Metal Gear Solid - Tactical Megathread Action VIII - We Are Diamond Dogs!
4,825 replies, posted
[QUOTE=TheAlkaline;47403723]I'm hoping we get to see a young version of Solid Snake and/or Liquid Snake in the Phantom Pain. Otherwise, I'm excited for the release![/QUOTE]
please not solid snake, let him be in peace.
[QUOTE=Akuma_lektro;47404044]please not solid snake, let him be in peace.[/QUOTE]
tbh I absolutely wouldnt mind solid snake as the final boss, because kojima loves self-referential bullshit and something like this idea from some guy at /vg/ would hit home
[quote]One must die and one must live. No victory, no defeat. The survivor will carry on the fight. It is our destiny... The one who survives will inherit the title of Snake. And the one who inherits the title of Snake will face an existence of endless battle. [/quote]
[editline]27th March 2015[/editline]
best case scenario I am hoping that TPP will be an mgs2-like mindfuck full of what
worst case scenario its the same fan pandering bullshit mgs4 was except with good gameplay
A MG1/2 fox engine remake is inevitable (though hardly needed). Solid snake as a last boss would ruin that.
[QUOTE=Akuma_lektro;47404083]A MG1/2 fox engine remake is inevitable (though hardly needed). Solid snake as a last boss would ruin that.[/QUOTE]
who cares about the projects konami will conduct
[QUOTE=Egevened;47404063]worst case scenario its the same fan pandering bullshit mgs4 was [B]except with good gameplay[/B][/QUOTE]
Gee, despite the shitty pandering in MGS4 I thought the gameplay actually really good (at least when it was trying to be like it should, cough Act 3 cough)
[QUOTE=AkujiTheSniper;47404128]Gee, despite the shitty pandering in MGS4 I thought the gameplay actually really good (at least when it was trying to be like it should, cough Act 3 cough)[/QUOTE]
the gameplay of four was bloated with unneccessary action weapons littered all over the place when it was supposed to be a stealth game, and the bosses were shooting galleries
The [b]base[/b] gameplay of MGS4 was fine, all things considered, but like you say there was too much of an emphasis on lethal weaponry and action for a 'tactical stealth action' game. Even with the series' track record for big ass battles, like the RAY fight in 2. I could say something about how 'maybe that was the point', but it'd be dumb to do that.
What makes me worried is if MGS5 will prefer the action route over stealth too, the base shooting improvements aside. Unless the bosses are specifically in designated areas as per usual, the mere concept of an open world stealth action game sort of means almost all bosses might be avoidable, and we really don't have any details on such things other than interviews stating we'll fight a mix of human and machine enemies (so we don't have only mechanical bosses like Peace Walker).
[QUOTE=Egevened;47404149]the gameplay of four was bloated with unneccessary action weapons littered all over the place when it was supposed to be a stealth game, and the bosses were shooting galleries[/QUOTE]
This has literally always been the case.
The only difference is that there were a ton more weapons in MGS4, and I don't see how that's a bad thing in any way.
I think 4 is actually the one with the most non lethal options, amusingly enough
I honestly barely know anything about almost all of the weapons in MGS4. I just bought the maximum possible amount of tranq darts and never used anything else. :v:
tranq mosin nagant entire game
people who don't like gun porn: the thread
terrible
for me the base gameplay and all of the guns wasn't the problem
it was the feeling that there wasn't enough gameplay to actually allow you to do all the things you want to do in one playthrough. i wanted more middle east and south america, and a section of eastern europe that wasn't following a guy.
i wish instead of another bike sequence, a battle broke out and you had to sneak or fight your way through it like you did the previous levels. i wouldn't even mind if they wanted to make a mgs3 reference by having me escort big mama for a section.
by the by
[img]https://40.media.tumblr.com/2e47a740255b366c8d36648c48e30ee1/tumblr_nluv1sjPmw1qimttgo1_540.jpg[/img]
[QUOTE=TheJoey;47404956]for me the base gameplay and all of the guns wasn't the problem
it was the feeling that there wasn't enough gameplay to actually allow you to do all the things you want to do in one playthrough. i wanted more middle east and south america, and a section of eastern europe that wasn't following a guy.
i wish instead of another bike sequence, a battle broke out and you had to sneak or fight your way through it like you did the previous levels. i wouldn't even mind if they wanted to make a mgs3 reference by having me escort big mama for a section.[/QUOTE]
that's pretty much my opinion on it.
To me, MGS 4 is the best in the series gameplay wise, by far. The big problem with it is that there's not nearly enough of it, especially if you don't count the bad sections, which there are way too much of unfortunately.
[QUOTE=RikohZX;47404213]The [b]base[/b] gameplay of MGS4 was fine, all things considered, but like you say there was too much of an emphasis on lethal weaponry and action for a 'tactical stealth action' game. Even with the series' track record for big ass battles, like the RAY fight in 2. I could say something about how 'maybe that was the point', but it'd be dumb to do that.
What makes me worried is if MGS5 will prefer the action route over stealth too, the base shooting improvements aside. Unless the bosses are specifically in designated areas as per usual, the mere concept of an open world stealth action game sort of means almost all bosses might be avoidable, and we really don't have any details on such things other than interviews stating we'll fight a mix of human and machine enemies (so we don't have only mechanical bosses like Peace Walker).[/QUOTE]
from all the gameplay videos i've seen it really seems like it's up to the player whether they want to go guns blazing or uberstealthninja, which is the best way to do it imo.
