Dark Souls + Demon's Souls + Bloodborne Megathread VII. Now Only Embers Remain
4,992 replies, posted
[QUOTE=The Rizzler;49643040]The only thing they should keep from DS2 is the excellent multiplayer connectivity (minus memory) [/QUOTE]
Not the pretty good dual-wielding system? Not the two-handed parry system? Not the non-useless covenants?
[QUOTE=MrHeadHopper;49643707]Cuz its hard bro!!!!!!!!!!!!!!!!!!!!!!!!!!! You Died aCHIEVMENT XD[/quote]
"Dark Souls: Prepare to Die Edition"
the retarded difficulty marketing has been in since dark souls 1
also in dark souls 1 you can get 10 estus without any investment which is enough for several bosses if you're not retarded
20 estus was ridiculous, especially when at +3
[QUOTE=OzzyCockroach;49643679]DS1 and bloodborne both also do this so why are only now just noticing.[/QUOTE]
In Dark Souls and Bloodborne, enemy shots tend to slightly curve their trajectory towards you
In Dark Souls II, every enemy projectile is, apparently, infrared homing
An example from the fortress you visit after the Forest of falling giants: the molotov thrown by the hollow soldiers there ALWAYS end up on your current position, forcing a roll, even if you heard them being thrown three or four seconds or so earlier and expected their trajectory to decay
So, can we agree Dark Souls II has ... ARTIFICIAL DIFFICULTY?
[QUOTE=Zezibesh;49643963]
"Dark Souls: Prepare to Die Edition"
the retarded difficulty marketing has been in since dark souls 1
also in dark souls 1 you can get 10 estus without any investment which is enough for several bosses if you're not retarded
20 estus was ridiculous, especially when at +3[/QUOTE]
To get your estus increased meant using the limited resource also required for online play. You chose to invest in increasing the bonuses of one bonfire while reducing the number of chances you had to summon help. Similarly getting 20 estus is unnecessary for most players and is mostly a safety net for players who aren't as good at the game.
The important thing about estus charges in DS1 is that it was always the players choice on how much estus they would receive when returning to a bonfire, allowing them to determine the importance of bonfires and the associated difficulty of the areas surrounding those bonfires.
Dark Souls 2 is just "Number goes up because you got further, I guess."
[QUOTE=EliaMoroes;49643964]In Dark Souls and Bloodborne, enemy shots tend to slightly curve their trajectory towards you
In Dark Souls II, every enemy projectile is, apparently, infrared homing
An example from the fortress you visit after the Forest of falling giants: the molotov thrown by the hollow soldiers there ALWAYS end up on your current position, forcing a roll, even if you heard them being thrown three or four seconds or so earlier and expected their trajectory to decay
So, can we agree Dark Souls II has ... ARTIFICIAL DIFFICULTY?[/QUOTE]
you talk as if none of us have ever played
[editline]31st January 2016[/editline]
just get your adp up and quit complaining
[QUOTE=Janus Vesta;49643997]To get your estus increased meant using the limited resource also required for online play. You chose to invest in increasing the bonuses of one bonfire while reducing the number of chances you had to summon help. Similarly getting 20 estus is unnecessary for most players and is mostly a safety net for players who aren't as good at the game.
The important thing about estus charges in DS1 is that it was always the players choice on how much estus they would receive when returning to a bonfire, allowing them to determine the importance of bonfires and the associated difficulty of the areas surrounding those bonfires.
Dark Souls 2 is just "Number goes up because you got further, I guess."[/QUOTE]
"limited resource"
unless you summon every single time you fight a boss (and die 20 times to each), get all free 10 humanity from exterminating an area few times and waste them, ignore the fact that certain enemies drop humanity and a few merchants sell limited amounts of it sure
Yes a limited resource. It takes fucking ages to run around grinding enemies just to get a single humanity, and only a handful of enemies drop humanity. It wasn't until one of the later patches that bosses gave you humanity when you kill them, and it wasn't until the DLC that farming humanity became viable.
For a new player, or one who isn't willing to spend 30 minutes grinding, humanity is very much a limited resource.
[QUOTE=Zezibesh;49643963]"Dark Souls: Prepare to Die Edition", the retarded difficulty marketing has been in since dark souls 1[/QUOTE]
Except, Dark Souls: Prepare to Die Edition was a snappy marketing title named after fan's reactions to the game were positive, and about how frequently you died [I]learning[/I] the game. The death in that game was never anything but a checkbox on your list of things to do differently to get better (in most cases). It certainly never went so far as to REWARD YOU WITH AN ACHIEVEMENT for dying. The story never went on about how EPIC!!! it was that you'd die over and over.
