Again made 2 shitty ward concepts:
[IMG]http://fc02.deviantart.net/fs70/f/2014/032/6/1/ward_fire_by_majan22-d74oqzs.png[/IMG][IMG]http://fc00.deviantart.net/fs70/f/2014/032/0/3/ward_signpost_by_majan22-d74orc8.png[/IMG]
Sentry for first one would have extinguished fire. It would be awesome when signpost one point always at the closest shop. Or it would have different inscription depending on where it is. For example "dire jungle", "river", "radiant lane", "secret shop" and so on.
My previous concepts: [URL="http://majan22.deviantart.com/art/Another-Dota-2-ward-concept-396883116?q=gallery%3Amajan22%2F31336789&qo=9"]1111[/URL] [URL="http://majan22.deviantart.com/art/One-more-Dota-2-ward-concept-415604868?q=gallery%3Amajan22%2F31336789&qo=4"]2222[/URL] [URL="http://majan22.deviantart.com/art/AA-ward-concept-353166419"]3333[/URL]
Decided to make an alternative style as well. Link in description. Vote! Comment!
Also made update based on feedback of community and draw fancy promo :з
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=223402878"][IMG]http://i.imgur.com/NO2NwrA.jpg[/IMG][/URL]
who's ballsy enough to make a wraith king set based on his wraith night lore ? half wraith king, half skeleton king, that'd be super baller I think
[QUOTE=Maruhai;43785346]who's ballsy enough to make a wraith king set based on his wraith night lore ? half wraith king, half skeleton king, that'd be super baller I think[/QUOTE]
An armor set crafted out of the remains of his crumbled skeleton would be pretty cool, but Valve might not let it into the game due to them wanting to remove any visual hints of him being the skeleton king.
[QUOTE=sasurai;43786914]An armor set crafted out of the remains of his crumbled skeleton would be pretty cool, but Valve might not let it into the game due to them wanting to remove any visual hints of him being the skeleton king.[/QUOTE]
What? Since when have they removed hint's of being skeleton king.
since they removed him from the game, and asked the creator of all his bones related cosmetics to redo them
[QUOTE=Maruhai;43789644]since they removed him from the game, and asked the creator of all his bones related cosmetics to redo them[/QUOTE]
The cosmetic redo's is more to do with making the sets fit his new scheme more, since they looked good on SK but not on WK so much. IIRC they added the Wraithnight lore to the archronicus etc. so they are not exactly wiping all traces of his origin. I doubt they'd be bothered with a set based on his old self as long as it looked good and fit him.
[QUOTE=Maruhai;43789644]since they removed him from the game, and asked the creator of all his bones related cosmetics to redo them[/QUOTE]
All of his cosmetics that had bones still have bones.
[QUOTE=Lucinice;43790139]All of his cosmetics that had bones still have bones.[/QUOTE]
Now all of his clothes must be made of wraith flesh. Nude Wraith King update is coming!
I had a cool idea for bounty hunter, a 'trophy collector' type theme
I'm not much of an artist but here's a really rough concept
[img]http://puu.sh/6Ksqb.png[/img]
what do you guys think?
[QUOTE=Lucinice;43790139]All of his cosmetics that had bones still have bones.[/QUOTE]
for now
[QUOTE=krail9;43793154]I had a cool idea for bounty hunter, a 'trophy collector' type theme
I'm not much of an artist but here's a really rough concept
[img]http://puu.sh/6Ksqb.png[/img]
what do you guys think?[/QUOTE]
How about instead of animal bones you have scavenged pieces of equipment from previous bounties? It would open up a load more possibilities and would fit with his lore a little better.
[QUOTE=RainbowStalin;43799622]How about instead of animal bones you have scavenged pieces of equipment from previous bounties? It would open up a load more possibilities and would fit with his lore a little better.[/QUOTE]
that's a good idea, though I'm not sure how to convey that, any ideas?
It'd be cool if the set evolved with your number of kills/amount of track gold/jinada crits, like the dotacinema sven set. Add a bunch of notches and trophies for each rank.
[QUOTE=Mech Bgum;43808508]Pls give Goraz some love guys <:
It's a new Beastmaster [B]boar[/B] with new animations and 3 styles:
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=224956380"][IMG]http://i.imgur.com/fjFyR77.png[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=224956698"][IMG]http://i.imgur.com/uzvSX9s.png[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=224957250"][IMG]http://i.imgur.com/3uXduJT.png[/IMG][/URL][/QUOTE]
Looking good! First style looks too plain imo. Also I suggest you to give to body symbols more painted feel. Anyway you made good job.
[IMG]http://puu.sh/6NISO.png[/IMG]
I really hope to see a rope based hook and less weird exhaust pipe, when timbersaw cosmetics happen.
