Well my introduction to this heist was fun.
Join a random game (that was in lobby) that was going to do it on Death Wish.
We all set up stuff up, start the heist.... 4 seconds later we are all downed... Thanks to the 8 million or so Bronco cops that were also there.
Host ragequits..
there's way too many weak cops on day 1
I had Captain Flinders spawn on day one and I couldn't find him [I]anywhere[/I]
I just wanted to drive into him and his merry men like they were bowling pins
When winters spawned for me it crashed my game :v:
My friend said it was Overkill's fault though, the next attempt he didn't spawn
[QUOTE=DeadMansChest;49537784][t]http://images.akamai.steamusercontent.com/ugc/545300541452381319/2460A06E86A5A2027DBC80D7B8D605A031DE8D1D/[/t]
I...
What.[/QUOTE]
It's so wacky, that sometimes the graphics just stop loading
So in light of the new GSPS shotty being shit, I decided to take it upon myself to make a not-shit version. Here's my result after about 20-30 minutes of tinkering with N.A.T.O. (which you should totally get, btw)
[t]http://images.akamai.steamusercontent.com/ugc/543048741639267281/1D5FE066DB235BE6F2E55E41F578D8BD91179DAD/[/t]
(yes i need a wooden stock but that's WIP shut up)
And here's the GSPS compared to the budget GSPS, or SPSG, as I like to call it
[t]http://images.akamai.steamusercontent.com/ugc/543048741639268830/AE164AD26A7A72BDEB8C1B9FE7A85B80C81212D0/[/t]
[QUOTE=PaperMartin;49534473]Yeah,but it got released and I was apparently wrong.[/QUOTE]
[t]http://armanishoes.ucoz.com/_ld/0/84519851.jpg[/t]
[editline]15th January 2016[/editline]
[QUOTE=Menien Goneld;49534550]Post your epic flip-flop zingers if you really must, but it's not nearly as funny when he hasn't actually stated strong opinions, and has just speculated about the DLC like everybody else in the thread.[/QUOTE]
I must.
Genuinely though, Martin, I'm just taking the piss.
IMHO they should just stop main development on the game, just release a couple bug fixes here and there, and work on another game.
Working on this game/engine seems to be a gigantic pain in the butt ; it's not well optimized, it doesn't look particularly good, netcode is the worst I've ever seen, it takes forever to do mundane tasks and obviously, they aren't selling enough Payday 2 anymore for their time to be worth it.
Overkill, as someone with over 1000 hours clocked in, I love your game, one of my favourites ever, and you've secured my faith that your next one is gonna be just as good and I'll most probably buy it as well, but please, refresh yourselves ; get a better engine, release another game, come back to payday when you feel like the time is right. This franchise doesn't need to die but definitely needs a good nap right now.
I saw the gameplay of the heist. And the question that comes to my head: why the crossover? Heist barely has anything related to Goat Simulator.
[QUOTE=Guiboune;49538326]IMHO they should just stop main development on the game, just release a couple bug fixes here and there, and work on another game.
Working on this game/engine seems to be a gigantic pain in the butt ; it's not well optimized, it doesn't look particularly good, netcode is the worst I've ever seen, it takes forever to do mundane tasks and obviously, they aren't selling enough Payday 2 anymore for their time to be worth it.
Overkill, as someone with over 1000 hours clocked in, I love your game, one of my favourites ever, and you've secured my faith that your next one is gonna be just as good and I'll most probably buy it as well, but please, refresh yourselves ; get a better engine, release another game, come back to payday when you feel like the time is right. This franchise doesn't need to die but definitely needs a good nap right now.[/QUOTE]
They're contractually obliged to make Payday 2 content until April 1st 2017.
[url]http://www.starbreeze.com//2015/03/starbreeze-ab-further-extends-its-payday-2-collaboration-with-digital-bros-for-an-additional-24-month-period-digital-bros-to-acquire-2-67-of-starbreeze-stock-from-varvtre-ab/[/url]
poison and fire are so close to being balanced. so close.
poison needs: a guarantee to stop cloakers from charging, a guarantee to enter the puking/stun state after a set time on hit, not just chance
fire needs: a guarantee to light people on fire if it hits. it's that simple. if i'm getting my shell count nerfed and I have to fire 4 shells at a basic unit in close range to enter a fire state, it's not worth it. I should be using the default shells to just kill them in a single shell or two. if it lights them on fire from a single shot, i'm fine with it not killing them.
they're both so powerful but just not reliant enough like explosives. why don't HE rounds have a chance to not stun? can you imagine how irate you'd be if you shot an HE round at a dozer and he kept walking? if you want to no longer imagine it, try playing with a fire shotgun or shooting a cloaker with a poison arrow when you really need it to work
Why doesn't the base game have arm and leg hit boxes for cops? Seriously, it's been 3 years now. Why not just take the fixes created by the community and implement into the game? I'm still holding out for an update or a series of updates that optimizes and improves things that have been in the game since launch.
[QUOTE=Meidi;49536954]Great hotfix (from Steam forums)
[t]http://images.akamai.steamusercontent.com/ugc/541922841731757935/020BDCB39F3C6B5D7F2582660F1A2B7F935BC6D5/[/t][/QUOTE]
So how long until we get actual adverts in the menu? I mean, Overkill can't possibly sustain themselves on the little amount of money they make + they're indie.
[QUOTE=riki2cool;49541991]So how long until we get actual adverts in the menu? I mean, Overkill can't possibly sustain themselves on the little amount of money they make + they're indie.[/QUOTE]
its always technically had adverts since the 1st dlc unless you had it bought
apparently some older weapons got their models and texture updated.
