• Skyrim: New city project
    3,270 replies, posted
[QUOTE=MrJazzy;35262044]Well not yet, we write down all the lines for the character and ask him if he could voice them for us and send them to us.[/QUOTE] "Yes, we have finally opened the hat shop. After 9 years under construction, we hope its been worth the weight." "You're in our store now." ""it's one bad piece of headgear in a massive, massive barrel full of good ones."
I'm even semi-serious, doubtful but still, Gabe has proven to be a bro before.
[B]Done Editing[/B] -Created Erich (a character from Zeldar's Character & Quest sheet) -Created his house interior & improved the house surroundings -Entire routine, eat, sleep, enjoy the view(it's awesome. check it out.), train archery etc. I tried making him go hunting. So I added a shortcut from his house to the city gates (ladders) and did a little experiment by simply making him travel to the city gates. He left his house but then just stood there in the doorway. I tried shortening the travel distance so he didn't even need to use the ladder and still, nothing worked. I tried different AI Package templates, fine navmesh tuning, checking if he does his other routines like archery training worked(they did) etc. etc. Nothing worked. Seriously.. NPC's hate me. File: [url]http://www.mediafire.com/?7hfrn1hy6hbbijb[/url]
[B]Editinghhhh[/B]
Alright... Someone more creative than I should come up with lines for the hatshop owner. I'll start making hats today. Inacio, you're amazing. That was amazing. The orchestra is really convincing as well, I had trouble in some places determining if it was actually done by an orchestra group or not. Keep it up!
[QUOTE=Oicani Gonzales;35263600][media]http://soundcloud.com/schmoe222/heart-of-nirn[/media] [url]http://soundcloud.com/schmoe222/heart-of-nirn[/url] [editline]23rd March 2012[/editline] opinions & criticism please[/QUOTE] It's very good but more melodies are needed in my opinion.
[QUOTE=Oicani Gonzales;35263600][media]http://soundcloud.com/schmoe222/heart-of-nirn[/media] [url]http://soundcloud.com/schmoe222/heart-of-nirn[/url] [editline]23rd March 2012[/editline] opinions & criticism please[/QUOTE] The main melody needs to stand out more and the drums need to be heavier and slower.
[B]Done![/B] [url]http://leet.cc/Engiener_FTW.zip[/url] +Finished the engineer's house&workshop: It has Some special equipment. Made it to have display cases with dwarwen plans and unintefied ores, those might be for mainquest. Notes: Still needs navmesh. Someone should do the engineer and his family (I'm bad at npc's, so someone beter could do this vital npc).
[QUOTE=zeldar;35168906]Updated character list yet again. I'm thinking that I may be posting these revisions too often..? Added some quests and characters. You get to fight Dark Brotherhood agents in the sewers with a mace-wielding Osmo and take down a cannibal cult with the help of a Nord necromancer who owns an alchemy shop underground. There's also a quest about hunting a giant slaughterfish. [URL]http://pastebin.com/rCVudGjj[/URL] I could use some pirate character suggestions and how to flesh out the quest I've had in mind for the dark elf characters Wheeze added a week ago or so. It's the one talking about the cousin accused of treason by the Luftahraan council.[/QUOTE] Can you next write about the engineer and about his family? Here's some details: Name: Prófskír Ingenieur Family: wife + kid. - Hates magic, thinks that engineering>magic. - Has some friends friends in the "KGB". - Part of leader's project. - Fears to walk alone in the city at night. - Loves his job. And some pics from his house: [img]http://leet.cc/insinoori3.png[/img] [img]http://leet.cc/insinoori2.png[/img] [img]http://leet.cc/insinoori1.png[/img] [img]http://leet.cc/insinoori4.png[/img] [editline]23rd March 2012[/editline] His fireplace's fire is so bright because he burns coal and fire salts.
I love how much passion is being put into the characters, hopefully we can get people to write dialogues for them and make them more interactive. The main thing I didn't like about Skyrim was the lack of interesting and memorable characters, everybody was so bland and boring.
[QUOTE=oskutin;35264333]Can you next write about the engineer and about his family? Here's some details: Name: Prófskír Ingenieur Family: wife + kid. - Hates magic, thinks that engineering>magic. - Has some friends friends in the "KGB". - Part of leader's project. - Fears to walk alone in the city at night. - Loves his job. And some pics from his house: [editline]23rd March 2012[/editline] His fireplace's fire is so bright because he burns coal and fire salts.[/QUOTE] You are fucking fantastic with the CK.
