• Skyrim: New city project
    3,270 replies, posted
Member's of Zeldar's Department and/or the Pirate Guild Quest Line, we've begun Development Cycle 1! Here's the info regarding your current objectives: [quote] Questline Target: Pirates Guild Quests Target Objective: Quest Dialogue Detailed: Write dialogue for the characters mentioned in the Pirates Guild story base. Resources: [url]https://docs.google.com/document/d/15BTaJOWUkgsQYVQoJc0xZNo9Fm650pc9TR0_kveFLyE/edit[/url] [url]https://docs.google.com/document/d/1C9VnfO7a9uqQ7dnc_QrNbNWn12qwGxzJKUG9wJFx_Ps/edit[/url] [/quote] Report back next week and we will discuss what is done.
We're going to need to have an ESM version anyway, and link it from the description in the workshop... Otherwise, we'll be susceptible to the Navmesh bug, which is a major flaw in the way the game handles NPCs and Navmeshes.
I'm back home. I'll be able to edit tomorrow.
Whats up community, very impressive stuff what you guys are doing here. Something about me, I am a student at the Academy of Art in San Francisco and I’m studying game design. I’m very interested in level design and environmental art. I am currently working on a large project as well with my mod group. If it’s not too much trouble id would love to contribute alittle with you guys and create a Nordic dungeon or 2 if you need em. I can also just make quests or what not. Here’s some pictures of my current UNFINISHED project. [IMG]http://i251.photobucket.com/albums/gg303/poserboytom/ScreenShot75.jpg[/IMG] [IMG]http://i251.photobucket.com/albums/gg303/poserboytom/ScreenShot77.jpg[/IMG] [IMG]http://i251.photobucket.com/albums/gg303/poserboytom/ScreenShot80.jpg[/IMG] [IMG]http://i251.photobucket.com/albums/gg303/poserboytom/ScreenShot88.jpg[/IMG] [IMG]http://i251.photobucket.com/albums/gg303/poserboytom/ScreenShot89.jpg[/IMG]
[QUOTE=xCheeseburger;35678749]Whats up community, very impressive stuff what you guys are doing here. Something about me, I am a student at the Academy of Art in San Francisco and I’m studying game design. I’m very interested in level design and environmental art. I am currently working on a large project as well with my mod group. If it’s not too much trouble id would love to contribute alittle with you guys and create a Nordic dungeon or 2 if you need em. I can also just make quests or what not. Here’s some pictures of my current UNFINISHED project.[/quote] We need more contributers, and that looks really good.
cool how do i work on the project, should i start my own mod and than later i can copy and paste into the master file or would that not work? Im just making a dungeon thats outside from the city
Here's a ranking system and description I've devised for the KGB. Again pick and choose, and please enjoy the work: [url]https://docs.google.com/document/d/1vTD_3NWu3xO-WwF1r_hU8QQ2HkgSivOvJsx3auOJtmg/edit[/url]
[QUOTE=xCheeseburger;35680146]cool how do i work on the project, should i start my own mod and than later i can copy and paste into the master file or would that not work? Im just making a dungeon thats outside from the city[/QUOTE] Sadly that won't work... You'll have to take the latest uploaded file and mod the file directly. As of now we don't know any way where multiple people can mod the file at the same time. And when you're done you'll have to upload the file again. And if you don't do a good job we just won't use your update, and don't keep the file forever, always upload the file when you're done or we'll skip you. Good luck ! P.S - Don't touch others houses and such, unless you have permission.
also you can't just 'make a dungeon' and have it contribute to the project, you need to research the project, look through the thread and read all the material we've made, then work with the writers' work on creating a dungeon that ties into the overall plot of luftahraan
[QUOTE=Thorny;35683379]also you can't just 'make a dungeon' and have it contribute to the project, you need to research the project, look through the thread and read all the material we've made, then work with the writers' work on creating a dungeon that ties into the overall plot of luftahraan[/QUOTE] Or we could just tell him what to do and that way he won't leave because this is alot of hassle to go through.
that would probably work too :P
[QUOTE=JonathanMoray;35683289]Sadly that won't work... You'll have to take the latest uploaded file and mod the file directly. As of now we don't know any way where multiple people can mod the file at the same time. And when you're done you'll have to upload the file again. And if you don't do a good job we just won't use your update, and don't keep the file forever, always upload the file when you're done or we'll skip you. Good luck ! P.S - Don't touch others houses and such, unless you have permission.[/QUOTE] There's lot's of free place for a small random dungeon. Also you can add characters and quests to finished houses (exept the the red ones in my map).