[QUOTE=elowin;47404895]people who don't like gun porn: the thread
terrible[/QUOTE]
Gun porn and ridiculous amounts of heavy weaponry don't belong in stealth games. You're supposed to AVOID the enemy, not shoot at them. MGS1, we were fine with just a handgun and an assault rifle, because that was all we needed. I doubt we really need 15 different pistols and 10 rifles.
[QUOTE=LTJGPliskin;47405204]Gun porn and ridiculous amounts of heavy weaponry don't belong in stealth games. You're supposed to AVOID the enemy, not shoot at them. MGS1, we were fine with just a handgun and an assault rifle, because that was all we needed. I doubt we really need 15 different pistols and 10 rifles.[/QUOTE]
Seriously though in what way does the variety in weapons detract from the game?
[QUOTE=LTJGPliskin;47405204]Gun porn and ridiculous amounts of heavy weaponry don't belong in stealth games. You're supposed to AVOID the enemy, not shoot at them. MGS1, we were fine with just a handgun and an assault rifle, because that was all we needed. I doubt we really need 15 different pistols and 10 rifles.[/QUOTE]
MGS isn't a stealth game, though, it's a stealth-action game.
Both parts are important, and that's how it's always been since the very original Metal Gear. There's always been lots of gun porn and heavy weaponry, only difference is that there's more variety in weapons in MGS4.
[QUOTE=LTJGPliskin;47405204]Gun porn and ridiculous amounts of heavy weaponry don't belong in stealth games. You're supposed to AVOID the enemy, not shoot at them. MGS1, we were fine with just a handgun and an assault rifle, because that was all we needed. I doubt we really need 15 different pistols and 10 rifles.[/QUOTE]
some people don't want the stock weapons and want to have different visuals? like tbh only having a famas in mgs1 is meh, i'd rather use a m-16. i fail to see any negatives here.
well mgr on revengeance difficulty is done i guess
taking not a single hit of damage from armstrong sounded hard but when you realize the qte part takes off half his fucking health it becomes a lot more easier
which is weird since on very hard that qte thing did only 5% of his health
[QUOTE=LTJGPliskin;47405204]Gun porn and ridiculous amounts of heavy weaponry don't belong in stealth games. You're supposed to AVOID the enemy, not shoot at them. MGS1, we were fine with just a handgun and an assault rifle, because that was all we needed. I doubt we really need 15 different pistols and 10 rifles.[/QUOTE]
there's literally no downside to having more guns tho
like seriously
[QUOTE=M.Ciaster;47407256]there's literally no downside to having more guns tho
like seriously[/QUOTE]
Borderlands says otherwise, but in MGS4's case yes.
Borderlands only had like 5 guns. They all had 4 skins and random stats so they marketed it as billions
[QUOTE=LTJGPliskin;47405204]Gun porn and ridiculous amounts of heavy weaponry don't belong in stealth games. You're supposed to AVOID the enemy, not shoot at them. MGS1, we were fine with just a handgun and an assault rifle, because that was all we needed. I doubt we really need 15 different pistols and 10 rifles.[/QUOTE]
You could just commit to a few weapons in MGS4 and sneak everything sans boss fights. Non issue.
Variety is more fun than NOT having a choice, imo. I mean I like when Snake uses a FAMAS and Mk23 as much as the next guy but it's also awesome if I have a choice of pimping out any gun I choose
Granted, I always end up with whatever 2 non lethal guns the game gives you. 4 at least had non lethal shotguns which was awesome
In 4, it pissed me off more then anything when Snake is holding the shitty M4 in his hands in a cutscene and then it stays in your weapon slots when the cutscene wraps up. After getting things back exactly how I want them, I die and have to do that shit all over again.
How much fun is your custom loadout if you're holding the same default gun after every cutscene?
e: My original point has been mentioned so let me just add this random tidbit: MGS4 had ugly shadows because of low-res shadow maps.
Metal Gear, at least in Solid Snake's case, doesn't need this huge multitude of guns. The series is very anti-war, and Solid Snake doesn't even really like guns that much, at least not nearly as much as Big Boss did. Besides, a lot of the guns in MGS4 functioned pretty much the same as other guns in the same category. Did anyone really even use half of the pistols that were available?
Besides, the entire reason the series exists is because the MSX2 had a lot of technical limitations, and Kojima also wanted to make a stealth game, with emphasis on getting by and avoiding the enemy over fighting.
[QUOTE=LTJGPliskin;47408343]Metal Gear, at least in Solid Snake's case, doesn't need this huge multitude of guns. The series is very anti-war, and Solid Snake doesn't even really like guns that much, at least not nearly as much as Big Boss did. Besides, a lot of the guns in MGS4 functioned pretty much the same as other guns in the same category. Did anyone really even use half of the pistols that were available?[/QUOTE]
The series messages might span many things including anti-war but that does not mean anything about it being a fun game with lots of gameplay. Kojima himself has also made it very clear that he wants his games to be good games that are enjoyable.
All the games have tons of killing and MGS3 has tons of guns, some doing the same thing as other ones.
I don't really care if Snake dislikes guns either. This comes back to story and gameplay division.
While its good to divert resources to important things, its evident that they felt having a huge lineup of weapons was important so, we got all those pistols, the game is out and there isn't much we can do now.
Also, the series doesn't need these guns, you are right. But it doesn't need a lot of the things it has, but its the fact that it does, and gives 110%, is what makes it such a special and beloved series. It doesn't just strive to hit "core functional experience" but aims to be beyond and above that.
so we can't have variety because the protagonist doesn't like guns even though he gets a nostalgic happy feeling when he's holding the Mk23?
dude come on metal gear has always been about tech porn before call of duty was doing that shit it makes perfect sense that there's guns guns guns
Peace Walker goes above and beyond with it
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