• Metal Gear Solid - Tactical Megathread Action VIII - We Are Diamond Dogs!
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Also about the Credits thing from how they described it my thinking it's like "Starring Big Boss" sorta thing. Idk, I might be wrong.
Credits at the beginning of a mission while its doing a cut scene or while I'm playing is fine (but cheesy and I'd rather it not). I think ending credits are like in GZ. Black screen while credits roll with music and then the score screen. I'd really rather just do away with it all together.
[QUOTE=bdd458;47918021]Also about the Credits thing from how they described it my thinking it's like "Starring Big Boss" sorta thing. Idk, I might be wrong.[/QUOTE] They'll all be introduced Family Matters style [video=youtube;ws6zba8sTVw]https://www.youtube.com/watch?v=ws6zba8sTVw[/video]
[QUOTE=bdd458;47917714]TBH I'm doubting your friend because in those press events they said they only had like 8% of the game done.[/QUOTE] It's possible that the 8% completion rate is simply just optional side missions, collectables and upgrades. It's very possible that he finished circa 40% of the main story.
[QUOTE=AkujiTheSniper;47918110]They'll all be introduced Family Matters style [video=youtube;ws6zba8sTVw]https://www.youtube.com/watch?v=ws6zba8sTVw[/video][/QUOTE] I can't not see 'too many cooks' when I see these intros.
I can just imagine Revolver Ocelot waterboarding Quiet and they both turn to smile at the camera as their names appear beneath them.
[QUOTE=maniacykt;47916565]Acquittance of mine told me some (possibly) very bad things concerning MGS5. He was part of the press that was able to play MGS5 for 2 days and he returned VERY disappointed (he's a long time fan of the series) So here's the deal: (not sure if possible spoilers because it covers what is already seen on trailers but will hide just in case) [sp]After 2 days of gaming he only got to see 2-3 story related events. First part is the prolonged hospital scene (for about 1 hour) with nothing to do but stare at slowly crawling Snake Aside from what was shown in trailers it's very badly directed, overall story (seen so far) makes little sense and has neither taste nor proper atmosphere nor music Ocelot travels Snake to Afghanistan during Soviet intervention and gives mission "In three days rescue Miller". Sounds promising right? Well, sorry, no. Getting him out is easy as hell, after 20 minutes he's extracted, says those full of pathos lines from the trailer and bam "We need to resurrect Outer Heaven (I'm assuming he's talking about DD here) to get revenge BECAUSE." Mother Base needs to be rebuild just because. Go back to Afghanistan and collect points to advance the plot. Also Snake doesn't say anything, only listens to others, probably because Kiefer Sutherland cost too much. *He said now it's clear that Sutherland doesn't suit Snake as his voice, especially if he's not talking AT ALL. After short story sequence you get thrown into game and told: complete X number of redundant missions to advance the story such as "destroy 8 BTRs in 12 minutes". Wow. Then you get fed A VERY SMALL story part and it all starts anew. Remember those credits rolls after competing side-missions in MGSGZ? Well, brace yourselves, that shit is all over the place - even if you completed some dumb 'blow up radar antenna' mission that lasts 2 minutes. And no, you can't complete those side missions in a row, you need to complete your objective, call in extraction, see credits roll, see statistics, select new mission, repeat from step one to ad nauseum Strange thing is, game mechanics are very solid: you can disrupt communications, neutralize enemy reinforcements, etc. In-game AI reacts to your actions in very believable manner and still creates great in-game situations. ON THE OTHER HAND GAME DESIGN feels very clunky and not very thought-out. Example: when you bust out those kids with diamonds you can clear out whole base and call extraction right on your location. But they will ignore it because you're supposed to be under attack and they will 'dramatically' run across the map to the scripted extraction point. Except there's no one to attack you because you already made sure of that. Feel like UbiSoft game, and not in a good way. You cannot use your chopper as a fast travel - it's only for starting mission and finishing mission. You DO have fast travel though, you need to equip box in a cargo loading bay (*afaik every enemy base has them) and you get where you need. Open world feels empty, aside from enemies and small number of animals there's nothing - just a little better than Shadow of Mordor. No local civilians or anything of