• Metal Gear Solid - Tactical Megathread Action VIII - We Are Diamond Dogs!
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[QUOTE=LTJGPliskin;47319291]Sold out online or at a physical store?[/QUOTE] We were only taking reserves on them through web in store, which means you have to pay for it in full and it gets shipped to you. Managed to get my order in during my lunch break today. Whew!
I might go see if best Buy is the answer to all my woes. They usually stock CE's in that never get sold
If I can't pre-order the CE, I guess I'm going to my first midnight launch.
I dunno... konami could be pulling some real bullshit with the supply. It could end up being Nintendo products all over again and that CE will never sit on a shelf for more than 2 seconds.
[QUOTE=LTJGPliskin;47320951]If I can't pre-order the CE, I guess I'm going to my first midnight launch.[/QUOTE] Midnight launches are the fucking worst thing, just so you know. [sp]I'll be going to whatever Toronto one is available. It's going to be awful[/sp]
Been spending the last two weeks catching up on all the MGS lore in preparation for MGS5, since it seems like a cool game and I don't want to feel like I'm missing out. I've played the first one and I've watched Sons of Liberty and Snake Eater on Youtube. Is it absolutely necessary to check out Portable Ops and Peace Walker in order to understand MGS4 and 5?
[QUOTE=Flubbman;47322551]Been spending the last two weeks catching up on all the MGS lore in preparation for MGS5, since it seems like a cool game and I don't want to feel like I'm missing out. I've played the first one and I've watched Sons of Liberty and Snake Eater on Youtube. Is it absolutely necessary to check out Portable Ops and Peace Walker in order to understand MGS4 and 5?[/QUOTE] Some would argue that Portable Ops is skippable, but the major plot devices of it are reasonably important. Peace Walker is definitely not skippable.
In the process of Crying Wolf right now; it's definitely a very neat tribute to Sniper Wolf and doesn't feel quite as shoehorned in as some of the other fanservice bits thus far. To tell the truth, I've been enjoying all the boss fights, including Raging Raven. I liked how the environment got destroyed around you, and I suppose it was a solid gimmick having her fly with a bunch of similar looking Sliders. MGS4 is really trying to train me into a hunter isn't it?
The one small annoyance I have with Crying Wolf is this; MGS4 is Fanservice: The Game - Tactical Retcon Action. Somehow, they managed to completely avoid mentioning Helena Dolph Jackson, despite fighting a boss with HER RAILGUN and you have to use her rail gun in a section of the game. As far as I can remember, she isn't alluded to at all, through out the game. Sure she's a silly boss/pawn/villain, but she's still one of my favorite mgs characters.
[QUOTE=Campin Carl;47324669]The one small annoyance I have with Crying Wolf is this; MGS4 is Fanservice: The Game - Tactical Retcon Action. Somehow, they managed to completely avoid mentioning Helena Dolph Jackson, despite fighting a boss with HER RAILGUN and you have to use her rail gun in a section of the game. As far as I can remember, she isn't alluded to at all, through out the game. Sure she's a silly boss/pawn/villain, but she's still one of my favorite mgs characters.[/QUOTE] According to the wiki Vamp went back to Arsenal and brought Fortune's railgun with him before he started working for Ocelot. Speaking of Vamp it doesn't really make a whole lot of sense as to why he's working for Ocelot when he shot and killed Fortune, set Dead Cell up for the S3 Plan, and was working for the Patriots during the Big Shell Incident. If Vamp thought he was working for Liquid then it makes even less sense, because as far as we know Vamp never even knew about Liquid or the Sons of Big Boss.
[QUOTE=tempunary;47324713]it doesn't really make a whole lot of sense[/QUOTE] That's most of MGS4.
