Dragon Age Inquisition Megathread: Bioware's Last Chance Edition
2,307 replies, posted
[QUOTE=hypno-toad;46753202]Don't know what they were thinking when they designed her horrible pug face. Like it doesn't have visual character or anything, she's just ugly, greasy ([I]very[/I] greasy) and annoying[/QUOTE]
I find most faces to be sometimes scary or uncanny in DA:I, graphics are all over the place, both trying to be realistic and stylized and it doesn't work in my opinion.
[QUOTE=Grindigo;46756630]I find most faces to be sometimes scary or uncanny in DA:I, graphics are all over the place, both trying to be realistic and stylized and it doesn't work in my opinion.[/QUOTE]
I don't see how it's trying to be both, it's clearly going for realistic. Unless you mean the art in the game which is stylized for obvious reasons.
[QUOTE=elowin;46756611]The templars have consistently been in the wrong the vast majority of the series.
They are utterly extremist, murderous control freaks. They allow mages little to no freedom because of the tiny minority of maleficars, and hunt down any mage who defies them, even if they don't practice any sort of evil magic.
Furthermore, more than a few times they've resorted to just killing every single mage because a small handfull of them did some shit. They are complete shitheads.[/QUOTE]
[sp]Well yeah, it's pretty much a barely regulated prison institution run by drugged out knights. I wanted reform in the institution but with the massive amount of warnings of the dangers of magic and the chaos caused by it (and attempts to control it) by the game I teetered on the brink of whether I should grant mages total independence or not.
There's numerous, numerous things pointing to the dangers of it. Over half the plot (red lyrium, maleficars, blood mages, the blight, the imperium, elven shite, etc.) is dealing with the massive chaos caused by magic. And with the only way/choice of controlling magic even slightly being 'templars' it was kindof hard to choose something better than a prison institution. Can you really blame the templars for hunting down apostates? Some Wielder of a power noone fully understands, has the ability to cause world ending chaos; runs away from knights who were slaved to drugs, taught and ordered to kill.
The war that happened was inevitable. Templars and mages. Both raised their entire lives in a prison guard-prisoner situation. Prisoners rebel, templars do only what they were trained, raised, and taught to do. It was not the best way to solve it by far, but do you honestly think if we had a bunch of prisons holding superpowered people and they all rebelled simultaneously that the cops wouldn't just try to massacre them?
Considering the fact that the first time the right of annulment was mentioned was when the entire tower was about 50%+ demons and rising I don't see it as exactly a dumb thing to do. Sure it's dumb because they have to massacre everyone, but when you're dealing with a completely unknown force with the ability to hide, deceive, and possess then fuck if you're going to have an exact protocol for that. I certainly didn't purge the entire tower because there WAS a viable alternative, but I was tempted depending on how the situation progressed.
There was even explicit conversation on how the independence of mages leads to nations like the imperium.
In the end though, I chose with giving mages a separate institution of their own. Hopefully they don't all turn into demons again.[/sp]
[QUOTE=elowin;46756611]The templars have consistently been in the wrong the vast majority of the series.
They are utterly extremist, murderous control freaks. They allow mages little to no freedom because of the tiny minority of maleficars, and hunt down any mage who defies them, even if they don't practice any sort of evil magic.
Furthermore, more than a few times they've resorted to just killing every single mage because a small handfull of them did some shit. They are complete shitheads.[/QUOTE]
What the fuck are you doing here, Anders?!
I thought I'd killed you!
[QUOTE=lifehole;46757113] Templar vs Mage talk[/QUOTE]
The most amusing part is in the Dragon Age Keep summary voiced by Varric he mentions how when the mages finally break free to make a circle/council of their own (after DA2 and before DA:I, I believe) the first thing they do is get themselves blown to smithereens by magic.
Templars get too many examples of why leaving a Mage alone just doesn't fucking work. You need some sort of control group that can wrangle them up if they get too crazy. However, to the degree of how the Templars have done things? I doubt that will work anymore but they need something.
[QUOTE=EliaMoroes;46757418]What the fuck are you doing here, Anders?!
I thought I'd killed you![/QUOTE]
No, sorry, you just killed my cat. I polymorphed it into a clone of myself.
Asking this here because I cannot find an answer anywhere else: I'm getting a weird game minimization crash thingy during the first meeting with Varrick when you're going up the hill to the breach. After killing the shades when the game transitions into the cutscene where you see Varrick, my game just has a small visual spaz and then minimizes for some reason, not crashing per se, as the sound and everything keeps going in the background as normal, but I cannot get the game screen back up anymore and am stuck with the DA mouse pointer until I ctrl+alt+del and shut off the game that way.
I should be able to run the game fine on medium-low and have no performance issues before this point. It's really annoying since I would like to play the game during holidays but this one spot keeps me stuck. Any and all help is appreciated!
I have to know ... Are there some single player DLCs planned as of now?
I 'll be pretty blunt about this: I want to play this shit and I can't till all the important DLC is released
[QUOTE=EliaMoroes;46759253]I have to know ... Are there some single player DLCs planned as of now?
I 'll be pretty blunt about this: I want to play this shit and I can't till all the important DLC is released[/QUOTE]
Nope, Bioware said the first DLC won't be out until halfway through 2015
[QUOTE=CrossNgen;46759269]Nope, Bioware said the first DLC won't be out until halfway through 2015[/QUOTE]
I knew this was coming a mile away: a fucking moral dilemma, great
[QUOTE=EliaMoroes;46759275]I knew this was coming a mile away: a fucking moral dilemma, great[/QUOTE]
Bioware is making sure the player makes real decisions.
