[B]Done Editing[/B]
- Pretty much finished the exterior of Luftahraan_Lighthouse
+ Started interior of the Lighthouse: LuftahraanLighthouse
[url]http://dl.dropbox.com/u/3676303/Luft/Luftahraan.esp[/url]
[QUOTE=Wheeze201;35388144][media]http://www.youtube.com/watch?v=9HWPpP0ru_E[/media]
Luftahraan Weekly Update #1[/QUOTE]
cool stuff - the lighthouse should be ready for a flythrough by next week
You're doing a great job Wheeze!
Pirate Guild
Fuck yeah
Damn Wheeze, nice video.
Good job everyone on everything so far!
[B]Editing[/B]
Now I feel bad, because I keep promising things, but haven't realized anything other than a crappy blockout of a pocketwatch.
Problem is, I just don't have the time for any sort of modeling right now. If you've got concept art, I could probably toss something out in a few hours, but modeling from my nonexistent imagination takes a lot of time that I don't have.
I do apologize, and I would love to help, but I really feel I don't have the time nor skill to do anything that someone else could do better. Maybe I'll just wait for the mod to ship, and have that be the extent of my interaction. I really wish I could offer more assistance, but I'm not entirely sure it'd be worth it.
If you guys want some (well deserved) compliments on what you have been doing then you should read the reddit post I made about my weekly update video: [url]http://redd.it/roc64[/url]
[B]Done Editing [/B]
Did more work on the mine.
[url]http://www.mediafire.com/?v9upaohjzrnllvf[/url]
Wow, I wish vanilla Skyrim had this much love and effort put into every detail of it.
This is definitely going to get me back in to this game.
And it's amazing how much you guys have accomplished.
15 people or so, and 5-6 weeks of time did [i]this[/i]?
I just wish I did more :(
[editline]2nd April 2012[/editline]
In other news, if you guys want me to make a ModDB page now, just holler!
I could make something today.
..To the .esp...
[B]Editing[/B]
Stream: [url]http://www.twitch.tv/wheeze202[/url]
[editline]2nd April 2012[/editline]
Do we actually need underwater navmesh ?
[QUOTE=Wheeze201;35399458]
Do we actually need underwater navmesh ?[/QUOTE]
I'd guess yes so that NPCs/followers could go after the player into the water. Though it seems more of like a last minute thing. It's something that I'd say would be necessary, but not really that high of a priority.
I gave up because I really don't feel comfortable deciding things like what a purpose of a house is on the pirate island or something.
I just really think we need to start planning things out. Like what each building is for, start writing the story for guilds/main story in more detail etc.
I was about to create the interior for one of the boats on the pirate island, I couldn't decide if I wanted to make a storage area, a treasure room or a prison room. Or a combation of some of these or just all. If however there was a story behind it that didn't involve prisoners, then I'd rather dedicate this to be a treasure room/storage room and we would use that interior(which is a large portion of the pirate island when you think about it) with the right purpose in mind.
If we have things planned out it will also be easier for the contributors to know what to work on. Sometimes I don't want to start working on luftahraan because I know I have to LOOK for something todo that might end up not fit with the story/lore of luftahraan at all or something.
[B]Done editing[/B]
-Made the pirate HQ boat look prettier
file: [url]http://filesmelt.com/dl/luftahraan4.rar[/url]
yeah that's a good point, there's a lot of interiors still to do and we need to lay down exactly the purpose of each really
for instance, I'm making the lighthouse - should it be deserted/infested/inhabited or what? Maybe there should be a quest to re-light the fire or something?
Have it haunted by ghosts
Alright I talked it over with oskutin and he wasn't very direct but I think he SORT OF agreed that we need an overall plan of things but not necessarily extremely detailed so we have room to be creative.
[U]But to the point:[/U] I need a writer(I'm thinking of zeldar) to come up with a story for the Luftahraan Pirate Guild.
I really feel uncomfortable to continue with the pirate island because I have reached that point where I need to start thinking about story and how I should design interiors, exteriors & characters to fit that story.
