• Dark Souls + Demon's Souls + Bloodborne Megathread VII. Now Only Embers Remain
    4,992 replies, posted
Just in case. Activity in this thread spikes at random times and I'd like a thread prepared for you guys.
Nice OP, Hellsing. I wasn't around when this thread was new, so I figured I'd say it now.
only 35 posts the thread will undoubtedly close up within the next 12 hours.
This thread soon will become hollow. Let's all praise the sun on it's name.
The Dark Souls thread goes hollow when everyone calmly agrees about if Dark Souls II or Dark Souls is better, as it will have lost all purpose.
I'm in a souls mood and I can't decide between BB or DS1 ahhh.
DS1 is always my go-to when I want to play something, but don't know what.
[QUOTE=PotatoArmada;49655700]DS1 is always my go-to when I want to play something, but don't know what.[/QUOTE] I'm still trying to slog my way through SotfS for my weeby Alonne Pyromancer build but fucking christ is it a chore. It doesn't help that i actually have to get the key now too.
WHY DID THEY PUT ONE OF THE GOBBLEMONSTER TROLL FUCKERS IN THE FIRST PATHWAY TOWARDS THE FOREST OF FALLEN GIANTS
Because he likes water and gives a fair portion of titanite shards for beginners.
[QUOTE=KaptonJack;49656227]WHY DID THEY PUT ONE OF THE GOBBLEMONSTER TROLL FUCKERS IN THE FIRST PATHWAY TOWARDS THE FOREST OF FALLEN GIANTS[/QUOTE] you gotta invite new players with open arms friend give them a big chew of the scenery
[QUOTE=KaptonJack;49656227]WHY DID THEY PUT ONE OF THE GOBBLEMONSTER TROLL FUCKERS IN THE FIRST PATHWAY TOWARDS THE FOREST OF FALLEN GIANTS[/QUOTE] You mean he WASN'T there in the base version of the game?!
[QUOTE=EliaMoroes;49656875]You mean he WASN'T there in the base version of the game?![/QUOTE] That's right. They changed a LOT of the enemy placements in SotFS. Like, after that guy, when you climb up the ladder in a cave? Base game had not even half as many undead soldiers in that stupid area.
[QUOTE=KaptonJack;49644496][B][URL="https://youtu.be/UScsme8didI"]This video[/URL][/B] sums up what people don't like about Dark Souls II, really well.[/QUOTE] Thanks, that was really interesting.
[QUOTE=supersocko;49656946]That's right. They changed a LOT of the enemy placements in SotFS. Like, after that guy, when you climb up the ladder in a cave? Base game had not even half as many undead soldiers in that stupid area.[/QUOTE] tbh most of enemy placement changes in SotFS are terrible. Not to mention they gave telepathy powers to everything. Carefully shoot one enemy with an arrow - aggro the whole fucking area.
[QUOTE=Hammer7;49657204]tbh most of enemy placement changes in SotFS are terrible. Not to mention they gave telepathy powers to everything. Carefully shoot one enemy with an arrow - aggro the whole fucking area.[/QUOTE] In total, the entire Forest of Fallen Giants area had probably a third of the enemies in the base game that SotfS had. Iirc Heide's had either just one or no Heide Knights, obviously no Dragon. Shaded Woods had a bunch of Lion Men and a giant Basalisk and fewer statues rather than the shitty ghost dudes. Tseldora had a bunch of villagers and the Bonfire was in a tent instead of the Falconers and the immediate Bonfire. They changed a lot in the game, not all of it in a good or even in ways that made sense. I don't even know what Iron Keep is like aside from what you've all said, let alone beyond that, i can't bring myself to play it for long and i pretty much stop after my first death.
[QUOTE=Hammer7;49657204]tbh most of enemy placement changes in SotFS are terrible. Not to mention they gave telepathy powers to everything. Carefully shoot one enemy with an arrow - aggro the whole fucking area.[/QUOTE] Damn i got so used to throw pebbles on Bloodborne that i completely forgot and fucked myself in Shrine of Amana. I mean, it would make sense attracting some enemies depending on the radius (i think just being able to lure a single enemy while the other is next to him pretty dumb but hey) but not aggroing everybody.
When will DS3 GOTY version will be on sale I barely plays anything anymore. I brought peace to my Souls/BB worlds. A peace so deep, its almost like The Dark
I hope DS3 has more options for a pure INT build, especially in an offensive sense. Like, eschew weapons entirely even, have another take on Soul Greatsword where you extend a bagic blade out of your catalyst and it alters your R2 swings, maybe with Faith builds you could physically summon a wieldable lightning spear. I dunno, i don't like having to rely on other stats or entirely ranged spells. It'd be cool to just focus on one and have spells and items with a really high requirement to reward you for dedicating yourself to it.
