• Dark Souls + Demon's Souls + Bloodborne Megathread VII. Now Only Embers Remain
    4,992 replies, posted
How about somebody make a group for Bloodborne/Souls in PSN for facepunchers?
[QUOTE=PotatoArmada;49270782]Honestly, DS1 is only hard for your first playthrough if you never pay attention to the environment. If you just rush through a level and try to mash R1 on every enemy, you're going to have a hell of a time. On my first playthrough, I only died around 40-50 times. Most of that was just against Gwyn.[/QUOTE] Seriously. I went into this the first time being like "wow it's gonna tough!!!!!!!" but if you spend two seconds looking at the enemies and at the environment... easiest game of my life. /s It helps that I picked pyromancer for my first ever run but I mean, everything is foreshadowed eg. the Hellkite Drake encounter with the burnt up bridge and bodies. I noticed that Dark 2 Souls doesn't do this as much. In places where an enemy would pop out in DS1 and spook you, you had plenty of clues telling you it was there. In DS2 they just kinda pop up.
Of course the game is gonna be easy mode if you pick the easy mode class :v:
[QUOTE=DeVotchKa;49271488]Of course the game is gonna be easy mode if you pick the easy mode class :v:[/QUOTE] seriously; you can kill the asylum demon with pyromancer so damn fast I thought DS1 was proper hard; including the artorias DLC. But you can definitely get into the flow of the difficulty and I quickly learned the staple lesson of "learning by dying"
Whether the game is difficult or not is entirely up to the player. If you're playing it for the first time, or you just plain suck, you can just take your time with the game, think about how you're spending souls and try to be observant of the environment. It's like a dynamic difficulty setting that you set yourself by increasing stats and improving gear. It's one of many things that the Souls series does right and that few other games do.
[QUOTE=Kite_shugo;49271536]seriously; you can kill the asylum demon with pyromancer so damn fast I thought DS1 was proper hard; including the artorias DLC. But you can definitely get into the flow of the difficulty and I quickly learned the staple lesson of "learning by dying"[/QUOTE] He's massively weak to fire, tbh i think that's why the Black Firebombs are a Gift, as a subtle hint to new players having issues. Smart. But yeah, like Stizzles says, it's the dynamic of it that makes it so special and gives me respect to challenge players like Vegeta311. [editline]8th December 2015[/editline] I want to cosplay Gascoigne some day. He's my favorite and i think i could pull it off. [editline]8th December 2015[/editline] Well the Rakuyo is pure, unadulterated bullshit to go up against. Fuck that garbage.
[QUOTE=DeVotchKa;49271606]He's massively weak to fire, tbh i think that's why the Black Firebombs are a Gift, as a subtle hint to new players having issues. Smart. But yeah, like Stizzles says, it's the dynamic of it that makes it so special and gives me respect to challenge players like Vegeta311. [editline]8th December 2015[/editline] I want to cosplay Gascoigne some day. He's my favorite and i think i could pull it off. [editline]8th December 2015[/editline] Well the Rakuyo is pure, unadulterated bullshit to go up against. Fuck that garbage.[/QUOTE] just looked up the rakuyo moveset; looks pretty evil. A blade of mercy antagonist :v:
[QUOTE=aydin690;49270606]But dark souls isn't even that hard. People over exaggerate DS's difficulty. 100%ing super meat boy? actually fuckin hard and impossible for most people. Completing ds? pretty much anybody can do it.[/QUOTE] Dark Souls (and DkS2, DeS, BB etc) are hard games compared to most games in their genre. For those of us who have been playing games for a long time and have instinctual hand-eye coordination and are good at memorizing patterns and figuring out how systems work they present a compelling puzzle to solve, but for the more casual gamer who's experience is Oblivion, Fallout, Dragon Age etc, typically on normal difficulty settings, it requires a significant adjustment in approach. I've noticed this with the people I have referred the souls games to. Most of them "get it" after a very rough period of adjustment where they tell me how bullshit the game is then reach an epiphany somewhere between Blighttown and Sens Fortress, but some just give up very early in the game simply because modern games don't emphasize reaction times and strategy like Dark Souls does. Modern action RPG's (as in, real time combat RPGs, not literal ARPGs) on normal difficulty pretty much let you wade into combat without caring at all as long as you have the stats or items. With Harder difficulties it's usually just down to increasing how much health enemies have and decreasing how much health the player has, which is the exact sort of challenge Souls games offer. The fact is that most gamers today simply aren't trained in the sort of technique that mastering Dark Souls requires, and have a period of adjustment before getting into the swing of things. I guarantee that despite being unquestionably more difficult, most people who played both DkS and DkS2 died far less in DkS2 because they understood the general mechanics of attack, defense, and recovery. [editline]8th December 2015[/editline] TLDR Imagine that the hardest game you ever played was Skyrim on normal.[I] That's[/I] why Dark Souls has the perception of being incredibly challenging. Because that is the average gamer right now.
