• Skyrim: New city project
    3,270 replies, posted
Is there any sort of list of what needs to be done? [editline]edit[/editline] I could make some interiors on buildings that have none yet. I just don't know what buildings.
[QUOTE=Pelf;35566172]Is there any sort of list of what needs to be done? [editline]edit[/editline] I could make some interiors on buildings that have none yet. I just don't know what buildings.[/QUOTE] Buildings that don't have a yellow marker outside the door are buildings with no interiors. You can build a generic interior for some houses or something and then when somebody moves a character in to said house then that "somebody" will modify the interior to fit the character. Basically don't be shy or hesitant, do your best, be respectful towards the project and you need to accept the fact that we might modify your work a lot.
In my opinion, I think it sort of defeats the thing with a "secret police" if they have an official logo. I think that we should hail them as so secret so that in the beginning, it's impossible for both the player and the NPC's. The NPC's should be legitimately afraid, but there should be no proof or indicating there's actually a secret police, and some NPC's will deny it outright and call the "believers" crazy. I also think they should have another name than the KGB.
[QUOTE=Wheeze201;35566593]Buildings that don't have a yellow marker outside the door are buildings with no interiors. You can build a generic interior for some houses or something and then when somebody moves a character in to said house then that "somebody" will modify the interior to fit the character. Basically don't be shy or hesitant, do your best, be respectful towards the project and you need to accept the fact that we might modify your work a lot.[/QUOTE] Yeah, I'm ok with that. I don't know when I will be able to make something but I'll see if I can find some time today.
[QUOTE=G-Strogg;35566715]In my opinion, I think it sort of defeats the thing with a "secret police" if they have an official logo. I think that we should hail them as so secret so that in the beginning, it's impossible for both the player and the NPC's. The NPC's should be legitimately afraid, but there should be no proof or indicating there's actually a secret police, and some NPC's will deny it outright and call the "believers" crazy. I also think they should have another name than the KGB.[/QUOTE] KGB is just a placeholder till we find something better.
Could you translate the words I guess are in dragon language?
Maybe they should be so secret that they don't have a name :o
[B]Editing[/B] Stream: [url]http://www.twitch.tv/wheeze202[/url]
Militant Principal et Noctun [editline]14th April 2012[/editline] Also wouldn't it make more sense for the KGB to have a name and insignia? While they are a secretive group, their main purpose is to invoke fear into the civilian people, thereby reducing chance of rebellion. The thing is, no one really knows who is a KGB member, because they are everywhere, but when you see someone with the insignia, you know you're fucked.
[QUOTE=G-Strogg;35566891]Maybe they should be so secret that they don't have a name :o[/QUOTE] Maybe they should be so secret [I]they don't even really exist.[/I] ​/\ What Vizard said.
Maybe we should add some citizens to tell rumors about them, and using varius names. [editline]14th April 2012[/editline] [IMG]http://www.teamraymond.com/images/kgb.jpg[/IMG] :v:
[QUOTE=vizard38;35566949]The thing is, no one really knows who is a KGB member, because they are everywhere, but when you see someone with the insignia, you know you're fucked.[/QUOTE] And all the members are actually Argonians :v:
[B]Done Editing[/B] -Finished the clutter and added a the top room(Commander's Room) for the Guard Barracks -Did the navmesh for the Guard barracks -Did the lighting for the guard barracks -Finished the clutter for the barracks dungeons (prison, torture chamber & training area) File: [url]http://www.leet.cc/3luftahraan.rar[/url]
Now, someone?
[QUOTE=oskutin;35570334]Now, someone?[/QUOTE] I think the issue, besides the blatant lack of editors, is that we don't really have a sense of direction at the moment, reiterating Wheeze's point. We need to start finalizing all the buildings and flesh out current NPCs before doing anything else. Then we can start to add more. Just my input.
Alas, the cons of a community project are starting to hit us.
