• Skyrim: New city project
    3,270 replies, posted
[QUOTE=doomkiwi;35490052]Is there any voice acting that needs doing for this mod? I have some voices I'd like to contribute if possible. I do a great snooty rich guy, fast talking conman, and various other rolls. I'd love to contribute in any way I can.[/QUOTE] Right now we have not finished any quests. So all dialogue that has been written is not final. I am nearing completion of a quest but I'm not sure if it needs another voice atm.
[url]http://soundcloud.com/doomkey-1/keep-district[/url] Regardless here's a tryout. Couldn't think of anything too snooty and skyrimy... until that fucker in whiterun popped into my head.
[QUOTE=doomkiwi;35490344][url]http://soundcloud.com/doomkey-1/keep-district[/url] Regardless here's a tryout. Couldn't think of anything too snooty and skyrimy... until that fucker in whiterun popped into my head.[/QUOTE] The actual acting is pretty decent, for the kind of character you're doing. May want to invest in a new microphone with a pop filter, though. If you do get a pop filter, 3.5cm is big enough.
[QUOTE=woolio1;35490434]The actual acting is pretty decent, for the kind of character you're doing. May want to invest in a new microphone with a pop filter, though. If you do get a pop filter, 3.5cm is big enough.[/QUOTE] I'd be willing to get one. I'm in need of a new one anyway.
[QUOTE=doomkiwi;35490450]I'd be willing to get one. I'm in need of a new one anyway.[/QUOTE] I'm not authority on microphones, but maybe check out some high-rated mics on Newegg?
[QUOTE=doomkiwi;35490344][url]http://soundcloud.com/doomkey-1/keep-district[/url] Regardless here's a tryout. Couldn't think of anything too snooty and skyrimy... until that fucker in whiterun popped into my head.[/QUOTE] I think that would be a little over-exaggerated acting. Seems something for a cartoon. Don't get me wrong it's good acting and I didn't get that cringy feeling when I listen to bad voice acting. It was good. Just the over-exaggerated and the mic. Also here is a post 2 pages back. This might help with selecting a mic if you really want to get involved with this project: [QUOTE=Outcast_X;35452958]I have a few people I know besides myself willing to voice act as well, and still have a few voices up my sleeve. So if you guys can get finalized scripts I can start getting people together and start cranking these things out. @jonathanmoray Just realized this was you: [url]http://facepunch.com/threads/1165664?p=35411787&viewfull=1#post35411787[/url] If you'd like, it'd be nice to have someone directing my voice acting. I have a few friends on skype so are currently doing it but they're getting bored real quick. :v: If you'd be interested you could just sit in skype with me for a few hours whenever we're both free and direct and then help edit after? [editline]6th April 2012[/editline] this [url]http://www.amazon.com/Technica-AT2020-Address-Cardiod-Condensor/dp/B0006H92QK[/url] with this [url]http://www.amazon.com/Nady-MPF-6-6-Inch-Microphone-Filter/dp/B0002CZW0Y/ref=cm_cmu_pg__header[/url] and this [url]http://www.amazon.com/Behringer-802-Premium-8-Input-Preamps/dp/B000J5XS3C[/url] Damn phantom power. Only complaint with my current set-up is my mic is in a room with three computers, so I get some slight background noise. Once I move here in a month I hope to turn a closet into a vocal booth.[/QUOTE]
Gonna be honest, I can't make heads or tails of the mic specs I keep looking at. Like I said before, I'd like to contribute and I do need to get a decent mic, so if anyone would be willing to walk me through the process of choosing a good mic I'd be grateful.
[QUOTE=doomkiwi;35490344][url]http://soundcloud.com/doomkey-1/keep-district[/url] Regardless here's a tryout. Couldn't think of anything too snooty and skyrimy... until that fucker in whiterun popped into my head.[/QUOTE] Once we get quests and story lines finalized, I can think of a number of ways to have your voice. I personally really liked it.
Finished the "skeleton" of a possible Pirates Guild storyline. Feedback is appreciated as usual. [URL="https://docs.google.com/document/d/15BTaJOWUkgsQYVQoJc0xZNo9Fm650pc9TR0_kveFLyE/edit"]Click me.[/URL] Added to the Luftahraan spreadsheet as well.
I found a way to install skyrim separately on my SSD. (meaning creation kit is on an SSD) and I thought it would fix all the insanely annoying loading problems. You know what I'm talking about. CTRL+F to replace takes ages to load or when opening a quest alias takes ages. Nothing. didn't fix shit. Watch the bethesda video tutorials. When the guys at bethesda replace objects with CTRL+F it just appears instantly. What the fuck?
