• Metal Gear Solid - Tactical Megathread Action VIII - We Are Diamond Dogs!
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The one thing I dislike about the GZ port is that there's no indication of what the grab does. It took me a while to realize you have to use either the arrow keys or a number to select the dialogue option you want. Is there even a way to rebind keys? Because all I see is the controller options.
[video=youtube;h6WmylzEJPQ]http://www.youtube.com/watch?v=h6WmylzEJPQ[/video]
Chikao Ohtsuka, Big Boss' voice actor in MGS4, passed away this morning. The day after I finally achieved Big Boss rank in MGS4 for the first time, of all days.
[QUOTE=Omgwtfbbq;46946669]Chikao Ohtsuka, Big Boss' voice actor in MGS4, passed away this morning. The day after I finally achieved Big Boss rank in MGS4 for the first time, of all days.[/QUOTE] he was also the father of the japanese snake voice actor, Akio Ohtsuka.
Wanted to see how old bb would look with the gz body. [t]http://i.imgur.com/DomSBrR.jpg[/t]
[QUOTE=Hogie bear;46946874]Wanted to see how old bb would look with the gz body. [t]http://i.imgur.com/DomSBrR.jpg[/t][/QUOTE] The Head is looking a little big, but still awesome
[QUOTE=Hogie bear;46946874]Wanted to see how old bb would look with the gz body. [t]http://i.imgur.com/DomSBrR.jpg[/t][/QUOTE] I always thought that whoever ported MGS4 BB used a wrinklemap for the default face texture, and now that's all I can see
[QUOTE=mathias233124;46947041]The Head is looking a little big, but still awesome[/QUOTE] Yeah it's weird I thought that as well, but their heads match size perfectly. And here's a wallpaper I made. [t]http://fc02.deviantart.net/fs70/f/2015/016/e/3/mgs_bb_wallpaper_by_gt118-d8e4lja.png[/t] Background isn't mine obviously.
[QUOTE=munky91;46944511]Ground Zeroes PC version CQC questions for you: How do I let go of a hostage? I would assume stop holding grab, but that doesn't seem to do it. How do I throw a hostage forwards? Not to knock them out on the ground, but to hit people in front of me.[/QUOTE] Make sure the dude is facing the direction you want to throw him, press forward and then click the CQC button, it should throw him Not sure about releasing hostages though, I use a controller and all you need to do is release the CQC button on there [QUOTE=Helios127;46945926]I don't think you can throw them forward, and I am not sure about letting go either. IIRC, PW's CQC was ment to be a very quick onebutton thing[/QUOTE] Peace Walker? He's clearly talking about Ground Zeroes what are you talking about
[QUOTE=jackattack;46942944]Every time i click Play for Ground Zeroes on Steam, nothing happens. My avatar gets the green "In game" border for a second but thats it. Any help?[/QUOTE] Seriously guys please help. I don't have any controllers connected.
[QUOTE=jackattack;46947507]Seriously guys please help. I don't have any controllers connected.[/QUOTE] Try opting in for the beta of the game. Might fix it.
[QUOTE=PotatoArmada;46947657]Try opting in for the beta of the game. Might fix it.[/QUOTE] Nope, no difference.
[QUOTE=jackattack;46947740]Nope, no difference.[/QUOTE] What are your specs?
OK now its telling me that MFreadwrite.dll isn't working. Anyone know what that means?
[t]https://dl.dropboxusercontent.com/u/2246763/sfm/already%20a%20fiddle.jpg[/t] Kaz, I'm already a fiddle.
fiddles are like our own little arrows to the knee
Fiddles haven't been ran into the ground yet though
[QUOTE=Dr.C;46948603]Fiddles haven't been ran into the ground yet though[/QUOTE] But they have been ran into the ground zeroes.
[QUOTE=Dr.C;46948603]Fiddles haven't been ran into the ground yet though[/QUOTE] they were being run into the ground before the game was released lol when it leaked on /v/ that shit was everywhere
Mashed did a thing: [video=youtube;BmvbfiU9ryU]http://www.youtube.com/watch?v=BmvbfiU9ryU[/video]
Going through my history of speedrun vids for the missions, my favorite was this one. [media]http://www.youtube.com/watch?v=o0FI1eYCMAE[/media] Who the hell would think to use [sp]a big ass tank to get away from the scene? The fact that it's faster than any of the runs I tried prior to this is just the cherry on top.[/sp]
GZ does a good job with the prisoners. Their dialogue is perfect for generating feels when you're rescuing and stuff. And I was kinda bummed when the [sp]3 minutes till bombs arrive[/sp] timer happened and I ran into the prison camp and discovered a bunch of POWs yelling for help but knowing I couldn't help them.
is there actually a phone you can take that one POW to?
