Dark Souls + Demon's Souls + Bloodborne Megathread VII. Now Only Embers Remain
4,992 replies, posted
I have quite a messy preemptive dodging style, worked fine for his first form, I could flow to his left, get a few hits in, flow underneath and behind, etc. but I had a lot more trouble with the second form. [sp]The sword projectiles would almost always hit me despite my best efforts to dodge laterally or towards them, and the swings equally messed me up since his attack area was pretty much 60 degrees in front of him and he turns on a point as he's stood up. Every time an enemy rears up to attack but there's a delay, it will almost always fuck me over, takes me ages to learn the timing. His first phase is much easier to bait, attack and retreat and it's easy, but in the second phase you are very much on the defensive which is what I struggled with.[/sp]
Looking at Dark Souls 3 gameplay, it looks like a combi sequel of Demon's and Dark1, I don't really see anything from DS2 in there.
The backstab, riposte, guard break, kick and fast roll animations are almost identical to the DS1 and by extension DS animations. It also looks like they took hints from Bloodborne's animation design, since some animations look bouncier(?) dunno how to really describe it.
Finally got a chance to play Bloodborne for the first time, and either I lost my touch or it is way harder than the Souls games.
Certain enemies (the big shadowy dogs in particular) just ruin my day.
But I'm enjoying dying damn it!
[QUOTE=kobalt;49405163]Finally got a chance to play Bloodborne for the first time, and either I lost my touch or it is way harder than the Souls games.
Certain enemies (the big shadowy dogs in particular) just ruin my day.
But I'm enjoying dying damn it![/QUOTE]
that is my experience so far. i think the big difference is the combat style, going from defensive to purely offensive. it completely throws you off your game, i'm still getting my ass pounded in Cathedral Ward because its so hard to break my dark souls habits
i fucking love it though
[QUOTE=Bathtub;49405306]that is my experience so far. i think the big difference is the combat style, going from defensive to purely offensive. it completely throws you off your game, i'm still getting my ass pounded in Cathedral Ward because its so hard to break my dark souls habits
i fucking love it though[/QUOTE]
It's kind of the opposite for me, I never fully got used to playing defensive in DS, so I'm doing much better in BB.
FUCK I finally did it
I defeated NG+ Gwyn
Had to use Power Within, he deals some crazy damage (a good 700hp per hit)
[QUOTE=gbtygfvyg;49403748]How are you guys having trouble on his 2nd form? It's a hell of a lot easier than his first form because his attacks are actually readable.[/QUOTE]
What gave me trouble with the second form was that if he managed to land a hit, it would stagger me for enough time that I wouldn't be able to dodge the next attack in the combo
So I think I'm near the end of Bloodborne for my first playthrough. I'm about level 60(ish), the only bosses I've not beaten are Paarl, Ebriatas and Logarius. All optional, tried each one many times, the only one I'm determined to beat though is Ebriatas because damn she cool. Then it's on to the clash of ultimate destiny where I eat every consumable I have because if I don't I might miss the final secret boss (apparently).
[QUOTE=cyclocius;49406137]So I think I'm near the end of Bloodborne for my first playthrough. I'm about level 60(ish), the only bosses I've not beaten are Paarl, Ebriatas and Logarius. All optional, tried each one many times, the only one I'm determined to beat though is Ebriatas because damn she cool. Then it's on to the clash of ultimate destiny where I eat every consumable I have because if I don't I might miss the final secret boss (apparently).[/QUOTE]
Paarl is easy because you can keep heavy and charge attacking his back legs to stunlock him and keep him out of his lightning phases. Ebrietas isn't too bad but i've found it better to just bring a friend, same with Logarius because his fight is some real shit. Doing it with two people health buffed on NG+ was one of the hardest battles i've fought.
[QUOTE=kobalt;49405163]Finally got a chance to play Bloodborne for the first time, and either I lost my touch or it is way harder than the Souls games.
Certain enemies (the big shadowy dogs in particular) just ruin my day.