Doomkiwi, I like your voice as well. Maybe a bit exaggerated like Wheeze said, but I'm sure it would be perfect if just toned down a bit.
[QUOTE=Wheeze201;35491381]I found a way to install skyrim separately on my SSD. (meaning creation kit is on an SSD) and I thought it would fix all the insanely annoying loading problems. You know what I'm talking about. CTRL+F to replace takes ages to load or when opening a quest alias takes ages. Nothing. didn't fix shit. Watch the bethesda video tutorials. When the guys at bethesda replace objects with CTRL+F it just appears instantly. What the fuck?[/QUOTE] Standardized development machines. I'm willing to bet that half the time it took to get the creation kit up and running was ripping out bits that wouldn't run on hardware other than the standardized rigs and replacing it with generic stuff. Which would also explain why we're missing a lot of features from the actual dev kit.
[QUOTE=zeldar;35491368]Finished the "skeleton" of a possible Pirates Guild storyline. Feedback is appreciated as usual. [URL="https://docs.google.com/document/d/15BTaJOWUkgsQYVQoJc0xZNo9Fm650pc9TR0_kveFLyE/edit"]Click me.[/URL] Added to the Luftahraan spreadsheet as well.[/QUOTE] There's a hella lot I love in this, but there are several issues. Also I'd like to expand on this of you don't mind. First, Thorny has stated he'd like his own separate quest for the lighthouse, but it was a good idea. Secondly, from watching Wheeze cringe at the absurd complexity of CK when making a simple "fetch me an item," the quest for recruiting people, while a very clever idea that I love, would be extremely hard to pull off. Thirdly, tying anything to the Imperial Civil War quest will be hard. Also, the slave trading quest, I believe that the editors would rather have the quests remain in Luftahraan. Everything thing else is good. I loved the whole thing (save for the bit about the vigilantes but that's personal dislike)! Although, could I add somethings and a bit to the end of you don't mid? My two cents.
Yeah sure.
[QUOTE=zeldar;35491368]Finished the "skeleton" of a possible Pirates Guild storyline. Feedback is appreciated as usual. [URL="https://docs.google.com/document/d/15BTaJOWUkgsQYVQoJc0xZNo9Fm650pc9TR0_kveFLyE/edit"]Click me.[/URL] Added to the Luftahraan spreadsheet as well.[/QUOTE] I shall download this and read this on my phone before I go to sleep. Looking forward to see what you came up with.
I could try to do something today.
[QUOTE=vizard38;35491438]There's a hella lot I love in this, but there are several issues. Also I'd like to expand on this of you don't mind. First, Thorny has stated he'd like his own separate quest for the lighthouse, but it was a good idea. Secondly, from watching Wheeze cringe at the absurd complexity of CK when making a simple "fetch me an item," the quest for recruiting people, while a very clever idea that I love, would be extremely hard to pull off. Thirdly, tying anything to the Imperial Civil War quest will be hard. Also, the slave trading quest, I believe that the editors would rather have the quests remain in Luftahraan. Everything thing else is good. I loved the whole thing (save for the bit about the vigilantes but that's personal dislike)! Although, could I add somethings and a bit to the end of you don't mid? My two cents.[/QUOTE] Not completely true. ;) If I remember correctly Thorny said that it didn't matter, if his quest was a separate entity or entangled with some other quest. I quote Thorny: "Dunno exactly, it could be tied into something else around Luftahraan or could be entirely seperate. " Secondly, I'm not sure that doing a quest where the player gets stuck on an island would be very hard. (But I dunno, I'm just trying to me optimistic.) But you could do that via dialogue, where the pirate says something like "Let's drink to your honor", and then the response would be "Yes" or something. Then a message appears where it says "You start feeling weird. Your legs give way underneath you and you crash down onto the floor. The pirates slowly start walking towards you, and then you fall into blackness." After that the player gets teleported onto the island. And we can use the same technique as the initiation quest for the dark brotherhood used where the player wakes. And right in front of the player are some potions and a note that explains everything. The quest don’t have to hold your hand so it could be quite vague, maybe just say something like “Find a way off this island”? Then the player have to find a way of the island. And we could place a boat in one of the caves, and when the player clicks the boat it teleports him back to the mainland. I thought that it could be fun if when the player gets back a message appears and says something like “After two days of constant paddling your muscles ache and your skin has been beaten by the blazing sun. But once this wears off you will be stronger then ever.” Then you get something like + 5 strength and + 25 armor. (That might be a little too much but you get my point.) The third point I don't know anything about.
i'd rather the lighthouse be seperated from the pirates guild questline if possible, as it would ruin the quest i'm planning
[QUOTE=Thorny;35494535]i'd rather the lighthouse be seperated from the pirates guild questline if possible, as it would ruin the quest i'm planning[/QUOTE] Of course! If that's what you want it's no problem. (: I think zeldar and/or vizard will figure something new out in no time.
