• Dark Souls + Demon's Souls + Bloodborne Megathread VII. Now Only Embers Remain
    4,992 replies, posted
That feel when you kill Nito and have 100,000 souls, only to die to toxin 3 seconds later Then as you're panicking to get back, a big skeleton comes out of the darkness and spooks you off a ledge I seriously need to get better at this game, I'm disproportionately bad for how far into the game I am.
[QUOTE=Yogkog;49511725]That feel when you kill Nito and have 100,000 souls, only to die to toxin 3 seconds later Then as you're panicking to get back, [b]a big skeleton comes out of the darkness and spooks you off a ledge[/b] I seriously need to get better at this game, I'm disproportionately bad for how far into the game I am.[/QUOTE] [img]http://i.imgur.com/BZOsBCp.gif[/img]
I forgot to mention that, on my way to Queelag and in a rare instance where I was human, I was invaded by an amazonian beauty, who sadly killed me (helped in this by me being poisoned and having one of those firebugs on my trail) I regret I don't know a relayable way to mantain my humanity for long periods of time and meet her once more :quagmire:
maneater mildred is parry bait
[img]https://pbs.twimg.com/media/CYgqjS1UkAMIsAl.jpg:large[/img] My lewd :rrerr: message hit 218 notes. Am I popular yet? :v:
[QUOTE=EliaMoroes;49509088]Chaos Witch Queelag is kicking my ass (I do like 38 damage per swing to her with my +3 scimitar. My +3 uchigatana is currently broken and of course I can't go back to do repairs) I've also ran out of moss and humanity, which doesn't exactly help my position I don't know guys, this game really isn't exactly blowing me away and I make a point of not losing my time with things I don't like[/QUOTE] I feel that I should mention a couple things you should do while you're out of blighttown. Number one is upgrade your shit, you can have a +10 weapon by the time you get to Kellog's(if you want to do some sequence breaking, you could technically max it out unless I'm mistaken) and +3 is massively under equipped. The second, buy the repair box from Andre so you can repair from anywhere. Same goes for the upgrade box. Dark Souls operates on the same logic as bloodborne: if something is stupidly, unfairly hard, it's because you've missing something or are approaching it the wrong way. Except the Bed of Chaos.
I wish I could see how is my "be wary of horse but hole" message at the start of the blizzard area of the third dlc doing, I was rushing there like mad on launch day to be the first to make it. And judging by the 200+ votes I got before I lost my characters, I might could have been. Wish there was steam cloud sync :saddowns:
[img]https://36.media.tumblr.com/e1922213757fda62ee568a88f59d1d2f/tumblr_o0u8lr7lV31rvwiwlo1_1280.jpg[/img] [img]https://40.media.tumblr.com/4981cb6c7cb903cd3811f15575c174bb/tumblr_o0u8lr7lV31rvwiwlo2_1280.jpg[/img] Rest in fucking pieces.
[QUOTE=dogmachines;49513394] Dark Souls operates on the same logic as bloodborne: if something is stupidly, unfairly hard, it's because you've missing something or are approaching it the wrong way[/QUOTE] Let's not compare the cheap clusterfuck that is Dark Souls with the deliciously difficult Bloodborne, if you don't mind
i fail to see how dark souls is a cheap clusterfuck [editline]12th January 2016[/editline] either way they are very similar games, of course people are going to compare them
I can relate to the initial frustration of Dark Souls, thinking everything's cheap and that the game's bad... eased off in about 6 hours. Just takes time to get good and then the game gets good with you. Can't say 100% for certain since I've only played BB for a short amount of time, but DS1 and DS2 do look to be more difficult than BB. Being able to parry>riposte or backstab almost every boss in DS1, charge ups or no, would've made it ten times easier. There's a reason why Gwyn is hailed as being ez pz, and that's because you just parry him endlessly. Try fighting him in a legit 1v1 and you'll see how mad it is.
[QUOTE=EliaMoroes;49513692]Let's not compare the cheap clusterfuck that is Dark Souls with the deliciously difficult Bloodborne, if you don't mind[/QUOTE] You are literally the only person here, shit the only perspn i've seen, that has ever had this opinion. If we're by balance of fairness and difficulty and i had the choice of exclusively playing Bloodborne or playing Dark Souls, i'd never pick up Bloodborne again.
