• PAYDAY 2 V8 - Mint-Condition Thread
    5,002 replies, posted
[url]https://www.reddit.com/r/paydaytheheist/comments/458dit/what_mask_do_you_want/czvxch6[/url] This is actually very nice of Almir to do
[t]http://forums.lastbullet.net/mydownloads/previews/preview_7625_1455156140_5cb7257d57529a5633fb86b881da2726.png[/t] I walked into a lamp post, I'm okay but the lamp post isn't.
[QUOTE=DavidCameron;49719998][t]http://forums.lastbullet.net/mydownloads/previews/preview_7625_1455156140_5cb7257d57529a5633fb86b881da2726.png[/t] I walked into a lamp post, I'm okay but the lamp post isn't.[/QUOTE] his eyes scream help
The masochist in me wants a new enemy that chases you around the map in a Winters sized squad but instead of sheids they all have MG42s and have heavy armor, Kerberos Panzer Cop style. [video]https://youtu.be/6lrl5Kj79u4[/video] Maybe Murkywater would go as far as to deploy a similar unit.
[QUOTE=KennyAwsum;49720041]his eyes scream help[/QUOTE] "His"?
[QUOTE=DeadMansChest;49720553]The masochist in me wants a new enemy that chases you around the map in a Winters sized squad but instead of sheids they all have MG42s and have heavy armor, Kerberos Panzer Cop style. [video]https://youtu.be/6lrl5Kj79u4[/video] Maybe Murkywater would go as far as to deploy a similar unit.[/QUOTE] That would be awesome. When we got Winters as a mega shield, I really wanted a special everything. This sounds much like a mega dozer squad, I like it. New maps are fun and all but... it's only a map. A new enemy changes every map.
I would like an actual new special, that spawns with all other special enemies but has a unique ability.
[QUOTE=Guiboune;49720643]That would be awesome. When we got Winters as a mega shield, I really wanted a special everything. This sounds much like a mega dozer squad, I like it. New maps are fun and all but... it's only a map. A new enemy changes every map.[/QUOTE] Skull Dozers were literally meant to be that. A unit like that literally cannot exist in the game meta without people crying like babies. I would prefer a smarter more flexible unit that tested your position within the map, bulky flamethrower units in fire suits and gas masks (Flame Dozer?) that flush you out would be a good idea that compliments the huge intimidating aesthetic you want to go for. Another that i came up with ages ago would be a small speedy little unit that could boobytrap door entrances or exits, can throw smoke and flashbang grenades (scrap out the suddenly appearing grenades) and C4 Walls for an ambush.
Saiga Dozers present a greater threat though since their dropoff breaks oh-so-horribly on DW. 300-150~ damage or something? I think each of their pellets proc a separate dodge roll too, so if any one of them fails, it's RIP even for dodge users. There was a map where cops would trap doorways too, but I can't remember the map they did that on.
Saiga Dozers aren't to be taken lightly on Overkill, but i'd argue Skulldozers are a bigger threat on DW. Saiga are pretty deadly but the damage that skulldozers can get out will ruin a whole team but unlike the Saiga they stop to reload sometimes and usually that's your cue to fire straight back. Also consider the ranges, the Skulldozers have no damage drop off at ranges up to 30 meters meaning that depending on the situation you'll probably want to take out a skulldozer first. However a Saiga Dozer right in your face is a full 150(400 to the head i think) and you're probably in for a really bad time. So basically tldr. Skulldozers = Deadly at all Ranges, Exploit Reloads. Saigadozer = Deadly at close range, Exploit range. I should add that getting the reload to happen is a fucking pain and you shouldn't try to force it, most of the time you can just kill it outright with teamwork assuming you are all in a good position to do so. [QUOTE=DeadMansChest;49720732]There was a map where cops would trap doorways too, but I can't remember the map they did that on.[/QUOTE] Neither can i, wish i could because i swear i remember something like that.
After looking it up, a DW Saigadozer does 400-375-350-250-175 damage at 1-5-10-20-30 meters, repectively
[QUOTE=DeadMansChest;49720792]After looking it up, a DW Saigadozer does 400-375-350-250-175 damage at 1-5-10-20-30 meters, repectively[/QUOTE] That seems broken as fuck. :v: Does anyone know the DPS that the Skulldozer can dish out? I can't find it literally anywhere.
update [sp]should be released soon[/sp]
[QUOTE=KennyAwsum;49720760]Neither can i, wish i could because i swear i remember something like that.[/QUOTE] Turns out it's Election Day, day 2 with the warehouse from tagging the right truck.
