Metal Gear Solid - Tactical Megathread Action VIII - We Are Diamond Dogs!
4,825 replies, posted
[QUOTE=LTJGPliskin;47831164]Let your hand just shake naturally. Don't hold the controller normally, put it on a flat surface and just ram the circle button with your index finger. Turning off the vibration helps.[/QUOTE]
This is pretty much what I do (successfully), bar the vibration. It still hurts but at least I get fully immersed as the torture scenes are physically painful.
[QUOTE=LTJGPliskin;47830904][sp]Eh, I don't think a suicide ending would have been the way to go. Snake choosing to live out the rest of his days in happiness is a much better ending imo.[/sp][/QUOTE]
[sp]Sure, but what about the fact he was told FOXDIE in his body mutated and could possibly infect anyone?[/sp]
[QUOTE=Marden;47831783][sp]Sure, but what about the fact he was told FOXDIE in his body mutated and could possibly infect anyone?[/sp][/QUOTE]
[sp]Drebin gave him a different strain of FOXDIE, that wasn't destructive like the old one. Besides, FOXDIE is only programmed to kill certain people.[/sp]
MGS4 is Kojima trying to kill the franchise for good. Like my friend said, it's his springtime for hitler
I love MGS4. Actually, I love all of them.
the ending where snake gives into torture is the better ending because it sets up his homosexuality with otacon
[QUOTE=LTJGPliskin;47830904][sp]Eh, I don't think a suicide ending would have been the way to go. Snake choosing to live out the rest of his days in happiness is a much better ending imo.[/sp][/QUOTE]
[sp]Snake lives out the rest of his days in a cramped airplane with a weaboo, chickens, and a little girl who can't cook for shit.[/sp]
[QUOTE=tempunary;47832640][sp]Snake lives out the rest of his days in a cramped airplane with a weaboo, chickens, and a little girl who can't cook for shit.[/sp][/QUOTE]
the american dream
[QUOTE=LTJGPliskin;47831862][sp]Drebin gave him a different strain of FOXDIE, that wasn't destructive like the old one. Besides, FOXDIE is only programmed to kill certain people.[/sp][/QUOTE]
except for the fact that [sp]the updated strain was also eventually going to mutate. there is always the chance that snake will live long enough for that day to come, as well. his accelerated aging may have made it less likely, but the risk was there all the same. for him to forsake his own life and to leave the world of battle for the good of mankind would've been a truly noble end to the greatest hero, just like that of the boss.[/sp]
its cool to disagree i just personally would've preferred the original ending.
if anything the main argument to support the changed ending is that [sp]the primary difference that separates liquid and solid was that liquid represented determinism and fate, whereas solid represents self guidance and choice. the determinist perspective would be "i'm going to die, and i may harm those around me, time to go" while perhaps going off and living a happy life would more befit that theme of the first game. but i enjoy the idea of the main character, who has through life constantly sought survival and to pave his own way, to finally be faced with the ultimate decision to end his own life to protect others. he had to reconcile the determinism of liquid with the self-choice that he expressed together, to become the "true" son of big boss. it turns the motif away from fate and determinism towards self sacrifice, which ultimately befits snake's character the best[/sp]
-redundant-
[QUOTE=BrickInHead;47832722]except for the fact that [sp]the updated strain was also eventually going to mutate. there is always the chance that snake will live long enough for that day to come, as well. his accelerated aging may have made it less likely, but the risk was there all the same. for him to forsake his own life and to leave the world of battle for the good of mankind would've been a truly noble end to the greatest hero, just like that of the boss.[/sp]
its cool to disagree i just personally would've preferred the original ending.
