• Skyrim: New city project
    3,270 replies, posted
So you guys are ok with me taking the responsibility of fixing the town ground, or is anyone else interested in working on that?
This is just a few ideas I think might be handy, I've never touched any mod tools with any of bethesda's games so I'm pretty much useless at editing the city it's self but here is a draw over. [img]http://horobox.co.uk/u/Reag_1330075662.jpg[/img] Basically boatyard, lighthouse, some ice in the water and add some walls/catapults if you're going with the merc theme, they wouldn't go cheap in defences.
Maybe the shouth side of the 2nd island is ideal for the docks. It covers from winds.
welp, night erryone! see you tomorrow.
[QUOTE=oskutin;34839646]Maybe the shouth side of the 2nd island is ideal for the docks. It covers from winds.[/QUOTE] Maybe, more space as well so you could throw in a fishery as well, have to remove a bit around it to make it so ships can go in and out, logically that is.
Ships can go from west side of the 2nd island. Just an ideas. [img]http://www.1337upload.net/files/1idea.png[/img] [img]http://www.1337upload.net/files/crosssection.png[/img] [editline]24th February 2012[/editline] [QUOTE=G-Strogg;34839481]btw who's next on the list? Aight changelog: -fixed a bunch of statics, making some of the towns ground look better (this is a WIP) -inital navmesh, the road to the town and a bit inside is covered. If anyone else is doing navmesh, please wait until the last minute before you finalize! navmeshes dont cross cell borders and it's extremely important that they match on both sides of a border otherwise NPC's cant cross cell borders! [editline]24th February 2012[/editline] [url]http://filesmelt.com/dl/uusimaa.esp[/url] Have at ye [editline]24th February 2012[/editline] Also if you place statics there's a slight chance I might alter their position if they stand on ground I intend to fix. I won't delete anything tho![/QUOTE] But who is going to continue now?
[QUOTE=oskutin;34839705]Ships can go from west side of the 2nd island.[/QUOTE] Ah I see now.
[B]I'm editing the map, i'll do quick edit[/B]
What I think. Also, the lighthouse could be moved if it would make more sense to have it on the opposite side by the docks. [t]http://dl.dropbox.com/u/13781308/idea1.png[/t]
There's already small boatyard at the farm area, fishery could be added there.
Also, I don't know about anyone else but I think that the dwarven tower is out-of-place with all the Whiterun and Nordic stuff.
I can do some voice acting, here is a demo reel I just whipped up in 20 seconds. I can also do more voices then the 3 [media]http://soundcloud.com/kylepetersonworks/demoreel[/media]
[QUOTE=Pelf;34839991]Also, I don't know about anyone else but I think that the dwarven tower is out-of-place with all the Whiterun and Nordic stuff.[/QUOTE] This place has interesting history. First dwarves had outpost/place there, then came ancient nords and built stronghold, then other fort were build over the ruins and then more people joined to the city :v: [editline]24th February 2012[/editline] [B]Finished editing![/B] [url]http://www.1337upload.net/files/0uusimaa.zip[/url] +Renamed city's cells Lufthraan. +Added small bridge to the mines. [editline]24th February 2012[/editline] Wait i'll reupload. DONE!
[QUOTE=ZZTop;34833981]I would really like to see someone high up in the town (eg, duke, lord, or very rich guy) being insane, in a blood thirsty way. He would pay you to go out and murder people and return body bits to him to feed his cannibalistic life style. I think it would be pretty cool.[/QUOTE] [QUOTE=Nitrowing;34829785]Had an idea: what if the arena announcer from oblivion had grandkids: [URL="http://www.facepunch.com/"]Listen to Soundcloud recording[/URL] [URL]http://soundcloud.com/nitrowing/luftahraahn-announcer-crier[/URL] It's rather late so going full-blown announcer might wake the neighbors.[/QUOTE] [QUOTE=RoflKawpter;34835667]Make a random dog wander around town and if the player interacts with it, it sits down stares at you, and through your mind it says "Slaughter the townspeople. Spill their blood in the streets, spread their entrails across the land!" in a very creepy voice then bark happily and run away.[/QUOTE] [media]http://soundcloud.com/xane225/luftahraah-trailer-v2[/media]
-snip terrible joke please kill me-
Waiting someone to continue. [url]http://www.1337upload.net/files/0uusimaa.zip[/url]
I was going to record a couple lines of me talking like a skyrim guard, but it turns out my mic has a metric ass-ton of white noise. Ill see if I can touch it up in soundbooth, but either I need a new mic, or voice acting isn't for me. I'll just stick to being a useless "idea guy".
Go ahead.
There should be an old well that has apparently dried out and is sealed, but when you go to explore it you find that a guy is inside. He deals gossip and has a quest line about an unfaithful wife who's husband has recently died and she reaps the benefits of his life's work. She's particularly infatuated by a gilded mirror that, for one reason or another, she draws a circle of salt around daily. The man in the well asks you to sneak into her house and disturb the circle of sand while she sleeps, then leave the house. You go to the well the next day only to find the seal disturbed allowing you to look inside and see your quest rewards, including the deed to the woman's house, and a decently sized mirror but no man. Citizens from then on out will talk about how the widow hasn't been heard from in quite some time. Where could she have gone?
Heh, good, that there's already a sealed well.
I could probably do it. Just don't know exactly where I write quests.
[img]http://www.1337upload.net/files/sydeemi.png[/img] Well need similar system as that. [editline]24th February 2012[/editline] (Found from finnish gmod forum)
[QUOTE=Outcast_X;34840193][media]http://soundcloud.com/xane225/luftahraah-trailer-v2[/media][/QUOTE] excuse me while I convulse happily like a giddy schoolgirl.
mind if I grab the next upload? also we should get some people to do QA before it's finished
I personally believe the ruler of the town should be a dude who crowned himself high king of Skyrim.
I think secret evil vampire jarl fits the bill more.
[QUOTE=Birdman101;34841865]I think secret evil vampire jarl fits the bill more.[/QUOTE] how about the jarl is deathly ill and the city is being ruled by the manipulative vampire court mage in his absence think LotR Rohan there could be a big ol' quest to cure him, where the player would be hampered by the vampire's minions. maybe players with high alchemy could just brew a cure outright.
[QUOTE=Sector 7;34841480]mind if I grab the next upload? also we should get some people to do QA before it's finished[/QUOTE] Probably a good idea. Don't want the addon coming out like Bethesda games do :v: Looks pretty interesting so far. Shame I don't have Skyrim, the Creation Kit looks really, really nice to use compared to the older ones. Then again, I've never dabbled with Gamebryo modding that much really.
But having a new Jarl would make the city a hold. It has to be something that makes it make sense to never be mentioned.
[QUOTE=Mackalda2k6;34842000]But having a new Jarl would make the city a hold. It has to be something that makes it make sense to never be mentioned.[/QUOTE] then perhaps it should have a [I]leader[/I] instead of a jarl. how about a talking giant for a leader. that would be fantastic.
Sorry, you need to Log In to post a reply to this thread.