the sort. Stealth gameplay gets thrown out in about 5-6 hours of monotonous story-less missions of 'collect 6 mushrooms'. You get bored and as a result every side-mission turns into Micheal Bay movie - you call in artillery strike and everything gets blown to shit. After awhile you stop caring about losing helicopters, sometimes it's easier to lose 5 or 6 to complete mission faster and they are cheap enough to lose them in each mission. Explosions and chaos are pretty but IT'S. NOT. MGS. You get massive deja vu all the time - Just Cause, Far Cry 3-4, Assassin's Creed. It's engaging enough, sure but again, it doesn't feel like MGS, it feels like some bad parody with elements copied from UbiSoft games. Other elements are basically the same as in Peace Walker, base management, etc so no need to talk about it. There ARE some unexpectedly good segments, like for instance to understand what Soviet soldiers are saying (and they talk in proper Russian, no that COD nonsence) you need to capture someone who knows English and after that their speech gets subtitled (not a problem for people who knows Russian ofc) If you try to interrogate someone without it all you'll get "Ai dont spik inglesh!" and no info, because, duh, they cannot understand what you want from them. Partner system too, you know, about Quiet and DD and your horse. Quiet can be killed (permanently) and if you didn't pick up a puppy DD, well, he's lost forever too. They are 'upgradeable': for example DD, if trained sufficiently, can kill enemies with a knife. To sum it up: situation is very strange and unclear. Phantom Pain (as of now) looks like a bunch of cliches taken from other open-world games and their own interesting ideas that are hastily stitched together and, to some degree, are playable but no full picture can come out from all this. We have a military openworld with constantly reused locations, strange thing resembling a mobile game and a very 'fifth wheel-like' story that's barely connected to the game. There's very little that's original and can be called MGS, in a way we got 'yet another' open world game (of which there's already tons) but lost MGS.. There is hope that all this is a overdrawn prologue and as soon this unnaturally attached openworld will end we will get linear story-line driven MGS at last. But there's also another option: Maybe Hideo Kojima got game mechanics in place but asked more time for everything else hence conflict with Konami. It would be a shame to see legendary series go out this way. P.S. They finished around 20 missions, which is (as testers said) is about 40% of the game P.P.S. People unfamiliar with the series like current build very much. That's actually a third option, because americans are obsessed with openworld games and in-game collectionables MGSV may be intentionally designed that way to get in the trend.[/sp] *how do you make 'blurry text'?[/QUOTE] I don't buy any of this info, it seems sketchy to me. We already know, for example, that Big Boss can speak fluent Russian.
[QUOTE=archangel125;47918173]I don't buy any of this info, it seems sketchy to me. We already know, for example, that Big Boss can speak fluent Russian.[/QUOTE] Its been confirmed for a long time that somehow Big Boss forgot all his Russian and you'll need to get translators in the game. Granted that doesn't mean what he posted is true. Just the part you thought was BS wasn't.
[QUOTE=archangel125;47918173]I don't buy any of this info, it seems sketchy to me. We already know, for example, that Big Boss can speak fluent Russian.[/QUOTE] I don't remember if it was the supposed leak or in a magazine, but [sp2]the shrapnel to Big Boss' head screwed with his memory apparently and caused a significant amount of memory loss as he slowly pieces things together, at least for the opening. Thus the need for a translator.[/sp2]
[QUOTE=RikohZX;47918210]I don't remember if it was the supposed leak or in a magazine, but [sp2]the shrapnel to Big Boss' head screwed with his memory apparently and caused a significant amount of memory loss as he slowly pieces things together, at least for the opening. Thus the need for a translator.[/sp2][/QUOTE] It was the magazine and[sp2] I swear it had been confirmed earlier.[/sp2]
[QUOTE=N-12_Aden;47918383]It was the magazine and[sp2] I swear it had been confirmed earlier.[/sp2][/QUOTE] Part of my mind says it wasn't, part of it thinks it may have been noted in some gameplay video somewhere yet I can't recall.
[QUOTE=RikohZX;47918402]Part of my mind says it wasn't, part of it thinks it may have been noted in some gameplay video somewhere yet I can't recall.[/QUOTE] That's exactly what I was thinking it might be.
