems to be reading as white fur, which is what we want. [img]http://fc04.deviantart.net/fs70/f/2013/120/5/5/lion_mane2_by_chemicalalia-d63lg5a.jpg[/img] Is that about where you were thinking with it? [QUOTE=Drywall;40477900]I see what you mean! I like it, we will try that out tonight. Thanks![/QUOTE] Lol, I beat you to it v:
Is anyone here smart with the Source particle editor? Been trying to redo my Wisp cosmetic but I cant figure out how to make the right effect for one of the parts, and the SDK docs on the particle engine are terrible.
Lion's eyes looks a bit cartoonish, which gives him a goofy look.
[QUOTE=ChocoCoach;40478858]Lion's eyes looks a bit cartoonish, which gives him a goofy look.[/QUOTE] Oh god I can't unsee it.
Hey, if I want to commission a modeller for some Source models, would here be a good place to post the advert?
Cowl finished! Just 2 slots left :D [IMG]http://puu.sh/2KynA.jpg[/IMG]
[img]https://dl.dropboxusercontent.com/u/57186256/WIPs/Dota2/hell_demon_alt_alt.png[/img] MAde some slight changes to my gollem. Should I keep the missing midsection, or put it back?
Keep it.
[QUOTE=Mech Bgum;40485429][IMG]https://dl.dropboxusercontent.com/u/11572174/kunkka_02.jpg[/IMG] Kunkka doodle[/QUOTE] This reminds me of Arcturus Mengsk: [img]http://images1.wikia.nocookie.net/__cb20091119182716/starcraft/images/f/fd/ArcturusMengsk_SC2_Cine1.jpg[/img]
[QUOTE=ChemicalAlia;40478139]Hey Frump, thanks for the feedback. I did some quick midtone adjustments levels this morning, and I think it may have gotten it to where we actually want it. We had to darken the tones (and force shadows) on the mane overall to avoid it getting totally blown out in the daytime as you can see in the circled part of the image (which looks shitty and solid white). All these screenshots are shown with the adjusted texture in the image. However, seeing it out of the preview and in ACTUAL GAME, it doesn't look too bad and seems to be reading as white fur, which is what we want. Is that about where you were thinking with it?[/QUOTE] Yup, that looks a lot better. :smile:
Anyone that has CK decompiled: Can you export his base model (the knight only) with all the bones as .fbx and send it to me? It's for a video. My decompiler is crashing (sometimes it works and sometimes it doesn't but now it's 100% not working) when i try to decompile him and he isn't on the workshop EDIT: Well it decided to work now so i don't need it anymore, thanks anyway
[QUOTE=Mech Bgum;40485429][IMG]https://dl.dropboxusercontent.com/u/11572174/kunkka_02.jpg[/IMG] Kunkka doodle[/QUOTE] Are you modelling that? or do you need someone?
[QUOTE=Mech Bgum;40490522]I was going to model it eventually, but since I'm busy right now, you can make it. It's not really finished though, stuff is pretty rough, also no sword and belt yet.[/QUOTE] Alright then, add me on steam and we'll talk about it.
