Dragon Age Inquisition Megathread: Bioware's Last Chance Edition
2,307 replies, posted
I just killed a Revenant in DA2 without any of my party members losing health.
Either I'm getting really good at this or Better Combat is making the game too easy. I'm betting the latter.
[editline]asdp[/editline]
Merrill just saved our asses in the battle with Lady Harimann. I take back anything bad I've said about blood magic :v:
[editline]aasdp[/editline]
Got a bit tired of Fenris' anti-mage bigotry, so I redid one of his quests with a different party...
[t]https://dl.dropboxusercontent.com/u/52116717/screenshots%20and%20images/dragonage/DA2/irony.jpg[/t]
Hehehe.
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[quote=Party Banter]Aveline: This mirror of yours — what does it do?
Merrill: Mostly it stands in my house, looking a bit spooky.
Aveline: But it's magic, right? So it can do... Magic things? Is it dangerous?
Merrill: It could fall on someone, but you'd have to push it really hard. It's quite heavy.
Aveline: Merrill, is it a danger to the people of Kirkwall or not?
Merrill: Oh! Only to anyone sitting right under it.[/quote]
Don't get me wrong, I love Trevor Morris' work and his Orlais theme is really charming, but the whole piece gets a bit tiring after you listen to, like, the 9th variation of it
Alrighty, I'm at the end of Dragon Age 2 for, like, the 50 kajillionth time.
Can I play Inquisition yet pls
[QUOTE=Vehk;47178123]Alrighty, I'm at the end of Dragon Age 2 for, like, the 50 kajillionth time.
Can I play Inquisition yet pls[/QUOTE]
How the hell did you survive a second sitting, let alone the 50th?!
[QUOTE=EliaMoroes;47178138]How the hell did you survive a second sitting, let alone the 50th?![/QUOTE]
The game's not bad like people say it is, imo.
[QUOTE=Hellsing4682;47178144]The game's not bad like people say it is, imo.[/QUOTE]
It's flawed, but I like it a lot.
[QUOTE=Hellsing4682;47178144]The game's not bad like people say it is, imo.[/QUOTE]
I was exaggerating
[QUOTE=Hellsing4682;47178144]The game's not bad like people say it is, imo.[/QUOTE]
Yes, it absofuckinglutely is.
You know for a game thats 30ish hours long it got tiring to be stuck in kirkwall only. Think of it as origins where youre only exploring denerim, and occasionally leave to locations outside kirkwall but that all look the same. Plus the story is all over the place.
for a game on its own dragon age 2 is okay i guess. But its a really big disappointment compared to Origins.
Can we stop comparing Dragon Age II and Inquisition to Origins?
Origins was a very good game, but it wasn't all molten gold
(That said yes, the scenary in II is quite ... repetitive, to say the least)
[QUOTE=EliaMoroes;47166349]As I'm getting closer and closer to the end of the main questline, I'm starting to get really annoyed by the whole war room mechanic
While waiting for a REAL TIME timespan, which can range from 20 minutes to FIVE HOURS, for resource and influence quests could be acceptable, the same cannot be said for putting companions and main events quests behind a time barrier too
I mean, I'm on Cole's personal quest (which is intriguing as hell) and now I have to wait for ONE FUCKING HOUR in order to surpass the war room step. Why?
And the more you approach the end, the more quests of that kind require a war room step[/QUOTE]
I usually just start the war room step, minimise my game and set my windows clock forward a day, then back again. when i bring the game back up the operation is complete.
This evening I've tried to finish up the main quest at Emprise Du Lion, which involves storming a Red Templars fortress called Suledin Keep
I ragequitted and promise to come back after the end of the game
To elaborate, the keep houses one of the Forbidden Ones. You may have heard of them thanks to Gaxkang the Revenant (otherwise known as "But it's too cramped in here!") and Xebenkeck (otherwise know as "Luckly the quest wasn't bugged")
The real issue is actually getting to the demon, since the path is literarly filled with giants (who will pulverize your party) and Red Templar archers (who will snipe your character miles away, softening you up for the giants I mentioned)
[url]http://www.nexusmods.com/dragonageinquisition/mods/313/?[/url]
DEAR GOD YES FINALLY
Anders faking his death I can sort of understand, but I still don't get how exactly Leliana comes back to life if she died in Origins. I mean, what if The Warden cut off her head? There's not much you can do to come back from that.
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Maybe the little-known Spirit of Plot specializes in reattaching the heads of important people.
[QUOTE=Vehk;47181261]Anders faking his death I can sort of understand, but I still don't get how exactly Leliana comes back to life if she died in Origins. I mean, what if The Warden cut off her head? There's not much you can do to come back from that.