[QUOTE=Bathtub;49513700]i fail to see how dark souls is a cheap clusterfuck [editline]12th January 2016[/editline] either way they are very similar games, of course people are going to compare them[/QUOTE] I'm talking about personal feelings here, but while playing Bloodborne, even in my darkest hours (namely, Martyr Logarius and the Forbidden Woods) I always got the feeling I was playing a very challenging game that required me to pay attention about everything all the time, else I'd die While playing Dark Souls instead I get the feeling that several design choices were implemented for the sole purpose to piss me off/make my exploration of the levels harder for the sake of making a "challenging experience"
I'm not sure I'd say Dark Souls is more difficult, but it's much more complex. There's miracles and sorceries on top of melee combat. There's more status effects, along with more ways to affect them. Having soft humanity boosts curse resist, for example. You have two states, hollow and human, vs Bloodborne which is simply you as a person. You have to manage equip load, weapon upgrades require embers to get to the next tier, you can't warp from the start, and even then you can't warp to every bonfire(This is why the repair and upgrade boxes are super useful, you can take care of your gear and not end up with a broken, un-upgraded weapon in the ass-end of blighttown). You get a starting gift, which can drastically affect how you approach the game if you grab the master key. It takes more learning to get the hang of Dark Souls, but it has a lot more replayability because of it. [editline]12th January 2016[/editline] [QUOTE=EliaMoroes;49513746]I'm talking about personal feelings here, but while playing Bloodborne, even in my darkest hours (namely, Martyr Logarius and the Forbidden Woods) I always got the feeling I was playing a very challenging game that required me to pay attention about everything all the time, else I'd die While playing Dark Souls instead I get the feeling that several design choices were implemented for the sole purpose to piss me off/make my exploration of the levels harder for the sake of making a "challenging experience"[/QUOTE] Elaborate. Because it seems that most of your issues come from inexperience and not thinking things through. I don't mean that in a negative way either, we all had a first playthrough and we all made stupid mistakes. I didn't even fully understand equip load til my second character.
[QUOTE=dogmachines;49513752]I'm not sure I'd say Dark Souls is more difficult, but it's much more complex. There's miracles and sorceries on top of melee combat. There's more status effects, along with more ways to affect them. Having soft humanity boosts curse resist, for example. You have two states, hollow and human, vs Bloodborne which is simply you as a person. You have to manage equip load, weapon upgrades require embers to get to the next tier, you can't warp from the start, and even then you can't warp to every bonfire(This is why the repair and upgrade boxes are super useful, you can take care of your gear and not end up with a broken, un-upgraded weapon in the ass-end of blighttown). You get a starting gift, which can drastically affect how you approach the game if you grab the master key. It takes more learning to get the hang of Dark Souls, but it has a lot more replayability because of it. [editline]12th January 2016[/editline] Elaborate. Because it seems that most of your issues come from inexperience and not thinking things through. I don't mean that in a negative way either, we all had a first playthrough and we all made stupid mistakes. I didn't even fully understand equip load til my second character.[/QUOTE] I was gonna edit my post to say that Dark Souls is more difficult because of the complexity and amount of things that you have to be managing rather than the difficulty of the game itself, but then I realized you can parry>riposte and backstab most bosses in BB and that made it look really easy. A guy like Lobos can do fist only runs of bosses in BB in about 7m if they can be backstabbed. Of course it all changes when they can't, but there's few of those bosses IIRC.
[QUOTE=dogmachines;49513752]I'm not sure I'd say Dark Souls is more difficult, but it's much more complex. There's miracles and sorceries on top of melee combat. There's more status effects, along with more ways to affect them. Having soft humanity boosts curse resist, for example. You have two states, hollow and human, vs Bloodborne which is simply you as a person. You have to manage equip load, weapon upgrades require embers to get to the next tier, you can't warp from the start, and even then you can't warp to every bonfire(This is why the repair and upgrade boxes are super useful, you can take care of your gear and not end up with a broken, un-upgraded weapon in the ass-end of blighttown). You get a starting gift, which can drastically affect how you approach the game if you grab the master key. It takes more learning to get the hang of Dark Souls, but it has a lot more replayability because of it. [/QUOTE] "but no I can just rush through the game I mean I already finished Bloodborne it's not my fault I'm dying left and right" Take. Your. Time. Take your time. Find the equipment you need. Think of where you might have to go. Getting your ass kicked? backtrack to shit For instance, when Seath was cursing me left and right, I decided to go visit New Londo Ruins instead. There I found a bit of equipment that turned out to be extremely useful. You just need to take your time.
