[QUOTE=vizard38;35533956]A few friends found out about this project and as everyone knows, we're on very short supply of female voice actors, but a few girls I know are willing to try and voice some, so hold on as I update you guys. In the meantime, another friend of mine tried a take at voice acting:
[media]http://soundcloud.com/johnjhammock/sounds-from-wednesday-evening[/media][/QUOTE]
Needs more of a fake accent, so he can fit in in Skyrim. Can you get his Schwarzenegger impersonation?
[QUOTE=vizard38;35535924]I will not be able to use the computer any time during weekdays, irl is attacking me, but anyway here's some stuff:
I admit I have a fetish for making lore and backstory to these things. Here's a little something, not a word file but please have a look.
[url]http://imgur.com/Luaot[/url][/QUOTE]
While it is quite diverse and well made, you may recall that the sovereign is a supposed vampire/curse-victim and is thereby immortal.
The family tree could be a sham given by the Sovereign: taking a wife, having a son, killing the son if/when they begin to look similar, and proclaiming that the old Sovereign is dead, inserting himself on the throne without raising too much suspicion.
Alternatively he could just be a complete recluse, hiding up in his tower, and an enigma to his people as to why he hasn't died yet. That way you could have a reason for the people to serve/fear him while also keeping him bitterly detached from humanity.
[QUOTE=Nitrowing;35536100]While it is quite diverse and well made, you may recall that the sovereign is a supposed vampire/curse-victim and is thereby immortal.
The family tree could be a sham given by the Sovereign: taking a wife, having a son, killing the son if/when they begin to look similar, and proclaiming that the old Sovereign is dead, inserting himself on the throne without raising too much suspicion.
Alternatively he could just be a complete recluse, hiding up in his tower, and an enigma to his people as to why he hasn't died yet. That way you could have a reason for the people to serve/fear him while also keeping him bitterly detached from humanity.[/QUOTE]
Now that you've got me thinking, we could do a Eddard Stark mystery quest, where the player reads a volume known as "A History of the Sovereign Line," and find out that each Sovereign has had the same look for many centuries, and deviates happen very rarely. That could then lead the player to investigate this, realizing later that the current Sovereign is a vampire.
Oh and we must add some tipid of how the vampire takes the body of another? I know that I was thinking that the current Sovereign is a very recent vampire, and rose to sovereign simply because the predecessor was killed in some family issue, thus the premature rule.
[QUOTE=vizard38;35536123]Now that you've got me thinking, we could do a Eddard Stark mystery quest, where the player reads a volume known as "A History of the Sovereign Line," and find out that each Sovereign has had the same look for many centuries, and deviates happen very rarely. That could then lead the player to investigate this, realizing later that the current Sovereign is a vampire.
Oh and we must add some tipid of how the vampire [b]takes the body of another[/b]? I know that I was thinking that the current Sovereign is a very recent vampire, and rose to sovereign simply because the predecessor was killed in some family issue, thus the premature rule.[/QUOTE]
What if the Sovereign wasn't a vampire at all? What if he was just some schmuck who stumbled into some device or entity in the deepest base of the dwemer tower and came out something...else. What if he goes around devouring the living (as mentioned earlier in the thread) by having his guards bring prisoners to his inner sanctum and then he just drains the life from them. Imagine him as some entity, practically possessing the man who entered the tower thousands of years ago, preying off of his own people like cattle. Then, when the player confronts him after discovering his misdeeds, the player is captured by the guards and dragged down into the inner sanctum where the Sovereign gives his dramatic speech about how nightmarish his true form is and then how he will enjoy devouring the player. Player breaks loose somehow and battle ensues; beast is exorcized/banished/killed by the player and what little man remains of the Sovereign takes back control of his city.
Or maybe he could just be a vampire...
[QUOTE=Nitrowing;35536781]What if the Sovereign wasn't a vampire at all? What if he was just some schmuck who stumbled into some device or entity in the deepest base of the dwemer tower and came out something...else. What if he goes around devouring the living (as mentioned earlier in the thread) by having his guards bring prisoners to his inner sanctum and then he just drains the life from them. Imagine him as some entity, practically possessing the man who entered the tower thousands of years ago, preying off of his own people like cattle. Then, when the player confronts him after discovering his misdeeds, the player is captured by the guards and dragged down into the inner sanctum where the Sovereign gives his dramatic speech about how nightmarish his true form is and then how he will enjoy devouring the player. Player breaks loose somehow and battle ensues; beast is exorcized/banished/killed by the player and what little man remains of the Sovereign takes back control of his city.
Or maybe he could just be a vampire...[/QUOTE]
Have you been playing to much "Amnesia: The Dark Descent?"
unfortunately i'm away till sunday night so next week I'll be editing again :)
[QUOTE=Oicani Gonzales;35538914]i dont think he should be immortal since the whole life / death thing is a main focus of the main quest
the whole matter of mortality really[/QUOTE]
We still don't know what the main quest is. :saddowns:
Skyrim is getting kinect support:
[media]http://www.youtube.com/watch?v=Knf2_TcZGow[/media]
[QUOTE=zeldar;35540738]Aha, poor Charquey.[/QUOTE]
He was spamming the chat, raging and starting random discussions because he didn't know what modding was. To be honest, I don't even know how he got to the stream.
[B]Done Editing[/B]
-Created Thjollod and added him to a a shack in the undercity.
-Created basic routine for him but since Ai packages fucking hate me: he won't go to the arena.
-Added navmesh to the Undercity arena
-Added various furniture markers and idle markers in the undercity
-Made Calarine Rinchalt's (the alchemist) house look much nicer.
