• Skyrim: New city project
    3,270 replies, posted
Good points. I'll alter the 3rd quest. I'm not that familiar with DB lore but perhaps someone else can come up with a better solution.
Don't know if any of you remember me but I'm about to finish my dungeon pack soon. So I'll be able to work on luftahraan full time after that.
Wheeze! When are you going to stream again?
[QUOTE=woolio1;35170574]Wheeze! When are you going to stream again?[/QUOTE] On my twitch channel you can see 3 different ways to get notified when I go live: [url]http://www.twitch.tv/wheeze202[/url] twitter, steam and twitch. (I actually stream every day and I just finished streaming 20minutes ago) Tomorrow I will fix all the bugs reported for my dungeon pack and hopefully be able to release it. And then I could stream a night of luftahraan editing if I get the file.
[QUOTE=zeldar;35168906]Updated character list yet again.[b]I'm thinking that I may be posting these revisions too often..?[/b] Added some quests and characters. You get to fight Dark Brotherhood agents in the sewers with a mace-wielding Osmo and take down a cannibal cult with the help of a Nord necromancer who owns an alchemy shop underground. There's also a quest about hunting a giant slaughterfish. [URL]http://pastebin.com/rCVudGjj[/URL] I could use some pirate character suggestions and how to flesh out the quest I've had in mind for the dark elf characters Wheeze added a week ago or so. It's the one talking about the cousin accused of treason by the Luftahraan council.[/QUOTE] I think you are. You're flooding a mod in its infancy with fully fleshed out characters, leaving less room for new content (especially with all of your quests that involve a number of your characters, shit sounds inflexible as fuck yo) and quite likely stifling the creativity of contributors. And dude, credit me for Aengoth and his quest, and stop tweaking my characters so much.
[QUOTE=Wheeze201;35170657]On my twitch channel you can see 3 different ways to get notified when I go live: [url]http://www.twitch.tv/wheeze202[/url] twitter, steam and twitch. (I actually stream every day and I just finished streaming 20minutes ago) Tomorrow I will fix all the bugs reported for my dungeon pack and hopefully be able to release it. And then I could stream a night of luftahraan editing if I get the file.[/QUOTE] Remember that i fixed Osmo :v: [editline]17th March 2012[/editline] He sells his pontikka on evenings now. [editline]17th March 2012[/editline] [B]Editing[/B]
I often got people asking me about cave rooms on my stream. And since there are a number of people here that are just starting out with the creation kit, I will share a video that I made explaining a rule that I came up with that will prevent any cave room seams or gaps: [hd]http://www.youtube.com/watch?v=VH2oYPJh-qw[/hd] The video ended up being 2x longer then it needed to be but hopefully some of you will find this useful.
[B]DONE[/B] And passed it to Oicani Gonzales. +Added some detail to exterior and some new buildings. [QUOTE=Hashmere;35156035]Break time over. [b]Editing[/b] again. Gonna give the redguard something to do. Edit: Set up a marker for him to lean against the well. He goes out to find Cookie already using it. stares at him for a minute then goes back to the pub to drink lol. EDIT2: Well, I didn't do much. This stuff can get frustrating. Going to bed for now. -Made Redguard move. He kinda just sits and leans at places. -Made Cookie sell the pirate gear. [url]http://filesmelt.com/dl/Luftahraan.rar[/url][/QUOTE] You'll might want to give the .bsa? [editline]17th March 2012[/editline] After Oicani and Wheeze? i'm going to make the engineer's workshop.
[QUOTE=PredatorKing;35172543]I think you are. You're flooding a mod in its infancy with fully fleshed out characters, leaving less room for new content (especially with all of your quests that involve a number of your characters, shit sounds inflexible as fuck yo) and quite likely stifling the creativity of contributors. And dude, credit me for Aengoth and his quest, and stop tweaking my characters so much.[/QUOTE] I don't see how I'm stifling creativity. It's just a compilation of [I]possibilities[/I]. No one is required to use it. The last time I've tweaked your characters is when changing the lore of Aengoth to fit the lore you had in mind, which I recall you requested yourself. If you think the current quests and descriptions for the others aren't friendly to the idea you originally had in mind for them, great, please tell me more about what you had in mind then. I've added your name to all the characters that you have created.
Alright, I'll set everything up for that. Need to change file paths for materials and such, one moment. I can add the world model for eyepatch while I'm at it.
You got the newest file? [editline]17th March 2012[/editline] Did Oicani give it to you?
Oh, nope. I'll need to get that. PMing.