I don't know wich ones except the berreta.
[QUOTE=Jetamo;49538473]They're contractually obliged to make Payday 2 content until April 1st 2017.
[url]http://www.starbreeze.com//2015/03/starbreeze-ab-further-extends-its-payday-2-collaboration-with-digital-bros-for-an-additional-24-month-period-digital-bros-to-acquire-2-67-of-starbreeze-stock-from-varvtre-ab/[/url][/QUOTE]
So the safehouse customization and the already due patches for messy maps, models and animations come in May 2017 then?
Finally got to do Big Bank OVK with a saw guy, holy fuck the payout is horrible.
I always figured it had just been bad before because we never had a saw guy to get the deposit boxes, but no it's just always rubbish. All that work for 25 bags of gold and money that's only worth ~$6 million in the end.
[editline]16th January 2016[/editline]
The Payday gang should honestly quit robbing things and start cooking meth fulltime based on the payouts of heists vs. the payouts of cooking a few bags of meth.
[QUOTE=DMGaina;49542196]So the safehouse customization and the already due patches for messy maps, models and animations come in May 2017 then?[/QUOTE]
Wasn't Safehouse Customisation set for this year's Spring?
Idk what months that counts for
I hope one day we get a heist that involves the gang having sat down after a job, talking about shit, then Chains runs in and go "Gang! Look what I did!" and he holds up a gun with a sight he attached to it. They then realize that whoever they've been paying over a hundred thousand dollars to every time they want to stick a sight on their guns has been conning them and they decide to track him down and rob him of his billions.
I don't know if anyone talked about it yet,but with [URL="http://forums.lastbullet.net/mydownloads.php?action=view_down&did=14977"]this[/URL] you can share your goonmod weapon skins.
The one on LB are mostly shitty skins with edgy names but in case you want to upload actual good skin it's pretty interesting
[QUOTE=TacticalBacon;49542239]Finally got to do Big Bank OVK with a saw guy, holy fuck the payout is horrible.
I always figured it had just been bad before because we never had a saw guy to get the deposit boxes, but no it's just always rubbish. All that work for 25 bags of gold and money that's only worth ~$6 million in the end.
[editline]16th January 2016[/editline]
The Payday gang should honestly quit robbing things and start cooking meth fulltime based on the payouts of heists vs. the payouts of cooking a few bags of meth.[/QUOTE]
Honestly, at this point when I play Payday I'm only playing it for the sake of playing, progression be damned.
[QUOTE=fendermcbender;49538693]can you imagine how irate you'd be if you shot an HE round at a dozer and he kept walking?[/QUOTE]
Sounds like a good thing. If anything Dozers SHOULD act like that and not care about any kind of damage against them.
Dragon's Breath in general needs to be looked at, combined with the lack of killing ability (No headshots and not procing Overkill) and relatively mediocre ignite chance it's just bad any way you look at it. It also suffers from the real hell that all custom ammo gives which is screwing up your ammo pickup rate.
[t]http://i.imgur.com/K4tNBCy.jpg[/t]
The GSPS with that 1 extra damage over the loco makes it very appealing to fletchette users like me
[media]https://www.youtube.com/watch?v=dUTcIJaWXUA[/media]
To make sure first release doesn't have any ugly design decisions: How does this look for Shatter's loadouts backdrop? Good, bad, what?
[QUOTE=Jetamo;49538473]They're contractually obliged to make Payday 2 content until April 1st 2017.
[url]http://www.starbreeze.com//2015/03/starbreeze-ab-further-extends-its-payday-2-collaboration-with-digital-bros-for-an-additional-24-month-period-digital-bros-to-acquire-2-67-of-starbreeze-stock-from-varvtre-ab/[/url][/QUOTE]
Good, I hope they lose money on it by then
[QUOTE=Dougley;49548520]To make sure first release doesn't have any ugly design decisions: How does this look for Shatter's loadouts backdrop? Good, bad, what?[/QUOTE]
[i]Personally[/i], I feel like it's generally a giant mess of colours everywhere. Blue backgrounds make everything look uniform (most "menu" text in the loadout screen is higher-saturated blue, which makes it look nice in my opinion). But here... the background is green, background elements are red, READY text is yellow, button text is blue... It's like the main design idea was shifted several times before shipping the product.
But that's just my own and personal opinion.
[QUOTE=MartinPL;49548686][i]Personally[/i], I feel like it's generally a giant mess of colours everywhere. Blue backgrounds make everything look uniform (most "menu" text in the loadout screen is higher-saturated blue, which makes it look nice in my opinion). But here... the background is green, background elements are red, READY text is yellow, button text is blue... It's like the main design idea was shifted several times before shipping the product.
But that's just my own and personal opinion.[/QUOTE]
The only focus here is on the portrait, background pattern, and video. The actual loadouts (briefing, buttons) are just part of Restoration, so they can be turned off. But, I agree, in a way. I'll see what I can do to make it more uniform.
Heh, Shatter's VA is also the guy that told me I should compile DMCWO into a modpack of sorts and put it out there.
Small world, huh?
[QUOTE=Dougley;49548520][media]https://www.youtube.com/watch?v=dUTcIJaWXUA[/media]
To make sure first release doesn't have any ugly design decisions: How does this look for Shatter's loadouts backdrop? Good, bad, what?[/QUOTE]
huh,the background vid look like someone shaking his finger in front of a camera.
Also, I don't really like the green/red background.
Sorry, you need to Log In to post a reply to this thread.