Goddammit. Update reset keybinds.
It was hard enough getting them changed in the first place.
[QUOTE=milkandcooki;41714495]Oh yeah, and fuck Double. No, she's not hard to fight against or anything, she's just so hideous looking that I have a hard time fighting. It's the worst.[/QUOTE]
i'm maining double, she's lots of fun.
trying to find a second, though. cerebella seems fun but bluh throw characters. i'm trying to learn parasoul but bluh charge characters.
Bought a Quanba q1 and Street Fighter 4.
Regular SF4 or SSF4AE?
Funnily enough in Australia it's easier to find a game in skullgirls than SSF4AE
snip
[QUOTE=ashxu;41717604]Regular SF4 or SSF4AE?
Funnily enough in Australia it's easier to find a game in skullgirls than SSF4AE[/QUOTE]
AE
[editline]5th August 2013[/editline]
My GFWL account is EReevezy if you want to add me. :)
If you guys wanna play, I'm searching for players in Africa.
[media]http://www.youtube.com/watch?v=TuG2Dlc52UM[/media]
Now to apply this to a real game and to stop mashing (I wish)
Combo is s.LP s.MP c.HP JUMP j.MP j.HK Dash j.MP j.HP LAND Then JUMP j.LP j.MP j.HP. Took me awhile to perform but the only hard part I reckon is dashing at the right time after the j.HK
FP Skullgirls Steam group
[url]http://steamcommunity.com/groups/fpskullgirls[/url]
Are we posting combos? Here's the basic one I use for Double:
(If midscreen) j.HP (3 hits), s.LK, s.MK, s.MK, s.HK, j.MK (2 hits), Item Crash (HK), Cilla Slide
(If corner) j.HP (3 hits), s.LK, s.MK, s.MK, s.HK, j.MK (2 hits), Item Crash (MK), s.LK, s.MK, s.MK, s.HP, Hornet Bomber (HK), Bandwagon Rushdown
It's also possible to start these with j.LK. Oh and that first s.LK can be replaced by c.LK if you're not super close to your opponent since c.LK has better range that s.LK. And the Item Crash in the corner can be either MK or HK, but I find it easier to time with MK.
It's also possible to fit a few more air attacks in after s.HK, but in general I find the damage scaling makes this counterproductive... throwing in a j.LP or j.LK causes the combo to actually deal less damage.
Maybe I'll post a video later or something.
[QUOTE=postmanX3;41720392]Are we posting combos? Here's the basic one I use for Double:
(If midscreen) j.HP (3 hits), s.LK, s.MK, s.MK, s.HK, j.MK (2 hits), Item Crash (HK), Cilla Slide
(If corner) j.HP (3 hits), s.LK, s.MK, s.MK, s.HK, j.MK (2 hits), Item Crash (MK), s.LK, s.MK, s.MK, s.HP, Hornet Bomber (HK), Bandwagon Rushdown
It's also possible to start these with j.LK. Oh and that first s.LK can be replaced by c.LK if you're not super close to your opponent since c.LK has better range that s.LK. And the Item Crash in the corner can be either MK or HK, but I find it easier to time with MK.
It's also possible to fit a few more air attacks in after s.HK, but in general I find the damage scaling makes this counterproductive... throwing in a j.LP or j.LK causes the combo to actually deal less damage.
Maybe I'll post a video later or something.[/QUOTE]
Is there a list of combos for most of the characters? I'm just nabbing combos from random sources and they may or may not be optimal/practical. The one I posted I think only works in the corner and requires [i]really[/i] precise timing for when to do your dash.
[QUOTE=ashxu;41720550]Is there a list of combos for most of the characters? I'm just nabbing combos from random sources and they may or may not be optimal/practical. The one I posted I think only works in the corner and requires [i]really[/i] precise timing for when to do your dash.[/QUOTE]
[url]http://wiki.shoryuken.com/Skullgirls[/url]
This one is surprisingly easy to do. A good amount of hits as well.
[video=youtube;3VbzyoYkFJs]http://www.youtube.com/watch?v=3VbzyoYkFJs&feature=youtu.be[/video]
[QUOTE=Ax3l;41723817]This one is surprisingly easy to do. A good amount of hits as well.
[video=youtube;3VbzyoYkFJs]http://www.youtube.com/watch?v=3VbzyoYkFJs&feature=youtu.be[/video][/QUOTE]
Didn't do much damage though. It seems to me just pressing HK-HK-HK as Valentine is a fine combo.
[editline]5th August 2013[/editline]
Well it did a fair amount of damage, but it seems a little low for what it was.
does someone have like an infographic for the xbox 360 controller because I don't understand what each button is bound to
[sp]sorry i don't have a fightstick :^([/sp]
[img]http://i.imgur.com/5oLn9fE.png[/img]
Just got my stick, it's weird switching from a pad.
