Is anyone else crashing in the weapon customization screen? I click a few tabs and then the game just crashes.
[del]Boy is it gonna be fun trying to track down what mod is possibly causing this...[/del]
goonmod's doing it
Tbh I never understood the rage over team exp boosts. 3 fucking percent, maybe 12 if a whole lobby got it, so fucking what. How was it pay2win if it didnt actually boost combat performance. If you really care about powerleveling towards 25-100 you'd be playing the game day and night and getting a free heists worth of xp every 10 you played you wouldn't even notice
It's actually 6% per player (3% from primary and other 3% for the secondary), a total of 24%. Still I'm pretty sure the rage was because the stat and team boosts were only available to skins and only if you get lucky. Now that we can get them by drops and monthly jobs is less of a problem, still, it doesn't mean everything is okay again.
Microtransactions in a paid game with as much DLC as PAYDAY 2 was, and still is the issue.
[QUOTE=KennyAwsum;49721800]Hasn't that been the case for awhile?[/QUOTE]
I'm on the update before the new one and I still have all my crazy guns
[QUOTE=ColdAsRice;49721859]Tbh I never understood the rage over team exp boosts. 3 fucking percent, maybe 12 if a whole lobby got it, so fucking what. How was it pay2win if it didnt actually boost combat performance. If you really care about powerleveling towards 25-100 you'd be playing the game day and night and getting a free heists worth of xp every 10 you played you wouldn't even notice[/QUOTE]
Most people who were complaining about team boosts specifically weren't complaining because they couldn't get that extra 6%, they were complaining because a lot of assholes are going to start kicking people if they don't have double team boosts equipped, because you are now technically "harming" them with the gear you bring, even though that's a stretch and the boost's insignificant, but most assholes like that don't really think about that kind of stuff all that much, all they know is that you're giving them +0% when they could be getting +6%.
[QUOTE=Konork;49721955]Most people who were complaining about team boosts specifically weren't complaining because they couldn't get that extra 6%, they were complaining because a lot of assholes are going to start kicking people if they don't have double team boosts equipped, because you are now technically "harming" them with the gear you bring, even though that's a stretch and the boost's insignificant, but most assholes like that don't really think about that kind of stuff all that much, all they know is that you're giving them +0% when they could be getting +6%.[/QUOTE]
I wonder if it actually happened or if they just tried finding a reason to hate it. Like with the majority of what Overkill releases..
[QUOTE=Guiboune;49722049]I wonder if it actually happened or if they just tried finding a reason to hate it. Like with the majority of what Overkill releases..[/QUOTE]
I've had more experiences of people kicking me for HAVING a team boost but it's probably a different experience depending on where you are and the hosts :v: i'd say it's a valid complaint since pub hosts are awful.
[QUOTE=KennyAwsum;49721645]I reckon it should be tankier than a Tazer but not as squishy as a dozer. That'd put it in a sweeter spot. I think 3 would be a bit too much for players to handle but depending on the fire then it'd be fire.[/QUOTE]I think they need to come in groups, it makes them more interesting. Beside, it could scale with difficulty. So on Death Wish you have like five of them hunting you down. If they keep close to each other but move independently, it makes them a major pressing issue when they show up. Suddenly people have to be on the look out for the lunatics with flamethrowers, moving around to make sure they've cleaned them all up. Besides, it makes them very deadly if they are grouped up, making any area they're covering very unfriendly.
Soo, anyone doing the heists that I can tag along with?
I haven't really played or followed the game since Crimefest and I re-installed because I saw the new DLC was free for those who owned the original DLC.
Anything big happen since crimefest that might make me wanna play again?
[quote]c4_beep_loop
v56
v57
v58
f46x_any
[/quote]
New sound IDs for you to use. The last one is the interrogation line, I don't know about the others.
