• Metal Gear Solid - Tactical Megathread Action VIII - We Are Diamond Dogs!
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[QUOTE=TheGoodDoctorF;47333212]I want to go inside that command tower and watch my intel team doing tedious paperwork . Wishful thinking...[/QUOTE] I really hope Mother Base has some measure of explorable interiors, it really would be a shame if there were not. I want to see the blood and guts of it all, wander through the mess hall, see Big Boss's room, and inspect all the munitions lined up in the armory and motorpool. Hoping for more interiors in an open world game always seems like asking for the impossible, though.
I've put together two playlists of all the official TPP trailers and gameplay demos in the highest quality I could find. I tried to lean toward official uploads, but Konami doesn't seem to have uploaded a couple of the demos to their own channels. I figured someone might find them useful or convenient, so here: Trailers: [url]https://www.youtube.com/playlist?list=PLj_Z0CLeI2mc4DQlnni_K0COHWbJo1d7F[/url] Demos: [url]https://www.youtube.com/playlist?list=PLj_Z0CLeI2meqtR1EEhoFir48b-IVpEx5[/url]
[QUOTE=Shugo;47333502]I've put together two playlists of all the official TPP trailers and gameplay demos in the highest quality I could find. I tried to lean toward official uploads, but Konami doesn't seem to have uploaded a couple of the demos to their own channels. I figured someone might find them useful or convenient, so here: Trailers: [url]https://www.youtube.com/playlist?list=PLj_Z0CLeI2mc4DQlnni_K0COHWbJo1d7F[/url] Demos: [url]https://www.youtube.com/playlist?list=PLj_Z0CLeI2meqtR1EEhoFir48b-IVpEx5[/url][/QUOTE] [url]http://www.gamersyde.com/game_videos_2584_en.html[/url] Has the videos that were released uncompressed. For download too.
[QUOTE=mastermaul;47333249]I really hope Mother Base has some measure of explorable interiors, it really would be a shame if there were not. I want to see the blood and guts of it all, wander through the mess hall, see Big Boss's room, and inspect all the munitions lined up in the armory and motorpool. Hoping for more interiors in an open world game always seems like asking for the impossible, though.[/QUOTE] MGSV: Come for the tactical espionage action, stay for the interior decorating
[QUOTE=Dick Slamfist;47332154]also while looking I found did you guys know Shinkawa drew Sniper Wolf naked? it's like official rule 34[/QUOTE] Link pls
[QUOTE=TheGoodDoctorF;47333212]I want to go inside that command tower and watch my intel team doing tedious paperwork . Wishful thinking...[/QUOTE] [QUOTE=Intel guys] All I want to do is analyse these cassette tapes but every time I start to get something done the boss bursts in and starts throwing chaff grenades everywhere and throwing people into walls. And his fucking sheep won't stop eating my paperwork[/QUOTE]
I want to invade the bases of chinese players and fuck up the feng shui like in Sleeping Dogs, like stealing 4 containers, killing 4 guards, kidnapping 4 dogs, and taking 4 sheep
I really want the multiplayer aspect to affect more than just 'Oh some shit died/got stolen'. Like if you're in the middle of a cutscene on base, if the alarm goes off from an invasion the characters will actually react to it and stop doing whatever they were doing to go deal with it, which may have some consequences such as letting Quiet escape/fucking up relationships with other characters.
[QUOTE=LTJGPliskin;47333819]Link pls[/QUOTE] [url]https://imgur.com/PhvdTk4,AkIds2P#0[/url]
[QUOTE=Smasher 006;47334157]I really want the multiplayer aspect to affect more than just 'Oh some shit died/got stolen'. Like if you're in the middle of a cutscene on base, if the alarm goes off from an invasion the characters will actually react to it and stop doing whatever they were doing to go deal with it, which may have some consequences such as letting Quiet escape/fucking up relationships with other characters.[/QUOTE] I doubt invasions will even be available while the story is playing.
[QUOTE=mastermaul;47333249]I really hope Mother Base has some measure of explorable interiors, it really would be a shame if there were not. I want to see the blood and guts of it all, wander through the mess hall, see Big Boss's room, and inspect all the munitions lined up in the armory and motorpool. Hoping for more interiors in an open world game always seems like asking for the impossible, though.[/QUOTE] As much as I want this, don't get your hopes up at all [editline]16th March 2015[/editline] I hope each main character has a bunch of different actions when you look at them though. Like how Ocelot does his signature wave when you see him on the balcony.
I learned from a video that in Peace Walker you instantly knock out enemies by shooting them in the asshole so you don't have to deal with their helmets (if they have one). I can't check it right now but in Ground Zeroes you can instantly knock out soldiers only by headshots, right?
[QUOTE=etrius0023;47334245][url]https://imgur.com/PhvdTk4,AkIds2P#0[/url][/QUOTE] Christ, first Liquid now Sniper Wolf. You guys are in fucking Alaska.
[QUOTE=TectoImprov;47335606]Christ, first Liquid now Sniper Wolf. You guys are in fucking Alaska.[/QUOTE] So that explains why her left nipple looks rock hard :V
[QUOTE=Marden;47335517]I learned from a video that in Peace Walker you instantly knock out enemies by shooting them in the asshole so you don't have to deal with their helmets (if they have one)[/QUOTE] Remember when Kojima said that enemies will wear helmets when you headshot too much What if they start wearing reinforced undies due to too many ass shots :v:
so today's when Ground Zeroes canonically happens fucking delete your peace walker save feel his sadness
[I]40 years ago [/I]today.
Didn't Ocelot canonically die recently?
[QUOTE=Dr.C;47337016]Didn't Ocelot canonically die recently?[/QUOTE] MGS4 took place in 2014 so just last year.
I'm autistic enough I play MGS2 once a year on april 30th just to hear that line
Not as crazy as watching ex-president Sears sword fight some kid on top of a huge ship parked on federal hall back in '09.
I deleted my Peace Walker save today so that I could share Big Boss's pain. I'm so nuclear right now.
I lost all my [del]comrades[/del] saves to corrupted FS
i haven't gotten to peace walker yet i just made it to the tank fight in mgs
[QUOTE=suXin;47337393]I lost all my [del]comrades[/del] saves to corrupted FS[/QUOTE] [I]You feel it too, don't you?[/I]
How can I rip the voices out from Ground Zeroes? All I see is model/texture related stuff.
[QUOTE=AkujiTheSniper;47337687]How can I rip the voices out from Ground Zeroes? All I see is model/texture related stuff.[/QUOTE] I really want the Morpho voice clips myself.
[QUOTE=suXin;47337393]I lost all my [del]comrades[/del] saves to corrupted FS[/QUOTE] This is obviously the work of the patriots
Continuing [url=http://facepunch.com/showthread.php?t=1446196&p=47332071&highlight=#post47332071]my cover project[/url], I've moved on to MGS1. This is all the MGS1 art I could find that was high enough resolution to be printable, but I can't quite decide which one I want to go with. [thumb]https://dl.dropboxusercontent.com/u/27431030/site%20materials/mgscovers/MGS1-PS1-fullalt-preview.png[/thumb] Ideally I would use the art from the 20th Anniversary/Essential cover, but I couldn't find a clean, complete version. Style 1 on the far left is actually what is used on the jewel case for the 20th Aniv version (with the Essential art being on the outer box), but here in this super-tall format it leaves a ton of empty white space. I'm kind of leaning toward style 3, but what do you think?
I'd say go for the Solid/Liquid one.
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