Something akin to a: Today's Objectives are- "this" -edit- Also, a suggestion. We should begin to divide ourselves to make things more efficient, akin to the way professional devs work. We need to make different sectors, like "Architectural Division," "Quest Editors Division," "Lore Writers," and "Voice Actors," etc. Also maybe we should begin to have a dev cycle, like focus on one portion for a variety of days, then move in a cycle over the course of a year.
Should a project coordinator/leader be elected? Someone to figure out what needs to be done.
Oskutin 2012
[B]Editing[/B] Going to continue the bank.
Although it may be a minor thing, I don't think we are exactly overtaxed with work here. If someone could figure out how to successfully import vocal dialogue onto a blank character it would make the whole VA part go a lot easier in the future. It would also give some VA's a chance to do something and get a feel for how their voice is coming out of the mouth of an NPC. We need to know: - What format of recording is needed ? - Are there limitations in record length or volume? - Can it actually be done?
[B]Done.[/B] [url]http://leet.cc/2Luft.zip[/url] +Finished the bank building (TODO: vaults, clutter, npcs) [editline]15th April 2012[/editline] [B]Done.[/B] [url]http://leet.cc/2Luft.zip[/url] +Finished the bank building (TODO: vaults, clutter, npcs)
[QUOTE=Nitrowing;35572567]Although it may be a minor thing, I don't think we are exactly overtaxed with work here. If someone could figure out how to successfully import vocal dialogue onto a blank character it would make the whole VA part go a lot easier in the future. It would also give some VA's a chance to do something and get a feel for how their voice is coming out of the mouth of an NPC. We need to know: - What format of recording is needed ? - Are there limitations in record length or volume? - Can it actually be done?[/QUOTE] No, it's not that we're overtaxed, it's that we really have no idea where to go next. We shouldn't get voice acting when we don't even know the dialogue to be used.
I will work on my worldspace in about 2 weeks from now.
[B]Editing[/B] Stream: [url]http://www.twitch.tv/wheeze202[/url]
If you are a writer or would like to contribute as one, I am planning a writer's steam meeting to iron out ways to split us into different divisions to be the most effective and efficient. PM me if you are interested and would like to attend. Sorry if I jumped on the gun guys.
[QUOTE=vizard38;35572622]No, it's not that we're overtaxed, it's that we really have no idea where to go next. We shouldn't get voice acting when we don't even know the dialogue to be used.[/QUOTE] I know we aren't overtaxed, I'm just making a suggestion that we branch out from just the mapping which it seems that only one person can do at a time. We still need all the quests written, characters imagined, models created, and actually know how to string them all together. I'm not saying we should make some final dialogue; I'm saying we figure out how it works first before finishing everything else, only to realize that our characters are all mutes. Just pick a random npc, come up with an example line like: "I am alive." or something, get a VA to record it, slap it into the game with proper subtitling, and just check to see if anything needs tweaking.
[QUOTE=Nitrowing;35573144]I know we aren't overtaxed, I'm just making a suggestion that we branch out from just the mapping which it seems that only one person can do at a time. We still need all the quests written, characters imagined, models created, and actually know how to string them all together. I'm not saying we should make some final dialogue; I'm saying we figure out how it works first before finishing everything else, only to realize that our characters are all mutes. Just pick a random npc, come up with an example line like: "I am alive." or something, get a VA to record it, slap it into the game with proper subtitling, and just check to see if anything needs tweaking.[/QUOTE] Well TestVA works, I mean Wheeze has demonstrated that numerous times. Shouldn't be a hard process importing audio
[QUOTE=Pelf;35566172]Is there any sort of list of what needs to be done? [editline]edit[/editline] I could make some interiors on buildings that have none yet. I just don't know what buildings.[/QUOTE] Smithy needs interior detail. Many of the common houses needs interior. Underground shacks needs interiors. Parts of sewers are still missing. City "gate" towers needs interiors. Keep needs interior stuff. Dock buildings needs interiors. And others too. ...
[B]Done Editing[/B] -Navmesh for the guard dungeons done -Lighting for the guard dungeons done -almost finished the interior layout for a difficult house file: [url]http://www.leet.cc/4luftahraan.rar[/url]
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