[quote]units/pd2_dlc_mad/architecture/mad_sawmill/mad_sawmill_building_01
units/pd2_dlc_mad/architecture/mad_sawmill/mad_test_df
units/pd2_dlc_mad/architecture/mad_sawmill/mad_test_nm
units/pd2_dlc_mad/architecture/mad_underground_lab/mad_int_green_wall_df
units/pd2_dlc_mad/architecture/mad_underground_lab/mad_int_green_wall_nm
units/pd2_dlc_mad/architecture/mad_underground_lab/mad_int_white_ceiling_df
units/pd2_dlc_mad/architecture/mad_underground_lab/mad_int_white_ceiling_nm
units/pd2_dlc_mad/architecture/mad_underground_lab/mad_underground_lab
units/pd2_dlc_mad/masks
units/pd2_dlc_mad/nature/mad_rocks/mad_rock_01
units/pd2_dlc_mad/nature/mad_rocks/mad_rock_02
units/pd2_dlc_mad/nature/mad_rocks/mad_rock_03
units/pd2_dlc_mad/nature/mad_rocks/mad_rocks
units/pd2_dlc_mad/nature/mad_terrain/mad_forest_floor_df
units/pd2_dlc_mad/nature/mad_terrain/mad_forest_floor_gsma
units/pd2_dlc_mad/nature/mad_terrain/mad_forest_floor_nm
units/pd2_dlc_mad/nature/mad_terrain/mad_forest_floor_snow_df
units/pd2_dlc_mad/nature/mad_terrain/mad_forest_floor_snow_gsma
units/pd2_dlc_mad/nature/mad_terrain/mad_forest_floor_snow_nm
units/pd2_dlc_mad/nature/mad_terrain/mad_rock_mossy_df
units/pd2_dlc_mad/nature/mad_terrain/mad_rock_mossy_gsma
units/pd2_dlc_mad/nature/mad_terrain/mad_rock_mossy_nm
units/pd2_dlc_mad/nature/mad_terrain/mad_rock_mossy_snow_df
units/pd2_dlc_mad/nature/mad_terrain/mad_rock_mossy_snow_gsma
units/pd2_dlc_mad/nature/mad_terrain/mad_rock_mossy_snow_nm
units/pd2_dlc_mad/nature/mad_terrain/mad_terrain
units/pd2_dlc_mad/nature/mad_terrain/mad_terrain_01
units/pd2_dlc_mad/nature/mad_terrain/mad_terrain_02
units/pd2_dlc_mad/nature/mad_terrain/mad_terrain_03
units/pd2_dlc_mad/nature/mad_terrain/mad_terrain_04
units/pd2_dlc_mad/nature/mad_terrain/mad_terrain_05
units/pd2_dlc_mad/nature/mad_terrain_backdrop/mad_terrain_backdrop
units/pd2_dlc_mad/nature/mad_terrain_backdrop/mad_terrain_backdrop_df
units/pd2_dlc_mad/terrain/mad_ice_water/mad_ice
units/pd2_dlc_mad/terrain/mad_ice_water/mad_ice_cracks_df
units/pd2_dlc_mad/terrain/mad_ice_water/mad_ice_cracks_nm
units/pd2_dlc_mad/terrain/mad_ice_water/mad_ice_df
units/pd2_dlc_mad/terrain/mad_ice_water/mad_ice_gsma
units/pd2_dlc_mad/terrain/mad_ice_water/mad_ice_nm
units/pd2_dlc_mad/vegetation/mad_pine_01
units/pd2_dlc_mad/vegetation/mad_pine_02
units/pd2_dlc_mad/vegetation/mad_pine_bark_df
units/pd2_dlc_mad/vegetation/mad_pine_bark_nm
units/pd2_dlc_mad/vegetation/mad_pine_branch_df
units/pd2_dlc_mad/vegetation/mad_pine_branch_gsma
units/pd2_dlc_mad/vegetation/mad_pine_broken_01
units/pd2_dlc_mad/vegetation/mad_pine_dead_log
units/pd2_dlc_mad/vegetation/mad_pine_log
units/pd2_dlc_mad/vegetation/mad_pine_stump_01
units/pd2_dlc_mad/vegetation/mad_pine_stump_02
units/pd2_dlc_mad/vegetation/mad_snow_01_df
units/pd2_dlc_mad/vegetation/mad_snow_01_gsma
units/pd2_dlc_mad/vegetation/mad_spruce_01
units/pd2_dlc_mad/vegetation/mad_spruce_02
units/pd2_dlc_mad/vegetation/mad_spruce_03
units/pd2_dlc_mad/weapons
levels/instances/unique/mad/mad_anti_air/continents
levels/instances/unique/mad/mad_emp/continents
levels/instances/unique/mad/mad_scan_bed/continents
levels/instances/unique/mad/mad_server_room/continents
[/quote]
Some new heist internally called 'mad'. This seems to tie into another heist called 'dark':
[quote]units/pd2_dlc_dark/architecture/drk_bridge_pillars_01/drk_bridge_pillars_01
