• Metal Gear Solid - Tactical Megathread Action VIII - We Are Diamond Dogs!
    4,825 replies, posted
When you shoot him, remember to get as many shots in on him as you can during the time he goes through his damage animation. I think you can get at least 3 shots in each time.
Solidus did nothing wrong
[QUOTE=amazer97;46951832]Hey guys, how did you beat [sp]The Fury[/sp] in MGS3? I'm hopelessly stuck on this boss, I tried both just shooting him, to the [sp]knife method and tranq method[/sp], but nothing seems to work. It's really frustrating and the more I try the worse I seem to do. Any tips on how to beat him easily?[/QUOTE] [sp]You can supercheese that fight by hiding prone in the concrete alcove at one end of the area and shooting him with the Nagant/SVD if I remember correctly.[/sp]
[QUOTE=ThePanther;46951875]When you shoot him, remember to get as many shots in on him as you can during the time he goes through his damage animation. I think you can get at least 3 shots in each time.[/QUOTE] Yeah, you can get 3 shots with the tranquilizer if you just mash the attack button he'll even get downed, but you better get the hell outta here before he gets up because he's going to be fucking pissed
[QUOTE=jackattack;46942944]Every time i click Play for Ground Zeroes on Steam, nothing happens. My avatar gets the green "In game" border for a second but thats it. Any help?[/QUOTE] You most prolly already did this but no harm in making sure... Have you validated files yet?
Started playing Peace Walker on PSP and goddamn, barely into it and the storytelling is better than any other Metal Gear game
[QUOTE=Mio Akiyama;46953522]Started playing Peace Walker on PSP and goddamn, barely into it and the storytelling is better than any other Metal Gear game[/QUOTE] i disagree even if i love peace walker, it's not even close to being as good in the story telling department as the other games that doesn't mean it's bad, though!
[QUOTE=Mio Akiyama;46953522]Started playing Peace Walker on PSP and goddamn, barely into it and [B]the storytelling is better than any other Metal Gear game[/B][/QUOTE] ... Are you serious?
Still working my way to that 100%. I'm at 75% and it seems beating all mission on hard gives you like 10% after you finishe the last one.
[QUOTE=LTJGPliskin;46953580]... Are you serious?[/QUOTE] what is an opinion?
[QUOTE=mastermaul;46951987][sp]You can supercheese that fight by hiding prone in the concrete alcove at one end of the area and shooting him with the Nagant/SVD if I remember correctly.[/sp][/QUOTE] [sp]Which concrete alcove? Also, wouldn't the SVD alert him seeing as it's not silenced? I don't have the Nagant. [/sp]
[QUOTE=amazer97;46951832]Hey guys, how did you beat [sp]The Fury[/sp] in MGS3? I'm hopelessly stuck on this boss, I tried both just shooting him, to the [sp]knife method and tranq method[/sp], but nothing seems to work. It's really frustrating and the more I try the worse I seem to do. Any tips on how to beat him easily?[/QUOTE] Just use the equip weapon swap cheese Any sniper would do
[QUOTE=Mio Akiyama;46953522]Started playing Peace Walker on PSP and goddamn, barely into it and the storytelling is better than any other Metal Gear game[/QUOTE] I like the comic book style cutscenes, and the early parts of the story are pretty damn good. The later parts get really dumb imo, and only partially in a good way. fuck the QTEs though
[QUOTE=oskramorir;46951969]Solidus did nothing wrong[/QUOTE] He did everything by pretending he was the [URL="https://www.youtube.com/watch?v=3ew_cSgCJoc#t=746"]REAL solid snake[/URL].
so i was trying to beat jetstream sam without taking damage after 3 hours of pressing the retry button i finally managed to take him down just as raiden impales sam, the game instantly crashes i didn't even get the achievement the game never crashed until now is this what pain feels like
[QUOTE=amazer97;46953860][sp]Which concrete alcove? Also, wouldn't the SVD alert him seeing as it's not silenced? I don't have the Nagant. [/sp][/QUOTE] The Nagant isn't silenced either. Who cares if he's alerted? That doesn't mean you still can't kill him.
James Johnson did nothing wrong.
[QUOTE=jackattack;46942944]Every time i click Play for Ground Zeroes on Steam, nothing happens. My avatar gets the green "In game" border for a second but thats it. Any help?[/QUOTE] I'm not sure if you've resolved this issue yet, but I've only had a crash-before-launch happen in once instance. Sometimes the game can react negatively if you have your controller plugged in when you boot up the game. I'm not sure if there's a work-around or a fan patch yet, but I resolved the issue by [I]unplugging my wireless controller's USB hub[/I]. When the game started I plugged it back in. Recognized the controller, and worked flawlessly. Let me know if this helps! If not, perhaps try updating your graphics drivers or verifying your cache on Steam.
[QUOTE=Mio Akiyama;46953808]what is an opinion?[/QUOTE] Just seemed like a joke. I'm playing through peace walker atm and I'm enjoying it but it seems the unanimous conclusion is that it isn't even close to the others in the story department. It's not bad, just not as good imo [editline]17th January 2015[/editline] I'd still rank it higher than MGS2 I think as a whole [editline]17th January 2015[/editline] If I had to pick a best one for story telling, it'd have to be MGS3. that ending alone was really great (in a totally depressing way)
MGS1 was easily the best of the series, at least for me. Best writing, best presentation, best acting, all that. MGS2 had the the best stealth, the best soundtrack, and the best themes/social commentary. MGS3 (Subsistence) had the best gameplay of the the classic series (1-3), the best boss fights, and the best support team of the bunch.
