• Skyrim: New city project
    3,270 replies, posted
[QUOTE=Jurikuer;36249430]Hey man you're really good with the Kit. I was wondering have you been mapping for a while (Morrowind, Oblivion) or did you just pick it up and start messing around. I've been trying to watch tutorials, mainly to learn how to navigate better (the camera is so damn slow). I found Morrowind's to be much easier to use.[/QUOTE] I dabbled in other editors but I never really got anywhere. But because of the stream I got such motivation to use the creation kit and now I can't stop haha. But yeah I had not that much experience with other editors when I started with the creation kit. And the camera controls in CK is abysmal I know but what helped me alot is discovering the SHIFT+F trick. It basically focuses your camera around an object and you can hold down SHIFT+F and that way your camera gets locked on a specific object in the world.
generally I'd just read most tutorials on creationkit.com, most people don't realize that the ck is very well documented.
[QUOTE=G-Strogg;36253395]generally I'd just read most tutorials on creationkit.com, most people don't realize that the ck is very well documented.[/QUOTE] You can easily make a new cell and do advanced tasks like navmesh it, but when it comes to making a npc package or a new quest things may get a bit hard to understand. Still, I kind of like the coding section, it has helped me find the right commands, but it is not always as straight forward for everyone.
New page new repost: [B]Important Announcement[/B] There will be a meeting for the contributors of Luftahraan next Saturday. That is [U]Saturday 9th of June 17:00 GMT+0[/U] What I need you guys to do is add me on steam and PM me your steam name so that I know who is who and I can add you to the group chat when it happens. My steam: [url]http://steamcommunity.com/id/Wheeze[/url] [editline]9th June 2012[/editline] This could be helpful for you writers: [url]http://io9.com/5916970/the-22-rules-of-storytelling-according-to-pixar[/url]
There's a meeting and no one is here; Wheeze will now have retribution!
[B]The 9th of June Meeting Conclusions[/B] Full Conversation can be found here: [url]http://www.leet.cc/meeting01text.txt[/url] On to the conclusions: [B]Basic development plan-[/B] •First we create all the interiors for everything in luftahraan and basically create all the "physical" parts of luftahraan. •I'd like to start with the homes that will house the characters of luftahraan. We should create the layout for each home and the layout only. That means that we can clutter the houses later to fit the character that is going to live there. •And then, like hinted above, we create the characters and move them into these houses. Give them daily routines and rituals and make the city come alive. I don't know what comes after that, I would assume we start doing the quests but time will Tell. [B]Writers need to create characters-[/B] This means that the writers need to focus on creating characters. We already have alot of characters written by Zeldar(which can be found in the google document: [url]https://docs.google.com/spreadsheet/ccc?key=0AtiY-c8QASg7dEJXdm16dGdYSGhuUXRfZ051d3JYUkE#gid=0[/url] ) But of course don't hesitate to remove some characters and replace them. Vizard will have the authority to do so of course. [B]We are creating a website & forming a team-[/B] This means that things are subject to change. Don't worry it's not anything drastic that will affect how you go about developing luftahraan or anything but the changes are basically these: [B]1. [/B]Facepunch threads will probably not be the main way we communicate with each other. We will have our own forum for discussion and a Home Page for all big announcements. [I]Reasoning behind this is is basically because it's more organized and professional. And having a Home Page for big announcements will make sure that nobody misses anything important.[/I] [B]2.[/B] This project will probably not be as open anymore. Only a select number of people will have acess to the luftahraan file. [I]Reasoning behind this is that we don't want people to be able to download an unfinished version of luftahraan and then quickly judge what it is based on that. And we do not want people to share their bad opinions on the project if it becomes somewhat popular.[/I] [B]3.[/B] We will be forming a team with hierarchy and ranks. [I]Reasoning behind this is that we, the developers of luftahraan, will feel like we are OFFICIALLY a part of something and therefore I speculate that this will motivate you to work harder for the project sine if you are entitled as a "Writer of Luftahraan" or "Editor of Luftahraan" then you might feel as if you need to "live up to that title".[/I] And a second reason behind this is that outside talent will find the project more appealing since they have to attempt to join our team and not just enter a thread on a forum and say that they are editing. [B]Other miscellaneous topics that were discussed-[/B] The next meeting will be on my TeamSpeak server. So go get teamspeak for the next meeting. There will be an application button on the website where anybody can apply for a spot on the team. And a side note: I was very disappointed that only 5 people were able to attend to the meeting. If you want to be a part of this project then you guys are going to have to attend these meetings in the future. This is very important.
Thanks for posting that, good info. I have to say though, and no offense meant here, it's frankly naive to be disappointed in the team members who could not attend. Not only are we all in different timezones, but young adults are busy people; we all have jobs or school, and June is exam time for many. I appreciate that you want progress to continue as quickly as possible and that better organization is the best way to achieve that, but this is an online cooperative run by volunteers; you can't expect everybody to drop their current responsibilities, all at once, every single time. That said, I'm glad we're moving forward in the way that we are, and I am pleased with the results of that meeting.
Anyone know whats going on with the grass? How do I fix it? [IMG]http://filesmelt.com/dl/2012-06-09_00004.jpg[/IMG] [sp]no AA because my game gets stuttery as fuck, can't force it through control panel either[/sp]
[QUOTE=Benstokes;36261718]Thanks for posting that, good info. I have to say though, and no offense meant here, it's frankly naive to be disappointed in the team members who could not attend. Not only are we all in different timezones, but young adults are busy people; we all have jobs or school, and June is exam time for many. I appreciate that you want progress to continue as quickly as possible and that better organization is the best way to achieve that, but this is an online cooperative run by volunteers; you can't expect everybody to drop their current responsibilities, all at once, every single time. That said, I'm glad we're moving forward in the way that we are, and I am pleased with the results of that meeting.[/QUOTE] You're right. I shouldn't have expected that. I was still expecting more then 5 (including me) people to be there but you're right. I apologize if I offended somebody.