if anything the main argument to support the changed ending is that [sp]the primary difference that separates liquid and solid was that liquid represented determinism and fate, whereas solid represents self guidance and choice. the determinist perspective would be "i'm going to die, and i may harm those around me, time to go" while perhaps going off and living a happy life would more befit that theme of the first game. but i enjoy the idea of the main character, who has through life constantly sought survival and to pave his own way, to finally be faced with the ultimate decision to end his own life to protect others. he had to reconcile the determinism of liquid with the self-choice that he expressed together, to become the "true" son of big boss. it turns the motif away from fate and determinism towards self sacrifice, which ultimately befits snake's character the best[/sp][/QUOTE]
Having Snake kill himself would have rendered almost 20 years of character development entirely pointless. The whole point of Solid Snake's character in MGS2 is that he can't die yet, because he was still needed. He wanted to leave a better world for future generations. If he killed himself, he wouldn't have seen how the world would have changed, if at all. It would have compleyely defeated the purpose of MGS2's message. Having Snake live out the rest of his days in happiness is much more fitting.
[sp]Drebin injected Snake with a new strain of FOXDIE that wouldn't turn him into a walking biological weapon. There would be no possible way for it to mutate, the original strain took 9 years to even show signs of that happening.
And I'm pretty sure Snake coughed up his gun right before he shot himself. There's no proof that he hesitated in trying to kill himself.[/sp]
[QUOTE=tempunary;47832640][sp]Snake lives out the rest of his days in a cramped airplane with a weaboo, chickens, and a little girl who can't cook for shit.[/sp][/QUOTE]
[sp]Except basically a couple days with Naomi let Sunny actually start cooking well, and pull out a then-unexplained amount of intelligence she had to top off and finish a virus Naomi had been creating for killing the Patriots. Naomi's not only supercancer but super-not-mom to the rescue.[/sp]
I know that in MGS3 [sp]the Boss dies[/sp]. Is this a large enough spoiler to make the entire game not worth playing? my ‘friend’ told me the ending today when i mentioned how excited i was to play it
[QUOTE=Svinnik;47833039]I know that in MGS3 [sp]the Boss dies[/sp]. Is this a large enough spoiler to make the entire game not worth playing? my ‘friend’ told me the ending today when i mentioned how excited i was to play it[/QUOTE]
Play MGS3
[QUOTE=Flubbman;47830476]Sounds odd that Kojima didn't want to continue past MGS3, considering MGS4 was a fucking huge game that tied up pretty much all loose ends and seemed to have a lot of effort put into it, with TPP looking to be even bigger. It really doesn't show IMO[/QUOTE]
That's the thing, Kojima didn't [I]want[/I] to tie up loose ends- after MGS3, he felt the series was complete enough to play it and enjoy. Unfortunately, as soon as he said that, a lot of fans reacted angrily because they wanted answers (I'm sure some execs weren't happy either), and he started to work on 4 because he was prompted. Even when he tried passing the writing off to another individual, people gave backlash because it wasn't Kojima at the wheel, so he wrote it as well. 4 was not a product Kojima wanted to work on, I'm sure of it- he did it for the fans who demanded answers, and the executives who wanted him to put out a game, so he did, at the cost of the usual passion he has. The large amount of cutscenes and decent but lacking gameplay are all byproducts of the original goal of tying up plotlines (and even then people don't think they did a good job on that), and that's sad to me.
[sp]I don't wanna seem like I'm yelling at you Flubb I've just been writing a story on this and so it's all on my mind.[/sp]
I'm going to quote myself on the entire snake not killing himself buisness, from right after I finished MGS4 for the first time a few months back.
[QUOTE=bdd458;47078058]But, over all, I really did like it. Especially the story. I also really liked the ending. While sure, it would have been interesting to see Snake go out with a whimper, this ending (save for [sp]Zero being brought there[/sp]), was really nice. Like, I legitimately liked it. Specifically, Snake not killing himself.
In MGS1, Otacon said "[I]It’s not a weak point. I like to think of it as a character flaw. People just aren’t complete without some type of character flaw, don’t you think?[/I]"
That stuck with me. And I realized, maybe this isn't true, but Snake's flaw is that he will survive at any cost necessary. Which is why I honestly prefer the Otacon ending to MGS1 as well, because Snake was just looking to survive in that one. That's his flaw, surviving, even at the cost of others.