Since the wait would be a bit too long, I'll buy it
You can probably just play the MQ, and then go into stasis until the DLCs are out. As far as I know you can keep playing the game after the MQ
[QUOTE=hypno-toad;46759327]You can probably just play the MQ, and then go into stasis until the DLCs are out. As far as I know you can keep playing the game after the MQ[/QUOTE]
It is possible to play after MQ.
[QUOTE=Trooper-guy1;46757682]Templars get too many examples of why leaving a Mage alone just doesn't fucking work. You need some sort of control group that can wrangle them up if they get too crazy. However, to the degree of how the Templars have done things? I doubt that will work anymore but they need something.[/QUOTE]
You definitely need someone to hunt down the mages who are complete twats, but like I said, the Templars literally operate on the assumption of all mages being guilty until proven innocent.
Siding with the mages is not a perfect solution, but siding with the Templars is borderline evil.
I think Circles of Magi are needed but less as prisons and more as schools. I personally haven't read enough lore but my impressions was mages spend most of their lifes locked in their Circle's tower. Keep the Templars as the hunters and maybe even as light guard but allow groups of mages to go out on support missions and if they prove themselves grant them some kind of license to live free.
[QUOTE=Marden;46760221]I think Circles of Magi are needed but less as prisons and more as schools. I personally haven't read enough lore but my impressions was mages spend most of their lifes locked in their Circle's tower. Keep the Templars as the hunters and maybe even as light guard but allow groups of mages to go out on support missions and if they prove themselves grant them some kind of license to live free.[/QUOTE]
Isn't that what Vivienne said that some circles actually kind of have?
anybody help me find velvateen
I think velveteen might be sold in the cloth merchant in Val Royeaux, or some other rare tier 1/2 cloths at least
I'm pretty sure that shop only opens it's doors post-skyhold though.
I'm currently trying to picture my character in Inquisition
Thing is, I don't like any specialization you are given. Since you are supposed to be an INQUISITOR, I'm going mage, but necromancer is the only spec that I like
Even if I wanted to go rogue, I don't find its specs to be that compelling (where did my shadow and duelist specs go?)
On a side note, the possibility of a female Qunari inquisitor is one hell of a challenge to my "always human male character in any RPG" rule
As mage specializations go:
Knight Enchanter - Game over, once you put points in specific skills you can't die.
Rift Mage - I personally haven't played this class but he's all about weakening enemies so they attack for less damage and are easier to kill.
Necromancer - Again just from what I read, great for fights with normal enemies, he can clear rooms with one spell.
Note: Just my opinion but I think lore-wise if you want to be the INQUISITOR, the KE has connections to the Chantry. But it doesn't matter really.
Lore-wise, rift mage makes the most sense, given your mark.
[QUOTE=Skyward;46769194]Lore-wise, rift mage makes the most sense, given your mark.[/QUOTE]
Good point. I think that's another angle. If you want to paint the image of Chantry support and the Herald of Andraste which majority of the common folk heard of you pick KE (I personally don't care for the Chantry and picked KE for his spirit sword and skills). But if you actually want to learn about your mark Rift Mage makes most sense. Plus you get a trainer named Your Trainer.
Necromancer is the one that makes least sense lore-wise.
The issue I have with the Knight Enchanter is that it's basically a tanking character and I usually like to play glass cannons or scrappers in any videogame where I get to choose how to play. I'd play it if I could equip one or two swords and wear medium armor, but that would make the class seriously underperforming
If you ask me, the rift mage sounds awesome on paper, but less so in proper gameplay: apparently being able to open minor rifts to the Fade and pull materials from it translates into summoning fire or big rocks
Do you ever look behind you and see your followers doing weird shit? Like falling from the sky or bumping into things and losing health randomly? I mean look at them right now.
[img_thumb]http://i.imgur.com/GGErZNZ.jpg[/img_thumb]
[QUOTE=EliaMoroes;46770172]The issue I have with the Knight Enchanter is that it's basically a tanking character and I usually like to play glass cannons or scrappers in any videogame where I get to choose how to play. I'd play it if I could equip one or two swords and wear medium armor, but that would make the class seriously underperforming
If you ask me, the rift mage sounds awesome on paper, but less so in proper gameplay: apparently being able to open minor rifts to the Fade and pull materials from it translates into summoning fire or big rocks[/QUOTE]
summoning fire and big rocks is awesome
theres no reason for it to be part of the rift mage spec tho
[QUOTE=Grindigo;46785759]Do you ever look behind you and see your followers doing weird shit? Like falling from the sky or bumping into things and losing health randomly? I mean look at them right now.
[img_thumb]http://i.imgur.com/GGErZNZ.jpg[/img_thumb][/QUOTE]
It doesn't just happen to npc's.
At the coastal zone you need to jump to get to certain caves. I was launched cross map and lost a buch of health while I was doing that with my character.
I gotta say, the graphics in this game are pretty incredible. I especially love the ice.
I am consistently amazed at how athletic and dexterous Cassandra is. Quite often I'll be having a conversation with someone, and I'll pan the camera over to discover she is perched atop of fence post or a flower pot.
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