• Dark Souls + Demon's Souls + Bloodborne Megathread VII. Now Only Embers Remain
    4,992 replies, posted
Chalice dungeon spiders hitting me through walls and doors is the most annoying shit in existence.
[QUOTE=Nidhogg;49514589]Chalice dungeon spiders hitting me through walls and doors is the most annoying shit in existence.[/QUOTE] Like that one in i think Ailing Loran that has the constantly respawning red spiders behind the only openable door in the room. The one what with the like 7 spiders constantly swinging through the door and the Bell lady behind said door that you're never gonna open because fuck that. [Editline] aicbsjx [/editline] Elia you wanna talk about some cheap bullshit? The Spider Room in Mensis. A room full of spiders that you have to shoot one at a time or aggro them all with huge range and wombo combos that WILL kill you and regular hits that take two thirds of your jiggly bits off and an even bigger spider thst can swing 80% of the room with even more wombo combos followed up immediately by a pretty stronk Hoonter. THAT'S some cheap bullshit. Not being able to phase your weapon through a foot of solid stone isn't.
[QUOTE=Nidhogg;49514505]Exclusive footage of EliaMoroes playing Dark Souls. :v: [img]https://dl.dropboxusercontent.com/u/7835823/DS_fuckfuckFUCK.gif[/img] [editline]12th January 2016[/editline] In all seriousness, these two things are the only problems that I think Dark Souls does truly suffer from. Well maybe not [i]suffer[/i], but very unforgiving for new players. Everything else you mentioned, on the other hand, still exists in Bloodborne so I don't know why you bothered bringing them up.[/QUOTE] I feel like it's worth noting that while Firelink is harder to access, it's also not a hub in the same sense as the other Souls games/BB. That is to say, you don't have to go there to level up and therefore it's much less essential to stop by constantly. Reinforcing your gear can be done at any bonfire provided you aren't ascending it, as can repairing your gear. As a general response to EliaMoroes: Enemies hitting through walls is aggravating. It's something you can do back to them, and avoid once you know it's a thing that happens. As for the stair thing, I don't see the issue. If they hit your hitbox, you get hit. What about being slightly above them stops that? I assume the narrow corridors are aggravating because of your weapon rebounding off walls. This is where it comes in handy to know your moveset. I'll take the longsword as an example: the R1 is a wide, fairly quick attack. It's your bread and butter, but it'll tend to hit walls in close quarters. Your R2 is a jab with an upward slash should you follow up with another R2, and is great for these situations. The trial and error thing is debatable, how much it hurts you comes down to how you play. In general, the punishment isn't death unless you get really crazy. Additionally, there is rarely something you can't avoid without prior knowledge. You can see pressure plates, enemies on the ceiling, the hole a projectile will come out of, etc, before it's actually triggered. Keep your eyes and ears open. Moving on to summoning: having a phantom makes the game a whole hell of alot easier. In a game where satisfaction comes from overcoming adversity, being able to do this should hardly be a free action, so there is a cost involved. That said, humanity is really easy to get. You find it as an item, bosses tend to give it to you, and you collect soft humanity as you kill enemies. As for loot, Dark Souls has much better loot than a game like BB, in my opinion. Most weapons you get in Bloodborne tend to be bought, with the DLC changing that up in favor of finding them around the levels. Dark Souls has tons of weapons and armor out there for the taking alongside what you can find for sale(with more vendors in the world too!), so get out and explore some. Directions give to you are absolutely cryptic, this is a staple of both DaS and Bloodborne. This is a hostile world where other people, at best, tend to not give a shit about you. At worst, they're mindless hollows and want you dead. You have to get out and explore, and it's why I brought up something previously: if you're hitting your head against a wall of bullshit, odds are you went the wrong way. Even though the Crestfallen warrior tells you to go through the aqueduct, a lot of people go the graveyard and the skeletons show them why there's so many tombstones there. If you do next to no damage, upgrade your gear. If you feel like you've hit a dead end, go back a bit and see what you find. I'm sure I've forgotten a thing or two, but hopefully I didn't come across as too condescending. Dark Souls is a really fun game, and hopefully you can get into it and have the same fun you had with BB.
