• Skyrim: New city project
    3,270 replies, posted
google yay! :D
[QUOTE=Wheeze201;35322262]That's brilliant. Now we just need to apply a "linen-like" texture to it and it'l be all set.[/QUOTE] I someone can provide me with the ingame flag texture I should be able to just slap it on.
okay...I tried importing my model into the game. all it gave me was a headache :/ if someone knows how to import models into skyrim I could provide him with the model and textures.
[QUOTE=Oicani Gonzales;35329640]he didn't provide it in a bigger resolution yet, which is why i didn't do it myself[/QUOTE] What resolution does it need to be?
[B]DONE![/B] [url]http://leet.cc/10Luftahraan.zip[/url] +Worked a bit more with the pirate base (That dead man's drink sign is a placeholder). +Finished 2nd island (only small part of the cliff is missing and seafloor detail, then we can maybe build LOD)
Here you go Oicani: [URL="http://filesmelt.com/dl/PirateCutlass.zip"]http://filesmelt.com/dl/PirateCutlass.zip[/URL] (I hope the NIF is done correctly)
[B]Editing[/B]
I'll be experimenting with some quest stuff I have been reading about and maybe try and learn some paparyus. I'll be streaming it in case somebody is really bored: [url]www.twitch.tv/wheeze202[/url]
Those new made mines could be linked. Also, remember, that the some mines links to each other and one of them must link to the harbour.
Btw Wheeze kudos on this playlist, its so good, using it while making the mine :D
Next time i'll edit, i might make general trader and shop.
:( why bethesda WHY didn't you support importing custom models... seriously was it so hard to think about bethesda? lol well at least you tried, I'll hive it another shot tomorrow
You need to learn to use Nifskope for models to work ingame. Here are some alright videos on the subject though he uses 3dsmax for the model (dunno if blender is similar). [media]http://www.youtube.com/watch?v=KVPicWtxTWk[/media] [media]http://www.youtube.com/watch?v=y5dvy-ncIog&feature=plcp&context=C48e94b0VDvjVQa1PpcFO6BBcDj_pXG9Ar8aRmnAzOVAbbqSjrj54=[/media] Alternatively, I'm comfortable with Nifskope's shenanigans so it wouldn't be a problem to convert it over for you.
[B]Done Editing[/B] Continued work on mine (LUFTMine) [url]http://www.mediafire.com/?4orkb7w9lvbg7r0[/url]
Did you connect it?
No im not finished making the base of the mine yet, ill connect it to the docks when ive done the base :)
Can you make it to connect into three places? The mine at the up + dockside entereance + undercity`?
CK i want work :D
Alright I learned how to properly use quest aliases (renaming, placing & adding scripts to a item without creating a new item specifically for a quest) and how to create radiant quests. I am now confident that I can make some decent quests for luftahraan.
[I]Waiting for wheeze's edit [/I]
[QUOTE=Oicani Gonzales;35329752]600-800px wide would be good enough for pretty much anything 300 600 800 would be good bracketing aswell [/QUOTE] I made it into a vector image, now you can resize it as much as you want. [URL="http://dl.dropbox.com/u/45617688/redskull1v3.ai"]http://dl.dropbox.com/u/45617688/redskull1v3.ai[/URL]
yea I did livetrace it, guess shouldn't have done that. but I don't think I locked it, you can't even resize it? It dosen't look that bad, does it? [IMG]http://dl.dropbox.com/u/45617688/Sk%C3%A4rmavbild%202012-03-28%20kl.%2023.10.55.png[/IMG]
yeah it's not perfect but I don't think there's much else I can do :/
Mepwn's cutlass will replace the old one and I've converted the old one into a sabre. [img]http://i.imgur.com/tygqn.jpg[/img]
[QUOTE=Hashmere;35337194]Mepwn's cutlass will replace the old one and I've converted the old one into a sabre. [img]http://i.imgur.com/tygqn.jpg[/img][/QUOTE] Looks much better then the old cutlass.
Gonna make a custom bottle for Pontikka. Anyone artsy want to draw up a label for it?
[QUOTE=Hashmere;35338315]Gonna make a custom bottle for Pontikka. Anyone artsy want to draw up a label for it?[/QUOTE] It could be similar to the labels used in Oblivon. [IMG]http://tes.nexusmods.com/downloads/images/4429-1-1192809499.jpg[/IMG] This isn't vanilla, it's this mod: [URL="http://tes.nexusmods.com/downloads/file.php?id=4429"]http://tes.nexusmods.com/downloads/file.php?id=4429[/URL] Perhaps we could ask him if he'd let us import some of the drinks from Oblivion using his textures?
Nah. While there have been suggestions in the past to use materials created by other modders, some of which are rather well done, I think we should create our own stuff instead of borrowing. Just my personal opinion though.
[QUOTE=zeldar;35338774]Nah. While there have been suggestions in the past to use materials created by other modders, some of which are rather well done, I think we should create our own stuff instead of borrowing. Just my personal opinion though.[/QUOTE] Alright. I'd just like to see the drinks from Oblivion make a return, though it does sound like something that should just be its own mod.
probably won't have any time to work on the project today. I have alot of stuff to do for school, so importing testing the cutlass ingame will have to wait untill tomorrow I think.
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