• Skyrim: New city project
    3,270 replies, posted
[QUOTE=Wheeze201;35358004]You should say "[B]Editing[/B]" when you edit. Unless your shower is more then 1hour long. Oh and refreshing window is sitll not a solution to the problem. We thought you were taking a ss from in-game. That is something you can't just refresh. [editline]30th March 2012[/editline] Really don't know if anyone is editing right now so I'm going to have to skip the edit until later tonight.[/QUOTE] i know, I haven't started, I got distracted. [B]EDITING[/B] now though. And it was in the CK, i thought pretty obviously. [editline]30th March 2012[/editline] [t]http://screenshooter.net/data/uploads/em/iu/yqil.jpg[/t] ?
[QUOTE=Thorny;35358130]i know, I haven't started, I got distracted. [B]EDITING[/B] now though. And it was in the CK, i thought pretty obviously. [editline]30th March 2012[/editline] [t]http://screenshooter.net/data/uploads/em/iu/yqil.jpg[/t] ?[/QUOTE] Yes to all
alright same as usual, just didn't want to fuck up the file
[QUOTE=mepwn12;35357586]ah... sorry for that the icons are very simmilar :P also I tested it again with the diffuse as .dds and that was when it had the normalmap as normal texture [URL="http://filesmelt.com/dl/cutlass.zip"]http://filesmelt.com/dl/cutlass.zip[/URL][/QUOTE] Looks good. Just be sure the textures are in the texture folder in the Skyrim directory. [url]http://filesmelt.com/dl/cutlass.nif[/url]
[B]Finished Editing![/B] + Created Luftahraan Lighthouse (Luftlighthouse Cell) Still working on it, will continue tomorrow I think :) [url]http://dl.dropbox.com/u/3676303/Luft/Luftahraan.esp[/url]
[QUOTE=Hashmere;35359379]Looks good. Just be sure the textures are in the texture folder in the Skyrim directory. [url]http://filesmelt.com/dl/cutlass.nif[/url][/QUOTE] ty man :) [IMG]http://i44.tinypic.com/25tuedz.png[/IMG] in-game look thanks to hashmere! all I need to do is tweak one of the dds files until the leather is less shiny
[QUOTE=mepwn12;35359470]ty man :) [IMG]http://i44.tinypic.com/25tuedz.png[/IMG] in-game look thanks to hashmere! all I need to do is tweak one of the dds files until the leather is less shiny[/QUOTE] Looks really good. GJ.
[B]Editing[/B]
Someone is always editing when I decide to stream.
I'll be trying to work on some weapons and trinkets for the pawn shop. How would you guys feel about a pocketwatch?
[QUOTE=woolio1;35361316]I'll be trying to work on some weapons and trinkets for the pawn shop. How would you guys feel about a pocketwatch?[/QUOTE] I demand an accompanying top hat and monocle.
[QUOTE=woolio1;35361316]I'll be trying to work on some weapons and trinkets for the pawn shop. How would you guys feel about a pocketwatch?[/QUOTE] Interesting, but very strange considering there are no clocks or any type of modern time telling in TES from what I know... other than the waiting/sleeping screen ofcourse.
[QUOTE=mepwn12;35359470] all I need to do is tweak one of the dds files until the leather is less shiny[/QUOTE] I found a good way to lower the shininess is in Nifskope to lower the Specular Strength under the BSLightingShaderProperty to like 0.2 or something.
[QUOTE=MrJazzy;35361387]Interesting, but very strange considering there are no clocks or any type of modern time telling in TES from what I know... other than the waiting/sleeping screen ofcourse.[/QUOTE] Which is odd, because the books mention clocks. Quite often. They also use expressions such as "Nine o' clock", "Round the clock", etc. Perhaps there are clocks, and we just don't know about them?
[QUOTE=woolio1;35361531]Which is odd, because the books mention clocks. Quite often. They also use expressions such as "Nine o' clock", "Round the clock", etc. Perhaps there are clocks, and we just don't know about them?[/QUOTE] Hmm, I believe they used such expressions of modern time telling even before there were clocks in our actual world but nobody could ever be precise.
[QUOTE=MrJazzy;35361576]Hmm, I believe they used such expressions of modern time telling even before there were clocks in our actual world but nobody could ever be precise.[/QUOTE] Considering o'clock is an abbreviated form of "Of the clock" or "on the clock", I'm going to go with no.
[QUOTE=woolio1;35361598]Considering o'clock is an abbreviated form of "Of the clock" or "on the clock", I'm going to go with no.[/QUOTE] I suppose you're right. Though the 24 hour system has existed for quite some time, though that is irrelevant now since they actually express themselves with the use of o'clock.
[QUOTE=MrJazzy;35361656]I suppose you're right. Though the 24 hour system has existed for quite some time, though that is irrelevant now since they actually express themselves with the use of o'clock.[/QUOTE] Also, some form of "clock" has existed since at least 1500BC, with the Roman T-shaped Sundial. If the Elder Scrolls universe hasn't developed clocks in their thousands of years of written history, then they're very far behind.
[B]Finished Editing[/B] Did some more work on the mine [url]http://www.mediafire.com/?rutc0yxvocuidip[/url]
Golden clockwork Dwemer clocks would be acceptable i suppose.
The engineer could have made and sold some clocks to the pawn shop.
[B]Editing![/B] Stream: [url]www.twitch.tv/wheeze202[/url]
[QUOTE=oskutin;35362492]The engineer could have made and sold some clocks to the pawn shop.[/QUOTE] Could. I have no idea how to import an animation, though...
They don't need one... Or dunno?
We'll figure it out later, I guess. For now, I'm going to jump into Blender and make the meshes. We'll see what we can do about visual effects after. May as well livestream, too. Here's a link: [url]http://www.livestream.com/henrysworld[/url] Yes, it's Livestream. I'm too poor, Irish, and lazy to figure out Twitch. And here's the result you've all been waiting for! [img]http://dl.dropbox.com/u/4010779/Crapwatch.PNG[/img] So, you like it? I think I did fairly well, myself.
[B]Done Editing[/B] -Finished the interior for the big pirate ship. Clutter, lighting & navmesh. (cell name: LUFTPirateShip01) File: [url]http://filesmelt.com/dl/luftahraan1.rar[/url]
[QUOTE=woolio1;35362922]We'll figure it out later, I guess. For now, I'm going to jump into Blender and make the meshes. We'll see what we can do about visual effects after. May as well livestream, too. Here's a link: [url]http://www.livestream.com/henrysworld[/url] Yes, it's Livestream. I'm too poor, Irish, and lazy to figure out Twitch. And here's the result you've all been waiting for! [img]http://dl.dropbox.com/u/4010779/Crapwatch.PNG[/img] So, you like it? I think I did fairly well, myself.[/QUOTE] Needs much more polys.
[B]Editing![/B]
Is the mine im making going to have enemies in it, or have people mining in it, because this will greatly affect how I clutter
I'll think it should be working one. [editline]31st March 2012[/editline] Since it's connected to the docks.
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