• Skyrim: New city project
    3,270 replies, posted
Some snow patches could be used to cover roads.
Oh and you guys see the house in the screenshot i posted last page? The one with the sconce? I've got dibs on that, until i figure out how my quest about the brush of truepaint will be enacted. [editline]23rd February 2012[/editline] [QUOTE=oskutin;34837691]Some snow patches could be used to cover roads.[/QUOTE] You mean like regular snow without the small bricks? Yeah that's a good idea.
I read through the thread so pardons if I'm not the first to mention it, but what about a trading port? Feels like a city right on an island would have one.
Dibs on Temple interior
Where can I find this city in the Creation Kit? Is it in the Tamriel worldspace? And coordinates?
This city is going to need guards, and if it has guards it will need a banner. I guess red would be the best choice for a city called facewound but solitude already has that.
[QUOTE=Pelf;34838076]Where can I find this city in the Creation Kit? Is it in the Tamriel worldspace? And coordinates?[/QUOTE] This this this!
All I can do is voice acting. or I can like, give massages to modelers as they work.
[QUOTE=Pelf;34838076]Where can I find this city in the Creation Kit? Is it in the Tamriel worldspace? And coordinates?[/QUOTE] Told in OP. Top left corner of Tamriel. Cell called "perala", unless someone renamed cell with it's real name.
Better? [t]http://i.imgur.com/IOzcM.jpg[/t]
Much.
Sorry for image quality. [editline]23rd February 2012[/editline] [QUOTE=oskutin;34838279]Much.[/QUOTE] Great, i'll try to invoke something similar on the rest of the town then, ok?
You could rename the cells with Luftahraan's variations. [editline]24th February 2012[/editline] [QUOTE=Azaer;34837970]I read through the thread so pardons if I'm not the first to mention it, but what about a trading port? Feels like a city right on an island would have one.[/QUOTE] There's already small docks and small shipyard at the farms, but proper dock could be added somewhere too.
[QUOTE=Mackalda2k6;34838107]This city is going to need guards, and if it has guards it will need a banner. I guess red would be the best choice for a city called facewound but solitude already has that.[/QUOTE] I might be the only one here, but I think orange would make for a good color for the city guards and banner.
[QUOTE=Mackalda2k6;34838107]This city is going to need guards, and if it has guards it will need a banner. I guess red would be the best choice for a city called facewound but solitude already has that.[/QUOTE] Dark grey? Maybe someone should hack together a model for the town's guards. It'd be a bit weird if every guard in Skyrim used the same pattern of armor, wouldn't it?
Another idea would be to add Runs-In-Circles from Shivering Isles, but I dunno if that would violate copyrights or anything... [media]http://www.youtube.com/watch?v=S9zeQMbGEPc[/media]
NÖ-NÖ-NÖ-NÖ-NÖ then :v:
[QUOTE=Cone;34838476]Dark grey? Maybe someone should hack together a model for the town's guards. It'd be a bit weird if every guard in Skyrim used the same pattern of armor, wouldn't it?[/QUOTE] If we want to stay canon we should make them use the same armor. Or maybe they could be merc guards that pay their own equipment?
Mercs could fit there more.
[QUOTE=G-Strogg;34838778]If we want to stay canon we should make them use the same armor.[/QUOTE] Is there somewhere where it specifically states that every single guard in Skyrim uses the same kind of armor? I'm not saying anything big. Just that we should change their armor.
[QUOTE=Cone;34838842]Is there somewhere where it specifically states that every single guard in Skyrim uses the same kind of armor? I'm not saying anything big. Just that we should change their armor.[/QUOTE] Technically the High King decides a matching armor set for all guards in Skyrim, since they are all part of one big army. That way when enemies invade the identification of what town the guards watch etc are easy.
That city could be some kind of rebel state or free city.
[QUOTE=G-Strogg;34838925]Technically the High King decides a matching armor set for all guards in Skyrim, since they are all part of one big army. That way when enemies invade the identification of what town the guards watch etc are easy.[/QUOTE] yeah that does make sense Though I guess we'll basically have to go with the mercenaries idea anyway, seeing as this city will never get mentioned as an actual town in the main quest
Just as long as we make it realistic. Why would an adventurer spend his own hard cash just so he can be a guard? Maybe he was hi-- I'm sorry. Anyhow, we have to make it believable somehow. Maybe the guards are offered insane wages.
When you're going to foward the file for next one?
Right now since I'm going to bed. Give me some minutes to upload it...is filesmelt ok?
[QUOTE=Oicani Gonzales;34839427]maybe there's a really sick mine and the ruler of the island is hella rich and can afford paying for well equipped and trained guards since it's not a part of the high king's shit it wont need a custom uniform, just some regular matching armor[/QUOTE] I propose the mine be a heavily fortified death camp disguised as an ideallic workplace. That way there's fuel for a nice city-spanning quest, i.e. breaking in for evidence to depose the Jarl.
btw who's next on the list? Aight changelog: -fixed a bunch of statics, making some of the towns ground look better (this is a WIP) -inital navmesh, the road to the town and a bit inside is covered. If anyone else is doing navmesh, please wait until the last minute before you finalize! navmeshes dont cross cell borders and it's extremely important that they match on both sides of a border otherwise NPC's cant cross cell borders! [editline]24th February 2012[/editline] [url]http://filesmelt.com/dl/uusimaa.esp[/url] Have at ye [editline]24th February 2012[/editline] Also if you place statics there's a slight chance I might alter their position if they stand on ground I intend to fix. I won't delete anything tho!
[QUOTE=Cone;34839473]I propose the mine be a heavily fortified death camp disguised as an ideallic workplace. That way there's fuel for a nice city-spanning quest, i.e. breaking in for evidence to depose the Jarl.[/QUOTE] Lower parts of the mines should be gulag camp. And maybe the city owner's title shouldn't be jarl?
[QUOTE=oskutin;34839514]Lower parts of the mines should be gulag camp. And maybe the city owner's title shouldn't be jarl?[/QUOTE] Maybe the city owner should be like some big-shot Imperial merchant who got lucky and bought the area from an indiginous tribe. That way we can get in a load of foreshadowing about the merchant's fate of being stabbed in the face repeatedly by the Dragonborn.
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