Metal Gear Solid - Tactical Megathread Action VIII - We Are Diamond Dogs!
4,825 replies, posted
Stop deluding yourselves into believing solid snake or david hayter are going to be in tpp. I can't stand to see you guys suffer like this, just let him go. There's a reason hope and despair share the same character in japanese.
I think this was also one of the messages of MGS2, you have to let the past go
[QUOTE=Dr.C;47887292]Stop deluding yourselves into believing solid snake or david hayter are going to be in tpp. I can't stand to see you guys suffer like this, just let him go. There's a reason hope and despair share the same character in japanese.
I think this was also one of the messages of MGS2, you have to let the past go[/QUOTE]
I'm mainly joking around. I can have hopes and expectations, but ultimately it'll be what it is when it comes out - a possibility that likely isn't.
[QUOTE=Linda,Octopus;47886378]Fulton Carl Gustav + infinite ammo bandana?[/QUOTE]
This could work if special items don't stop you from getting an S rank. I'm too lazy to check. Thanks though, I'll give it a go tomorrow!
[editline]5th June 2015[/editline]
[QUOTE=General;47886719]Anyone else hoping for
[sp]You entering your own base (which you have created) as Solid Snake and you have to kill Big Boss
Or something like that[/sp][/QUOTE]
Maybe as a comical side op (it couldn't be canon unless we build a base in Africa) but as part of the story I think it would seem tacked on at the end. MGSV is its own narrative with its own themes, I say let it be.
Well it's obvious that it doesn't go into metal gears story since sean connery doesn't play Big boss
Found this on the Reddit. Big Boss trying out new box mechanics, where you keep sliding downhill if you dive with a C-Box equipped.
[url]http://i.imgur.com/qf5TFk6.gif[/url]
Personally, the perfect ending to MGSV would [sp]have several years pass between the end of V, Boss becoming older and older, until it cuts to someone swimming up to a ledge, the back of Snake's head signalling his MG1 theme, Big Boss saying into his headset, "This is Big Boss. This is a sneaking mission, over." Snake would then enter the building, the camera pulling out until the entirety of the Desert Base sprawled out before us. It'd tie into MG1 and 2 without having yo relive them, and that's cool.[/sp]
I think my preferred ending would be Big Boss doing a CQC session with a young Snake when he was head of Foxhound.
Honestly all of these MG1 tie-in endings are so lazy and predictable, I'd rather have the game surprise and amaze everyone with something none of us can think of.
[QUOTE=Bread_Baron;47888119]Honestly all of these MG1 tie-in endings are so lazy and predictable, I'd rather have the game surprise and amaze everyone with something none of us can think of.[/QUOTE]
While I do agree, Kojima did say he wanted this to be the final Metal Gear game. What better way to do so than tie it in with the first? I'm sure he'll make a surprise ending, but if he feels rushed by Konami he'd probably go this route.
[QUOTE=Bread_Baron;47888119]Honestly all of these MG1 tie-in endings are so lazy and predictable, I'd rather have the game surprise and amaze everyone with something none of us can think of.[/QUOTE]
Snake actually kills Big Boss in Outer Heaven.
Ghost Babel becomes canon.
Wait a minute, what if Eli is solid? It'd make sense why he'd hate knives so much.
[QUOTE=TheDestroyerOfall;47889802]Wait a minute, what if Eli is solid? It'd make sense why he'd hate knives so much.[/QUOTE]
Solid Snake lived in america with several foster families as a child. Doubt any of those foster families were in Africa.
Finally decided to try out the sniper rifle in Ground Zeroes; holy shit this is the perfect weapon especially with reflex mode
[QUOTE=Dick Slamfist;47885140]pls no co-op
as fun as Peace Walker bro-ops were I hated that sideops were impossible to do by myself.
forgive me for wanting to play games by myself in 2015[/QUOTE]
Fuckin' agreed.
Kind of tired how every game HAS to have coop and how everyone creams itself over coop.
[QUOTE=LoLWaT?;47888116]Finally found something pointing out that the translator they used for the original MGS 1 was dropped afterwards in favor of a different group to handle the localization of the scripts.
After reading up on the guy it seems pretty safe to assume [I]that[/I] is what happened.
And that was a ridiculously [B][U][I]stupid[/I][/U][/B] move on their part and I wonder why they did that in the first place being Japanese speakers since...could they even understand what'd changed?
They are so fucking weird about that shit. That's why things got mediocre when MGS 2 came around.[/QUOTE]
Wait, are you sure you got that right? I seem to recall reading about MGS2's localization and that it was done by a single woman who normally does great localization work due to her dual fluency in Japanese and English but was barely given any material to work with (literally just text scripts, no imagery or character bios etc.) and tons of arbitrary restrictions from Konami for MGS2. I believe there was a huge interview with her on Hardcore Gaming 101 about it but I think it was taken down by Konami. Funnily enough, she was able to spill everything in the first place because nobody bothered to have her sign an NDA.
Idk why people would rather have nothing at all than a feature they can choose to ignore.