[QUOTE=Campin Carl;47324669]The one small annoyance I have with Crying Wolf is this; MGS4 is Fanservice: The Game - Tactical Retcon Action. Somehow, they managed to completely avoid mentioning Helena Dolph Jackson, despite fighting a boss with HER RAILGUN and you have to use her rail gun in a section of the game. As far as I can remember, she isn't alluded to at all, through out the game. Sure she's a silly boss/pawn/villain, but she's still one of my favorite mgs characters.[/QUOTE] I feel like you are in a vast minority there. everyone I've ever met who's played MGS2 hates Fortune, she's kind of a lame character. She doesn't even have a proper bossfight and at the end she pulls magic powers out of her ass, and I know yeah it's Metal Gear magic powers are not out of place, but between no proper boss fight, that grating saxophone, the silliness of a magic belt, and psychokniesis at the last moment like an 8 year old in a game of make believe Fortune is not one of the series more popular characters "WHAHHH CAN''T IIIII DIIIIIIIIIIEEEEEEEEE" never gets any less stale the 40th time she says it.
i like Fortune's theme :(
So I've been subbed to a guy on YouTube for a while who's been posting extremely helpful guides on how to get the top ranks in MGS2 and 3. He wasn't done with the MGS3 guide yet, so I was waiting for the end to use the guide for my own playthrough. He just finished and his finale is....this. [video=youtube;dEX1vU1-9I8]http://www.youtube.com/watch?v=dEX1vU1-9I8[/video] Well that came out of nowhere.
[QUOTE=LoLWaT?;47325052]they made her annoying like that on purpose as part of the story.[/QUOTE] Either that or they legitimately thought that people would feel bad for Fortune after she killed about a dozen SEALs and bitched and moaned in every scene. It makes me wonder if Kojima thought he was actually writing decent romance dialogue between Raiden and Rose or there's some 2deep4me message behind the whole thing and it's supposed to be shit on purpose.
[QUOTE=bdd458;47325202]i like Fortune's theme :([/QUOTE] I do think MGS2 has the best all around soundtrack of the series.
[QUOTE=Shugo;47325281]So I've been subbed to a guy on YouTube for a while who's been posting extremely helpful guides on how to get the top ranks in MGS2 and 3. He wasn't done with the MGS3 guide yet, so I was waiting for the end to use the guide for my own playthrough. He just finished and his finale is....this. [video=youtube;dEX1vU1-9I8]http://www.youtube.com/watch?v=dEX1vU1-9I8[/video] Well that came out of nowhere.[/QUOTE] I'm two minutes in and I've already heard "trigger warning" and "problematic." Should I continue or did I understand what you were trying to convey?
It's nano-machines. I ain't gotta explain shit
[QUOTE=TectoImprov;47325831]I'm two minutes in and I've already heard "trigger warning" and "problematic." Should I continue or did I understand what you were trying to convey?[/QUOTE] don't undermine your own opinions by dismissing his so easily. watch the video and come up with a reply, or don't. simple. i'm ~5 mins in and what he's saying is pretty legit. i don't agree with [I]everything[/I] he has said, but he's explained what he thinks, why he thinks it, and has given a fair bit of evidence to back it up. here's a post he made on a previous video he made that i think is worth sharing. [img]http://puu.sh/gATn6/7fa38121db.png[/img] [editline]14th March 2015[/editline] and a big issue i have when talking about metal gear critically is my opinions are usually immediately dismissed by people on twitter and shit when they differ from everyone else's. if somebody takes the time to talk about the series critically, they obviously like it enough to care. but if you don't respect what they think, why should they even bother respecting what you think?
[QUOTE=LoLWaT?;47325908]Or you know what I don't know if that's right exactly. It would have applied to the tanker and plant chapters but after GW goes haywire and you're in Arsenal everything just sort of didn't make sense. At all. They really made a mess of things with MGS 2 V:v:V Oh god it's really bad when you think about it.[/QUOTE] That's the point. Until mgs4 came out there was no knowledge of what was real or not, you were supposed to decide for yourself what was real.
[QUOTE=Akuma_lektro;47325966]That's the point. Until mgs4 came out there was no knowledge of what was real or not, you were supposed to decide for yourself what was real.[/QUOTE] If you pay attention to the dialog in Arsenal Gear it's pretty obvious that everything [i]happened[/i], in the literal sense, but it was all predestined by the patriots as a test for their future-prediction algorithms. They wanted to see if they could manipulate initial conditions and variables and then predict the exact outcome of the future along those lines, which they were largely able to do. The similarity to Shadow Moses is because of the extreme circumstances of that incident - if they could replicate parts of it, they could replicate anything. The 'colonel' going crazy is a side effect of EE's virus uploaded into GW. Really the only inexplicable things in that chapter are the continued abilities of Fortune and the size of the hanger where you fight the RAYs. I suspect the latter is probably just a technical issue, the fight might have been awkward otherwise.
