• Skyrim: New city project
    3,270 replies, posted
Just test it ingame, if it works, edit, if not, fix.
[B]Editing[/B]
I hate to diverge from the topic at hand, but I'd like to take a moment to speak on the implications an Elder Scrolls MMO has. It's going to cover the ENTIRE CONTINENT OF TAMRIEL. ALL OF IT. Which is both good and bad, realistically speaking. It means the odds of another game in Tamriel are less than likely, because we'll have explored all of them in the MMO. The game's lore does permit for this, certainly, and I think we'll be seeing the next core game set somewhere like Akavir or elsewhere (not the Khajiit place). It also bothers me because, unless Bethesda and Zenimax can cook up a really, really great storyline, a compelling level system, et al, this is going to crash. Hard. The main feature of Elder Scrolls games is their modability, and MMOs are not conducive to modding. The core games themselves are often less than stellar, so it makes me wonder how far a standalone Elder Scrolls game can go. Should be interesting, but I really do think they're missing the point. Do you think the ability to play with friends in a sprawling continent can stave off the fact that Elder Scrolls games are rather shallow to begin with?
[B]Done![/B] [URL]http://leet.cc/20luftahraan.rar[/URL] +Moved keep dininghall into own cell. +Started one of the towers of the keep (There's secret entry to the KGB floor.l) +Made the secret KGB floor.
[QUOTE=woolio1;35813190]I hate to diverge from the topic at hand, but I'd like to take a moment to speak on the implications an Elder Scrolls MMO has. It's going to cover the ENTIRE CONTINENT OF TAMRIEL. ALL OF IT. Which is both good and bad, realistically speaking. It means the odds of another game in Tamriel are less than likely, because we'll have explored all of them in the MMO. The game's lore does permit for this, certainly, and I think we'll be seeing the next core game set somewhere like Akavir or elsewhere (not the Khajiit place). It also bothers me because, unless Bethesda and Zenimax can cook up a really, really great storyline, a compelling level system, et al, this is going to crash. Hard. The main feature of Elder Scrolls games is their modability, and MMOs are not conducive to modding. The core games themselves are often less than stellar, so it makes me wonder how far a standalone Elder Scrolls game can go. Should be interesting, but I really do think they're missing the point. Do you think the ability to play with friends in a sprawling continent can stave off the fact that Elder Scrolls games are rather shallow to begin with?[/QUOTE] What, they're making an Elder Scrolls MMO? If they do so... it has to be in a setting like Oblivion where there isn't a lot of visible strife. Let the players fill up the world, I suppose is what I mean. In a setting like Skyrim it would be horrendous. Whereas(for me) in Oblivion the best part was hacking down dozens of daedra with a platoon of guards, in Skyrim its being alone. The world is so chaotic its really cool to find those little spots of silence, whether I'm in some ruins between the last pocket of Falmer and the next, or the no-man's land between the guards I pissed off and that dragon over the horizon. Even exiting my house in Whiterun and trading with all the npc's. Skyrim Multiplayer would be more fun as a "invite a friend into your Skyrim". (I digress) Anyways, An Elder Scrolls MMO would have to be set somewhere where the countryside is quiet and peaceful, so the players can have that freedom to roam, and have little pockets of impossible to clear fortresses and dungeons that people can go into for group raids. Edit: Oh lord I just read the article. It sounds like WoW.
Could we please move the TESO discussion to the TES general thread?
The KGB floor: [IMG]http://leet.cc/luftkgb1.png[/IMG] [IMG]http://leet.cc/luftkgb2.png[/IMG] Door to KGB floor: [IMG]http://leet.cc/luftkgb3.png[/IMG]
[QUOTE=Azaer;35814230]What, they're making an Elder Scrolls MMO? If they do so... it has to be in a setting like Oblivion where there isn't a lot of visible strife. Let the players fill up the world, I suppose is what I mean. In a setting like Skyrim it would be horrendous. Whereas(for me) in Oblivion the best part was hacking down dozens of daedra with a platoon of guards, in Skyrim its being alone. The world is so chaotic its really cool to find those little spots of silence, whether I'm in some ruins between the last pocket of Falmer and the next, or the no-man's land between the guards I pissed off and that dragon over the horizon. Even exiting my house in Whiterun and trading with all the npc's. Skyrim Multiplayer would be more fun as a "invite a friend into your Skyrim". (I digress) Anyways, An Elder Scrolls MMO would have to be set somewhere where the countryside is quiet and peaceful, so the players can have that freedom to roam, and have little pockets of impossible to clear fortresses and dungeons that people can go into for group raids. Edit: Oh lord I just read the article. It sounds like WoW.[/QUOTE] This is the reality of things: [img]http://cf3.mmoattack.com/wp-content/uploads/2012/03/1134695493_73.jpg[/img]
A skull of a dragon? Well, I guess those KGB fellas have gotten so good at fighting them that they just hang them on a wall in cramped rooms with (enchanted?) daedric daggers.