Robo and I made another hat, dota 2 is clearly lacking in hats: [url]http://steamcommunity.com/sharedfiles/filedetails/?id=142612900[/url] [IMG]https://dl.dropboxusercontent.com/u/2111872/Meepo%20Helm/Cover_Small.jpg[/IMG]
Haven't really seen anything made for Medusa yet so I sketched up a bow idea if anyone wants to do it. [img]http://th09.deviantart.net/fs70/PRE/f/2013/121/7/3/hydrabow_by_terrormokes-d63ruwo.jpg[/img][img]http://fc09.deviantart.net/fs70/f/2013/121/7/4/hydra_by_terrormokes-d63saxr.png[/img]
"Horns" finished, only the glove left! :D [IMG]http://puu.sh/2LaOB.jpg[/IMG]
Is there something in Lanaya's vmts that maker her ULTRA shiny? I'm trying to upload a head item I made for her but no matter how low I lower the lighting values on the channels of mask 2 I can't shake that blinding, bright look. Here's what I mean: [quote] [img]http://cloud-2.steampowered.com/ugc/597002598274588502/3EF8B6D72AA4D1441A79D27DE417A12534A648B4/[/img][/quote] Anyway around being blinded by Lanaya items? I'm trying to mimic the values in the standard item masks but it does not seem to work... Edit: Looks like I got it maybe? For some reason the B channel of mask 2 had a lot to do with the shine, which I'm not used to at all... I had to completely blacken B. [quote][img]http://cloud-2.steampowered.com/ugc/597002598274749093/C1C18FAEFB386D2C6642BBFF6CDE560EFF4CAA82/[/img][/quote]
Skywrath Mage set wip! Hope you like it :) [IMG]http://puu.sh/2Lv02.jpg[/IMG]
[QUOTE=sasurai;40502209]Is there something in Lanaya's vmts that maker her ULTRA shiny? I'm trying to upload a head item I made for her but no matter how low I lower the lighting values on the channels of mask 2 I can't shake that blinding, bright look. Here's what I mean: Anyway around being blinded by Lanaya items? I'm trying to mimic the values in the standard item masks but it does not seem to work... Edit: Looks like I got it maybe? For some reason the B channel of mask 2 had a lot to do with the shine, which I'm not used to at all... I had to completely blacken B.[/QUOTE] What is that?
Well, we finished the Tusk set :D It was fun! One of the best heroes for cosmetic [url]http://steamcommunity.com/workshop/filedetails/?id=142893474[/url] [IMG]http://cloud.steampowered.com/ugc/1082265458107946477/D141294FCAB45B4328CFFE88A3803D6AF894FEE5/[/IMG] [IMG]http://cloud-2.steampowered.com/ugc/1082265458107813680/E963176C46C806596945FFF2EA5EFAA2AD4B66AF/[/IMG] [IMG]http://cloud-2.steampowered.com/ugc/1082265458107844162/CBD6A296D801D5F55976DDDFA6F4C0C12EAB8982/[/IMG]
[QUOTE=OniLolz;40509440]Tusk Set[/QUOTE] Favourited and Up Voted. :)
[QUOTE=Totenkreuz;40504326]What is that?[/QUOTE] [img]http://cloud-2.steampowered.com/ugc/597002598284981183/31476E1AD28A1DE2949F1B6755F7115BC30477C6/[/img]
[QUOTE=OniLolz;40509440]Well, we finished the Tusk set :D It was fun! One of the best heroes for cosmetic [url]http://steamcommunity.com/workshop/filedetails/?id=142893474[/url] [T]http://cloud.steampowered.com/ugc/1082265458107946477/D141294FCAB45B4328CFFE88A3803D6AF894FEE5/[/T] [T]http://cloud-2.steampowered.com/ugc/1082265458107813680/E963176C46C806596945FFF2EA5EFAA2AD4B66AF/[/T] [T]http://cloud-2.steampowered.com/ugc/1082265458107844162/CBD6A296D801D5F55976DDDFA6F4C0C12EAB8982/[/T][/QUOTE] Love it guys!
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=142919895][img]https://dl.dropboxusercontent.com/u/57186256/WIPs/Dota2/promo.png[/img][/url] Still trying to get the animated version to work, but this will do until then.
[QUOTE=Pikmin Master;40511065][url=http://steamcommunity.com/sharedfiles/filedetails/?id=142919895][img]https://dl.dropboxusercontent.com/u/57186256/WIPs/Dota2/promo.png[/img][/url] Still trying to get the animated version to work, but this will do until then.[/QUOTE] Some of the symbols on the left page seems too close to the edge. Almost like their going around the edge of the page. The right page looks good though! Also, really love the design :)
[QUOTE=metalhand;40511690]Some of the symbols on the left seems too close to the edge. Almost like their g oing around the edge of the page. The right page looks good though! Also, really love the design :)[/QUOTE] I fixed that, but it seems I forgot to update the promo.
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