you just can't rush in As soon as you start doing things faster than you should, you get hacked to bits Not that it is a bad thing, altough it does slow the game down to an unbearable crawl at times The only truly "bullshit" parts imo are a good deal of Blighttown and some sections of Anor Londo. The game is otherwise pretty fair
[B]LET'S DO THIS[/B] [IMG]https://pbs.twimg.com/media/CVuAcX7U4AAtrpr.jpg:large[/IMG] [b]MULTIPLATFORM INVADING[/b] (Don't worry, the guy running at me in Bloodborne was killed. :v:)
Holy fuck the cosmic slug baby is hard. I can hardly get him a few hits into phase 2 before death, even with help. [editline]8th December 2015[/editline] Killing Amygdala with the Bowblade was quite possibly the easiest thing i've ever done in a From game.
[QUOTE=hakimhakim;49265370]Funny that he died to the knife dancers in anor londo museum though[/QUOTE] I like to think he was too fucking huge for the rafters and just fell.
With every boss in Bloodborne thus far being a delight to lock on to, Darkbeast Paarl is fucking me royally because of it. Whyyy
[QUOTE=cyclocius;49274894]With every boss in Bloodborne thus far being a delight to lock on to, Darkbeast Paarl is fucking me royally because of it. Whyyy[/QUOTE] Lock on when you're rushing him (dodge forwards or to the opposite side of the arm swing to end up underneath) then unlock. I hardly every fight bosses using 100% lock or unlock, I always switch depending
[QUOTE=Teh Zip File;49270771]The whole "lel dark souls hardest game in the universe!11 xd" annoys the shit out of me. The firekeepers in the beginning of DKS2 annoyed me greatly for this reason.[/QUOTE] Why do the firekeepers annoy you?
[QUOTE=HAKKAR!!!;49275316]Why do the firekeepers annoy you?[/QUOTE] Their entire attitude in the cutscene is "lol ur gun die bitch".
I just walked in on my brother playing with the [sp]Kos parasite[/sp], attacking the doll with his [sp]tentacles[/sp] and making Zoidberg noises with his mouth. Should I be concerned?
[QUOTE=Keelwar;49265587]I'm currently levelling up an arcaneish build with a few quality stats too, just kinda to try out the dlc. How is the kos [sp] or as some say, kosm [/sp] parasite? also, where can I get some gems to add elemental damage?[/QUOTE] I know this is like a whole day late, but Cursed Nourishing Damp Blood Gems are easily the TOP best blood gems you can get for split-damage weapons. And when I say split damage, I mean weapons that do more than just physical damage like arcane weapons (Burial Blade, Blade of Mercy, MLGS, etc.) and elemental weapons (Tonitrus, Boom Hammer, etc.). [b]Bloodtinge weapons are exempt because regular tempering blood gems, for some odd reason, boosts both physical and bloodtinge damage for them, so nourishing blood gems isn't necessary for those weapons.[/b] While Tempering Blood Gems (the most common) boost only physical damage, Nourishing Blood Gems boost ALL types of damage, so split-damage weapons benefit best from these. For example, I went back to my old outdated and neglected skill/ arcane build that I made ages ago and removed all my old tempering blood gems (back when I had no idea how blood gems worked) and replaced them all with nourishing blood gems. AR instantly increased on my Blade of Mercy from a whimpy 339 AR to a bullshit OP 500 AR. Unfortunately, Cursed Nourishing Damp Blood Gems are one of the hardest blood gems to farm because they specifically drop only from Cursed, Rotted and Fetid Lv. 5 Chalice Dungeon bosses Amygdala and Rom, and those two are dedicated as Layer 3 and 4 bosses only. So you have to bust your ass through an entire dungeon just to fight these guys and then rely on pure luck for them to drop a blood gem that has good stats. The shape of the blood gem also depends on the type of dungeon you're in. [b]Waning blood gems are unique to Loran dungeons only and Triangular blood gems are unique to Isz dungeons only. So if you fought Amygdala in a Loran dungeon, for example, it would drop a Waning-type Cursed Nourishing Damp or Abyssal Blood Gem (abyssal being the highest rarity compared to the damp classification).