Snip
[QUOTE=DrasarSalman;35814285]A skull of a dragon? Well, I guess those KGB fellas have gotten so god at fighting them that they just hang them on a wall in cramped rooms with (enchanted?) daedric daggers.[/QUOTE] Ofcource they want some hunting memories.
Needs an interrogation room.
[QUOTE=oskutin;35814366]Ofcource they want some hunting memories.[/QUOTE] Would it be a little out of place to have a daedric dagger sitting there for the player to take? Considering how rare they are, I mean.
Considering how hard player is going to get into the room alive. [editline]4th May 2012[/editline] [QUOTE=vizard38;35814542]Needs an interrogation room.[/QUOTE] They could have secret interrogation room in the dungeons.
Well just a suggestion, seeing as the KGB/Vapna are able to be everywhere in Luftahraan, maybe there should be lots of hidden enterances. Also I can't tell since im on mobile, but is there like a higher up meeting room?
That is the meeting room for the highest officers. But the tower connecting there should have their personal rooms and stuff.
[QUOTE=oskutin;35813995][B]Done![/B] [URL]http://leet.cc/20luftahraan.rar[/URL] +Moved keep dininghall into own cell. +Started one of the towers of the keep (There's secret entry to the KGB floor.l) +Made the secret KGB floor.[/QUOTE] Who is going to edit?
Alright, just got my new equipment. Needs some fine-tuning by now, but it works and... well, my place has even less space now, but that's okay to me. :D Will check the audacity-tutorials now in order to get some proper recording.
[QUOTE=oskutin;35821222]Who is going to edit?[/QUOTE] Well it looks like there is a problem with my skyrim data folder so I guess I'll do another clean install(this is my fourth time re-installing by the way) and then when that's done I'll be editing again.......hopefully
A brothel named "The Spotted Dick". Obviously ripe with venereal disease.
[b]Announcement[/b] There is a meeting for the writing staff tomorrow at 4:00 PM Pacific Times. Please be ready to have all completed or WIP projects ready via Google Docs. Please PM me or Zeldar if you are unable to attend, thank you!
I just made a script that can make boats and other static objects move! Downside is it's experimental and you sink through or can walk through object once it begins moving, still I can't wait to incorporate this into a mod!
[QUOTE=SteezMyster;35830674]I just made a script that can make boats and other static objects move! Downside is it's experimental and you sink through or can walk through object once it begins moving, still I can't wait to incorporate this into a mod![/QUOTE] Boats can move... Holy fucking shit.
[QUOTE=vizard38;35831167]Boats can move... Holy fucking shit.[/QUOTE] Not really, he'd have to get navmesh moving as well. Along with various lighting sources, movable objects and who knows what.
[QUOTE=Wheeze201;35831201]Not really, he'd have to get navmesh moving as well. Along with various lighting sources, movable objects and who knows what.[/QUOTE] Still, it can be done. It was done in both Morrowind and Oblivion.
Anyone here know how to make Skyrim weapons in Blender? Been trying to port some stuff but stuck on UV mapping so I could use some pointers if possible.
[QUOTE=Oicani Gonzales;35831632]examples?[/QUOTE] Oblivion [url]http://oblivion.nexusmods.com/downloads/file.php?id=3575[/url] Fallout 3 [url]http://fallout3test.nexusmods.com/mods/9189[/url] Morrowind [url]http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=1431[/url] Any questions?
I guess i could try to write some books for Luftahraan.
So, I just started to mess around with audacity and this new microphone is certainly better than my old one. I did the best in order to reduce the noise around me, but the room's still very large so it's hard to get it better than it already is. I've tried to actually do the Norovir line, located here: [url]https://docs.google.com/document/d/15wMhU5Gxl_6ZYPZX2S9NSWXdtZ5ValGcshCPIQ0W8Q0/edit[/url] [media]http://soundcloud.com/killthis/norovir[/media]
[QUOTE=SteezMyster;35830674]I just made a script that can make boats and other static objects move! Downside is it's experimental and you sink through or can walk through object once it begins moving, still I can't wait to incorporate this into a mod![/QUOTE] What kind of script did you make? Do you make a couple of xmarkers and translate the object to them?
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