• Dark Souls + Demon's Souls + Bloodborne Megathread VII. Now Only Embers Remain
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I did a Bloodborne cosplay in GW2 [img]https://i.gyazo.com/17f0526cfd7bfae5b1a433df69930e92.png[/img][img]https://i.gyazo.com/9c1aa2183d99accc9dd749d4430e744d.png[/img]
I fought the Bell Gargoyles on a sorceror alt a week ago, with a white phantom sorceror and Solaire backing me up, and it was so much fun. Solaire ran forward and drew aggro, while me and my wizard buddy hung back near the fog door flinging Soul Arrows over his shoulder. It made me wish for a dedicated co-op game with Dark Souls' combat model. It could work like MMO-style raids, with a small team of players filling various roles in a party, and working together to fight monsters and bosses. It wouldn't have to be a strict dungeon-crawl either: any situation where players faced a problem that needed violence to solve could work. Defend a village from bandits, protect a cattle farm from rustlers, hold a city's walls against a besieging army - there's loads of possibilities. And you could build all kinds of interesting combat encounters around that model, like pitting players against diverse mobs of enemies with different weapons and behaviour, forcing them to prioritise. Or building enemy AI that can juggle aggro intelligently, targeting high-damage players (like sorcerors and archers) first, and sharing aggro with other mobs in order to coordinate their attacks, forcing players to react to enemies with dynamic priorities. Imagine: a 4-player group walks into a room full of goblins. There are goblin archers on a balcony above, and a mob of goblin axemen on the ground, with a few pet slimes at their heels. They share aggro, so as soon as one goblin spots the players, they all do, and move to attack. The players lay into them, with their wizard doing more damage with spells than any of the melee fighters. But the goblin archers and axemen are programmed to target the highest-aggro players, so they quickly ignore the fighters and bumrush the wizard. Meanwhile, the pet slimes have a paralyzing attack, and are programmed to target the lowest-aggro players. So while the fighters turn to pursue the goblins as they mob the wizard, the slimes slither up and grab the fighters, immobilising them. The goblins quickly murder the helpless wizard, and then turn back to finish off the pinned fighters. A dozen axe-blows and arrows later, the whole party is dead thanks to a lack of coordination. It would be great.
The drakeblood greatsword is so much better than I was expecting it to be, it even has a low stamina useage & can use light attacks to remove the startup on the heavy attacks. And the drakeblood armour looks great, too.
[QUOTE=TBot Alpha;49328586]I fought the Bell Gargoyles on a sorceror alt a week ago, with a white phantom sorceror and Solaire backing me up, and it was so much fun. Solaire ran forward and drew aggro, while me and my wizard buddy hung back near the fog door flinging Soul Arrows over his shoulder. It made me wish for a dedicated co-op game with Dark Souls' combat model. It could work like MMO-style raids, with a small team of players filling various roles in a party, and working together to fight monsters and bosses. It wouldn't have to be a strict dungeon-crawl either: any situation where players faced a problem that needed violence to solve could work. Defend a village from bandits, protect a cattle farm from rustlers, hold a city's walls against a besieging army - there's loads of possibilities. And you could build all kinds of interesting combat encounters around that model, like pitting players against diverse mobs of enemies with different weapons and behaviour, forcing them to prioritise. Or building enemy AI that can juggle aggro intelligently, targeting high-damage players (like sorcerors and archers) first, and sharing aggro with other mobs in order to coordinate their attacks, forcing players to react to enemies with dynamic priorities. Imagine: a 4-player group walks into a room full of goblins. There are goblin archers on a balcony above, and a mob of goblin axemen on the ground, with a few pet slimes at their heels. They share aggro, so as soon as one goblin spots the players, they all do, and move to attack. The players lay into them, with their wizard doing more damage with spells than any of the melee fighters. But the goblin archers and axemen are programmed to target the highest-aggro players, so they quickly ignore the fighters and bumrush the wizard. Meanwhile, the pet slimes have a paralyzing attack, and are programmed to target the lowest-aggro players. So while the fighters turn to pursue the goblins as they mob the wizard, the slimes slither up and grab the fighters, immobilising them. The goblins quickly murder the helpless wizard, and then turn back to finish off the pinned fighters. A dozen axe-blows and arrows later, the whole party is dead thanks to a lack of coordination. It would be great.[/QUOTE] That's Dragon's Dogma Online
[QUOTE=Wulfram;49328458]I did a Bloodborne cosplay in GW2 [img]https://i.gyazo.com/17f0526cfd7bfae5b1a433df69930e92.png[/img][img]https://i.gyazo.com/9c1aa2183d99accc9dd749d4430e744d.png[/img][/QUOTE] Now if only I can get my gosh darn Dark Souls cosplay to work. I regret trying to imitate Gywn.