[QUOTE=Magikoopa24;46950319]Who the hell would think to use [sp]a big ass tank to get away from the scene? The fact that it's faster than any of the runs I tried prior to this is just the cherry on top.[/sp][/QUOTE] This is one of those games were there are a shit ton of tiny details which makes me so pumped for this game. Like, I had no idea you could extract those two assasination targets via Morpho's Chopper.
[QUOTE=Magikoopa24;46946562]The one thing I dislike about the GZ port is that there's no indication of what the grab does. It took me a while to realize you have to use either the arrow keys or a number to select the dialogue option you want. Is there even a way to rebind keys? Because all I see is the controller options.[/QUOTE] The game is so nice to play with keyboard and mouse because it really allows you to pull off crazy shit, but the UI navigation is abysmal for lack of any mouse support outside of aiming. Hope The Phantom Pain gets a dedicated PC UI or at least cursor support.
[QUOTE=Jmir 54;46950564]This is one of those games were there are a shit ton of tiny details which makes me so pumped for this game. Like, I had no idea you could extract those two assasination targets via Morpho's Chopper.[/QUOTE] It's an interesting concept, and apparently they'll be imported along with your save in TPP! Which is a question I've been wondering out- what will determine your extractions imported into TPP? Kojima is pretty much ensured to be, but will it only remember certain saves? Like, if I killed the two targets instead of exporting them in my last run of the mission, will they be dead in my import? Or will it remember I saved them that one time and keep them? Will the prisoners I rescued all accompany me, or follow the same fate? And what about regular soldiers, will they accompany me even if I extracted the same soldiers a few times? I'd like to know more before the game releases.
[QUOTE=Magikoopa24;46950319]Going through my history of speedrun vids for the missions, my favorite was this one. [media]http://www.youtube.com/watch?v=o0FI1eYCMAE[/media] Who the hell would think to use [sp]a big ass tank to get away from the scene? The fact that it's faster than any of the runs I tried prior to this is just the cherry on top.[/sp][/QUOTE] It's always amusing to watch speedruns and see the mastery of the game and objectives so thoroughly. [media]http://www.youtube.com/watch?v=n86L75YZrp4[/media]
[QUOTE=Magikoopa24;46950644]It's an interesting concept, and apparently they'll be imported along with your save in TPP! Which is a question I've been wondering out- what will determine your extractions imported into TPP? Kojima is pretty much ensured to be, but will it only remember certain saves? Like, if I killed the two targets instead of exporting them in my last run of the mission, will they be dead in my import? Or will it remember I saved them that one time and keep them? Will the prisoners I rescued all accompany me, or follow the same fate? And what about regular soldiers, will they accompany me even if I extracted the same soldiers a few times? I'd like to know more before the game releases.[/QUOTE] The game only saves your best rating at each mission, so I assume it'll consider them saved in TPP as long as you finish the mission with an S rating (which requires you to save them to begin with). Best way to make sure TPP keeps the best out of your GZ save is to finish the game 100%, since that requires a S rating on every single mission.
[QUOTE=Ganerumo;46950663]The game only saves your best rating at each mission, so I assume it'll consider them saved in TPP as long as you finish the mission with an S rating (which requires you to save them to begin with). Best way to make sure TPP keeps the best out of your GZ save is to finish the game 100%, since that requires a S rating on every single mission.[/QUOTE] I have 100% of the game done, but I'm afraid for most of those I didn't save all the prisoners or the soldiers in order to get the speed points. I may just have to replay those missions again just to get as many of the benefits as I can.
Hey guys, how did you beat [sp]The Fury[/sp] in MGS3? I'm hopelessly stuck on this boss, I tried both just shooting him, to the [sp]knife method and tranq method[/sp], but nothing seems to work. It's really frustrating and the more I try the worse I seem to do. Any tips on how to beat him easily?
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