In Dark Souls I it's said that the undead are cursed to die, and come back to life until they go insane. It's not "You, the player, will die and lose your magical level up currency over and over." It's "everybody here is cursed." Dark Souls II fundamentally didn't understand [I]why[/I] Dark Souls was difficult, and if it did, it did a piss-poor job replicating it.
[QUOTE=Zezibesh;49643963]also in dark souls 1 you can get 10 estus without any investment which is enough for several bosses if you're not retarded. 20 estus was ridiculous, especially when at +3[/QUOTE]
Yes, it was. However getting 20 Estus Flasks, especially at +3 was something for more experienced players. I feel like rewarding people who have completed the game, [sp]or watched an epic shortcut YouTube video[/sp] with the ability to get some extra gear at the start is awesome. It's one thing that made Dark Souls I so special. There's no way for you to bum rush and get stellar gear in Dark Souls II, so that you start the game off with additional items because of your knowledge from the first run. The best you can do is get through Hiede's Tower of Flame first. This all pools back into the lack of shortcuts.
[QUOTE=Zezibesh;49643963]Not the non-useless covenants? [/QUOTE]
Keep the functionality, but explain why, or who I'm doing the things for better. In Dark Souls I, for instance, you join the Dark Wraiths by talking to the spooky serpent in the Abyss who gives you the art of life-drain. Anybody who is paying enough attention, or good at extrapolating things, will understand that when he offers you the covenant, you're going to be going after other players, and that it's a PvP covenant. In Dark Souls II they just give you a tablet, or NPC you've had little-to-no interaction with and say "hey! Join this covenant. You know which one it is because of the achievement you got."
I really didn't intend to pick apart your comment or anything, I just. Really like Dark Souls I and [I]really[/I] have issues with Dark Souls II.
Also, is consuming human effigies regularly the only way to mantain your life bar full in Dark Souls II?
I'm starting to get very sore about the whole game, which is sad, given I liked the first Dark Souls
[QUOTE=EliaMoroes;49644208]Also, is consuming human effigies regularly the only way to mantain your life bar full in Dark Souls II?[/QUOTE]
Yes, but that's not really an issue. Don't spam them every time your health goes down a tad, just use them when you're struggling on the absolute minimum, which is I think 70% of your max health?
[QUOTE=KaptonJack;49644214]Yes, but that's not really an issue. Don't spam them every time your health goes down a tad, just use them when you're struggling on the absolute minimum, which is I think 70% of your max health?[/QUOTE]
50% i think is the min
[QUOTE=EliaMoroes;49644208]Also, is consuming human effigies regularly the only way to mantain your life bar full in Dark Souls II?
I'm starting to get very sore about the whole game, which is sad, given I liked the first Dark Souls[/QUOTE]
Ring of Binding prevents your max health from dipping below 80% if you're sucking that much.
[editline]31st January 2016[/editline]
[QUOTE=For No Reason;49644229]50% i think is the min[/QUOTE]
Yeah, 50% is the maximum amount you can get hollowed. Unless you're a sinner, then it drops even further.
Can't believe I am saying this, but Micolash is giving me a real hard time on my Skill/Bloodtinge build.
First time I died to getting gang-banged by the Pinocchio squad in his fist arena because the Chikage has terrible horizontal range. 2nd time was getting him to his 2nd arena, but glitching him so he fought in the room prior and, again, gang-banged by puppets. 3rd time he did Augur of Diabetes and [B]parried[/B] me and then double tapped me a second time with Augur. 4th was the same, but this time, he waited for me to kill his puppets, sat in the doorway perfectly still, I ran up, attacked and he timed the Augur perfectly for a parry and finished me off.
I've never had this much trouble with him before. I think the Chikage is the perfect anti-anti-Micolash weapon, since the swipes are time just sourly enough to get parried.
ps: I was typing this right after respawning and forgot I died in blood mode. I bled out just now forgetting that... great.
[QUOTE=Nidhogg;49644233]Ring of Binding prevents your max health from dipping below 80% if you're sucking that much.
[/QUOTE]
just shut the fuck up already
You're just not bound to stay at 100% with the enemies and the placement in this game. From early bumrushed to bleeding inflicting, fast striking enemies, the way is ripe with bullshit moments
[highlight](User was banned for this post ("Rude" - verynicelady))[/highlight]
[QUOTE=NitronikALT;49644271]just shut the fuck up already
You're just not bound to stay at 100% with the enemies and the placement in this game. From early bumrushed to bleeding inflicting, fast striking enemies, the way is ripe with bullshit moments[/QUOTE]
:chillout:
It's a crutch ring for crutch-needing people, don't pretend it isn't. :v: And I'm not making fun of him. I'm saying if he's sucking then use the ring. It's designed to be a crutch for new players.