With that in mind, I liked how he couldn't bring himself to do it. I thought it was a good bookend to the series.
But seriously though, FUCK DREBIN.[/QUOTE]
[QUOTE=Svinnik;47833039]I know that in MGS3 [sp]the Boss dies[/sp]. Is this a large enough spoiler to make the entire game not worth playing? my ‘friend’ told me the ending today when i mentioned how excited i was to play it[/QUOTE]
The games after MGS3 liberally state this plot element at their leisure, so it's just something you're going to have to deal with. The game itself still is pretty damn strong even despite that spoiler.
[QUOTE=LTJGPliskin;47832893][sp]Having Snake kill himself would have rendered almost 20 years of character development entirely pointless. The whole point of Solid Snake's character in MGS2 is that he can't die yet, because he was still needed. He wanted to leave a better world for future generations. If he killed himself, he wouldn't have seen how the world would have changed, if at all. It would have compleyely defeated the purpose of MGS2's message. Having Snake live out the rest of his days in happiness is much more fitting.
Drebin injected Snake with a new strain of FOXDIE that wouldn't turn him into a walking biological weapon. There would be no possible way for it to mutate, the original strain took 9 years to even show signs of that happening.
And I'm pretty sure Snake coughed up his gun right before he shot himself. There's no proof that he hesitated in trying to kill himself.[/sp][/QUOTE]
first, you really ought to spoiler tag the beginning of your post for those who haven't finished mgs4 yet. i know it's an old game but that's still a very substantial spoiler especially given that it's heavily hinted throughout the playthrough as to what may happen. it significantly affects the tension of relevant scenes to have that spoiled.
second, I disagree for a couple of reasons. primarily that snake's character in MGS2 is present because he's effectively making the world better for future generations via raiden. he's there as a mentor. second, there's nothing that implies [sp]that he needs to be there to see it. in MGS2 he tells raiden that raiden chooses his own legacy, and that what he's felt is what's real. Snake has effectively succeeded in his mission in MGS2, and MGS2 would in no way be invalidated by him killing himself at the end of MGS4. deciding your own legacy is again, significantly tied back to the boss. the difference between Snake and the Boss is that the Boss wasn't given a choice, but Snake was.
and actually if you rewatch the epilogue of MGS4 Big Boss explicitly states that Naoimi informed him that despite the fact that the new foxdie is preventing the old foxdie, that the new foxdie as well will [url=https://youtu.be/napjMrAx0KQ?t=1h15m30s]mutate eventually and follow the same pattern.[/url] big boss laments that the patriots only follow patterns, continually, reinventing the same problems over and over again. Were snake to take his own life, he could effectively shut the loop that began with the Boss. The Patriots, Zero, Eva, Ocelot, and Big Boss are dead. The last remaining strand is Snake. The only way that any ill effects of their existence could continue is if Foxdie were to mutate and be released into the population, starting another cycle.[/sp]
[editline]29th May 2015[/editline]
[QUOTE=bdd458;47833330][sp]I'm going to quote myself on the entire snake not killing himself buisness, from right after I finished MGS4 for the first time a few months back.[/sp][/QUOTE]
jesus all this is the kind of shit that should really be spoilered.
[QUOTE=Svinnik;47833039]I know that in MGS3 [sp]the Boss dies[/sp]. Is this a large enough spoiler to make the entire game not worth playing? my ‘friend’ told me the ending today when i mentioned how excited i was to play it[/QUOTE]
He did ruin a pretty big part of the games story yeah, but that shouldn't stop you from playing what is arguably one of the best two games in the series
and on character flaws, snake's has always been that he's emotionally distant.
So, I've been playing (and loving the hell out of) MGR: Revengeance on Hard Difficulty. Blade Wolf, Metal Gear Ray (Mod.), GRAD, the AI copies, Mistral, and even Monsoon have been but a refreshing breeze. Sundowner, however, is a real motherfucker. He may be the easiest boss in the game; in regards to his slow, easy to parry, easy to predict, attacks. However, cutting the shield using M+KB is a genuinely frustrating and tedious endeavor. I know it isn't necessary to drop his shield to defeat him, but I wouldn't be doing him justice if I didn't disarm it. Anyone else feel the same way?