File: [url]http://www.leet.cc/0luftahraan.rar[/url]
So, uh, if you have any open spots for characters I could try voice acting. I even have an authentic Scandinavian accent! Are there like, any lines I could try recording?
Guys, I've asked you like 5 times already, Do you want me to create a ModDB page?
If so, just link me relevant media and I'll get on it.
Go ahead and make.
Sweet.
[editline]12th April 2012[/editline]
Oh jesus, we need preview images and banners and a buttload of thigns. I think I can whip up some of those quickly.
[editline]12th April 2012[/editline]
I'll put it up tomorrow, nothing is workign right right now, both chrome and PS keeps crashing.
The only reason I ask about the main quest is because, and I hope you take no offense, but the main quest is pretty big, and it should have our input and the input of the community. And also so we can make other quests more fluidly coexistent.
I like the center of the Nirn idea.
But themainquest will be also KGB and pirate and engineering and magic stuff before player can go there.
Luftahraan's MQ will be an overwhelming task. That should be the last thing we complete imo.
Put some basic notes under the mainquest part.
[url]https://docs.google.com/spreadsheet/ccc?key=0AtiY-c8QASg7dEJXdm16dGdYSGhuUXRfZ051d3JYUkE#gid=0[/url]
I have an idea for the backdrop to the MQ, I'll post it when I actually get my computer back. I've been using my phone for the past two pages.
I don't know why, but I keep getting some sort of negative feeling about the main story. Sure, digging a tunnel to the center of the earth fits the Dwemer mentality of trying to prove against the gods and Nords who drive them out and builds a town on top of it doesn't make any obvious deviation from TES' lore. Still, I keep getting this tiny, barely noticeable positive switch to suddenly turn itself off if I look at the Dwemer style pillar sticking up in the middle of the city in the images and I fear my brain will keep reminding me of that when I play this mod it will stay down no matter how amazing it looks or the storyline is. It just activates the critic sense of "The mappers wanted to put all the awesome stuff in one place because it looks cool" or "If the mappers want to pull something like that off, the writers need to find a good reason for it", certainly I wouldn't judge it that way and telling you that a giant tower which took hours/days/weeks to stuff in there is a terrible idea would be directly offensive, especially from a person who haven't even released a single mod made with the CK.
So what I am saying is that pretty much my entire brain loves this mod and can't wait for it to be released, while a single tiny braincell is yelling about it being lore unfriendly and actually has an effect for some reason.
/rant
Please note that this was not a suggestion nor direct criticism, but it's rather just a tiny thought in the back of my head which was screaming to get out.
[QUOTE=DrasarSalman;35544854]I don't know why, but I keep getting some sort of negative feeling about the main story. Sure, digging a tunnel to the center of the earth fits the Dwemer mentality of trying to prove against the gods and Nords who drive them out and builds a town on top of it doesn't make any obvious deviation from TES' lore. Still, I keep getting this tiny, barely noticeable positive switch to suddenly turn itself off if I look at the Dwemer style pillar sticking up in the middle of the city in the images and I fear my brain will keep reminding me of that when I play this mod it will stay down no matter how amazing it looks or the storyline is. It just activates the critic sense of "The mappers wanted to put all the awesome stuff in one place because it looks cool" or "If the mappers want to pull something like that off, the writers need to find a good reason for it", certainly I wouldn't judge it that way and telling you that a giant tower which took hours/days/weeks to stuff in there is a terrible idea would be directly offensive, especially from a person who haven't even released a single mod made with the CK.
So what I am saying is that pretty much my entire brain loves this mod and can't wait for it to be released, while a single tiny braincell is yelling about it being lore unfriendly and actually has an effect for some reason.
/rant
Please note that this was not a suggestion nor direct criticism, but it's rather just a tiny thought in the back of my head which was screaming to get out.[/QUOTE]
Uh, could you elaborate on how you feel a bit? I can't see what's breaking lore in what you posted, it's not uncommon that people build cities around dwemer buildings in TES lore.
[editline]13th April 2012[/editline]
Center of the nirn? Wow, I've really been away as of late. I'm not quite sure how I feel about that, noone knows what it's like at the center, although it's TOTALLY dwemer to do such a thing.
It's like an inverted babylon tower.
The main quest must include a twist ending of shamamalaman proportions.
You guys are probably going to end up shooting this idea down, and I completely understand why. But, would it be hard to implement firearms, like flintlock pistols and such? Since the pirates have access to ships they would be able to travel to areas where they may have developed. I'm not intimate enough with TES lore to know if this even makes sense. I feel like it would be a really unique piece of content to add.
[QUOTE=SteelReal;35546372]You guys are probably going to end up shooting this idea down, and I completely understand why. But, would it be hard to implement firearms, like flintlock pistols and such? Since the pirates have access to ships they would be able to travel to areas where they may have developed. I'm not intimate enough with TES lore to know if this even makes sense. I feel like it would be a really unique piece of content to add.[/QUOTE]
Well, see, that's the thing about the Elder Scrolls universe. In order to present a fantasy setting, Bethesda has never really elaborated on technological developments outside Tamriel. Who knows what they have in Akavir, or the Summerset Isles, or anywhere we haven't been that hasn't been detailed in books?
Flintlock idea would be cool, but IIRC regular ships have a very hard time making a trip between tamriel and Akavir without their ship being destroyed by storms and horrible sea creatures.
We are not being realistic here. We will never realistically pull off pistols. Even some of the quest ideas so far are so advanced and complicated to pull off that it would even take weeks for bethesda to create.
We really gotta have our skill in the creation kit and the limitations of the creation engine as a basis on our ideas. If we come up with great ideas within those limitations then we will be able to effectively execute said idea/s with quality.
Flintlocks have already been made, but in my personal opinion i say we skip them.
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