Taking a short break from the Chaos Knight stuff and sketched up an idea for a solo Bristleback weapon tying back to his former bouncer career. I'll probably have a colored version up soon.
[img]http://fc09.deviantart.net/fs70/f/2013/135/d/4/uglymug2_by_terrormokes-d65e0w7.jpg[/img]
Zaphk made some gorgeous work on the textures:
[IMG]http://i.imgur.com/79yckf5.jpg[/IMG]
And I just finished the high poly bow :)
[IMG]http://puu.sh/2Uk4A.jpg[/IMG]
[t]https://dl.dropboxusercontent.com/u/4379567/dota2modeling2013/chaoshelm.PNG[/t]
Not sure where I was going with this. I think like a kendo-style helmet? Gotta figure out how to incorporate red glowy-bits into it. I mean obviously behind the mask can be glowy fire, but horns?
[editline]16th May 2013[/editline]
EDIT:
[t]https://dl.dropboxusercontent.com/u/4379567/dota2modeling2013/tweaked.PNG[/t]
Better I think?? Still needs red glowy-horn-things, no ideas on that. Anyone got any ideas?
[QUOTE=Hawt Koffee;40661188][img]http://25.media.tumblr.com/af2258f45821aace112976c2a5a31ec3/tumblr_mmvjpjy1n61r43xj0o2_1280.jpg[/img][/QUOTE]
Maybe reduce metalness mask a little bit to make armor brighter?
Why, exactly, is everybody making Chaos Knight items all the sudden?
[QUOTE=Cow Muffins;40666129]Why, exactly, is everybody making Chaos Knight items all the sudden?[/QUOTE]
Because he's a fucking boss who deserves more love.
[QUOTE=Cow Muffins;40666129]Why, exactly, is everybody making Chaos Knight items all the sudden?[/QUOTE]
His model is now downloadable from the tech requirements page and items are now uploadable for him on the workshop.
Anybody got any idea why is this happening? The model seems to be connected to the bone fine, but it's constantly floating above it and to the side a certain distance. Have models changed or something like that? I haven't worked on this in a long time. It looks fine in 3ds max, kinda lost here.
[IMG]http://i.imgur.com/OwBcn5P.jpg[/IMG]
[IMG]http://i.imgur.com/kOHTpSW.png[/IMG]
Is that the same position as the default weapon?
[QUOTE=Jalcober;40668331]Is that the same position as the default weapon?[/QUOTE]
Hmm, gonna check that out, never even bothered importing original model to check, just positioned and exported. If the original weapon isn't actually in his hand it will explain a whole lot.
[editline]16th May 2013[/editline]
That was it, sorted.
[QUOTE=Jetamo;40660377][t]https://dl.dropboxusercontent.com/u/4379567/dota2modeling2013/chaoshelm.PNG[/t]
Not sure where I was going with this. I think like a kendo-style helmet? Gotta figure out how to incorporate red glowy-bits into it. I mean obviously behind the mask can be glowy fire, but horns?
[editline]16th May 2013[/editline]
EDIT:
[t]https://dl.dropboxusercontent.com/u/4379567/dota2modeling2013/tweaked.PNG[/t]
Better I think?? Still needs red glowy-horn-things, no ideas on that. Anyone got any ideas?[/QUOTE]
That doesn't fit him at all.
Try and think generic evil mmo camdooder, with a helmet covered in spikes and style. Maybe find some inspiration from Guild Wars.
[img]http://i.imgur.com/wsZxLCy.png[/img]
Rooks and all that
So, the Dota 2 compiler was recently updated with the support to import...
[code] "DOTA_Import_Lycan_Ult" "Shapeshift Form"
"DOTA_Import_Lycan_Ult_Desc" "Lycanthrope's Shapeshift Form requires a single model."
"DOTA_Import_Jugg_Ward" "Healing Ward"
"DOTA_Import_Jugg_Ward_Desc" "Juggernaut's Healing Ward requires a single model."
"DOTA_Import_Pugna_Ward" "Nether Ward"
"DOTA_Import_Pugna_Ward_Desc" "Pugna's Nether Ward requires a single model."
"DOTA_Import_Forge_Spirit" "Forge Spirit"
"DOTA_Import_Forge_Spirit_Desc" "Invoker's Forge Spirit requires a single model."
"DOTA_Import_WD_Ward" "Death Ward"
"DOTA_Import_WD_Ward_Desc" "Witchdoctor's Ward requires a single model."
"DOTA_Import_Tusk_Sigil" "Sigil"
"DOTA_Import_Tusk_Sigil_Desc" "Tusk's Sigil requires a single model."