[QUOTE=BrickInHead;47833571]and on character flaws, snake's has always been that [B]he's emotionally distant[/B].[/QUOTE]
[video=youtube;EAqo99LP4wg]https://www.youtube.com/watch?v=EAqo99LP4wg[/video]
Snake isn't really emotionally distant, he's just got a bad case of PTSD. He shows a lot of emotion through the series, mostly in MGS1.
[QUOTE=LTJGPliskin;47833832][video=youtube;EAqo99LP4wg]https://www.youtube.com/watch?v=EAqo99LP4wg[/video]
Snake isn't really emotionally distant, he's just got a bad case of PTSD. He shows a lot of emotion through the series, mostly in MGS1.[/QUOTE]
[video=youtube;cOZjJ1swKJU]http://www.youtube.com/watch?v=cOZjJ1swKJU[/video]
Kojima offers a good bit of commentary on Snake's character development. He's unique in the sense that he begins as a blank slate, but gradually, and organically, blossoms into a fully developed character. Snake began with the MGS series, in its initial parsimony, and grew with it; over the years and over the titles.
[QUOTE=LTJGPliskin;47833832][video=youtube;EAqo99LP4wg]https://www.youtube.com/watch?v=EAqo99LP4wg[/video]
Snake isn't really emotionally distant, he's just got a bad case of PTSD. He shows a lot of emotion through the series, mostly in MGS1.[/QUOTE]
his character development throughout mgs1 is centered around breaking through the barrier of emotional distance though
[QUOTE=Marceline;47833831]using M+KB[/QUOTE]
I know that MGR had pretty good controls for MKB combo, but it just doesn't feel the same without a controller. Especially considering the fun with vibration function the devs had, in almost Kojima-like fashion.
[QUOTE=BrickInHead;47834116]his character development throughout mgs1 is centered around breaking through the barrier of emotional distance though[/QUOTE]
Well, you're contradicting your previous statement.
[QUOTE=BrickInHead;47833571]and on character flaws, snake's has [B]always[/B] been that he's emotionally distant.[/QUOTE]
He's only emotionally distant in most of MGS1. That's really it. And that changes by the end. The rest of the series has him fighting for an almost idealistic cause to leave a better world for future generations.
[QUOTE=BrickInHead;47832722]except for the fact that [sp]the updated strain was also eventually going to mutate. there is always the chance that snake will live long enough for that day to come, as well. his accelerated aging may have made it less likely, but the risk was there all the same. for him to forsake his own life and to leave the world of battle for the good of mankind would've been a truly noble end to the greatest hero, just like that of the boss.[/sp]
its cool to disagree i just personally would've preferred the original ending.
if anything the main argument to support the changed ending is that [sp]the primary difference that separates liquid and solid was that liquid represented determinism and fate, whereas solid represents self guidance and choice. the determinist perspective would be "i'm going to die, and i may harm those around me, time to go" while perhaps going off and living a happy life would more befit that theme of the first game. but i enjoy the idea of the main character, who has through life constantly sought survival and to pave his own way, to finally be faced with the ultimate decision to end his own life to protect others. he had to reconcile the determinism of liquid with the self-choice that he expressed together, to become the "true" son of big boss. it turns the motif away from fate and determinism towards self sacrifice, which ultimately befits snake's character the best[/sp][/QUOTE]
[sp]He did leave the world of battle though. He spent his last 6 months or so living peacefully and that's what Big Boss told him to do. Also, he loves life![/sp]
[QUOTE=LTJGPliskin;47834774]Well, you're contradicting your previous statement.
