• Skyrim: New city project
    3,270 replies, posted
[QUOTE=oskutin;35792645]Stop using i.imgurl. Garry has blocked it.[/QUOTE] Wrong, they've blocked us
Been messing around with soundcloud, sorry for the quality. I'm going to buy some better equipment anyways, so this is just a temporary solution by now. [media]http://soundcloud.com/killthis/skyrimorctest[/media] I've copied the line from this guy: [media]http://www.youtube.com/watch?v=wORup22GGa0[/media]
[QUOTE=kaskade700;35792727]Wrong, they've blocked us[/QUOTE] And Garry blocked it after it.
[QUOTE=oskutin;35793687]And Garry blocked it after it.[/QUOTE] And they unblocked us after that, and after that Garry unblocked them again. Use facepunch.com instead of [url]www.facepunch.com[/url], because for some reason they still block [url]www.facepunch.com[/url].
[b]Updated the Dropbox[/b] And just letting you all know that the dropbox is a public resource for almost all the ideas that have been given to the project since page one of this thread. I highly encourage you to read the work that we've all made. [url]https://www.dropbox.com/sh/kkdhsgy1o861sl1/OUO-quHeDN/Luftahraan[/url]
Alright, just finished my order. My new soundequipment should arrive maybe tomorrow, maybe friday - at least saturday for sure. With a little help in terms of Audacity I could give you guys a voice for one - or maybe more - characters.
[QUOTE=SteezMyster;35787939][B]Done[/B] Added some more NPC's to arena barracks Added some more clutter to arenabarracks [url]http://uploading.com/files/11dc4b7b/17luftahraan.rar/[/url][/QUOTE] for goodness sake, use mediafire.com this site is terrible.
!337upload for the win!
[B]Editing[/B] Stream: [url]www.twitch.tv/wheeze202[/url] [editline]2nd May 2012[/editline] So I'm having some trouble deciding what to do with the balcony in the second level of the keep. I have already decided where the dining hall is going to be. But as you can see: [IMG]http://www.leet.cc/39Untitled-1.jpg[/IMG] Theres stairs that lead to a balcony thing and I don't know what to place there. ( I made some of the balcony floor tiles see-through so you can see the room thats beneath it.) [editline]2nd May 2012[/editline] Someone from FP (killthis I think) came up with the idea of a kitchen. I'll probably do that.
[img]http://www.1337upload.net/files/KGBKGB.png[/img] [IMG]http://www.1337upload.net/files/plannsad.png[/IMG]
[B]Done Editing[/B] -Did alot of layout changes in the upper level of the keep. -Started cluttering there as well. File: [url]http://www.leet.cc/18luftahraan.rar[/url]
Seems like I kill the thread when I post :v: Anyways I have made a nice document with all the dialogue for ruufgard in the pirate guild introductory quest: "Fishy Business" This is voice acting ready: [url]https://docs.google.com/document/d/1JuiPLzTKBsJIit_e9HnU28OkqTL-eNAFOTx5FChuCvc/edit[/url]
Oh, I like that one. Anyways, since there's this focus around pirates: Someone ever considered something like the "Klabautermann"? It's pretty interesting if you ask me. [url]http://en.wikipedia.org/wiki/Klabautermann[/url] Just came to it after reading an article about the "flying dutchmann" out of curiosity.
Gonna edit today again, wheeze?
[QUOTE=oskutin;35799049]Gonna edit today again, wheeze?[/QUOTE] Nope
I could make the KGB floor (and loyout the tower leading there) tomorrow.
There was a guy who was gonna voice Ruufgsrd IIRC? I'll try and fine him?
did you forget to put anything in the file you uploaded Wheeze? Everytime I try to load skyrim it Crashes, freezes, or doesn't respond.
[QUOTE=SteezMyster;35799748]did you forget to put anything in the file you uploaded Wheeze? Everytime I try to load skyrim it Crashes, freezes, or doesn't respond.[/QUOTE] Not really. I'll re-upload just to in case: [url]http://www.leet.cc/19luftahraan.rar[/url]
Has the quest that follows the Ruufgard been finished? The part where you go into the beggars district to get the money? Found the voice actor; Outcast_X [url]http://soundcloud.com/xane225/ruufgard[/url]
[QUOTE=vizard38;35800321]Has the quest that follows the Ruufgard been finished? The part where you go into the beggars district to get the money? Found the voice actor; Outcast_X [url]http://soundcloud.com/xane225/ruufgard[/url][/QUOTE] I thought we scrapped that idea.
IIRC Azaer's stranded island quest comes after the player gives the money to Norovir, that way the player meets Norovir before the island.
[QUOTE=Wheeze201;35800150]Not really. I'll re-upload just to in case: [url]http://www.leet.cc/19luftahraan.rar[/url][/QUOTE] Nope it's definitely this file, I just loaded an old luftahraan file and it works perfectly so I don't want went wrong with yours, one thing I noticed that was missing in the file you uploaded was a scripts folder that had the scripts I made for arena. This isn't what is causing the problem though because the scripts are already in my data folder since I'm the one who made them just thought I'd let you know for future reference
[QUOTE=SteezMyster;35800861]Nope it's definitely this file, I just loaded an old luftahraan file and it works perfectly so I don't want went wrong with yours, one thing I noticed that was missing in the file you uploaded was a scripts folder that had the scripts I made for arena. This isn't what is causing the problem though because the scripts are already in my data folder since I'm the one who made them just thought I'd let you know for future reference[/QUOTE] Well are you loading skyrim as in the game ? Or are you loading creation kit ?
[QUOTE=Wheeze201;35801095]Well are you loading skyrim as in the game ? Or are you loading creation kit ?[/QUOTE] I'm loading the game, the creation kit works fine
[QUOTE=SteezMyster;35801283]I'm loading the game, the creation kit works fine[/QUOTE] Well this happened to my dungeon pack as well and to alot of other mods. People say converting the mod to a .esm file will fix the problem. I think we'd need a bunch of people to confirm that my esp is glitched or something if we are to roll back and cancel my edit.
Well I think we should convert it to .esm because it is also supposed to get rid of navmesh bugs but I don't know how, I'll keep trying to get yours working because I don't want you to have to redo your work all over again because it sounded like you did a lot of editing :smile:
I'll edit today and see if there's something wrong.
[QUOTE=SteezMyster;35801503]Well I think we should convert it to .esm because it is also supposed to get rid of navmesh bugs but I don't know how, I'll keep trying to get yours working because I don't want you to have to redo your work all over again because it sounded like you did a lot of editing :smile:[/QUOTE] that wouldn't be a good idea. You can't directly save a mod as an ESM with CK. If we are to convert it to esm then we need to do it when the mod is finished.
Well shit, now I don't feel confident in doing an edit because I might fuck things up.
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