[QUOTE=amazer97;46951832]Hey guys, how did you beat [sp]The Fury[/sp] in MGS3? I'm hopelessly stuck on this boss, I tried both just shooting him, to the [sp]knife method and tranq method[/sp], but nothing seems to work. It's really frustrating and the more I try the worse I seem to do. Any tips on how to beat him easily?[/QUOTE] I'd done this fight on the 3DS without an analog stick, which wasn't easy. But the method I found let me beat him every time. For one, [sp] you want your motion detector active so you can see where he goes when he activates his rockets and flies around.[/sp] Then just [sp]run around, try to find him, take aim quickly, and before he can react, pump three shots into him with the Mk22. He'll fall over. Run for cover and wait for him to move again, then chase him down and just repeat until he's dead. That is, if you're going for non-lethal. Otherwise use any gun you like.[/sp]
I'm starting to be a bit annoyed how rescuing prisoners is one of the main ways to achieve S rank in GZ.
Why does that annoy you? It's one way but it's certainly not required.
I finally figured out that Ground Zeroes joke. We should have called this version of the thread "Garry played us like a damn fiddle!".
[QUOTE=PotatoArmada;46955742]Why does that annoy you? It's one way but it's certainly not required.[/QUOTE] But apparently it is required if you want anyone in TPP. I've certainly rescued a few of them, but for the most part the S ranks I've done have me ignoring them for time. If it's required to extract them in your best run of the mission, I've probably screwed myself over.
I'm not sure if I've said this before, but unless there's some sort of moral system at play with The Phantom Pain or Kojima is clever about it all, i'm worried the Gameplay and Story Segregation will rear its ugly head again. The scoring system with the missions encourages S-Ranks if a player is skilled enough, via speed, no kills and alerts, rescues and articulate precision. All the while, as far as we know Big Boss is going to descend deeper into madness and violence in terms of personality in the story, creating a sharp contrast between the game preferring if a player remained non-lethal to Big Boss being a potential monster to everything that gets in his way in cutscenes. Which is why I think the 'growing horn' theories involving a truly amoral player might be interesting, if they really do go the route of changing scenes and story to reference the player's pacifism or violent ways accordingly.
Quick question - Going by other games in the MGS franchise (Only having played 3, and watched a full playthrough, including cutscenes, of 4) has Big Boss done things that make him genuinely look like a monster, or has he just been the sort of villain with a political agenda that you tend to find in these games? Because whatever the Phantom Pain will be, if it's the latter rather than the former, it may be that we come to understand BB's descent in a more sympathetic light. In the end, both Snake and Zero tried to bring about a vision of the world that they felt best reflected that of someone they had both admired and loved, The Boss. To see things through his eyes may make a difference. [editline]17th January 2015[/editline] I mean, the trailers look pretty damning, but they still lack context, and maybe that'll be important.
[QUOTE=archangel125;46956134]Quick question - Going by other games in the MGS franchise (Only having played 3, and watched a full playthrough, including cutscenes, of 4) has Big Boss done things that make him genuinely look like a monster, or has he just been the sort of villain with a political agenda that you tend to find in these games? Because whatever the Phantom Pain will be, if it's the latter rather than the former, it may be that we come to understand BB's descent in a more sympathetic light. In the end, both Snake and Zero tried to bring about a vision of the world that they felt best reflected that of someone they had both admired and loved, The Boss. To see things through his eyes may make a difference. [editline]17th January 2015[/editline] I mean, the trailers look pretty damning, but they still lack context, and maybe that'll be important.[/QUOTE] The most he's done up until Phantom Pain, timeline wise, was kill The Boss, and go on one of the most successful adult kidnapping sprees in history. [editline]17th January 2015[/editline] Games wise, he discussed intentionally creating familyless war victims to perpetually feed back into war after training them, which is pretty fucked up. (and kind of happened in MGS4) Oh and child soldiers.
[QUOTE=RikohZX;46955846]I'm not sure if I've said this before, but unless there's some sort of moral system at play with The Phantom Pain or Kojima is clever about it all, i'm worried the Gameplay and Story Segregation will rear its ugly head again. The scoring system with the missions encourages S-Ranks if a player is skilled enough, via speed, no kills and alerts, rescues and articulate precision. All the while, as far as we know Big Boss is going to descend deeper into madness and violence in terms of personality in the story, creating a sharp contrast between the game preferring if a player remained non-lethal to Big Boss being a potential monster to everything that gets in his way in cutscenes. Which is why I think the 'growing horn' theories involving a truly amoral player might be interesting, if they really do go the route of changing scenes and story to reference the player's pacifism or violent ways accordingly.[/QUOTE] you can still kind of excuse pacifism as a professionalism/efficiency thing though, like agent 47 in Hitman. i would think of it less like good guy <----> bad guy and more like pragmatic <----> psychotic. you're still always playing a ruthlessly bad dude who doesn't really value any of the people he may or may not kill, it's just a question of how smart you can be about it.
[QUOTE=Cone;46956249]you can still kind of excuse pacifism as a professionalism/efficiency thing though, like agent 47 in Hitman. i would think of it less like good guy <----> bad guy and more like pragmatic <----> psychotic. you're still always playing a ruthlessly bad dude who doesn't really value any of the people he may or may not kill, it's just a question of how smart you can be about it.[/QUOTE] I don't really see how that'd apply so much when you're literally going on military operations. In Hitman you're a (kinda) lone operative, and you're trying not to get too much attention on yourself, thus it makes sense that the less people you kill, and the more inconspicously you do so, the better. I guess there would be some operation where it would be practical, but most of the time I don't really think so, to be honest.
Sorry, you need to Log In to post a reply to this thread.