[B]Editing[/b] Stream: [url]http://www.justin.tv/wheeze202[/url]
VV Yes, I approve. Also, you should've given the dragon man a sword and shield
[B]Done Editing[/B] -Created an interior for a generic house so we can move characters in. Did the layout, clutter, navmesh & lighting. It's pretty much finished file: [url]http://www.leet.cc/11luftahraan.rar[/url]
What are our plans for avoiding the Navmesh bug, gentlemen? That could be a crippling issue with our mod...
march right up to the foul beast and punch it square on its bonny snout that's what i suggest
Heres my idea for a dungeon off the coast away from Luftahraan, tell me if it doesnt work or if i need to change something. Shiver Bone Grotto(Cell One): A shoreline cave that has been blocked off from years of falling rocks. The cave was once used as a hideout and base for a renegade group of pirates and their greedy Captain. Recently the pirates have mysteriously vanished, but some say their ghost walk the cave and kill anyone who trespasses. The cave is actually home to a powerful necromancer and his cult who occupy the cave with their various mindless servants. The master Necromancer is named Votulen who is a Dark Elf(or Argonian, he is hidden under the cave in an ancient flooded Nordic temple which is cell two. It will look something like this: [IMG]http://i251.photobucket.com/albums/gg303/poserboytom/ScreenShot96.jpg[/IMG] Valkyurne Depths(Cell Two): A flooded ancient Nordic temple that houses the remains of an ancient powerful sea witch, the temple now lies at the bottom of Shiver Bone Grotto’s water. The player has to swim to the bottom to enter the dungeon. Once in the dungeon the player will spawn in a Nordic pipeline that will act as a waterslide, the player will automatically ride the slide to the entrance of the dungeon. After that it’s your standard Skyrim dungeon formula with the player having to swim under water at times to get to the next part of the level. At the end you fight Votulen, a master necromancer who summons pirate ghosts that walk on water!! Final Room of Valkyurne Depths w/ boss is going to have a multiple water level system. [IMG]http://i251.photobucket.com/albums/gg303/poserboytom/Luftahraan_ValkurneDepths2.jpg[/IMG] [sp]Similar to the final Thieves guild quest, where you fight Mercer Frey and the water is continuously going up.[/sp] The water level will rise every time you get the correct Nordic puzzle pillar combination and activate the lever on that floor. When you hit the lever on the 2nd floor, the water level will rise to the 3rd floor where the player will fight Votulen, once Votulen dies the water will raise to the exit of the level. [IMG]http://i251.photobucket.com/albums/gg303/poserboytom/tumblr_laxck7nQg81qa4jl7.jpg[/IMG]
[QUOTE=xCheeseburger;35692000]Heres my idea for a dungeon off the coast away from Luftahraan, tell me if it doesnt work or if i need to change something. [IMG]http://i251.photobucket.com/albums/gg303/poserboytom/ScreenShot96.jpg[/IMG] [IMG]http://i251.photobucket.com/albums/gg303/poserboytom/Luftahraan_ValkurneDepths2.jpg[/IMG] [IMG]http://i251.photobucket.com/albums/gg303/poserboytom/tumblr_laxck7nQg81qa4jl7.jpg[/IMG][/QUOTE] I love you. Also, I had an idea, maybe when the player gets arrested by the guards, not the KGB, the player isn’t allowed to just simply pay the fines, but instead has to go to a court hearing where then the player is told to pay his fines, or else be jailed. The player however, gets a new option only found in Luftahraan, trial by combat. The player can either choose their companion, or participate as themselves, in a one on one fight. Should the player win, the player is free to go. Should the other man win, the player will be jailed. -edit- Updated the Departments; message me if you are not on the list. This means that you missed last weeks meeting! [url]https://docs.google.com/spreadsheet/ccc?key=0AoNpGypm3LdudGRRWHVwN253MGhLZXZJV2RNeG1zTWc#gid=0[/url]
[QUOTE=xCheeseburger;35692000]-Dungeon idea-[/QUOTE] Sounds great and fitting to the mod. Keep in mind, if you post spoilers, use [noparse][sp][/sp][/noparse] tags.
Yea sorry about that. Im in school and finals are coming up so i wont be able to work on the project as much as i would like. I'll try my best to update as much as i can but it will most likely be beta testable by sometime in the summer. I want to let you guys know that I will be able to complete mostly everything in the dungeon like the layout, environment, intractables and pretty much all dat good stuff. But I may need help with some custom code for the necromancer boss fight and a custom unit able to walk on water(i guess i have to navmesh the water level aswell). If there is anyone who has knowledge of dat stuff than please let me know so i can get it by sometime during the summer.