I think the only time I ever got truly frustrated (besides Biggy Smalls) was when I got cursed in the Depths on my first playthrough and had to stumble my way back out to Firelink and talk to the merchant to remove the curse. Or the countless times I decided to go to Ash Lake as early as possible to get the swaggy dragon form, only to accidentally rest at the bonfire there and having to drag my worthless dragon ass back out. [sp]Only to trip and fall in the Great Hollow and start all over. :v[/sp]
[QUOTE=The Rizzler;49514501]for example using holy weapons on the skeletons in the Nito bossfight so that they don't resurrect, or which way to go from Firelink[/QUOTE] both of these are explained crestfallen warrior literally tells you to go up and when exploring the undead parish you'll find the key to lower burg, the key even tells you where it's used using holy weapons on pawns of necromancers is explained in the divine ember item description
domhnall tells you that too if you give him some souls
[QUOTE=Zezibesh;49515028]both of these are explained crestfallen warrior literally tells you to go up and when exploring the undead parish you'll find the key to lower burg, the key even tells you where it's used using holy weapons on pawns of necromancers is explained in the divine ember item description[/QUOTE] Domhall(spelling, I know) will also tell you to use divine weapons against skeletons.
[QUOTE=Zezibesh;49515028]both of these are explained crestfallen warrior literally tells you to go up and when exploring the undead parish you'll find the key to lower burg, the key even tells you where it's used using holy weapons on pawns of necromancers is explained in the divine ember item description[/QUOTE] Ah, my mistake then. He does say to go both up and down though, and only mentions the church and the base of blighttown in vague terms. The player won't have any idea where either are starting out I wouldn't be surprised if people tried going down into the catacombs after having heard that [editline]12th January 2016[/editline] [QUOTE=dogmachines;49515037]Domhall(spelling, I know) will also tell you to use divine weapons against skeletons.[/QUOTE] That I didn't know
[QUOTE=The Rizzler;49515092]Ah, my mistake then. He does say to go both up and down though, and only mentions the church and the base of blighttown in vague terms. The player won't have any idea where either are starting out I wouldn't be surprised if people tried going down into the catacombs after having heard that [editline]12th January 2016[/editline] That I didn't know[/QUOTE] The vagueness on the down bit stands, but once you find the key it opens that direction up and becomes a non-issue. He specifically mentions the aqueduct when you speak to him a few times.
[QUOTE=dogmachines;49515104]The vagueness on the down bit stands, but once you find the key it opens that direction up and becomes a non-issue. He specifically mentions the aqueduct when you speak to him a few times.[/QUOTE] Haha ok, I'm totally wrong on that then. Should have read his dialogue before posting, I don't remember him being so descriptive
For all the stuff he goes into, people still tend to have issues finding where to go and it's probably why two paths from Majula in DS2 are blocked or otherwise non traversable at the start.
[QUOTE=dogmachines;49515127]For all the stuff he goes into, people still tend to have issues finding where to go and it's probably why two paths from Majula in DS2 are blocked or otherwise non traversable at the start.[/QUOTE] Well, most games would have a map/minimap and a nice big quest marker or dotted line for you to follow, so a player new to souls would need to learn to pay attention to the dialogue and deduce what characters mean. This is probably why the game feels realistic and immersive
[QUOTE=The Rizzler;49515146]Well, most games would have a map/minimap and a nice big quest marker or dotted line for you to follow, so a player new to souls would need to learn to pay attention to the dialogue and deduce what characters mean. This is probably why the game feels realistic and immersive[/QUOTE] It's not the kind of navigational system that everyone will enjoy, but it's a kind I've come to love. I can't help but recall my first playthrough of Morrowind (which occurred after I had played Skyrim), in which your directions are explained in words jotted down in a journal. No compass, no markers. "Turn right at the big rock" meant you had to look for a big rock, not just follow a compass. It did a lot to make the island of Morrowind feel like an endless expanse, as well as make the long treks more engaging. I can't really argue with the economic viability of "accessibility" in game design, but man, I do wish more games gave the players such a level of agency when it comes to taking in information.
Exploration should always be rewarded. Dark Souls rewards that too, not just with loot. If you just put a marker on the minimap, players will get to it in a matter of minutes at most. They always have a point of reference, they never get lost, and when they get there they haven't achieved anything. A game that doesn't tell you clearly where you should go but simply gives you a clue that is up to you to find and recognise is worth a lot more. There is no way to tell you you've found the right way or a wrong one, if you get lost it's a tough challenge to find the way back, and once you get to the objective you feel accomplished.