But I'm enjoying dying damn it![/QUOTE]
I was the same way, you can't play it like dark souls. You need to figure the game out, dodge all the time and be aggressive as fuck. Stamina regens way faster so don't worry about it.
[QUOTE=kobalt;49405163]Finally got a chance to play Bloodborne for the first time, and either I lost my touch or it is way harder than the Souls games.
Certain enemies (the big shadowy dogs in particular) just ruin my day.
But I'm enjoying dying damn it![/QUOTE]
If Dark Souls 2 were Battlefield, Bloodborne would be Call of Duty.
[QUOTE=RainbowStalin;49406417]I was the same way, you can't play it like dark souls. You need to figure the game out, dodge all the time and be aggressive as fuck. Stamina regens way faster so don't worry about it.[/QUOTE]
I jumped into Bloodborne from playing DkS 1 and 2 by using a 100% def shield and a long sword and I adjusted pretty quickly to the change from being defensive to offensive. BUT I had also been watching my brother play the game for months and I picked up a lot of things from doing that.
The only thing that really took me forever to adjust to was the changed controls. For the longest time I kept hitting triangle to transform my weapon and ended up wasting a whole bunch of blood vials
Trying to kill Ludwig at level 58 is a pain in the ass. Or am at the right level? Doesn't feel like it to me.
I think Dark Souls is a great example of how different people are with their playstyles. I'm more of a mixed player, i like medium shields and midrolling with hard hitting weapons and so the transition for me to BB was reasonable, if awkward, as opposed to slower, tanky knightly people having a hard time and lightroller parry/dual wielders having a great time.
Obviously there are exceptions but still, it's a great show of different playstyles and how diverse of a game Dark Souls manages to be, even to this day.
i did most of my ng+s on dark souls 1 and 2 using strength heavy weapons which is part of the reason why im struggling so much with bloodborne
[QUOTE=diobono;49407531]Trying to kill Ludwig at level 58 is a pain in the ass. Or am at the right level? Doesn't feel like it to me.[/QUOTE]
Try gaining another 42 levels :v:
My merge
I'm trying to see if DS1 runs on my laptop but I just get a white screen and nothing else when I start it up, is this a common issue and is there a solution?
[QUOTE=Vaeh;49406511]If Dark Souls 2 were Battlefield, Bloodborne would be Call of Duty.[/QUOTE]
I thought this was silly as fuck at first but it's kinda true if you think about it.
Dark Souls i.e Battlefield has all these features such as armor, shields, weight & burden, magic in the form of pyromancies, sorceries, miracles and hexes while all BB has is a faster version of fast-roll gameplay from DS with guns. Still an excellent game ofc
I know it's oversimplifying but this made sense to me.
Bloodborne has magic too, it's not great but it's there. It also had a weight system but they took it out in the last patch. It also has shields. So all DS2 really has that BB doesn't is effective armour.
[editline]28th December 2015[/editline]
And proper ranged attacks of course.
And proper physical shields, uh.
I hope that Dark Souls 3 has some medium shields that are capable of parrying. I wouldn't even want the same size parry window as with small shields - Parrying with medium shields is simply my preferred playstyle, and I love the look of kiteshields on my characters. Here's hoping.
wait, what's the difference when parrying with small shields? IIRC only the Target Shield has the custom parry animation
[QUOTE=NitronikALT;49408220]wait, what's the difference when parrying with small shields? IIRC only the Target Shield has the custom parry animation[/QUOTE]
Small shields have a larger parry window than medium shields, the target shield has different timing and a different animation. The parrying dagger also has unique parry timing, but I don't know how long the parry frames are.
I like having a smaller parrying window. It makes parrying an enemy's attack more satisfying, and now that parries aren't going to be the broken, nonsensical mess they were in DS2 (With the parry frames only occurring at the very end of the parry animation, when your character's arm is wide and you're completely open to attack) and they'll be instant like in DS1, I very much look forward to parrying everything that can be parried in DS3.