[QUOTE=TBot Alpha;49328586]<I don't wanna stretch page>[/QUOTE] Dark Souls' co-op model is amazing. Having to summon, resummon etc can be a bit of a bother but the aesthetic attached to it with the phantoms and how DS2 feels very much designed with co-op in mind makes playing these games with buds so much fun. If I had a legit way of playing through the entirety of DS3 in co-op without having to worry about mismatching SMs or accidentally outleveling a bud or getting invaded by some twinky/hacky dude I'd be so happy.
[QUOTE=MrHeadHopper;49330129]Dark Souls' co-op model is amazing. Having to summon, resummon etc can be a bit of a bother but the aesthetic attached to it with the phantoms and how DS2 feels very much designed with co-op in mind makes playing these games with buds so much fun. If I had a legit way of playing through the entirety of DS3 in co-op without having to worry about mismatching SMs or accidentally outleveling a bud or getting invaded by some twinky/hacky dude I'd be so happy.[/QUOTE] No word on if DS3 will have this, but in Bloodborne using a password makes it so that the game will connect you regardless of level, it just scales summons to the host.
Heh, if you kill [sp]the Orphan of Kos[/sp] without it aggroing it doesn't play the death animation so you can get up close and look at its design. Pretty cool. It does require 99 arcane, 20 oil urned molotovs, and as many casts of A Call Beyond as possible to do.
For anyone who havent noticed yet. They added system requirements for DSIII to the steam page. [code]OS: Windows 7 SP1 64bit, Windows 8.1 64bit Windows 10 64bit Processor: AMD® A8 3870 3,6 Ghz or Intel® Core ™ i3 2100 3.1Ghz Memory: 8 GB RAM Graphics: NVIDIA® GeForce GTX 465 / ATI Radeon TM HD 6870 DirectX: Version 11 Network: Broadband Internet connection Storage: 50 GB available space Sound Card: DirectX 11 sound device RECOMMENDED: OS: Windows 7 SP1 64bit, Windows 8.1 64bit Windows 10 64bit Processor: AMD® FX 8150 3.6 GHz or Intel® Core™ i7 2600 3.4 GHz Memory: 8 GB RAM Graphics: NVIDIA® GeForce® GTX 750, ATI Radeon™ HD 7850 DirectX: Version 11 Network: Broadband Internet connection Storage: 50 GB available space Sound Card: DirectX 11 sound device[/code]
[QUOTE=darkside267;49330531]For anyone who havent noticed yet. They added system requirements for DSIII to the steam page. [code]OS: Windows 7 SP1 64bit, Windows 8.1 64bit Windows 10 64bit Processor: AMD® A8 3870 3,6 Ghz or Intel® Core ™ i3 2100 3.1Ghz Memory: 8 GB RAM Graphics: NVIDIA® GeForce GTX 465 / ATI Radeon TM HD 6870 DirectX: Version 11 Network: Broadband Internet connection Storage: 50 GB available space Sound Card: DirectX 11 sound device RECOMMENDED: OS: Windows 7 SP1 64bit, Windows 8.1 64bit Windows 10 64bit Processor: AMD® FX 8150 3.6 GHz or Intel® Core™ i7 2600 3.4 GHz Memory: 8 GB RAM Graphics: NVIDIA® GeForce® GTX 750, ATI Radeon™ HD 7850 DirectX: Version 11 Network: Broadband Internet connection Storage: 50 GB available space Sound Card: DirectX 11 sound device[/code][/QUOTE] That's pretty low all things considered, looks like I can still play everything on max.