[QUOTE=Bread_Baron;47918150]I can just imagine Revolver Ocelot waterboarding Quiet and they both turn to smile at the camera as their names appear beneath them.[/QUOTE] [t]http://i.imgur.com/w24u8md.jpg[/t]
Well I have the collector's edition which is now sold out everywhere so if it sucks and it's a complete abortion and mockery of the series that gives me cancer, I can at least sell it for more than I bought it for and just buy a gun to kill myself with
[QUOTE=maniacykt;47916565]Acquittance of mine told me some (possibly) very bad things concerning MGS5. He was part of the press that was able to play MGS5 for 2 days and he returned VERY disappointed (he's a long time fan of the series) So here's the deal: (not sure if possible spoilers because it covers what is already seen on trailers but will hide just in case) [sp]After 2 days of gaming he only got to see 2-3 story related events. First part is the prolonged hospital scene (for about 1 hour) with nothing to do but stare at slowly crawling Snake Aside from what was shown in trailers it's very badly directed, overall story (seen so far) makes little sense and has neither taste nor proper atmosphere nor music Ocelot travels Snake to Afghanistan during Soviet intervention and gives mission "In three days rescue Miller". Sounds promising right? Well, sorry, no. Getting him out is easy as hell, after 20 minutes he's extracted, says those full of pathos lines from the trailer and bam "We need to resurrect Outer Heaven (I'm assuming he's talking about DD here) to get revenge BECAUSE." Mother Base needs to be rebuild just because. Go back to Afghanistan and collect points to advance the plot. Also Snake doesn't say anything, only listens to others, probably because Kiefer Sutherland cost too much. *He said now it's clear that Sutherland doesn't suit Snake as his voice, especially if he's not talking AT ALL. After short story sequence you get thrown into game and told: complete X number of redundant missions to advance the story such as "destroy 8 BTRs in 12 minutes". Wow. Then you get fed A VERY SMALL story part and it all starts anew. Remember those credits rolls after competing side-missions in MGSGZ? Well, brace yourselves, that shit is all over the place - even if you completed some dumb 'blow up radar antenna' mission that lasts 2 minutes. And no, you can't complete those side missions in a row, you need to complete your objective, call in extraction, see credits roll, see statistics, select new mission, repeat from step one to ad nauseum Strange thing is, game mechanics are very solid: you can disrupt communications, neutralize enemy reinforcements, etc. In-game AI reacts to your actions in very believable manner and still creates great in-game situations. ON THE OTHER HAND GAME DESIGN feels very clunky and not very thought-out. Example: when you bust out those kids with diamonds you can clear out whole base and call extraction right on your location. But they will ignore it because you're supposed to be under attack and they will 'dramatically' run across the map to the scripted extraction point. Except there's no one to attack you because you already made sure of that. Feel like UbiSoft game, and not in a good way. You cannot use your chopper as a fast travel - it's only for starting mission and finishing mission. You DO have fast travel though, you need to equip box in a cargo loading bay (*afaik every enemy base has them) and you get where you need. Open world feels empty, aside from enemies and small number of animals there's nothing - just a little better than Shadow of Mordor. No local civilians or anything of the sort. Stealth gameplay gets thrown out in about 5-6 hours of monotonous story-less missions of 'collect 6 mushrooms'. You get bored and as a result every side-mission turns into Micheal Bay movie - you call in artillery strike and everything gets blown to shit. After awhile you stop caring about losing helicopters, sometimes it's easier to lose 5 or 6 to complete mission faster and they are cheap enough to lose them in each mission. Explosions and chaos are pretty but IT'S. NOT. MGS. You get massive deja vu all the time - Just Cause, Far Cry 3-4, Assassin's Creed. It's engaging enough, sure but again, it doesn't feel like MGS, it feels like some bad parody with elements copied from UbiSoft games. Other elements are basically the same as in Peace Walker, base management, etc so no need to talk about it. There ARE some unexpectedly good segments, like for instance to understand what Soviet soldiers are saying (and they talk in proper Russian, no that COD nonsence) you need to capture someone who knows English and after that their speech gets subtitled (not a problem for people who knows Russian ofc) If you try to interrogate someone without it all you'll get "Ai dont spik inglesh!" and no info, because, duh, they cannot understand what you want from them. Partner system too, you know, about Quiet and DD and your horse. Quiet can be killed (permanently) and if you didn't pick up a puppy DD, well, he's lost forever too. They are 'upgradeable': for example DD, if trained sufficiently, can kill enemies with a knife. To sum it up: situation is very strange and unclear. Phantom Pain (as of now) looks like a bunch of cliches taken from other open-world games and their own interesting ideas that are hastily stitched together and, to some degree, are playable but no full picture can come out from all this. We have a military openworld with constantly reused locations, strange thing resembling a mobile game and a very 'fifth wheel-like' story that's barely connected to the game. There's very little that's original and can be called MGS, in a way we got 'yet another' open world game (of which there's already tons) but lost MGS.. There is hope that all this is a overdrawn prologue and as soon this unnaturally attached openworld will end we will get linear story-line driven MGS at last. But there's also another option: Maybe Hideo Kojima got game mechanics in place but asked more time for everything else hence conflict with Konami. It would be a shame to see legendary series go out this way. P.S. They finished around 20 missions, which is (as testers said) is about 40% of the game P.P.S. People unfamiliar with the series like current build very much. That's actually a third option, because americans are obsessed with openworld games and in-game collectionables MGSV may be intentionally designed that way to get in the trend.[/sp] *how do you make 'blurry text'?[/QUOTE] Actually it's a copypaste from Antons Logvinov website. He's infamous russian reviewer whos known for giving 10\10 for many shitty games so it became some kind of a meme and alot of gamers and game journalists laughs at his "Oh my god ten out of ten". I wouldn't trust his ass so much since he got payed alot and ALSO he is known to be a EA whore because EA always invites him to their convetions, gives shitload of merchendise etc etc. Logvinov is also known for being a huge manchild when it comes to comments on his website. He have Phil Fish kind of attitude towards his readers and ban people and tell them to go suck a dick alot So i would take his review with a huge grain of salt because it just maybe that he wasn't payed by Konami for it or some shit like that. Here's proof. Just google translate this shit. [url]http://alogvinov.com/2015/06/2-dnya-s-metal-gear-solid-v-phantom-pain/[/url]
I thought it's been confirmed that you can complete multiple side missions without ever going back to Mother base anyway.