[url=https://docs.google.com/forms/d/1jYjhiye3DPWJ0xavflKa_Ua0pS8XxRzk28nKasntDro/viewform]Skullgirls PC beta online tournament now accepting sign ups[/url]
[img]http://i2.kym-cdn.com/photos/images/original/000/586/000/3c1.jpg[/img]
[QUOTE=ashxu;41720550]Is there a list of combos for most of the characters? I'm just nabbing combos from random sources and they may or may not be optimal/practical. The one I posted I think only works in the corner and requires [i]really[/i] precise timing for when to do your dash.[/QUOTE]
I'm just making them up by seeing what chains into what else, so mine probably suck terribly in terms of utility, but they work for me! The official Skullheart forums were supposedly the best place for character discussion and combos but they're down for an indefinite period of time.
[editline]5th August 2013[/editline]
[QUOTE=BeardyDuck;41723742][url]http://wiki.shoryuken.com/Skullgirls[/url][/QUOTE]
ok so maybe i can't read but are there any actual combos here, or just a list of normal attack chains
[QUOTE=Tinter;41723993]Didn't do much damage though. It seems to me just pressing HK-HK-HK as Valentine is a fine combo.
[editline]5th August 2013[/editline]
Well it did a fair amount of damage, but it seems a little low for what it was.[/QUOTE]
mmmm, the combo I did was a bit harder but it does more damage and doesn't consume a bar of tension, although mine is a corner combo. Not sure how much damage it can do if you cut out some of it so it works mid screen, I'll test it out later.
[QUOTE=postmanX3;41726448]ok so maybe i can't read but are there any actual combos here, or just a list of normal attack chains[/QUOTE]
if you want minute long combos you're going to have to search on youtube and obscure forums since the skullgirls forums are down.
I'm not sure if it's really worth doing a blockbuster so late in a combo. The damage scaling cuts out a lot of damage.
[QUOTE=ashxu;41726795]I'm not sure if it's really worth doing a blockbuster so late in a combo. The damage scaling cuts out a lot of damage.[/QUOTE]
On some blockbusters it's a really good idea. I know one of Peacock's move is easy to block.
Well the combo above cut out almost half of the Blockbuster's damage. Probably more worth it to air dash cancel and continue the combo.
Posting some Parasoul combos I found because I'm experimenting with Parasoul.
[quote]cr.lk > cr.mk >cr.hp > j.mp > j.hp > j.hk > st.lp(x2) > st.mp > st.hp(x2) > napalm pillar > silent scope
st.lk x2 > st.mp > st.HP x2 xx jab Napalm Shot > st.lp x2 > st.mp > st.hp x2 xx fierce Shot.
f.lp > f.mp > cr.hp > j.mp > j.hp > j.hk > st.hp(x2) xx lp napalm shot > st.lp > st.mp > b.hk xx lk napalm toss
then if in the corner,
b.hk xx egret call > slightly delayed j.mk > j.hp > st.mk(x2) > st.hp(x2) xx napalm quake (that's the mk napalm pillar) xx silent scope
j.hp > s.lk > s.lk > s.mk > s.mk > c.hp > j.lp > j.lk > j.hp > j.hk > s.mp > c.hp > j.mk > j.hp > j.hk > s.lk > s.lk > s.mk > s.mk > s.hp > s.hp xx l.napalm shot > s.lp > s.lp > s.mp > s.hp > s.hp xx h.napalm shot xx sniper shot[/quote]
They're all mid-screen BnBs.
[QUOTE=Ax3l;41723817]This one is surprisingly easy to do. A good amount of hits as well.
[video=youtube;3VbzyoYkFJs]http://www.youtube.com/watch?v=3VbzyoYkFJs&feature=youtu.be[/video][/QUOTE]
Too much damagescaling if youre not going to do a 40+ combo just chain a sweep into launcher and do two j.fierce. Valentine and Fillia have godlike Heavy moves.
anyone wanna play a bit? Having a really hard time returning to 6 button loadouts, been playing arcsys stuff for too long :v:
[QUOTE=Tinter;41727077]On some blockbusters it's a really good idea. I know one of Peacock's move is easy to block.[/QUOTE]
argus agony is super easy to block from what i've seen
[QUOTE=ashxu;41726562]mmmm, the combo I did was a bit harder but it does more damage and doesn't consume a bar of tension, although mine is a corner combo. Not sure how much damage it can do if you cut out some of it so it works mid screen, I'll test it out later.[/QUOTE]
Cut out the jump j.LP j.MP j.HP part so it works mid screen and it does 2905 damage. 100 less than the combo posted above which uses a blockbuster.
I purchased this last night, being pretty new to fighting games specifically 6 button ones.
Does anyone have any advice on setting up the controls to be a little more comfortable on the keyboard, or should I consider using my PS3 controller? Because as of now it might just be timing but combos are difficult to execute.
Sorry, you need to Log In to post a reply to this thread.