[QUOTE=darkside267;49330531]For anyone who havent noticed yet. They added system requirements for DSIII to the steam page. [code]OS: Windows 7 SP1 64bit, Windows 8.1 64bit Windows 10 64bit Processor: AMD® A8 3870 3,6 Ghz or Intel® Core ™ i3 2100 3.1Ghz Memory: 8 GB RAM Graphics: NVIDIA® GeForce GTX 465 / ATI Radeon TM HD 6870 DirectX: Version 11 Network: Broadband Internet connection Storage: 50 GB available space Sound Card: DirectX 11 sound device RECOMMENDED: OS: Windows 7 SP1 64bit, Windows 8.1 64bit Windows 10 64bit Processor: AMD® FX 8150 3.6 GHz or Intel® Core™ i7 2600 3.4 GHz Memory: 8 GB RAM Graphics: NVIDIA® GeForce® GTX 750, ATI Radeon™ HD 7850 DirectX: Version 11 Network: Broadband Internet connection Storage: 50 GB available space Sound Card: DirectX 11 sound device[/code][/QUOTE] that seems very low... which is good I guess? still waiting for 60 fps confirmation though.
Considering the DSII port it doesn't surprise much, it was perfect expect for durability bug. The minimum is pretty much a bit of PS4 if im not wrong so minimum may look like how it was optimized in Bloodborne or possibly even better. But i dont see much how graphics can be improved on PC, expect maybe for lighting, shadows, AA, 60 fps and something more.
[QUOTE=hakimhakim;49329192]That's Dragon's Dogma Online[/QUOTE] Ehhh, not really. I get what you're going for but Dragon's Dogma has a pretty simple, almost character action-y styled faster paced combat with lots of grappling for weak points versus the relatively slow, methodical but weighty combat reliant on timing and being intelligent about your moves. At least the main games, i can't speak for Online. And as far as the co-op goes, i really wouldn't mind an easier way for co-op. Yeah, the Souls system is nice for help on a boss or two and the Bloodborne system with the password was nice but Souls you had the chance of never seeing someones sign at all, even with the DS2 co-op ring and Bloodborne coule have you standing there for hours trying to summon some one. And then there's the whole "okay we beat it for you now let's slog back through it for me" thing, especially if you want a full group. So i wouldn't mind a better, more persistent co-op where progress counted for both of you and without so many issues but that's a pipe dream and would step on a lot of peoples toes i'd imagine.
i started a new bloodbourne playthrough, is the mgs worth it? it requires me to spend a lot of levels of arcane and skill then if it sucks thwy are pretty much wasted because my favorite weapon is the pizza cutter. i wish you could respec for this reason
[QUOTE=DeVotchKa;49330686]Ehhh, not really. I get what you're going for but Dragon's Dogma has a pretty simple, almost character action-y styled faster paced combat with lots of grappling for weak points versus the relatively slow, methodical but weighty combat reliant on timing and being intelligent about your moves. At least the main games, i can't speak for Online. And as far as the co-op goes, i really wouldn't mind an easier way for co-op. Yeah, the Souls system is nice for help on a boss or two and the Bloodborne system with the password was nice but Souls you had the chance of never seeing someones sign at all, even with the DS2 co-op ring and Bloodborne coule have you standing there for hours trying to summon some one. And then there's the whole "okay we beat it for you now let's slog back through it for me" thing, especially if you want a full group. So i wouldn't mind a better, more persistent co-op where progress counted for both of you and without so many issues but that's a pipe dream and would step on a lot of peoples toes i'd imagine.[/QUOTE] It'd be neat if once you completed the game you got a 'co-op mode' unlock that let you do exactly that. Just have item pickups be doubled, once for each player at the same drop/placement spot, and that's it. I do love the whole aesthetic tied into the host & the summoner thing so it'd be a shame to see it go away, but it'd make for a way better gameplay experience if all you wanna do is buddy-buddy with your buddies. The problem would be to solve what happens when someone dies. You have to do a loading screen, but that might be just to refresh the area, so maybe if you die you just pop back at the bonfire and have to walk all the way back to your pal?