I pull off the Bloddborne argument because, quite frankly, I'm getting tired as shit of several friends of mine, every time I mention I don't like Dark Souls and its sequel a big deal, saying that the reason is about me not being "skilled" at the kind of game they are me needing to "be more patient" and finish what amount as the rpgs of the century
[QUOTE=EliaMoroes;49513874]I pull off the Bloddborne argument because, quite frankly, I'm getting tired as shit of several friends of mine, every time I mention I don't like Dark Souls and its sequel a big deal, that the reason is about me not being "skilled" at the kind of game they are me needing to "be more patient" and finish what amount as the rpgs of the century[/QUOTE] I bet your friends were just as bad, if not worse than you at the game at first. Hell, I know I kept dying left and right even to the first hollows you meet. The way you are complaining about it makes it feel as if you're just dying because you rush through - since the causes of your deaths are things we all ended up experiencing and countering Really, you're going to die. A lot. You haven't seen squat yet. The only real skill you need is patience
Dark Souls and Bloodborne are at the opposite ends of the combat spectrum. You can't be aggressive and greedy in Dark Souls, you WILL die. Plan your moves, stay calm and use your head and you'll find the game a lot easier. Remember that you have a shield too :v: [Editline] djsicnsj [/editline] Look dude, at the end of the day, your opinion is your opinion, right? But you're trying to play the game in a way that it'll punish you harshly for. Take your time and get through the game and if that's still your mindset, hey, fine. But i feel like once you're used to it, you'll like it a lot more.
[QUOTE=EliaMoroes;49513874]I pull off the Bloddborne argument because, quite frankly, I'm getting tired as shit of several friends of mine, every time I mention I don't like Dark Souls and its sequel a big deal, saying that the reason is about me not being "skilled" at the kind of game they are me needing to "be more patient" and finish what amount as the rpgs of the century[/QUOTE] the only way to be bad at dark souls is if you blame your mistakes on the game
[QUOTE=EliaMoroes;49513692]cheap clusterfuck that is Dark Souls[/QUOTE] [IMG]http://i.imgur.com/SQOocgX.png[/IMG]
[QUOTE=EliaMoroes;49513692]Let's not compare the cheap clusterfuck that is Dark Souls with the deliciously difficult Bloodborne, if you don't mind[/QUOTE] Vermin Vermin detected
[QUOTE=EliaMoroes;49513692]Let's not compare the cheap clusterfuck that is Dark Souls with the deliciously difficult Bloodborne, if you don't mind[/QUOTE] The rhythm of combat is wildly different between Dark Souls and Bloodborne. That's why you don't like Dark Souls because it's not to your taste. Bloodborne is faster, has easier dodging, and has ranged safe parrying. Dark Souls is nothing like that. You're actually expected to play it slow, smart and thoughtfully. Don't talk like the game has artificial difficulty or some stupid bullshit like that. Just because it's not to your style doesn't mean it's "cheap".
And don't get us wrong, we've ALL had those "oh come on what the fuck was that shit" moments, but thinking back on all or mine i can hardly think of many that weren't chalked up to some mistake i'd made.