[QUOTE=zeldar;35491368]Finished the "skeleton" of a possible Pirates Guild storyline. Feedback is appreciated as usual. [URL="https://docs.google.com/document/d/15BTaJOWUkgsQYVQoJc0xZNo9Fm650pc9TR0_kveFLyE/edit"]Click me.[/URL] Added to the Luftahraan spreadsheet as well.[/QUOTE] Absolutely brilliantly written. But you pretty much came up with the most difficult quests I could think to make. We are going to have to change ALOT of things around in order to execute some of these quests. For example: You can't have actual moving ships in this game. You can have the illusion that a ship is moving, but in "reality" it's not.
Thanks for the feedback. I think we can put in some cheap workarounds in to simulate the movement of a ship and ship combat itself based on some of the pirate mods I've seen for Oblivion. I'm not that knowledgeable about the CK though so we may have to change some things when the time arises. Atm I've hit a writer's block when trying to come up with a quest that replaces the lighthouse one. Any help would be appreciated.
[QUOTE=zeldar;35495629]Thanks for the feedback. I think we can put in some cheap workarounds in to simulate the movement of a ship and ship combat itself based on some of the pirate mods I've seen for Oblivion. I'm not that knowledgeable about the CK though so we may have to change some things when the time arises. Atm I've hit a writer's block when trying to come up with a quest that replaces the lighthouse one. Any help would be appreciated.[/QUOTE] Maybe something that has to do with the luftahraan government ? Since the pirates are involved with them. Secretly.
[QUOTE=Wheeze201;35496269]Maybe something that has to do with the luftahraan government ? Since the pirates are involved with them. Secretly.[/QUOTE] I'll work on that once I can have my comp back.
[QUOTE=vizard38;35496453]I'll work on that once I can have my comp back.[/QUOTE] Zeldar is already working on another quest idea. I'll use what ever is the best idea.
Think Episode 7 of Game of Thrones, [sp]where Eddard works with the guards and all those politicians to try and remove King Joeffry and fails epicly.[/sp] Tell me what you think. [url]https://docs.google.com/document/d/1AyMQSTGobd7ovOK5GoPyZMUGsxbZm_rL36YLFXLsWy0/edit[/url]
[QUOTE=Wheeze201;35491381]I found a way to install skyrim separately on my SSD. (meaning creation kit is on an SSD) and I thought it would fix all the insanely annoying loading problems. You know what I'm talking about. CTRL+F to replace takes ages to load or when opening a quest alias takes ages. Nothing. didn't fix shit. Watch the bethesda video tutorials. When the guys at bethesda replace objects with CTRL+F it just appears instantly. What the fuck?[/QUOTE] take ages? My ctrl+f takes like 6-7 seconds.
can't wait for Bethesda's new MMO to hit, already been announced, but no lore info yet. Fallout? Elder Scrolls? New ip?
Sorry if I'm a bit late, but seeing as the city's name is Daedric for "face wound", maybe it could have something to do with the Daedra... Maybe the leader of the city worships Sheograth and has become just as mad as the one he worships. I dunno, just an idea.
[QUOTE=G-Strogg;35497394]take ages? My ctrl+f takes like 6-7 seconds.[/QUOTE] yeah which makes it useless. [editline]9th April 2012[/editline] [QUOTE=SoSicklyAwesome;35497414]Sorry if I'm a bit late, but seeing as the city's name is Daedric for "face wound", maybe it could have something to do with the Daedra... Maybe the leader of the city worships Sheograth and has become just as mad as the one he worships. I dunno, just an idea.[/QUOTE] It's dragon language for face wound.
[QUOTE=commoner;35497397]can't wait for Bethesda's new MMO to hit, already been announced, but no lore info yet. Fallout? Elder Scrolls? New ip?[/QUOTE] It hasn't been announced what are you on about. [editline]9th April 2012[/editline] [QUOTE=Wheeze201;35497418]yeah which makes it useless. [editline]9th April 2012[/editline] It's dragon language for face wound.[/QUOTE] How does that make it useless? ctrl+f, take a sip of your drink, press enter. not time-consuming at all.
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