[/b] Now if you want a Cursed Nourishing Damp or Abyssal Blood Gem that boosts above the 20% point, they are exclusive to Amygdala and Rom only. However, after a lot of trial and error, I learned that there is only ONE enemy in the entire game that CAN drop Cursed Nourishing Damp Blood Gems that can get close to 19% but never over 20%, so they would be the easiest way to farm one of the best blood gems without having to bust your ass through a whole dungeon to fight Layer 3/4 bosses for them. You'll never get blood gems over 20% or the rarer Abyssal quality, but at least this alternative will come very close and are practically equally as good. [b]pwmf22gu[/b] - Cursed, Rotted, and Fetid Root Pthumeru Ihyll Chalice This is generally considered one of the best root dungeons used for farming. Layer 1's boss are the 3 Watchers and are used to farm some of the best Cursed Tempering Damp Blood Gems in the game. But Layer 2 is where we'll focus on. On Layer 2, literally in the next room from the lamp, there is a single gargoyle that has a chance to drop these valuable Cursed Nourishing Damp Blood Gems. This is my go-to place to farm all my blood gems for my arcane builds. This gargoyle mostly drops only Radial type blood gems, so it's best if you stick with arcane or elemental weapons that use two radial gem slots. He HAS dropped a Triangular type before, but this has only happened once to me and I've farmed this fucker for HOURS, so I wouldn't rely on him for farming triangular types. He also occasionally drops Blood Chunks as well, way more often than the werewolves at the Upper Cathedral Ward, and with him being so close to the lamp, it's incredibly quick and easy to farm him. Spawn in, kill gargoyle, use Bold Hunter's Mark to warp back, then repeat. Now unfortunately, as I said earlier, he mostly only drops the radial types. So you'll still have to resort to farming Amygdala and Rom for the triangular and waning types, which is a huge pain in the ass. The gargoyle HAS dropped a triangular one before, but he's only done it once for me and I've farmed him for so many hours it's practically not worth it. You're better off just fighting Amygdala and Rom since they're guaranteed to drop them. Anyways, I hope this helps everyone. :v: [editline]oh right[/editline] Oh, and to add on about the Kos Parasite, due to the fact that this scales with arcane ONLY, this weapon is probably one of the few circumstances where flat Arcane blood gems might actually work better than nourishing blood gems. I have yet to actually test the weapon myself yet, so I'm not sure. But blood gems that boost only arcane tend to boost arcane much higher than nourishing ones do, so Kos Parasite might benefit from those better.
[QUOTE=Daemon White;49275329]Their entire attitude in the cutscene is "lol ur gun die bitch".[/QUOTE] But you are. Dark Souls 2 was the worst Dark Souls, but it was the hardest so far. I just finished a playthrough of Souls 1 for the second time and realized how easy it was to roll everything. That last fight with Gwyn, he didn't even touch me. Parry souls all day erry day.
Is there a quick way to farm Blood Stone Chunks? I'm near upgrading my Holy Blade, Pile Bunker, Saw Cleaver, and MLGS so that I might have options on what to use the Blood Rock on.