I think it will result in a much more professional feature for this project.
If zeldar doesn't feel like doing it or whatever send me a PM and I'll help ya out.
[QUOTE=Wheeze201;35400695]Alright I talked it over with oskutin and he wasn't very direct but I think he SORT OF agreed that we need an overall plan of things but not necessarily extremely detailed so we have room to be creative.
[U]But to the point:[/U] I need a writer(I'm thinking of zeldar) to come up with a story for the Luftahraan Pirate Guild.
I really feel uncomfortable to continue with the pirate island because I have reached that point where I need to start thinking about story and how I should design interiors, exteriors & characters to fit that story.
I think it will result in a much more professional feature for this project.[/QUOTE]
What do we have to work with so far on info on the pirate guild? I'm sure I could come up with something.
[QUOTE=Hidole555;35401196]What do we have to work with so far on info on the pirate guild? I'm sure I could come up with something.[/QUOTE]
Well of course what I have built so far could spark inspiration for you.
But what I had in mind is that these pirates are not hostile towards the player at all. Not necessarily friendly or something but they won't attack on sight. (hence the JOINABLE faction :v:) And I also thought that they would have some sort of business with luftahraan in an illegal way.
I'm no writer and I haven't thought much about it but yeah. I'd like to connect the pirates to luftahraan quite a bit too since their headquarters are so remote.
Oh and MrJazzy if you create the best story then it will obviously be picked. Maybe modified if hidole or zeldar have good ideas or something.
Remember that Luftahraan is corrupted, so the pirates might have some deal with Luftahraan leaders.
[QUOTE=oskutin;35401615]Remember that Luftahraan is corrupted, so the pirates might have some deal with Luftahraan leaders.[/QUOTE]
This.
Also maybe going to a underwater sunken ship kind of dungeon sometime. With maybe, like mr jazzy said: ghosts. (pirate ghosts?)
And maybe go on a moving ship a time or two. (if we cam find a water object that has alot of current that is easily possible.
We still should leave an option to crack down on the pirates open to players. Not everyone liked Maven or the Thieves Guild and were disappointed they couldn't do a thing about either of them.
[QUOTE=Thorny;35400476]yeah that's a good point, there's a lot of interiors still to do and we need to lay down exactly the purpose of each really
for instance, I'm making the lighthouse - should it be deserted/infested/inhabited or what? Maybe there should be a quest to re-light the fire or something?[/QUOTE]
Mud crab infestation
[QUOTE=Oicani Gonzales;35402041]What I thought for the tavern owner (and even made a probably placeholder actor) was that he used to be a pirate, but you don't find out (for sure) until the end of the questline. Hints are the exquisite clothing, eyepatch, weapon.
A suggestion: let's not have [B]any[/B] essential actors. If the player fucks up and kills people, their loss. Also, actors should be leveled consistently to their role. As an example, Klaus used to be a captain, but is now retired. He's pretty high level, because of his adventurous past.
[editline]2nd April 2012[/editline]
And we really, [B]really[/B] need a guide on what to do for Luftahraan. Without one, we're just making things randomly, without much needed cohesion.[/QUOTE]
Agreed agreed and agreed.
We might have to temporarily make some actors essential during some quests though.
[QUOTE=Oicani Gonzales;35402041]
And we really, [B]really[/B] need a guide on what to do for Luftahraan. Without one, we're just making things randomly, without much needed cohesion.[/QUOTE]
I suggest we dvide Luftahraan and its surrounding areas into segments affiliated with what shall be called as [I]notions[/I], which generally just give people who just want to mod (Wheeze) a direction to go in. For example, The typical notion would be how the player is treated, the area's relation to other faction's (if applicable), and other things. For example, a pirate area would be wary of the player, (he would probably be stopped by a door guard) but the player could be able to either earn the pirate's trust or be able to kill them all because they are, afterall, pirates. SO their area should be designed as both a dungeon and a faction HQ. That alone should be inspiration enough. Let me know if I'm missing anything.
I tought we have have the basic idea yet?
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