[QUOTE=Raxas;49515339]It's not the kind of navigational system that everyone will enjoy, but it's a kind I've come to love. I can't help but recall my first playthrough of Morrowind (which occurred after I had played Skyrim), in which your directions are explained in words jotted down in a journal. No compass, no markers. "Turn right at the big rock" meant you had to look for a big rock, not just follow a compass. It did a lot to make the island of Morrowind feel like an endless expanse, as well as make the long treks more engaging. I can't really argue with the economic viability of "accessibility" in game design, but man, I do wish more games gave the players such a level of agency when it comes to taking in information.[/QUOTE] Dark souls does what morrowind fails to do on a huge scale imho Morrowind relies too much on that journal to be enjoyable to me. It tries to play it without a real map. Characters apparently have no way of just striking their ink on your map so they instead give you directions (and your character clearly carries ink, otherwise they'd have no journal). Sure you end up exploring but you end up getting lost if you don't pay attention, and once you are you either retrace or get fucked doing it. Personally, I would like to see morrowinds system remade. Instead of an auto generated map, maps will automatically trace only terrain in pencil style as if the character is building it as they go along, and you can buy more maps at cities in order to add them to your own. You create this collection of maps + your own. It'll also let you draw your own quest markers based off what they told you through simpler directions, this way [I]they [/I]can still misdirect you however you can still have dotted lines, only they're personally made. Additionally, the ability to point to something and mark it on the map with its own custom marker or personally drawn marker would be nice, such as "Big red stone". dark souls naturally allows the player to progress through necessity. You're going to go down every path no matter what, and likely many, many times. You don't need a map at all just like in morrowind, the only difference is, it isn't extremely confusing. You can get to an area in multiple ways (except souls 2, the level design is shit). the goal to progress in souls is to actually get lost in the first place, rather than than avoid getting lost. It's a system that works really well.
I'd lie if I didn't say that I died once or twice in Dark Souls because I kept mauling at an enemy, hoping to regain part of the health I lost
[QUOTE=dogmachines;49514765]I feel like it's worth noting that while Firelink is harder to access, it's also not a hub in the same sense as the other Souls games/BB. That is to say, you don't have to go there to level up and therefore it's much less essential to stop by constantly. Reinforcing your gear can be done at any bonfire provided you aren't ascending it, as can repairing your gear.[/QUOTE] Firelink becomes borderline useless once you pass Sens really, I went through the latter half of the game without sitting at it [sp]make that Estus strong young Chosen Undead, goood, goooodd[/sp], and only warping to it to get to spooktown and the last fight really. Everything else is so interconnected that it doesn't really matter.
In my first playthrough i didn't complain about anything what EliaMoroes complained in the above list. Like, i was listening to everything what characters were saying, like crestfallen warrior for example, he said where are bells are and i went to undead burg, not to that graveyard like some did; knew where are keys used. And let me admit, i went Chaos Blade scum in that playthrough because that weapon was looking so tempting to me, and was using only, and only Chaos Blade, nothing else, and also done a sin that i'm ashamed to tell about. And after that playthrough it turned out that i learned [I]nothing[/I] about some bosses and some aspects because of that weapon (and that affected DaS2 as well), like, i defeated O&S on second try by defeating Smough first and Ornstein last and i didn't learn why it was hard to some, for example, on my second playthrough with "spell warrior" build started after playing DaS2 and BB, i was having so much trouble at O&S despite having sorceries.
What are opinions on builds in Bloodborne? My bru and I are making Yahar'Gul hunters right now and I'm trying to go for a bloodtinge/arcane build but it honestly seems a low health character in Bloodborne is not doable. What am I doing wrong? And what's the best way to go about PvP in Bloodborne?
[QUOTE=Mister_Jack;49516028]What are opinions on builds in Bloodborne? My bru and I are making Yahar'Gul hunters right now and I'm trying to go for a bloodtinge/arcane build but it honestly seems a low health character in Bloodborne is not doable. What am I doing wrong? And what's the best way to go about PvP in Bloodborne?[/QUOTE] As far as weapons are concerned, choosing bloodtinge and arcane isn't exactly viable because no weapon in the game scales well with those two stats at the same time, while arcane/strenght or skill and bloodtinge/strenght or skill are the usual combinations Also, arcane and bloodtinge is a bit problematic in the gameplay proper because if you want to take full advantage of your more powerful sidearms AND the more advanced "spells" and trinkets you are going to consume bullets like candies If I may, I'd suggest your brother to make a arcane/skill or strenght character and you a bloodtinge/skill or strenght one, or the other way around You will be a gallant duo with tragically long lives
[QUOTE=hexpunK;49515582]Firelink becomes borderline useless once you pass Sens really, I went through the latter half of the game without sitting at it [sp]make that Estus strong young Chosen Undead, goood, goooodd[/sp], and only warping to it to get to spooktown and the last fight really. Everything else is so interconnected that it doesn't really matter.[/QUOTE] I always find myself going back to Firelink, no matter how far I am through the game. Unlike every other bonfire in the game, Firelink is just so [i]comfy[/i]. It's like the only place the Chosen Undead could just kick back and chill with the Crestfallen Warrior [sp]cuz I never speak to him after Frampt emerges so he never goes hollow. I guess I'm sentimental like that.[/sp]
I'm still in the orphan fight, it must be over my 50 attempt. I don't know why this fucker is just killing me. I always get him down to his last quarter. Then he just fucks me up.