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Maybe the little-known Spirit of Plot specializes in reattaching the heads of important people.[/QUOTE]
It must be so weird for people who killed Leliana. I didn't make Anders a Warden in Awakening, I actually let him go. So I have no idea how he became a Warden in Dragon age 2 or how he traveled the world with my Warden in Awakening.
[QUOTE=Vehk;47181261]Anders faking his death I can sort of understand, but I still don't get how exactly Leliana comes back to life if she died in Origins. I mean, what if The Warden cut off her head? There's not much you can do to come back from that.
[/QUOTE]
I've been trying to think of a way to describe the bad writing in the whole sequence talking to leliana about her death, but quite frankly I feel like that whole scene in Garth Marenghis Darkplace can adequately sum it up, something like:
[I]"I haven't quite figured that out myself, I guess we'll never know. So, just to clarify, that is something [B]we'll never know[/B], you're not going to find out later."[/I]
Could have been neat to have her badly scarred or something if she "died" in Origins, make it apparent she went through a savage near-death fight with the hero of ferelden but managed to survive it and heal her injuries over time. Honestly "I was almost killed, it took months for me to heal and make it out of the frostbacks" would have been better then [URL="https://www.youtube.com/watch?v=miSP9YwhktQ"]"I dunno"[/URL]
[QUOTE=hypno-toad;47182247]I've been trying to think of a way to describe the bad writing in the whole sequence talking to leliana about her death, but quite frankly I feel like that whole scene in Garth Marenghis Darkplace can adequately sum it up, something like:
[I]"I haven't quite figured that out myself, I guess we'll never know. So, just to clarify, that is something [B]we'll never know[/B], you're not going to find out later."[/I]
Could have been neat to have her badly scarred or something if she "died" in Origins, make it apparent she went through a savage near-death fight with the hero of ferelden but managed to survive it and heal her injuries over time. Honestly "I was almost killed, it took months for me to heal and make it out of the frostbacks" would have been better then [URL="https://www.youtube.com/watch?v=miSP9YwhktQ"]"I dunno"[/URL][/QUOTE]
I remember someone complaining on the Bioware forums that Leliana appeared in DA2 when she died in Origins. One of the developers said "How do you know she was really dead?" to which he replied "Because I cut her fucking head off."
[t]http://i.imgur.com/mlaXDiy.jpg[/t]
No Merrill
Stop smiling
stop
[QUOTE=EliaMoroes;47180835]This evening I've tried to finish up the main quest at Emprise Du Lion, which involves storming a Red Templars fortress called Suledin Keep
I ragequitted and promise to come back after the end of the game
To elaborate, the keep houses one of the Forbidden Ones. You may have heard of them thanks to Gaxkang the Revenant (otherwise known as "But it's too cramped in here!") and Xebenkeck (otherwise know as "Luckly the quest wasn't bugged")
The real issue is actually getting to the demon, since the path is literarly filled with giants (who will pulverize your party) and Red Templar archers (who will snipe your character miles away, softening you up for the giants I mentioned)[/QUOTE]
Cassandra and Blackwall to tank with sword and shield can handle the giants while yourself and at least one mage equipped with barriers handle the archers. Worked a charm for me as Knight Enchanter
[QUOTE=JeanLuc761;47184765]Cassandra and Blackwall to tank with sword and shield can handle the giants while yourself and at least one mage equipped with barriers handle the archers. Worked a charm for me as Knight Enchanter[/QUOTE]
I usually hang out with just a tank, but that sounds like a good idea (today I attempted Visomer and he kicked my ass all the way to sunday)
I let Morrigan [sp]drink from the Well[/sp], because I've seen enough fantasy settings to see where THAT was going. My alter ego is going to kill me, though
Samsom really kicked my ass too (even if I did the side quest [sp]to get the rune to disable his armor[/sp])
[QUOTE=EliaMoroes;47186163]I let Morrigan [sp]drink from the Well[/sp], because I've seen enough fantasy settings to see where THAT was going. My alter ego is going to kill me, though[/QUOTE]
Funny, I chose to [sp]drink from the well[/sp] because I felt like something horrible was going to happen, and frankly I like Morrigan more than the Inquisitor :v:
[sp]And it seems she dodged a bullet by letting me do it, too[/sp]
[sp]Drinking from the well[/sp] does seem like a pretty stupid decision, from a pragmatic standpoint. I doubt Morrigan would be very good at leading the Inquisition if something bad happened to the Inquisitor.
Oh no, I agree, but it's one of those moments when game logic takes over the story logic in my head. If it went bad, it'd be horrible, BUT it obviously won't be bad enough to screw the Inquisition into a corner [I]that [/I]badly because, let's face it, Bioware wouldn't have the balls to give the choice that much weight :v:
From a story standpoint it's an awful choice, but from a game logic standpoint? I'd rather keep Morrigan out of harm's way solely because I like her more than the protag.