[QUOTE=NitronikALT;49644271]just shut the fuck up already
[B]You're just not bound to stay at 100% with the enemies and the placement in this game[/B]. From early bumrushed to bleeding inflicting, fast striking enemies, the way is ripe with bullshit moments[/QUOTE]
I did
[QUOTE=For No Reason;49644316]I did[/QUOTE]
you must be a special snowflake
[QUOTE=Nidhogg;49644283]:chillout:
It's a crutch ring for crutch-needing people, don't pretend it isn't. :v: And I'm not making fun of him. I'm saying if he's sucking then use the ring. It's designed to be a crutch for new players.[/QUOTE]
what ring now? I'm just mad at the "sucking that much". At times it's not really your fault, you just get overwhelmed and that's it
God I can't wait to finish this game so I can go back to being a retard on Dark Souls 1
[QUOTE=NitronikALT;49644332]you must be a special snowflake
what ring now? I'm just mad at the "sucking that much". At times it's not really your fault, you just get overwhelmed and that's it
God I can't wait to finish this game so I can go back to being a retard on Dark Souls 1[/QUOTE]
[url]http://darksouls2.wikidot.com/ring-of-binding[/url]
DS2's combat is designed more around crowd control rather than DS1's 1-on-1. Basically drop everything you know about DS1 'cuz none of that shit transfers to DS2. Once you get used to DS2's combat, you'll realize how much easier this game actually is compared to DS1.
usually this is the point where someone criticizing DS2 says "but it's still a really good game"
i don't like a lot of things in DS2
but DS2 is still a really good game
I feel like I'm one of the few that actually liked DS2. It's not as tight or lean as DS1 but I still had a good time.
I really think the gap in quality between 1 and 2 is WAAAAAAY smaller than people make it out to be.
1's better IMO, but the people that say 2 is unforgivable are ridiculous.
[B][URL="https://youtu.be/UScsme8didI"]This video[/URL][/B] sums up what people don't like about Dark Souls II, really well.
[QUOTE=Cone;49644381]usually this is the point where someone criticizing DS2 says "but it's still a really good game"
i don't like a lot of things in DS2
but DS2 is still a really good game[/QUOTE]
I'd be the guy saying that but I'm really pissed off at some of the poor decisions
I'm not saying it's a trash bin game but god DAMN if its flaws don't get me riled up
[QUOTE=Cone;49644381]usually this is the point where someone criticizing DS2 says "but it's still a really good game"
i don't like a lot of things in DS2
but DS2 is still a really good game[/QUOTE]
2 has great PvP
I've defeated the Last Giant, who was rather easy (The Bell Gargoyles were somehow harder)
[QUOTE=EliaMoroes;49644557]The Bell Gargoyles were somehow harder[/QUOTE]
They're a later boss, and an enemy spam boss.
[QUOTE=KaptonJack;49644568]They're a later boss, and an enemy spam boss.[/QUOTE]
Hes comparing DS1's gargoyles to DS2's first* boss
*depending on which way you go
[QUOTE=OzzyCockroach;49644608]Hes comparing DS1's gargoyles to DS2's first* boss
*depending on which way you go[/QUOTE]
Oh! My mistake. Gotcha. Yeah, the Gargoyles in Dark Souls I were a lot more difficult because it was your first introduction to managing another hostile enemy, while focusing on one. It was a great boss fight. The Last Giant just is not.
The only thing that really bugs me about DS2 is how disconnected everything is, which is totally against DS1's level design philosophy.
Take a look at this as an example.
[img]https://dl.dropboxusercontent.com/u/7835823/DS1MOD_dukesarchives.jpg[/img]
I opened up the map for Duke's Archives in DSMODT; notice how the map has LODs for both the Undead Parish and Anor Londo. These LODs are in the same exact position as the real map versions of these locations, and vice versa for Duke's Archives. That way when you transition from one area to another it feels almost seamless. It's obvious a lot of attention and care went into how every location fits into the world without different areas clipping into each other.
Meanwhile in DS2 you get shit like this.
[img]http://24.media.tumblr.com/a4566e5973dc991511d9a1583f01e493/tumblr_n4je7xh8Z81r0r8nyo1_500.jpg[/img]
[QUOTE=Nidhogg;49644678]Level design talk.[/QUOTE]
This is my biggest issue, honestly. The previous two Souls games were fine about this, but Dark Souls II royally trashed any sense of flow in the world, on TOP of its other issues. It's just a level of polish and care that wasn't put into the game, and it reflects throughout literally everything in it. It's the worst.
I will always be curious to see DS2s original open-world before they made it into an area-based game.
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