[img]http://i.imgur.com/mi1Hqx3.png[/img] I do love the google translation for the area names on kouryakubo's dark souls 2 maps
I hope Dark Souls 3 tackles elemental weapons the same way Bloodborne does. Changing all of its physical damage to elemental when you put a gem in it actually makes them worth something.
I preferred Dark Souls' method where you dedicate the weapon down a particular path. Infusing in DS2 was nice but elemental weapons are incredibly weak and only really useful in PvP to counter resistances. I hate the blood gem system in Bloodborne, weapons are simultaneously too reliant on having powerful blood gems instead of stats and are too easily switched to different damage types. Also the idea of a weapon that you hit people with doing purely fire or lightning damage doesn't sit right with me. IMO the elemental upgrades in DS1 was best because the path was something you had to dedicate your weapon to (or piss away resources if you're going to be indecisive), the weapons were powerful (maybe a tad too powerful), and they didn't scale so you couldn't min-max stats to do 2,000 damage with a club.
-snip, moved to new thread-
Do you mean the enchanted and divine paths or the fire and lightning paths? The latter was only good because it didn't scale, so you could have base stats and still do damage, but a +15 weapon would pretty much always outdamage, especially if you were going to go against the DLC bosses who had high elemental resistances because it was in vogue back then. The former was pretty much token, as a way of saying "here's a way to make your weapon scale with your damage dealing stat" but the end result was again, less damage than a +15, which I can understand because there'd be no point in going str/dex if you could go int/fai, do the same damage, and also get access to spells and miracles, which were the real strengths of those builds. If you ask me, if lightning spear didn't have limited casts, faith builds wouldn't need anything else. This isn't even mentioning the magic and occult paths, which were pretty much useless, along with the crystal and the raw paths. While I don't like the bloodgem system mainly because of the farming required to get the highest tier gems, I think DS1's system was pretty garbage, too. It was unnecessarily complex and finding a well-hidden item or defeating a tough enemy only for it to drop a kind of titanite that was of no value to you because it was the wrong colour was lame. There shouldn't be barriers in place to stop people from experimenting. DS2's system of upgrading one weapon and being able to change its infusion at any time was the best. A simple system that allowed people to try out paths they were unsure about, especially as it allowed them to reverse the decision if it turns out it didn't suit them. Perhaps it is because of how much less adaptable the hunter tools are in Bloodborne, but arcane builds still let you have one elemental damage type as well as having access to a lot of range and they aren't overpowered, because if they were, every person you'd meet in pvp would be an arcane build. The playstyle involved in arcane is now trying to find the damage type that would most apply to the situation you're in, because enemies can have super high resistances to one kind of element. This actually makes a cool dynamic of using the right gems on the right weapon in order to still do comparable damage to str/skl builds with your weapon, just with more planning needed, rather than the DS1/2 system of "do less damage to everything because split damage lol"
[QUOTE=Daemon White;49659127]-snip, moved to new thread-[/QUOTE] Might as well keep it here, this one needs to close before we all migrate.
Will do a new post and contribute to closing this thread then. The moonlight blade in DS2, would it have a better AR infused with Fire? Looking at the stats on the wiki, it gains an S scaling while keeping the damage output from the beam and gaining fire attribute? Not entirely sure I'm reading that right.
[QUOTE=Daemon White;49660399]Will do a new post and contribute to closing this thread then. The moonlight blade in DS2, would it have a better AR infused with Fire? Looking at the stats on the wiki, it gains an S scaling while keeping the damage output from the beam and gaining fire attribute? Not entirely sure I'm reading that right.[/QUOTE] I think it has a better AR infused with Magic. You still get the S scaling, but as far as I know it just flat-out does more damage. You only gain any real benefit if you're going for a 50+ Int build, but it ramps up from there. There's also a strange number of enemies that are weak to magic, so that'd be my recommendation.
[QUOTE=Daemon White;49660399]Will do a new post and contribute to closing this thread then. The moonlight blade in DS2, would it have a better AR infused with Fire? Looking at the stats on the wiki, it gains an S scaling while keeping the damage output from the beam and gaining fire attribute? Not entirely sure I'm reading that right.[/QUOTE] infusing a weapon in dark souls 2 with an element that it didn't originally come with lowers the scaling bonuses. even though it says s scaling it'll be much worse than the regular version. [t]https://dl.dropboxusercontent.com/u/26102300/misc/dark%20souls/2014-04-29_00001.jpg[/t] the fire greatsword has A in str and B in fire scaling but these are the bonuses at 40/40 str/int. i don't know why this is. whenever i make an infused weapon build i just meet the base requirements and pump points into health.
Infusions only worth it if you're running a build of that element, anyways.
Closing this thread since the other one was made. Next time hit the post limit first, thanks!
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