That there right above now gives me confidence that all the other writers haven't been told to hold back on the negativity and they legit can't wait to be back playing the game
what i want to know is what kind of friend pretends he's some media guy while copying some russian dude
[QUOTE=HAKKAR!!!;47918691]what i want to know is what kind of friend pretends he's some media guy while copying some russian dude[/QUOTE] The real "Look at me!" sort.
[QUOTE=maniacykt;47916565]Acquittance of mine told me some (possibly) very bad things concerning MGS5. He was part of the press that was able to play MGS5 for 2 days and he returned VERY disappointed (he's a long time fan of the series) So here's the deal: (not sure if possible spoilers because it covers what is already seen on trailers but will hide just in case) -stuff- *how do you make 'blurry text'?[/QUOTE] I'm gonna be honest, this sounds like a load of bullshit Does your uncle also work at nintendo and he gave you the new mario game?
[QUOTE=LardassHayter;47918494]Logvinov is also known for being a huge manchild when it comes to comments on his website. He have Phil Fish kind of attitude towards his readers and ban people and tell them to go suck a dick alot[/QUOTE] I remember him being overly negative towards Avengers movie, most people in comments told him why he ain't right and his solution to this was just to replace every comment with "Я тупая обезьяна" ("I'm a dumb monkey"). Recently my buddy said that people start to support him on MGSV opinion on twitter, well shit.
[QUOTE=suXin;47920591]I remember him being overly negative towards Avengers movie, most people in comments told him why he ain't right and his solution to this was just to replace every comment with "Я тупая обезьяна" ("I'm a dumb monkey"). Recently my buddy said that people start to support him on MGSV opinion on twitter, well shit.[/QUOTE] Because he's one large negative opinion among a sea of applause, so the more paranoid or cynical will jump aboard.
[QUOTE=Fosax;47920212]I'm gonna be honest, this sounds like a load of bullshit Does your uncle also work at nintendo and he gave you the new mario game?[/QUOTE] I never said 'friend', I said 'acquittance'. He told me, I told you because I thought it would be interesting to discuss. But if you rather don't and claim 'it's a load of bullshit', that's fine by me too. I'm a huge MGS fan and it makes no sense for me to wish for it to be a bad game, you know?
[QUOTE=Dick Slamfist;47914669][url]http://uk-blog.konami-europe.com/2015/06/09/mgsvtpp-ps4-bundle-announced/[/url] So that awesome Red MGSV Ps4.... is getting an EU release, but fuck North America apparently. not like I wanted one or anything[/QUOTE] [img]http://i.cubeupload.com/0AmGUw.png[/img] Deeply regretted missing out on the Gun Metal PS3, not missing out on this one.
I hate to be the bearer of bad news, but there are microtransactions in MGSV. [url]http://www.tmag.it/2015/06/10/metal-gear-solid-v-the-phantom-pain-has-microtransactions/[/url] Might be for Metal Gear Online though, since it's part of MGSV.
As far as I'm concerned, TPP can't get lower than GZ. GZ is like the minimum of MGS5, let's hope the maximum experience arrives safe and sound. I believe we all think the same about that. The microtransactions might be for MGO or some skins for BB aside, I really wouldn't want to see GMP packages or some bonus guns for sale.
[QUOTE=Mikemaximum;47921787]I hate to be the bearer of bad news, but there are microtransactions in MGSV. [url]http://www.tmag.it/2015/06/10/metal-gear-solid-v-the-phantom-pain-has-microtransactions/[/url] Might be for Metal Gear Online though, since it's part of MGSV.[/QUOTE] Those look like they'll be just skins though.
Hopefully It's just optional cosmetic stuff for Metal Gear Online.
tbh fucking FF13 got sea of applause and do you remember how that turned out? Nevertheless, right now we can only guess and\or believe in the best. 1st of September will give all the answers.
Microtransactions aren't anything new to MGO. If it's in the main game that'll be fucked.
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