[QUOTE=archangel125;49275893]But you are. Dark Souls 2 was the worst Dark Souls, but it was the hardest so far. I just finished a playthrough of Souls 1 for the second time and realized how easy it was to roll everything. That last fight with Gwyn, he didn't even touch me. Parry souls all day erry day.[/QUOTE] That's because DS1 was more forgiving with rolls compared to DS2 and the adaptability stat (Which is an ok change I believe) and the parry feature was changed to include some sort of delay (Which I don't believe was a good change, I barely attempt to parry at all). And there are some places where there is no "detection range" for enemies and they'll attack you after you walk through some sort of trigger / script activation (See: Iron Keep in the Scholar Edition as a huge example). Also, the whole 360 degree tracking that a large handful of enemies have.
[QUOTE=Daemon White;49276034]That's because DS1 was more forgiving with rolls compared to DS2 and the adaptability stat (Which is an ok change I believe) and the parry feature was changed to include some sort of delay (Which I don't believe was a good change, I barely attempt to parry at all). And there are some places where there is no "detection range" for enemies and they'll attack you after you walk through some sort of trigger / script activation (See: Iron Keep in the Scholar Edition as a huge example). Also, the whole 360 degree tracking that a large handful of enemies have.[/QUOTE] It was a good change. I'd like to say that Dark Souls 2 is the worse game mechanically, thematically and in general design but better everywhere else in varying ways. The value of that depends on what you're looking for as a player. Regarding ADP, a thing that I noticed is that Dark Souls 2 made both rolling and shields worse; both of your defensive options are trash and/or nonexistant at the start and throughout the entirety of the midgame. Guard Break ontop of the fact that all the early shields have awful stability ( except for that 2 dragons one ) makes shields pretty bad as it is. Endless enemy combos with full on 360º tracking and wonky hitboxes are not only common but expected of every single enemy you encounter. This, coupled with your stamina & regen being absolutely GUTTED makes playing with shields very hard. Then you have rolling, which is really really bad until you hit 90 agility, at which point it's pretty useful again. Adaptability and agility are pretty neat ideas, but when you take into account that literally every build* in the game will stack the hell out of that stat, it starts to feel kinda pointless and only pads the game out, making your other stat choices significantly less meaningful. Plus, the way poise was nerfed and the way they removed unique animation set tiers by weight made your player identity pretty much nonexistant. *unless you wanna have a really bad time I'm probably a scrub so keep that in mind, but that's how I feel about the game right now.
[QUOTE=maddogsamurai;49276006]Is there a quick way to farm Blood Stone Chunks? I'm near upgrading my Holy Blade, Pile Bunker, Saw Cleaver, and MLGS so that I might have options on what to use the Blood Rock on.[/QUOTE] 3 blood rocks per playthrough. 1 in the main game, 1 in the chalice dungeons, and 1 in the dlc.
[QUOTE=gbtygfvyg;49277204]3 blood rocks per playthrough. 1 in the main game, 1 in the chalice dungeons, and 1 in the dlc.[/QUOTE] You can actually get one from each depth 5 chalice dungeon, and the final bosses in each depth 5 chalice have a chance to drop one as well. The random drops can happen regardless of how many you've found, but the ones you find as loot only happen once per NG cycle as far as I'm aware.
So I bought the DLC but the item doesnt show up and I renewed the license in the settings and it still doesnt show up after I've killed the required boss, am I fucked?
[QUOTE=Daemon White;49275329]Their entire attitude in the cutscene is "lol ur gun die bitch".[/QUOTE] er, but that's a major part of dark souls. you can say "its not that hard" but even a good player will die, a lot on his first time through. it's also related to hollowing so dying is part of the plot too.
[QUOTE=HAKKAR!!!;49277305]er, but that's a major part of dark souls. you can say "its not that hard" but even a good player will die, a lot on his first time through. it's also related to hollowing so dying is part of the plot too.[/QUOTE] In DS1, you dying a lot was natural and uncommented on, like an uncomfortable truth. Crestfallen Knight mentions it a handful of times and no more. The Crones in DS2 felt like the developers ripping open six-packs of Fosters, fist-bumping eachother and shouting "Prepare to die worse! WOOOO".
Fuck those firekeepers, I love ds2 but there's nothing great about those 3 ass hags but only to mock you.
Best thing about the Firekeepers is murdering the one for Effigys.
Why isnt there much hot ladies in dark souls If they're there, its either a giant, or a furry
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