He's only emotionally distant in most of MGS1. That's really it. And that changes by the end. The rest of the series has him fighting for an almost idealistic cause to leave a better world for future generations.[/QUOTE]
STILL REALLY OUGHT TO SPOILER YOUR EARLIER POST
solid's character arc in every game basically starts off being gruff and gradually forms bonds with the characters making him less of a dick. he starts off as a pretentious jackass with most characters upon first meeting them - calling meryl green and refusing to get close until she breaks down that wall, same with otacon. in the next game he's still pretty short with otacon sometimes but then he's chiller. but with raiden he's a dick at first, he's guarded. even towards the end he still is, telling him to get over it and a bunch of other shit. in mgs4 he's a raging cock to sunny in the beginning and is a distant dick to a ton of different characters
[media]http://www.youtube.com/watch?v=HI3AS7p5lt8[/media]
[media]http://www.youtube.com/watch?v=CcQKIqH0OQM[/media]
and then of course there's [url=https://www.youtube.com/watch?v=LNF1ATKt4pI]this scene when a major character with a close connection to snake dies in mgs4[/url]. another one of those indications [sp]that he's going to have to die by the end as well, she doesn't even hide it[/sp]
oh and let's not forget when he shits all over the eggs that a child cooks for him in mgs4
he's a gruff badass dick, that's what makes him snake. he spits out some inspirational shit occasionally for sure but he's a tried and true loner, only emphasized by the fact that he's a stealth operative. those moments when he's actually cool to someone are then magnified by a million because it's such a massive contrast to his usual personality.
[QUOTE=LTJGPliskin;47834774]Well, you're contradicting your previous statement.
He's only emotionally distant in most of MGS1. That's really it. And that changes by the end. The rest of the series has him fighting for an almost idealistic cause to leave a better world for future generations.[/QUOTE]
The only game he wasn't visibly emotionally distant in was MG1. In MG2 he comes out of retirement to sort out his PTSD and then retreats back into the wilderness instead of banging Holly. Although he ends up fighting for the betterment of others he's still a bit of a loner. He lives in solitude or with Otacon and blames kids for shitty eggs.
[QUOTE=BrickInHead;47835140]STILL REALLY OUGHT TO SPOILER YOUR EARLIER POST
solid's character arc in every game basically starts off being gruff and gradually forms bonds with the characters making him less of a dick. he starts off as a pretentious jackass with most characters upon first meeting them - calling meryl green and refusing to get close until she breaks down that wall, same with otacon. in the next game he's still pretty short with otacon sometimes but then he's chiller. but with raiden he's a dick at first, he's guarded. even towards the end he still is, telling him to get over it and a bunch of other shit. in mgs4 he's a raging cock to sunny in the beginning and is a distant dick to a ton of different characters
[media]http://www.youtube.com/watch?v=HI3AS7p5lt8[/media]
[media]http://www.youtube.com/watch?v=CcQKIqH0OQM[/media]
and then of course there's [url=https://www.youtube.com/watch?v=LNF1ATKt4pI]this scene when a major character with a close connection to snake dies in mgs4[/url]. another one of those indications [sp]that he's going to have to die by the end as well, she doesn't even hide it[/sp]
oh and let's not forget when he shits all over the eggs that a child cooks for him in mgs4
he's a gruff badass dick, that's what makes him snake. he spits out some inspirational shit occasionally for sure but he's a tried and true loner, only emphasized by the fact that he's a stealth operative. those moments when he's actually cool to someone are then magnified by a million because it's such a massive contrast to his usual personality.[/QUOTE]
Oh, fuck off. I don't need to spoiler tag that, the game's from 2008. It's common knowledge at this point that Snake lives.
Killing him wouldn't be "powerful", it would be pointless and anti-climactic. Snake's entire character arc would have been thrown right out the window. Having him want to live out the rest of his days is a much more satisfying ending. All loose ends are tied up, and it's established that [sp]the new FOXDIE strain won't turn him into walking nuke.[/sp]
There's zero point in him dying. If you really think he should have shot himself, I suppose you also wanted the ending where Snake and Otacon are executed by the government.
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