"DOTA_Import_Undying_Golem" "Undying Golem"
"DOTA_Import_Undying_Golem_Desc" "Undying's ultimate form requires a single model."
"DOTA_Import_Undying_Tombstone" "Undying Tombstone"
"DOTA_Import_Undying_Tombstone_Desc" "Undying's Tombstone requires a single model."
"DOTA_Import_Undying_Zombie" "Undying Zombie"
"DOTA_Import_Undying_Zombie_Desc" "Undying's ultimate form requires a single model."
"DOTA_Import_ShadowShaman_Wards" "Shadow Shaman Wards"
"DOTA_Import_ShadowShaman_Wards_Desc" "Shadow Shaman's Wards requires a single model."
"DOTA_Import_Gyro_Missle" "Homing Missle"
"DOTA_Import_Gyro_Missle_Desc" "Gyrocoptor's Missle requires a single model."
"DOTA_Import_NP_Treant" "Treant"
"DOTA_Import_NP_Treant_Desc" "Nature's Prophet's Treant requires a single model."
"DOTA_Import_Enigma_Eidolon" "Eidolon"
"DOTA_Import_Enigma_Eidolon_Desc" "Enigma's Eidolon requires a single model."
"DOTA_Import_Warlock_Golem" "Golem"
"DOTA_Import_Warlock_Golem_Desc" "Warlock's Golem requires a single model."[/code]
All this stuff.
[QUOTE=Hawt Koffee;40670231][img]http://i.imgur.com/wsZxLCy.png[/img]
Rooks and all that[/QUOTE]
shading looks really messy in places.
Took a break from all the complicated things I'm working on at work to help out Jethro, Nullf, and Sharc with their Netherward, Oblivion Metronome. [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=145503054"]Workshop Link![/URL]
[video=youtube;3A6OEU75pjc]http://www.youtube.com/watch?v=3A6OEU75pjc[/video]
[img]http://puu.sh/2UY1O.jpg[/img][img]http://puu.sh/2UYb0.jpg[/img]
Jal made some masks again. Anything that should be changed?
[IMG]http://i.imgur.com/QDskIqn.png[/IMG]
slow slow progress on viking sven
Been using blender for about a year or so, how hard is it to transfer to 3DS?
[QUOTE=Totenkreuz;40678649]Been using blender for about a year or so, how hard is it to transfer to 3DS?[/QUOTE]
I dunno about blender to 3DS, but I went form blender to maya and it's not too hard, you just have to relearn alot of keybinds and some other stuff.
Just finished my Tusk Set! Vote Please!
[URL=http://steamcommunity.com/sharedfiles/filedetails/?id=145699278][IMG]http://i.imgur.com/jthhBiW.jpg[/IMG][/URL]
[QUOTE=dire_luck;40680273]I dunno about blender to 3DS, but I went form blender to maya and it's not too hard, you just have to relearn alot of keybinds and some other stuff.[/QUOTE]
For Maya, which version would you say is best?
[QUOTE=Zalakzik;40681724]Just finished my Tusk Set! Vote Please!
[URL=http://steamcommunity.com/sharedfiles/filedetails/?id=145699278][IMG]http://i.imgur.com/jthhBiW.jpg[/IMG][/URL][/QUOTE]
good set but i think the glove needs a bit of work (the fingers freezing ends looks kinda weird)
[QUOTE=Totenkreuz;40682505]For Maya, which version would you say is best?[/QUOTE]
I use 2012, but I'm not really an expert and I use it cause it's what I've got :v:
Designed these, any takers?
[IMG]https://dl.dropboxusercontent.com/u/32419971/TidehunterItems.png[/IMG]
(I may change the shoulders to either one large shell on the back or have them on the arms)
[QUOTE='[Square];40684121']Designed these, any takers?
[IMG]https://dl.dropboxusercontent.com/u/32419971/TidehunterItems.png[/IMG]
(I may change the shoulders to either one large shell on the back or have them on the arms)[/QUOTE]
Tide already has a large turtleshell for his back. Those would go really well with that.
Maybe a shell for helmet too? Or would that be pushing it?
Zaphk and I finished the set for Medusa! :D
[url]http://steamcommunity.com/workshop/filedetails/?id=145778652[/url]
[IMG]http://i.imgur.com/YUQna26.jpg[/IMG]
[IMG]http://i.imgur.com/lnNvhYt.jpg[/IMG]
[IMG]http://i.imgur.com/Za63pAw.jpg[/IMG]
The bow looks really classy. I like it.
Did you remake the bow though? I remember seeing a sketch about a bow made of snakes, or was that drawn by someone else?
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