[QUOTE=MrJazzy;35263864]It's very good but more melodies are needed in my opinion.[/QUOTE] More main melodies or counter melodies? [QUOTE=Wheeze201;35264058]The main melody needs to stand out more and the drums need to be heavier and slower.[/QUOTE] I've got some heavier, slower drums in there, but they were being drowned out. I think I've fixed it and I've reinforced the main melody with another instrument. (Though I haven't updated it on Soundcloud yet.)
[QUOTE=Schmoe222;35264691]More main melodies or counter melodies? I've got some heavier, slower drums in there, but they were being drowned out. I think I've fixed it and I've reinforced the main melody with another instrument. (Though I haven't updated it on Soundcloud yet.)[/QUOTE] Counter melodies and the main melodies need to stand out more, you could use different instruments for melodic riffs and stuff.
[QUOTE=oskutin;35264333] His fireplace's fire is so bright because he burns coal and fire salts.[/QUOTE] We should have a Dialogue option asking why the fire is so bright.
First you'll need to become friends to get into his house. Engineering is pretty serious business :v:
[B]Editing[/B]
It seems we are making alot of progress.
[QUOTE=Luke.A.M;35265112][B]Editing[/B][/QUOTE] Snip :v:
[QUOTE=oskutin;35264850]First you'll need to become friends to get into his house. Engineering is pretty serious business :v:[/QUOTE] Would be interesting if he had like a mage rival and if you talked to him you could learn why he prefers science over magic. I also assume he's very interested in the dwemer race?
Engineering :eng101: He doesn't even do alchemy. Yes, kinda. Most about their tech.
[QUOTE=oskutin;35265291]Engineering :eng101: He doesn't even do alchemy. Yes, kinda. Most about their tech.[/QUOTE] Well yeah I mean engineering is a part of science the way I would say enchanting is a part of magic, in TES world.
I'll think that we'll need now NPC and quest specialists.
[QUOTE=oskutin;35265545]I'll think that we'll need now NPC and quest specialists.[/QUOTE] This is something I've been looking into lately. So I'll do my best to create sidequests to the dozens of characters we have created.
Someone should make the lighthouse and work with the pirate base. And finish Hammer&Sickle. [editline]24th March 2012[/editline] Also we need corrupted toll man to the border :v: Fee: toll+bribes :v:
I'm figuring out how to create dialogue and stuff. It seems simple enough and through what I've read on the wiki I thought I understood it pretty well. But my NPC just skips the lines. It's extremely simple just a topic option "Who are you?" andhe doesn't answer the text I put: "I am Deckard Cain the Lore Master." I recorded silence and banged my mic to make sure it was working when I click the preview button. Anybody know this problem ? EDIT: NPC's hate me. EDIT2: Fixed it. Apparently silence is not enough. You must actually speak.
[QUOTE=oskutin;35264333]Can you next write about the engineer and about his family? Here's some details: Name: Prófskír Ingenieur Family: wife + kid. - Hates magic, thinks that engineering>magic. - Has some friends friends in the "KGB". - Part of leader's project. - Fears to walk alone in the city at night. - Loves his job. And some pics from his house: [/QUOTE] Wow, that looks great. I'll be sure to add him to the list as soon as I can. I'm taking Predator's advice and holding off on another revision until we're well into development. I'm in a creative slump anyways, and all I've added since the last revision is a character who owns a clothing shop with haunted mannequins and your engineer character.
[QUOTE=Wheeze201;35266276]I'm figuring out how to create dialogue and stuff. It seems simple enough and through what I've read on the wiki I thought I understood it pretty well. But my NPC just skips the lines. It's extremely simple just a topic option "Who are you?" andhe doesn't answer the text I put: "I am Deckard Cain the Lore Master." I recorded silence and banged my mic to make sure it was working when I click the preview button. Anybody know this problem ? EDIT: NPC's hate me. EDIT2: Fixed it. Apparently silence is not enough. You must actually speak.[/QUOTE] That's... Odd. I would presume it's for the automatic lipsync, though.
Finished editing. Added 2 more interiors: LUFTHouseX2 LUFTHouseX3 [url]http://www.mediafire.com/?425vva19bq0325z[/url]
Round two. [media]http://soundcloud.com/schmoe222/heart-of-nirn[/media]
Very nice!
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