Why is it so difficult to merge mods together. Is it easier to split a mod up into many parts ? As in split my dungeon pack of 4 into 4 separate esp's ?
Then we need .esm file.
[QUOTE=oskutin;35169139]I'm going to make an engineer's workshop tomorrow. Can someone model some medieval engineering tools to be used as weapon? Hammer and tongs and drill?[/QUOTE] [img] http://filesmelt.com/dl/Sledge2.PNG[/img] I tried texturing it but it turned out horrible. Whats a good resolution for the UV map? [editline]17th March 2012[/editline] Also, what type of drill are you looking for?
512^2? [editline]17th March 2012[/editline] Or 512x256.
That seems a bit small but ok, thanks. [url]http://filesmelt.com/dl/SledgeHammer512.dds[/url]
[img]http://www.1337upload.net/files/engineer.png[/img] Engineer's workshop will be like that. With shaft allowing to move equipent to the undercity and the mines, and connection to the tower for leaders project. (They'll need him to get some equipment to work). I will name the engineer: Prófskír Ingenieur
[QUOTE=oskutin;35178014][img]http://www.1337upload.net/files/engineer.png[/img] Engineer's workshop will be like that. With shaft allowing to move equipent to the undercity and the mines, and connection to the tower for leaders project. (They'll need him to get some equipment to work). I will name the engineer: Prófskír Ingenieur[/QUOTE] Prófskír in icelandic means "test-clear"
Prófskírteini means diploma? [editline]17th March 2012[/editline] So, Hashmere is editing now?
Yeah I've got the file. It'll be up in a bit. EDIT: I'll integrate the stuff from the old bsa too. Luftahraan has no patients for purple banners EDIT2: snip
[QUOTE=oskutin;35178469]Prófskírteini means diploma? [editline]17th March 2012[/editline] So, Hashmere is editing now?[/QUOTE] yeah it does mean diploma. But when you remove the "t" and the "eini" it means Test-clear [editline]17th March 2012[/editline] Oh and I released my dungeon pack. So I might do some luftahraan tonight if possible. [url]http://steamcommunity.com//sharedfiles/filedetails/?id=16688[/url]
ffs. Something went wrong with the eyepatches. This is what happens when I don't test shit. 1 sec. Terribly sorry if someone's editing atm. well nobody declared so I guess I'm safe, heh.
[QUOTE=Wheeze201;35179806]yeah it does mean diploma. But when you remove the "t" and the "eini" it means Test-clear [editline]17th March 2012[/editline] Oh and I released my dungeon pack. So I might do some luftahraan tonight if possible. [url]http://steamcommunity.com//sharedfiles/filedetails/?id=16688[/url][/QUOTE] [t]http://cloud.steampowered.com/ugc/522656027464186630/50A1F0F73AB3D95CA7B26DAF87491D5BD186AAEA/[/t] I really like that, can you improve the undercity and edit it's lighting? And do the slave mines later?
[QUOTE=oskutin;35180015][t]http://cloud.steampowered.com/ugc/522656027464186630/50A1F0F73AB3D95CA7B26DAF87491D5BD186AAEA/[/t] I really like that, can you improve the undercity and edit it's lighting? And do the slave mines later?[/QUOTE] Thank you and sure I can work on the undercity tonight. by the way has the way we work together changed ? It seems people are PMing the download link now ?
Hasn't changed. And you're free to do what ever your like to do, i'm just suggesting.
Okay, all worked out. newest resource dump: [url]http://filesmelt.com/dl/Data7.rar[/url] newest esp: [url]http://filesmelt.com/dl/Luftahraan2.rar[/url] Female khajiit shouldn't have eyepatches enabled but she does anyways for some reason. Guess they use the male by default if a model for each gender isn't provided. Looks a little stupid right now. Also it seems when you drop the scimitar, it clips into the player and hurts you lol. Might be able to fix that.
Waiting for Wheeze's stream :yarr:
[QUOTE=oskutin;35180401]Waiting for Wheeze's stream :yarr:[/QUOTE] Just taking care of some business. A surprising amount of stuff needs to be taken care of when releasing a mod. [editline]17th March 2012[/editline] Live in 1minute: [url]www.twitch.tv/wheeze202[/url]
[IMG]http://filesmelt.com/dl/Sllle.PNG[/IMG] Just using a placeholder texture for now. Here's the files: [url]http://filesmelt.com/dl/Sledgehammer.obj[/url] [url]http://filesmelt.com/dl/Sledgehammer.mtl[/url]
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