I remember I was stuck on Biggy Smalls for like days on my very first playthrough. Saltiest tears of my life. :v:
[QUOTE=Nidhogg;49514293] Don't talk like the game has artificial difficulty or some stupid bullshit like that. Just because it's not to your style doesn't mean it's"cheap".[/QUOTE] Enemies that hit me through concrete walls Enemies that hit while I'm above them on stairs My hits not passing through concrete walls and hitting enemies above me The omnipresence of narrow corridors and pillars (see above) Trial and error gameplay enforced both through enemies AND the levels Dependancy on an item to trigger online cooperation Said item being, at the very best, on short supply for several portions of the game Dependancy on a hub area very hard to access from several areas in the game (especially if you are suffering complications that are making you go there in the first place) Cryptic directions and infos when it comes to where you need to go, what you can loot and where and NPCs questlines I'd also love to add that anything short of a strong warrior with a shield and a big fucking sword at hand is going to have a far worse time navigating the levels, but I have to be fair and I'm not even post the first half of the game, so I don't know what can happen later
[QUOTE=EliaMoroes;49514438]Enemies that hit me through concrete walls - [B]fair point[/B] Enemies that hit while I'm above them on stairs - [B]it's almost as if the world is 3d and weapons can move in more than 2 axes[/B] My hits not passing through concrete walls and hitting enemies above me - [B]it's almost as if you're not supposed to be able to attack through walls because how the flying fuck does that work[/B] The omnipresence of narrow corridors and pillars (see above) [B]you're in the FIRST half of the game, it's the fucking SETTING. why don't you try on blighttown for size and see where your narrow corridors are[/B] Trial and error gameplay enforced both through enemies AND the levels - [B]fair, but take it slow and you'll have less problems[/B] Dependancy on an item to trigger online cooperation - [B]who said you had to summon people all the time? place your own damn soapstone, you can be summoned while you're undead, that's the whole point[/B] Said item being, at the very best, on short supply for several portions of the game- [B]are you literally popping humanity every time you die? i don't think there's ever been a time where i haven't collected less than 15 humanity, plus you get humanity by helping out other players when you place your own soapstone[/B] Dependancy on a hub area very hard to access from several areas in the game (especially if you are suffering complications that are making you go there in the first place) - [B]what. firelink is intentionally a hub that links in around pretty much the whole game[/B] Cryptic directions and infos when it comes to where you need to go, what you can loot and where and NPCs questlines - [B]GOODNESS GRACIOUS IT'S ALMOST AS IF THE DEVS ARE [I]CHALLENGING YOU[/I] TO EXPLORE[/B] I'd also love to add that anything short of a strong warrior with a shield and a big fucking sword at hand is going to have a far worse time navigating the levels, but I have to be fair and I'm not even post the first half of the game, so I don't know what can happen later - [B]wow someone here never learned how to parry and dodge. i have a shieldless lucerne run going right now and i'm kicking in everyone's shit because i know what i'm doing, don't complain because you're charging in headfirst into enemies and expecting to win. you're not a hero, you're a very lucky undead.[/B][/QUOTE] tl;dr stop rushing into things
Demon's and Dark do have their slightly jankier moments where you can tell what the devs were conveying in their design but the gameplay and systems don't quite live up to their intention e.g. getting shoved off ledges by non-attacks (the physical collision meshes of enemies during animation), all the dodgy collision in the great hollow, slipping off of the crystals in the crystal cave among other things. Despite all that the movement is extremely tight and responsive which is why most of the bugs and jankiness can be forgiven Bloodborne is the most refined game in the series to date for sure, while Dark Souls was a lot more rough around the edges and many more systems went unexplained, for example using holy weapons on the skeletons in the Nito bossfight so that they don't resurrect, or which way to go from Firelink (look at the intro areas of the other games in comparison) or what result different dialogue options will have when talking to NPCs (I missed out on one miracle by choosing wrongly) If you are extremely observant and careful, then you can get through DaS just fine. But compared to other games in the series that level of observation and quick thinking needs to be much higher
Exclusive footage of EliaMoroes playing Dark Souls. :v: [img]https://dl.dropboxusercontent.com/u/7835823/DS_fuckfuckFUCK.gif[/img] [editline]12th January 2016[/editline] [QUOTE=EliaMoroes;49514438]Enemies that hit me through concrete walls Enemies that hit while I'm above them on stairs My hits not passing through concrete walls and hitting enemies above me The omnipresence of narrow corridors and pillars (see above) Trial and error gameplay enforced both through enemies AND the levels Dependancy on an item to trigger online cooperation Said item being, at the very best, on short supply for several portions of the game [b]Dependancy on a hub area very hard to access from several areas in the game (especially if you are suffering complications that are making you go there in the first place) Cryptic directions and infos when it comes to where you need to go, what you can loot and where and NPCs questlines[/b] I'd also love to add that anything short of a strong warrior with a shield and a big fucking sword at hand is going to have a far worse time navigating the levels, but I have to be fair and I'm not even post the first half of the game, so I don't know what can happen later[/QUOTE] In all seriousness, these two things are the only problems that I think Dark Souls does truly suffer from. Well maybe not [i]suffer[/i], but very unforgiving for new players. Everything else you mentioned, on the other hand, still exists in Bloodborne so I don't know why you bothered bringing them up.
yeah I like how they brought BACK hitting stuff through walls in BB. not that I'm complaining cuz I exploit it all the time in dark souls :vs:
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