• Skyrim: New city project
    3,270 replies, posted
Maybe there could be some Dwemer "fossils". Lodged in the walls of the sewers, are skeletons clutching ruined pieces of Dwemer armor/weaponry.
maybe something to do with this guy [url]http://uesp.net/wiki/Lore:Yagrum_Bagarn[/url]
I suppose I could do some textures and interiors, problem is I don't have much experience apart from reskinning so I need to find out how to save reskins as different models first.
[QUOTE=Wheeze201;34995683]I'm going to take a little break from my dungeon pack and contribute to this project. I want to do the mines but a proper mine would take me at least 4 days to complete so I'll probably end up doing some house interiors, farms or street decorations or something. [editline]4th March 2012[/editline] How popular do you guys think this will be on nexus and workshop ? [editline]4th March 2012[/editline] I'm looking at the Pub in the city. I really like how NorSmRoom are used for a place like a pub. Very clever thinking, adds alot of charm to the place.[/QUOTE] Editing now?
How is this awesome project coming along? If i wasn't so busy doing X i would certainly contribute Y. Sorry. Irresistible. But i'm a major fan of this project!
Same as Bomimo, I'm really impressed with how nicely this is coming along. Especially compared to past tries to setup a "Facepunch town" in Fallout 3. Will probably put together a house (Low tier scum housing) at some point, but if you need any help with project planning (Detailed plans in MS project etc.) or clutter passes give me a nudge.
You are feel free to make charts and ideas and plans. Good ones will be added to OP.
[QUOTE=oskutin;35002404]Editing now?[/QUOTE] No I was not editing.
The town alchemist should be a really old lady who thinks all the poisons people are buying from her are just for skeevers.
I'm guessing nobody is editing atm ?
We need also skeever invasion quest :v: [editline]5th March 2012[/editline] [QUOTE=oskutin;34988829][url]http://www.1337upload.net/files/2Luftahraan.zip[/url] Started some building exteriors on island 2. [editline]4th March 2012[/editline] Next time i should decorate surrounding areas and add dungeon enterances.[/QUOTE] No one is editing, and this is the latest file.
So what can I do ? ( I'm not editing yet but I'm planning to in about 30mins maybe ) Let's say I want to make an alchemy merchant or something, do I just find an empty house with a stall outside or something and go at it ? Or is it more planned out ?
You can convert any unclaimed house to shop, and even add stall outside. You can also make new building to untouched area. Also there's some finished unclaimed interiors wich you can also use (you may add but not delete stuff inside it).
[b]EDITING[/b] I still can't figure out how to load BSA's (meaning the custom content like the banners and stuff). I hope that isn't too much of a problem. Oh and I'm streaming it too /w commentary, chat interaction and some soothing music: [url]www.twitch.tv/wheeze202[/url]
I pretty much finished up the reskin, haven't started on normals though. [t]http://cloud.steampowered.com/ugc/470863048394183747/F0D6180B7E316BF1B5EBDFC2939C9405FC99C037/?jpg[/t] Is this something you guys would consider using? It would be an honour and I would have to find out how to make it a seperate suit of armour asap.
What about those black patches at the shoulder? seems as if something you'll have to fix. As far as separate suits go, just duplicate an armor item of your choice (pref thieves guild armor) in ck and give the duplicate the new texture [editline]5th March 2012[/editline] And to be brutally honest, green and brown doesn't mix that well. Where'd you find green chainmail anyways?
From bottom of the lake? Or it's made out of bronze? :v:
what? [editline]5th March 2012[/editline] what's pronze? you mean bronze?
[QUOTE=G-Strogg;35007245]What about those black patches at the shoulder? seems as if something you'll have to fix. As far as separate suits go, just duplicate an armor item of your choice (pref thieves guild armor) in ck and give the duplicate the new texture [editline]5th March 2012[/editline] And to be brutally honest, green and brown doesn't mix that well. Where'd you find green chainmail anyways?[/QUOTE] Weird, it isn't supposed to be green. Must be the lighting. Didn't notice those black patches before, thanks for noting and those will be fixed. And I got it working as a unique armor item, it required using Nifskope to assign the textures to the model and save it as a new. A remarkably tedious proces for swapping textures. Why did it put the text in the quote?
Happens even the best of us. I reckon we'd need a unique logo
[B]DONE EDITING:[/B] [url]http://www.mediafire.com/?a2zo2j43xlwzow7[/url] Added Calarine Rinchalt an old breton alchemist lady. Made an interior as her home ( cell name: luftahraanalchemist) Made a little trap-door in her home leading to a cave area where she grows plants and does her alchemy stuff. Made a full 24hour schedule for her. She eats 2 times a day, sleeps, goes to her stall when she is selling and goes to her cave to create potions. [editline]5th March 2012[/editline] I'd like to edit again tonight if thats possible. Of course I don't want to hog the file.
Make her go to the pub in the evening to get some beer.
So oskutin, you told me to do the sewers ? Anything special I need to know before I start ?
I wasn't seeing the textures for the banners in game with the .bsa provided. I made this one up with the same content and it seems to work. Lemme know if it fixes it for anyone else. Just throw it in your data folder. [url]http://filesmelt.com/dl/luftahraan.bsa[/url]
[QUOTE=Wheeze201;35008960]So oskutin, you told me to do the sewers ? Anything special I need to know before I start ?[/QUOTE] It can have what ever; skeevers, rebels, theives, poors& beggars, shacks, "houses". -2 out of 4 enterances aren't connected yet. There should be acces to the underground part of the city (trapdoor/grate is fine). [editline]5th March 2012[/editline] [QUOTE=Wheeze201;35008960]So oskutin, you told me to do the sewers ? Anything special I need to know before I start ?[/QUOTE] It can have what ever; skeevers, rebels, theives, poors& beggars, shacks, "houses". 2 out of 4 enterances aren't connected yet. There should be acces to the underground part of the city (trapdoor/grate is fine).
Still are the sewers supposed to be enemy territory ? Are the sewers supposed to be treated like a dungeon almost ? No real USE just a hole with enemies and maybe some loot ? [editline]5th March 2012[/editline] [B]EDITING[/B] And streaming it: [url]www.twitch.tv/wheeze202[/url]
It's semi-dungeon. There should be neutral persons,and dungeon parts could be separated as own interior.
[QUOTE=Wheeze201;35008249][B]DONE EDITING:[/B] [url]http://www.mediafire.com/?a2zo2j43xlwzow7[/url] Added Calarine Rinchalt an old breton alchemist lady. Made an interior as her home ( cell name: luftahraanalchemist) Made a little trap-door in her home leading to a cave area where she grows plants and does her alchemy stuff. Made a full 24hour schedule for her. She eats 2 times a day, sleeps, goes to her stall when she is selling and goes to her cave to create potions. [editline]5th March 2012[/editline] I'd like to edit again tonight if thats possible. Of course I don't want to hog the file.[/QUOTE] Woah. Thats awesome. I can't do schedules or dialogue for shit, so if anyone wants to do any work with cookie the chef, just say so first. I made him a house already.
[B]DONE EDITING[/B] [url]http://www.mediafire.com/?7hpqagbk67ky43f[/url] I added a more fitting stall for Calarine Rinchalt with various potions in it. I added music and acoustic spaces into Calarine's Home. I started working on a underground Begger village located in the sewers. And we discovered a bug: HayBale02 ( or 01.. can't remember ) has been deleted. I checked older versions of the .esp files and the deletion can be tracked before I got involved with the project so I have nothing to do with it.
I could work after i have read some math.
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