[QUOTE=DeadMansChest;49720965]Turns out it's Election Day, day 2 with the warehouse from tagging the right truck.[/QUOTE] And you can't even shoot those things and cops just pass around that like it's nothing.
[QUOTE=E.C.S;49720976]cops just pass around that like it's nothing.[/QUOTE] we do the same with our own mines tho
[QUOTE=PaperMartin;49721106]we do the same with our own mines tho[/QUOTE] To be honest I would like if Deathwish was more focused in teamwork by changing some rules of the games rather increasing a few numbers and call it a difficulty. Making the trip mines be triggered by your own teammates and hurt them would be a good example.
I like the idea of the flamedozer, though not a dozer. We don't need ANOTHER dozer. I'm thinking something more in design like a Tazer. They should be somewhat tanky and some speed, but not a dozer and not a cloaker. And I think a group of like three that move together. It'd be a fantastic anti camping method, leave a burning area for a few seconds that damages over time, players caught burn briefly, low armor damage, higher health damage.
[QUOTE=Doctor Zedacon;49721167]I like the idea of the flamedozer, though not a dozer. We don't need ANOTHER dozer. I'm thinking something more in design like a Tazer. They should be somewhat tanky and some speed, but not a dozer and not a cloaker. And I think a group of like three that move together. It'd be a fantastic anti camping method, leave a burning area for a few seconds that damages over time, players caught burn briefly, low armor damage, higher health damage.[/QUOTE] Washington PD is gonna be the most fucked up police department ever
[URL="http://www.overkillsoftware.com/games/wolfpack"]Day 3 is out. 2.4GB download size[/URL] [URL="http://i.imgur.com/ThVuwoe.jpg"]-Achievements[/URL] [URL="http://i.imgur.com/Obdi7gh.jpg"]-Masks[/URL] [URL="http://i.imgur.com/R9qvCp0.png"]-Patterns + Materials[/URL] [URL="http://i.imgur.com/5SPU31P.jpg"]-Changelog[/URL]
[QUOTE=YourBreakfsat;49721526]Washington PD is gonna be the most fucked up police department ever[/QUOTE] it already is though
[t]http://images.akamai.steamusercontent.com/ugc/548680779277839721/31CFB16EED8ED22A521E2D52E67BF6A3DF5C8343/[/t] [t]http://images.akamai.steamusercontent.com/ugc/548680779277839985/9C588954DCB8B0765700D681198B220B2E71087E/[/t] [t]http://images.akamai.steamusercontent.com/ugc/548680779277840092/EC21B63CEB14C59BB07B84FB493A4F4C12C016EF/[/t] Update is live! Hope you enjoy.
Website updated
[QUOTE=Doctor Zedacon;49721167]I like the idea of the flamedozer, though not a dozer. We don't need ANOTHER dozer. I'm thinking something more in design like a Tazer. They should be somewhat tanky and some speed, but not a dozer and not a cloaker. And I think a group of like three that move together. It'd be a fantastic anti camping method, leave a burning area for a few seconds that damages over time, players caught burn briefly, low armor damage, higher health damage.[/QUOTE] I reckon it should be tankier than a Tazer but not as squishy as a dozer. That'd put it in a sweeter spot. I think 3 would be a bit too much for players to handle but depending on the fire then it'd be fire. Also think of the fire related humour you could make with for the voice acting quotes! "Is it getting hot in here or is that just me?" "I'm just warming up!" "I've got a couple of burning questions for you!" "If you can't take the heat get outta the kitchen!" "Give a man a fire, and he'll be warm for an evening. Set a man on fire, and he'll be warm for the rest of his life!" (Ripped from Terry Pratchett shamelessly) "I'm glad you're dressed in flammable clothing suited for the occasion, Clown! Hahaha!"
Offshore Payday is now permanent.
Offshore payday permanent Noice [editline]11th February 2016[/editline] Ninja'd
[QUOTE]Fixed additional bipod exit states, The player can exit from bipod state by doing the following actions: sprinting, jumping, switch weapons, deploy bag, throw grenade/projectile.[/QUOTE] FINALLY.
So I wouldn't download the new NATO update, it disables ALL weapon mod stats (including legit ones) so people don't "Cheat" and make super guns
[QUOTE=mralexs;49721758]So I wouldn't download the new NATO update, it disables ALL weapon mod stats (including legit ones) so people don't "Cheat" and make super guns[/QUOTE] Hasn't that been the case for awhile?
So I guess next content update will be either a weapon pack (been a while since the last one) or safehouse customisation.
Sorry, you need to Log In to post a reply to this thread.