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=226410658&searchtext=] [img]http://cloud-4.steampowered.com/ugc/615042534096034400/318852B3171CBC2A820B1E6D5AFFC375F8A5E033/268x268.resizedimage[/img] [/url]
have a thing. yet another tentacular ward.
[QUOTE=Horse Strangler;43606461]Worked on another entry for the spring event:
Also made a custom blade furry effect for the weapon
[IMG]http://vk.com/doc47308563_263371150?hash=c48067d9494aff157c&dl=41e5377857fabdaf1c&wnd=1[/IMG]
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=218768466"]Workshop Link[/URL][/QUOTE]
Valve didn't add the particles :/
However, they *did* include the necessary DLL to start Dota 2 in a particle-editor mode. Which is verray good.
[QUOTE=Jetamo;43853497]However, they *did* include the necessary DLL to start Dota 2 in a particle-editor mode. Which is verray good.[/QUOTE]
Oh wow so they dragged the particle editor dll into the bin folder? Tough work aye.
It has been a loooong time since I posted something around here. Is it okay for me to do a small dump of my stuff?
Anyway, here's a Fez for Gyrocopter that I just submitted for this month's Polycount Competition, some weapons and a set for Nature's Prophet that I'm working on.
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=226732510"][IMG]http://i.imgur.com/WGuKgAr.jpg[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=217899708"][IMG]http://i.imgur.com/DpXRNuG.jpg[/IMG] [/URL][URL="http://steamcommunity.com/sharedfiles/filedetails/?id=215657752"][IMG]http://i.imgur.com/1KQ2wxh.png[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=208253935"][IMG]http://i.imgur.com/lFEkuMx.jpg[/IMG][/URL] [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=202690684"][IMG]http://i.imgur.com/0pvduBr.png[/IMG][/URL]
[IMG]http://i.imgur.com/EphkTnT.jpg[/IMG]
[URL="http://steamcommunity.com/id/belkun/myworkshopfiles/"]My Workshop[/URL]
Let me know if I should change anything on the post, as I said, long time since I posted here so I don't really remember how stuff works. Also, suggestions and critique are highly appreciated!
Set for Phantom Assassin is done. Phew, that was a lot of work!
[url=http://steamcommunity.com/workshop/filedetails/?id=227029377][img]http://cloud-3.steampowered.com/ugc/796312419207042469/DDE1258C914E84162CDF2EFBEC068BC1A0BAD62B/[/img][/url]
Hello there! This is my first entry into the Dota 2 Workshop and I would really appreciate any feedback/critique on my item. Thanks for checking it out.
[B]Most recent submission:[/B]
First dota 2 workshop item, 'Skull Cap of the Betrayed' for Juggernaut. Check it out!
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=226232991"][IMG]http://cloud-4.steampowered.com/ugc/3300313812130803452/377A1647297FFD19EF80FB3944D89A5E5CF6635C/268x268.resizedimage[/IMG]
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[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=226232991"][IMG]http://cloud-3.steampowered.com/ugc/3300313812131184019/217AE4B9215FBC8CD9C41464B1CCC8C248C3C980/637x358.resizedimage[/IMG]
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[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=226232991"][IMG]http://cloud-4.steampowered.com/ugc/3300313812131180503/3CBDCFCD9C59686984E687676E969F4AC9B850B5/637x358.resizedimage[/IMG][/URL]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=226232991[/url]
I think the horns stick out slightly too much
Shape of the mask is cool, but I think the eyes could use better textures. They look really blurry.
I guess this sort of goes here. I made a Jugg loading screen.
[t]http://i.imgur.com/ugHZLp5.png[/t]
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=228023078[/url]
Working on finishing an old Forge Spirit model. Here's it with a basic gradient texture. Currently rigging it and then making the final texture.
[IMG]http://i.imgur.com/lfzfzqz.jpg[/IMG]
Hey guys, been a while since I've posted, but I was hoping to get some opinions on this Wraith King sword I'm currently working on.
So I'm just trying to decide between these two variants. Also note I have added a lot more scratches to both so just look at the over all texture. I fear the slate like one will lose too much detail in the bakes to be worth continuing work on it.
[img]http://farm6.staticflickr.com/5486/12665659924_5a397815e5_o.png[/img]
Thanks,
EDIT:
Spelling
Also a recent submission I haven't shared yet, enjoy
[url=http://steamcommunity.com/sharedfiles/filedetails/?id=223375655][img]http://cloud-3.steampowered.com/ugc/487815593168154353/89CBEAAB357E5AAFED53B60F88C807DC90938A01/268x268.resizedimage[/img][/url]
Is this a Sven sword?
Woops, misspelled Wraith King.
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