[QUOTE=Hogie bear;47892405]Idk why people would rather have nothing at all than a feature they can choose to ignore.[/QUOTE]
It can take time away from other features that could be greatly improved. There have been lots of games that are singleplayer focused, but have tacked on multiplayer and the singleplayer suffers from it.
[QUOTE=PotatoArmada;47892414]It can take time away from other features that could be greatly improved. There have been lots of games that are singleplayer focused, but have tacked on multiplayer and the singleplayer suffers from it.[/QUOTE]
So you object to the idea that co-op could be added on like mgs online is going to be?
[QUOTE=Hogie bear;47892405]Idk why people would rather have nothing at all than a feature they can choose to ignore.[/QUOTE]
I think the point is more that they don't want Peace Walker's style of co-op. PW is all but impossible to complete by yourself due to really grindy missions and bullet-sponge bosses. It locks out a lot of stuff from single players. Peace Walker's co-op wasn't really "optional" per se.
[QUOTE=Hogie bear;47892422]So you object to the idea that co-op could be added on like mgs online is going to be?[/QUOTE]
The only difference between MGS and other games is that two studios are working on it. Kojipro JP is working on the single player and Kojipro LA are working on the multiplayer. If the LA team had enough time for co-op I wouldn't mind.
I get that people don't want the main development of the game to be hindered by a tacked on co-op mode, but mgs 5 is a lot more open world and different in terms of gameplay, what with the buddy system and such. I just feel like it would be a great addition just to have the option to invite another player to help you out or just play missions together, having him called in via helicopter or somthing. It's not like they'd have to redesign the whole engine for it to work as they clearly can already handle online play with mother base invasions.
[QUOTE=Hogie bear;47892482]I get that people don't want the main development of the game to be hindered by a tacked on co-op mode, but mgs 5 is a lot more open world and different in terms of gameplay, what with the buddy system and such. I just feel like it would be a great addition just to have the option to invite another player to help you out or just play missions together, having him called in via helicopter or somthing. It's not like they'd have to redesign the whole engine for it to work as they clearly can already handle online play with mother base invasions.[/QUOTE]
I'd definitely be all for a co-op mode, just, like I said, not one like Peace Walker's that forces you to do co-op if you want to get the actual ending. I think TPP could've had a beautiful co-op that takes advantage of the open world. Like one player could go do secondary objectives to help clear the path for another player, or be like a sniper buddy covering the infiltrating player (ala Quiet).
if mods are flexible enough, maybe someone could port the singleplayer maps to multiplayer in a manner similar to sven co-op? presumably the code for AI guards in multiplayer is already necessary for the mother base invasions, so the code is probably in there somewhere. i would be seriously surprised if people could do anything more than a GTA IV style sandbox though
[QUOTE=Shugo;47892531]I'd definitely be all for a co-op mode, just, like I said, not one like Peace Walker's that forces you to do co-op if you want to get the actual ending.[/QUOTE]
Uh no? I did the entire game (sans post-game content) without coop, it's easy solo.
[QUOTE=ZeroTimesCookie;47892680]Uh no? I did the entire game without coop, it's easy solo.[/QUOTE]
He means side ops like the monster missions and the custom mechs. Those are definitely not easy solo unless you deliberately grind superweapons.
Also some weapons are just not optimal for solo use, like the Railgun and the Human Catapult.
[QUOTE=Kalan Yamato;47892692]He means side ops like the monster missions and the custom mechs. Those are definitely not easy solo unless you deliberately grind superweapons.
Also some weapons are just not optimal for solo use, like the Railgun and the Human Catapult.[/QUOTE]
Well, that's post-game content, not the "actual ending". I definitely agree though, the forced multiplayer with the side-ops was annoying as fuck.
[QUOTE=Kalan Yamato;47892692]He means side ops like the monster missions and the custom mechs. Those are definitely not easy solo unless you deliberately grind superweapons.
Also some weapons are just not optimal for solo use, like the Railgun and the Human Catapult.[/QUOTE]
Some weapons literally cannot be used solo, like the box tanks.
Again, in a game like this? Peace Walker at least also advertised the whackier things like co-op and the boxes and such. But with how any vehicle is accessible rather than background detail, the world is open and other towns send reinforcements in real-time if you cause an alert, and other set-ups compared to the segmented areas and much more.. unusual design of Peace Walker? Even if someone juryrigged a co-op mod on PC somehow, I imagine no matter what that players would be far more independent and essentially be like buddies to eachother to get the main objective completed; an extra hand rather than a necessary component like some missions in PW.
[QUOTE=RikohZX;47892826]Again, in a game like this? Peace Walker at least also advertised the whackier things like co-op and the boxes and such. But with how any vehicle is accessible rather than background detail, the world is open and other towns send reinforcements in real-time if you cause an alert, and other set-ups compared to the segmented areas and much more.. unusual design of Peace Walker? Even if someone juryrigged a co-op mod on PC somehow, I imagine no matter what that players would be far more independent and essentially be like buddies to eachother to get the main objective completed; an extra hand rather than a necessary component like some missions in PW.[/QUOTE]
Possibly
I still think a big part of the reason your inventory is so limited now is probably multiplayer, as it was in Peace Walker.
which is unforgiveable.
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