[QUOTE=Janus Vesta;49408080]Bloodborne has magic too, it's not great but it's there. It also had a weight system but they took it out in the last patch. It also has shields. So all DS2 really has that BB doesn't is effective armour.
[editline]28th December 2015[/editline]
And proper ranged attacks of course.[/QUOTE]
Right, but those aren't a main feature. The main feature would be the transforming weapon system and the non-stop, fast paced "everyone is SONIC" gameplay. It's a great game and I'm sorry if I sounded like I was disregarding it.
Dark Souls manages to have all those features and they all manage to be usable & fun! If we get BB styled fast paced gameplay plus a legitimate poise system that doesn't only work in about 5 frames of some obscure weapon's attack animation, it'd be GOTY.
[QUOTE=archangel125;49408286]I like having a smaller parrying window. It makes parrying an enemy's attack more satisfying, and now that parries aren't going to be the broken, nonsensical mess they were in DS2 (With the parry frames only occurring at the very end of the parry animation, when your character's arm is wide and you're completely open to attack) and they'll be instant like in DS1, I very much look forward to parrying everything that can be parried in DS3.[/QUOTE]
The whole game being mechanically more alike DS1 is gonna be a big plus. Dark Soul 2 always felt like it was all slightly off and even despite good play you would still inevitably fuck up.
IMO it's a lot more fun to play DS1 casually, but it gets old after a while, so DS2 is also great. For example, I just fought 4 Painting Guardians at once and a thing I noticed is that they all had varying AI tactics. One rushed me endlessly, one sat there throwing knives and two slow walked at me with their shields up trying to cut me off. It was frantic but very fun, even if it was just 4 of the same dude. On the other hand if it were DS2 and me vs. 4 Royal Swordsmen they would all just run at me, start swinging and just eventually clip me with their massive weapons.
The only thing you're going to notice that is similar to DS2 are probably minor stuff such durability bar, UI and other improved stuff that got carried over plus Bloodborne refinement.
Still hope we don't get fucked up Al and we get good NPCs.
[QUOTE=Sweater;49408685]The only thing you're going to notice that is similar to DS2 are probably minor stuff such durability bar, UI and other improved stuff that got carried over plus Bloodborne refinement.
Still hope we don't get fucked up Al and we get good NPCs.[/QUOTE]
Speaking of the durability bar, I really, really hope they use the Dark Souls 1/Bloodborne philosophy when it comes to weapon durability. Fuck DS2's implementation. I don't want to have my weapon break with only a few strikes on an enemy, forcing me to have repair powder on hand, or having to return to a bonfire and reset the area. Remember No Man's wharf? What hell kind of game design is it to make it so that it's nearly impossible to kill all the enemies in the area without breaking your weapon?
[QUOTE=archangel125;49408703]Speaking of the durability bar, I really, really hope they use the Dark Souls 1/Bloodborne philosophy when it comes to weapon durability. Fuck DS2's implementation. I don't want to have my weapon break with only a few strikes on an enemy, forcing me to have repair powder on hand, or having to return to a bonfire and reset the area. Remember No Man's wharf? What hell kind of game design is it to make it so that it's nearly impossible to kill all the enemies in the area without breaking your weapon?[/QUOTE]
Pretty sure they'll stick to DS1\Bloodborne but wil give some slight tweaks, as far as it concerns me, the durability felt infinite in DS1 and Bloodborne (obviously except for durability down gems, certain type of attacks that would ruin it in DS1).
It'll probably make up for not having too many bonfires, that's for sure.
I always felt the durability system was meant to punish carelessness. It only takes a couple of seconds to repair your equipment and it doesn't cost much, but if you don't bother with it (even after the big red warning you get) then you deserve to have your weapon break. Dark Souls 2 made it a requirement that you sit down at every bonfire you pass just to get around without your weapons disintegrating.
Just fought my first boss, I think I had more fun with the Cleric Beast than all the bosses in Dark Souls 2 combined.
This is giving me a lot of hope for Dark Souls 3 I tell you what.
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