Make it so if either of you die, you both go back to the bonfire? A bit like the Iron Skull from Halo when Co-op is involved.
[QUOTE=Highwind017;49331595]Make it so if either of you die, you both go back to the bonfire? A bit like the Iron Skull from Halo when Co-op is involved.[/QUOTE] Yeah, that sounds the most reasonable. Every legit co-op game I've played thus far does have a "your partner died! restart from checkpoint?" prompt, so I dunno why Dark Souls should be any different even with how uniquely it handles things. I'd actually really want this, it sounds like a lot of fun. Everytime I boot up DS2 now I do so to play with one of my buds so having a more stable and long term version of that for DS3 would be great. I'm still open to a co-op playthrough with one of you fellows btw, pls I've got so much free time.
Is there a way to alter the sound files in DS2? I'm desperate to find a way to change the credits theme with [URL="http://youtubedoubler.com/?video1=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D9fEXZzL6Zu4&start1=89&video2=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D9TcztyNlFx0&start2=0&authorName=snoopsagan"]Styx Sailing Away.[/URL]
It's so sad being in NG and while you get summoned you end up in a NG+ and you don't do any damage and get 1 shot :v: (Bloodborne)
After much meditation and insight-seeking, suddenly I arrived to an epiphany; Orphan of Kos weapon is actually his/her/its placenta.
Bloodborne is gross, but I like it. From Software should make more games with these insanely disgusting themes and enemies to tie with their difficulty. I had a hard time fighting [sp]Ludwig[/sp] because he reminded me too much of the monster from John Carpenter's "The Thing." Also to note, the official guide is on it's way, and it's got a LORE SECTION! Damnit I lost the pic for it from my FB, so now I can't find it. :v: [url]http://www.amazon.com/Bloodborne-Hunters-Collectors-Edition-Guide/dp/3869930721[/url]
[QUOTE=maddogsamurai;49333810]Bloodborne is gross, but I like it. From Software should make more games with these insanely disgusting themes and enemies to tie with their difficulty. I had a hard time fighting [sp]Ludwig[/sp] because he reminded me too much of the monster from John Carpenter's "The Thing." Also to note, the official guide is on it's way, and it's got a LORE SECTION! Damnit I lost the pic for it from my FB, so now I can't find it. :v: [url]http://www.amazon.com/Bloodborne-Hunters-Collectors-Edition-Guide/dp/3869930721[/url][/QUOTE] I'm not afraid of snakes but the snakes from forbidden woods disgust me. The rotted corpses you fight in water are also really fucking gross
[QUOTE=Dr.C;49334594]I'm not afraid of snakes but the snakes from forbidden woods disgust me. The rotted corpses you fight in water are also really fucking gross[/QUOTE] Oh man, I hate snakes, the Forbidden Woods had me going "Aaah I hate this place aaah gaah get these fucking snakes gone!" the entire time. Snakes are bad enough, but no, let's make it a bundle of snakes with even bigger teeth, and let's have a fucking huge one! God damn.
at least they die in like 1 hit and the big ones in 2 or 3 snakes schmakes
Luckily happened this to me so i tested it out, heh. [video=youtube;fWFVcjNqf3E]https://www.youtube.com/watch?v=fWFVcjNqf3E[/video] I didn't record the Bloody Crow fight but he sprinted mad towards the exit and got stuck on the door, it was sad but no pity for him, i prefer fighting Maldron :v:
I pretty much just stunlocked him with Beast Claws. Dunno what i'm gonna do for my Djura playthrough but eh.
I just throw everything throwable at bloody crow until he croak
The few times my friends saw me playing Bloodborne they believed that me using the Threaded Cane was a self-imposed challenge Amateurs
Holy shit Lady Maria's [sp]second phase[/sp] I feel like I have to beat this boss without coop
[QUOTE=Kite_shugo;49336210]Holy shit Lady Maria's [sp]second phase[/sp] I feel like I have to beat this boss without coop[/QUOTE] she has [sp]three phases[/sp] [sp]WHY IS THE BLOOD ON FIRE[/sp]
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