[QUOTE=xCheeseburger;35695302]Yea sorry about that. Im in school and finals are coming up so i wont be able to work on the project as much as i would like. I'll try my best to update as much as i can but it will most likely be beta testable by sometime in the summer. I want to let you guys know that I will be able to complete mostly everything in the dungeon like the layout, environment, intractables and pretty much all dat good stuff. But I may need help with some custom code for the necromancer boss fight and a custom unit able to walk on water(i guess i have to navmesh the water level aswell). If there is anyone who has knowledge of dat stuff than please let me know so i can get it by sometime during the summer.[/QUOTE] Hey if you could reply to that PM I sent...
[QUOTE=xCheeseburger;35692000]Heres my idea for a dungeon off the coast away from Luftahraan, tell me if it doesnt work or if i need to change something. Shiver Bone Grotto(Cell One): A shoreline cave that has been blocked off from years of falling rocks. The cave was once used as a hideout and base for a renegade group of pirates and their greedy Captain. Recently the pirates have mysteriously vanished, but some say their ghost walk the cave and kill anyone who trespasses. The cave is actually home to a powerful necromancer and his cult who occupy the cave with their various mindless servants. The master Necromancer is named Votulen who is a Dark Elf(or Argonian, he is hidden under the cave in an ancient flooded Nordic temple which is cell two. It will look something like this: [IMG]http://i251.photobucket.com/albums/gg303/poserboytom/ScreenShot96.jpg[/IMG] Valkyurne Depths(Cell Two): A flooded ancient Nordic temple that houses the remains of an ancient powerful sea witch, the temple now lies at the bottom of Shiver Bone Grotto’s water. The player has to swim to the bottom to enter the dungeon. Once in the dungeon the player will spawn in a Nordic pipeline that will act as a waterslide, the player will automatically ride the slide to the entrance of the dungeon. After that it’s your standard Skyrim dungeon formula with the player having to swim under water at times to get to the next part of the level. At the end you fight Votulen, a master necromancer who summons pirate ghosts that walk on water!! Final Room of Valkyurne Depths w/ boss is going to have a multiple water level system. [IMG]http://i251.photobucket.com/albums/gg303/poserboytom/Luftahraan_ValkurneDepths2.jpg[/IMG] [sp]Similar to the final Thieves guild quest, where you fight Mercer Frey and the water is continuously going up.[/sp] The water level will rise every time you get the correct Nordic puzzle pillar combination and activate the lever on that floor. When you hit the lever on the 2nd floor, the water level will rise to the 3rd floor where the player will fight Votulen, once Votulen dies the water will raise to the exit of the level. [IMG]http://i251.photobucket.com/albums/gg303/poserboytom/tumblr_laxck7nQg81qa4jl7.jpg[/IMG][/QUOTE] Writers could add this to be part of pirate questline? If it's okay for you? [editline]24th April 2012[/editline] Added something about crime factions: [url]https://docs.google.com/spreadsheet/ccc?key=0AtiY-c8QASg7dEJXdm16dGdYSGhuUXRfZ051d3JYUkE#gid=0[/url] [editline]24th April 2012[/editline] Also i have idea: Someone could turn one common house into haunted house dungeon.
Finish the engineer..? [editline]24th April 2012[/editline] And his family?
[QUOTE=oskutin;35696967] Added something about crime factions: [url]https://docs.google.com/spreadsheet/ccc?key=0AtiY-c8QASg7dEJXdm16dGdYSGhuUXRfZ051d3JYUkE#gid=0[/url] [/QUOTE] Oh, Oskutin, here's this idea I had for another option: [quote] Also, I had an idea, maybe when the player gets arrested by the guards, not the KGB, the player isn’t allowed to just simply pay the fines, but instead has to go to a court hearing where then the player is told to pay his fines, or else be jailed. The player however, gets a new option only found in Luftahraan, trial by combat. The player can either choose their companion, or participate as themselves, in a one on one fight. Should the player win, the player is free to go. Should the other man win, the player will be jailed.[/quote]
It should be a fight to the death if your bounty is above 1000.
[B]Editing[/B] Stream: [url]http://www.justin.tv/wheeze202[/url]
Not completely off-topic, but who is making the next Skyrim thread?
[QUOTE=vizard38;35697224]Oh, Oskutin, here's this idea I had for another option:[/QUOTE] You can edit the notes i put there if you want.
[B]Done[/B] -Created 2 interiors. Layout, clutter, navmesh & lighting. ( Cell names LUFTHouse2 & LUFTShack2 ) file: [url]http://www.leet.cc/12luftahraan.rar[/url]
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