Maybe it's because I wasn't playing it in 2001 but I have no idea how anyone thought the VR Theory was possible
[QUOTE=Dick Slamfist;47326030]Maybe it's because I wasn't playing it in 2001 but I have no idea how anyone thought the VR Theory was possible[/QUOTE] It is a constructed reality for the most part, so it's almost a sort of 'Virtual' reality. I think a lot of people pick up on the vague notions that it was constructed, that Raiden had VR training in the past, and also the part about Shadow Moses and kind of come to that conclusion when they're not paying a lot of attention. In the abstracted sense, it does come down to the Patriots constructing their own reality, virtually (through the algorithms and their control over the world's economy and infrastructure). Everything is living, breathing people though.
[QUOTE=Shugo;47325281]So I've been subbed to a guy on YouTube for a while who's been posting extremely helpful guides on how to get the top ranks in MGS2 and 3. He wasn't done with the MGS3 guide yet, so I was waiting for the end to use the guide for my own playthrough. He just finished and his finale is....this. [video=youtube;dEX1vU1-9I8]http://www.youtube.com/watch?v=dEX1vU1-9I8[/video] [/QUOTE] This guy DOES have a point. I thought that dismissing having a family as a "pidgeonhole reward" was a little unfair, but he makes legit statements and it's hard to protect MGS with them in mind. Still love the games though, and refusing to assess them critically is a bit extreme imo.
MGS just isn't MGS without the sexy women, but in this age of gaming people feel the need to call that out as "sexism". Any of you played Kojima's Policenauts? In that game, every female character has interactable breasts.
[QUOTE=ZeroTimesCookie;47328228]MGS just isn't MGS without the sexy women, but in this age of gaming people feel the need to call that out as "sexism". Any of you played Kojima's Policenauts? In that game, every female character has interactable breasts.[/QUOTE] Because Kojima is a scamp, and although there was certainly awkward (and in some cases certainly illegal) factors involving the breasts in Policenauts, it really can be chalked up to a bit of that japanese culture leaking into very Western-style stories otherwise. They're a whole lot less strict and anal-retentive about this stuff compared to US and EU standards.
I feel like Kojima's goal was just to make everyone as sexy as possible like in Bond movies The fact that Kojima wanted Raiden to have a less-defined butt than Snake's means his priorities aren't only on females :v:
It always annoys me when people call MGS sexist when men and women always get the same treatment, MGS2 AND MGS3 had lots of ball fondling and snake/raiden ass, in MGS4 you spend 90% of the time staring straight at Snake's asshole because of the camera angle Even in Rising Raiden's robot body is extremely defined with some bomb-ass knees and butt, he even wears a cup-like thing over his robo-genitals that implies that he's "naked" It's not sexist, Kojima IS a perv but he pervs on everyone equally
[QUOTE=Shugo;47325281]So I've been subbed to a guy on YouTube for a while who's been posting extremely helpful guides on how to get the top ranks in MGS2 and 3. He wasn't done with the MGS3 guide yet, so I was waiting for the end to use the guide for my own playthrough. He just finished and his finale is....this. [video=youtube;dEX1vU1-9I8]http://www.youtube.com/watch?v=dEX1vU1-9I8[/video] Well that came out of nowhere.[/QUOTE] I agreed with pretty much everything he said up until the part about Ground Zeroes. Using sexual exploitation as a way to develop Skullface is not sexism. It's just story telling. Chico was forced into it as well, so it's traumatic for him too. In peace walker and MGS3-4 the female exploitation was there more as a [i]joke[/i] and was purely exploitative in that regard. But in MGS GZ its there to be taken seriously and it's there for a narrative reason, so to me it is a very different approach than in the past metal gears. Which, to me, makes it [B]not[/B] an example of sexism. But in the end it's all very subjective. If someone wants to think that it's sexism, there is some validity to that opinion as well.
[QUOTE=ZeroTimesCookie;47328228]Any of you played Kojima's Policenauts? In that game, every female character has interactable breasts.[/QUOTE] [IMG]http://magweasel.com/wp-content/uploads/2009/08/pn1243-500x368.jpg[/IMG] Jonathan's such a fucking horndog.
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