[QUOTE=Wheeze201;36263800]You're right. I shouldn't have expected that. I was still expecting more then 5 (including me) people to be there but you're right. I apologize if I offended somebody.[/QUOTE] They should have let us know they weren't showing at least; its very discourteous if they don't.
As of right now we dont even know what our full list of members are.
I still want to do some voice acting when you guys are prepared for it. I just didn't think I or anyone would have to go through staff meetings or fill out forms just to volunteer to contribute to a game mod. I'm still willing to do my part to make this mod great, but I think over-planning and bureaucracy will only the limit the creativity that has so far made this mod what it is. Also the first post still lists all the contributers and people still willing to help. Maybe send a follow-up PM to all of them to see if they are still interested in helping?
[QUOTE=G-Strogg;36265130]As of right now we dont even know what our full list of members are.[/QUOTE] this once we get a team-structure up with a forum or whatever and only give the file to people who actually edit, then we can see who's really on the 'team' and who isn't
[QUOTE=Wheeze201;36263800]You're right. I shouldn't have expected that. I was still expecting more then 5 (including me) people to be there but you're right. I apologize if I offended somebody.[/QUOTE] It's cool man, don't sweat it. Shit can be stressful, dawg.
[QUOTE=Beacon;36266982]this once we get a team-structure up with a forum or whatever and only give the file to people who actually edit, then we can see who's really on the 'team' and who isn't[/QUOTE] I have a list of all writers and their positions; organization is key.
I need help with ForceGreet in Creation Kit. Here I created a new topic [URL="http://forums.bethsoft.com/topic/1380896-dialogue-help-forcegreet/page__fromsearch__1"]Click Here[/URL] Please help. (I am posting this here because here are a lot of great scripters)
[QUOTE=Rein20;36275057]I need help with ForceGreet in Creation Kit. Here I created a new topic [URL="http://forums.bethsoft.com/topic/1380896-dialogue-help-forcegreet/page__fromsearch__1"]Click Here[/URL] Please help. (I am posting this here because here are a lot of great scripters)[/QUOTE] Well "forcegreeting" has nothing to do with scripts, but if you wanted to try it like that then the only thing I can think of would be a PathToReference script. This makes an actor walk to any designated location or person. Unfortunately they still won't talk to the player once they get to them.So to make a "forcegreet" the right way you go to the scenes tab in the quest and make a scene. Scenes are used to make NPC's move, greet, attack, etc. Once you have your scene set up you have to make it so that the scene starts up at a certain stage which would require you to make a script. It's kind of hard to explain all the steps in detail so I looked online and here is a pretty good video tutorial of making scenes and stuff. [video=youtube;Qfcet5hf5bs]http://www.youtube.com/watch?v=Qfcet5hf5bs&hd=1[/video] If you are interested in learning more about the PathToReference script let me know and I'll post examples of the script. Hope this helps :smile:
When we'll get the website?
[QUOTE=oskutin;36284302]When we'll get the website?[/QUOTE] No idea.
[QUOTE=UESP]Castle Volkihar — A castle on an island far northwest of Haafingar, it is the lair of the Volkihar vampire clan.[/QUOTE] NOOOO, Luftahraan is there! [editline]11th June 2012[/editline] [url]http://www.uesp.net/wiki/Skyrim:Castle_Volkihar[/url] Whaaaat? [editline]11th June 2012[/editline] Another pge says that it's where Luftahraan is and other says that it's near Winterhold... [editline]11th June 2012[/editline] Another pge says that it's where Luftahraan is and other says that it's near Winterhold...
[QUOTE=oskutin;36285883]NOOOO, Luftahraan is there! [editline]11th June 2012[/editline] [url]http://www.uesp.net/wiki/Skyrim:Castle_Volkihar[/url] Whaaaat? [editline]11th June 2012[/editline] Another pge says that it's where Luftahraan is and other says that it's near Winterhold... [editline]11th June 2012[/editline] Another pge says that it's where Luftahraan is and other says that it's near Winterhold...[/QUOTE] Holy fuck. I don't know what we'd do if they put it right ontop of luftahraan.
[img]http://leet.cc/apuascas.png[/img]
[img]http://www.leet.cc/43Untitled-1.jpg[/img] There I asked bethesda about this.
Steez, can you give us new .esm version for testing and video?
[QUOTE=oskutin;36285883] Another pge says that it's where Luftahraan is and other says that it's near Winterhold...[/QUOTE] The Dawnguard one says Northwest of Haafingar and the Skyrim one says northeast of Winterhold. So it would be about here: [img]http://i.minus.com/iJbjlixonSjrY.png[/img] [editline]I don't like to automerge[/editline] Whoop, ninja'd.
Haafingar is Solitude area.
[B]Editing[/B] Stream: [url]http://www.twitch.tv/wheeze202[/url]
IT's not that castle!
-snip- [editline]11th June 2012[/editline] [QUOTE=oskutin;36286318]Steez, can you give us new .esm version for testing and video?[/QUOTE] It's easy to create an .esm version of luftahraan. Steez made a tutorial about it.
Hey G-Strog, apparently you're friends with my friend on steam already.
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