That sequence was funny because at every opportunity I tried to be respectful of the [sp]well and the ancient elves guarding it. And then, at the end, Abelas is just kind of like, "Fuck it! There's no point, why don't you go ahead and drink it? I know you want to drink it. You can't leave until you drink it!"[/sp]
I wonder how "Well, Shit" became a thing. I know it started in DA2 or one of its DLC.
I'm convinced the Hissing Wastes were developed as an open world game hell
It doesn't help that they are the final "main" quest I want to clear before facing [sp]Corypheus[/sp]
[QUOTE=EliaMoroes;47190149]I'm convinced the Hissing Wastes were developed as an open world game hell
It doesn't help that they are the final "main" quest I want to clear before facing [sp]Corypheus[/sp][/QUOTE]
Stick to the Hissing Wastes main plot and do everything else around that - the backstory of the area is some of the best lore in the game.
So after 63 hours of gameplay and brining up to the table 121 power and 14 influence, I cleared the main questline of Dragon Age: Inquisition. Mind you, I didn't exactly go for 100% completition (fuck the shards and the astraria, for instance), but I think I cleared the major stuff
As far as presentation goes (story, design and those things), Dragon Age: Inquisition is absolutely stunning. I expected them to put up the ante a lot after the Mass Effect 3 fiasco, but this was far ahead my expectactions: the story is good, being the Inquisitore feels VERY good, the level design is well crafted and every area is unique. In some ways, I found Inquisition even better than Origins and it really made me invested in the lore of the series. I also loved the companions cast (yes, even Sera, after you learn [sp]how much of a wreck she is[/sp]), with Vivienne being the low point and Bull the highest (I didn't even interact with him that much, but he was a very interesting take on the Qunari. And beside, Freddie Prinze Jr. showed us that he can really act)
The only grip I have with the story is, well, [sp]Corypheus[/sp] as the villain. While he's one of the most powerful antagonist in the series this far, is able to weave quite DA PLAN and makes a memorable appearence at the end of In You Heart Shall Burn, the whole game can be described as you and your pals running around fooling his machinations with ease, with him not having even the slightest backup plan whatsoever. Also, it's a bit underwhelming that the big bad gets a grand total of 10 minutes of screentime in a 70 hours worthy game
As far as gameplay goes, aside from some minor issues (namely, every battle quickly devolving into total CHAOS, your companions consuming healing potions erratically and Red Templars being in need of a nerf), I didn't like these three features
- The final quest is the major one by a long shot
[sp]First of all, several NPCs foreshadow that Skyhold will actually come under siege and urge you to prepare. In a game where you pulled of sieges, major battles and political intrigue, however, the last stand of your fortress never arrives. It's not there. It could had been a great way to make your power and influence count (as to say, different outcomes regarding their level)
Second, the final battle with Corypheus comes with no build-up whatsoever: you are just thrown into it. Coming to the boss himself, Corypheus is a total pushover, moreso if you can provide your party with barriers. His dragon is a bit harder than he is, but still can't hold a candle to the open world dragons[/sp]
Thankfully the epilogue sequence is good
- The war table mechanic. Just as a whole, really (take your pick here: absurdly long real time cooldowns; inability to cancel an operation you already started; some story quests being locked behind operations; some operations unlocking their next step only if a certain advisor is chosen for it, and it's not always THAT obvious; ...)
- Signs of the "We can open world too" syndrome (it's when a series decides to go open world but the developers can't shove enough important stuff in the newly created huge maps. In Dragon Age: Inquisition, aside for the major story quest in each area and scouting for resources, there is nothing worthwhile to do beside filler. Even the hunt for loot becomes useless at later levels, because the gear you can easily craft at that point becomes superior to everything else you can find)
On the brighter side, the game actually telling you when a quest or a decision marks a point of no return/important consequence for the world is very welcome. The multiplayer was also good, but it gets a bit repetitive after a while (if you consider unlocking characters as the main attraction of the mode, prepare to play a lot of matches, because crafting the armors of new characters is related to the random loot you can find in missions and from the store)
I'll put the game down now and wait for some DLCs
Regarding Leliana: [sp]Somebody told me there's a line of dialogue which addresses how she lives, it almost implies she was brought back from the dead. Not sure if that's bull or what.[/sp]
Regarding the well: [sp] I had to let Inquisitor drink from it because I didn't want to risk Morrigan being killed and preventing her and the child of my warden from popping up in the future[/sp]
[QUOTE=Dan2593;47196409]Regarding Leliana: [sp]Somebody told me there's a line of dialogue which addresses how she lives, it almost implies she was brought back from the dead. Not sure if that's bull or what.[/sp]
[/QUOTE]
That's exactly what happens.
[url='https://www.youtube.com/watch?v=GyiHOXkHK90']Starts at 1.30[/url]
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