[QUOTE=Raxas;49516107]I always find myself going back to Firelink, no matter how far I am through the game. Unlike every other bonfire in the game, Firelink is just so [i]comfy[/i]. It's like the only place the Chosen Undead could just kick back and chill with the Crestfallen Warrior [sp]cuz I never speak to him after Frampt emerges so he never goes hollow. I guess I'm sentimental like that.[/sp][/QUOTE] part of it is that god damn music its like one of the very few locations in the souls series that has background music and its incredibly atmospheric
[QUOTE=EliaMoroes;49516105]As far as weapons are concerned, choosing bloodtinge and arcane isn't exactly viable because no weapon in the game scales well with those two stats at the same time, while arcane/strenght or skill and bloodtinge/strenght or skill are the usual combinations Also, arcane and bloodtinge is a bit problematic in the gameplay proper because if you want to take full advantage of your more powerful sidearms AND the more advanced "spells" and trinkets you are going to consume bullets like candies If I may, I'd suggest your brother to make a arcane/skill or strenght character and you a bloodtinge/skill or strenght one, or the other way around You will be a gallant duo with tragically long lives[/QUOTE] I've got dex as well, but I didn't think about splitting the bloodtinge/arcane between the two of us lel. He is straight strength and health so the idea is he sits in front and tanks with the hammer while I cane whip/cast spells from behind. I've just been leveling bloodtine/arcane evenly because I haven't decided which one I want yet. I thought of the bullet resource management aspect of it, but it hasn't been a problem yet. Nobody that has invaded us has had a good time, but I still have so little health that it's easy to get cheesed out.
This was my last attempt. [media]https://www.youtube.com/watch?v=aE8uDZnlLNE&feature=youtu.be[/media] I quit.
[QUOTE=junker154;49516352]This was my last attempt. [media]https://www.youtube.com/watch?v=aE8uDZnlLNE&feature=youtu.be[/media] I quit.[/QUOTE] You seem to have gotten a tad bit too greedy towards the end
[QUOTE=Raxas;49516107]I always find myself going back to Firelink, no matter how far I am through the game. Unlike every other bonfire in the game, Firelink is just so [i]comfy[/i]. It's like the only place the Chosen Undead could just kick back and chill with the Crestfallen Warrior [sp]cuz I never speak to him after Frampt emerges so he never goes hollow. I guess I'm sentimental like that.[/sp][/QUOTE] Whilst trashing Lodran with my friends we did end up returning there a lot. Mostly so the two casuls in our four man band of lopsided builds could get a chance to appreciate that they just fucking dominated a demi-god. It is quite a relaxing place when you don't turn it into a barren fucking wasteland.
[QUOTE=NitronikALT;49516386]You seem to have gotten a tad bit too greedy towards the end[/QUOTE] Honestly, you have to be really aggressive or else you won't get far. But at the end I shouldn't have standed next to the wall. My chest was already bursting from adrenaline.
I don't even remember if i posted this but it's pretty old. Dark Souls 2 DLC stuff. [t]https://40.media.tumblr.com/d56eb54f709860c616d9f1fecf4ed635/tumblr_nh6pi0rCG01rn9ge0o1_1280.jpg[/t] [t]https://40.media.tumblr.com/31883be781b5dec622c276280d0bd4c9/tumblr_nh6pi0rCG01rn9ge0o2_1280.jpg[/t] [t]https://36.media.tumblr.com/59075fbcba1cceba3faf262e5b4b2246/tumblr_nh6pi0rCG01rn9ge0o3_1280.jpg[/t] [t]https://40.media.tumblr.com/a3a66ceb7482417fcaee1576333c9e68/tumblr_nh6pi0rCG01rn9ge0o4_1280.jpg[/t] [t]https://41.media.tumblr.com/6d4d7c5adc2dcb36b8449a35502f8fe4/tumblr_nh6pi0rCG01rn9ge0o5_1280.jpg[/t] [t]https://40.media.tumblr.com/be20306a0a37bd912c3145364ec8f94b/tumblr_nh6pi0rCG01rn9ge0o6_1280.jpg[/t] [t]https://41.media.tumblr.com/d8658219320f5c9804ebd102ac155b13/tumblr_nh6pi0rCG01rn9ge0o7_1280.jpg[/t] [t]https://41.media.tumblr.com/5a35f177288495b0913b78855a397719/tumblr_nh6pi0rCG01rn9ge0o8_1280.jpg[/t] [URL="http://lordranandbeyond.tumblr.com/post/106949746857/dont-mess-with-steelheart-ellie-this-hilarious"]Link[/URL]
Livestreaming first run through of bloodborne dlc [url]http://www.twitch.tv/kawaiicatgirl[/url]
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