units/pd2_dlc_dark/architecture/drk_bridge_pillars_01/drk_bridge_pillars_01_df
units/pd2_dlc_dark/architecture/drk_bridge_pillars_01/drk_bridge_pillars_01_nm
units/pd2_dlc_dark/architecture/drk_bridge_pillars_01/drk_bridge_pillars_02
units/pd2_dlc_dark/architecture/drk_staircase_01/drk_staircase_01
units/pd2_dlc_dark/architecture/drk_wateraccess_01/drk_wateraccess_door_01
units/pd2_dlc_dark/masks
units/pd2_dlc_dark/props/drk_interactable_case_bomb/drk_interactable_case_bomb
units/pd2_dlc_dark/props/drk_interactable_case_bomb_parts/drk_interactable_case_bomb_part_lower
units/pd2_dlc_dark/props/drk_interactable_case_bomb_parts/drk_interactable_case_bomb_part_upper
units/pd2_dlc_dark/props/drk_interactable_case_bomb_parts/drk_interactable_case_bomb_parts
units/pd2_dlc_dark/props/drk_prop_mountain_gate/drk_prop_mountain_gate
units/pd2_dlc_dark/props/drk_prop_security_control_panel/drk_prop_panel_door_df
units/pd2_dlc_dark/props/drk_prop_security_control_panel/drk_prop_panel_door_nm
units/pd2_dlc_dark/props/drk_prop_security_control_panel/drk_prop_panel_glitch_df
units/pd2_dlc_dark/props/drk_prop_security_control_panel/drk_prop_panel_screen_locked_df
units/pd2_dlc_dark/props/drk_prop_security_control_panel/drk_prop_panel_screen_unlocked_df
units/pd2_dlc_dark/props/drk_prop_security_control_panel/drk_prop_security_control_panel_df
units/pd2_dlc_dark/props/drk_prop_security_control_panel/drk_prop_security_control_panel_nm
units/pd2_dlc_dark/props/drk_prop_security_control_panel/drk_prop_security_panel
units/pd2_dlc_dark/props/drk_prop_security_control_panel/drk_prop_train_side
units/pd2_dlc_dark/props/drk_prop_security_control_panel/drk_prop_train_side_df
units/pd2_dlc_dark/props/drk_prop_security_control_panel/drk_prop_train_side_nm
units/pd2_dlc_dark/props/drk_prop_sewer_grate/drk_prop_sewer_grate
units/pd2_dlc_dark/props/drk_prop_sewer_grate/drk_prop_sewer_grate_frame
units/pd2_dlc_dark/props/drk_prop_sign_train_decals/drk_prop_sign_train_decal_murky
units/pd2_dlc_dark/props/drk_prop_sliding_gate/drk_prop_sliding_gate
units/pd2_dlc_dark/props/drk_prop_sliding_gate/drk_prop_sliding_gate_bars
units/pd2_dlc_dark/props/drk_prop_train_cargo_carriage/drk_prop_train_cargo_carriage
units/pd2_dlc_dark/props/drk_prop_train_cargo_carriage/drk_prop_train_cargo_carriage2
units/pd2_dlc_dark/props/drk_prop_train_cargo_carriage/drk_prop_train_cargo_carriage_df
units/pd2_dlc_dark/props/drk_prop_train_cargo_carriage/drk_prop_train_cargo_doors
units/pd2_dlc_dark/props/drk_prop_train_mid_1/drk_prop_train_mid_1
units/pd2_dlc_dark/props/drk_prop_train_mid_2/drk_prop_train_mid_2
units/pd2_dlc_dark/props/drk_prop_train_mid_3/drk_prop_train_mid_3
units/pd2_dlc_dark/props/drk_train_powerline_01/drk_train_powerline_01
units/pd2_dlc_dark/weapons
levels/instances/unique/dark/blowtorch/continents
levels/instances/unique/dark/keycard/continents
levels/instances/unique/dark/murky_computer/continents
levels/instances/unique/dark/thermal_paste/continents
levels/instances/unique/dark/train_int_murky/continents
levels/instances/unique/dark/train_int_murky_emp/continents
levels/instances/unique/dark/train_int_regular/continents
levels/instances/unique/dark/train_shell/continents
levels/instances/unique/dark/train_tripmine/continents[/quote]
[url]https://gfycat.com/InstructiveOldfashionedBlackrhino[/url]
Found this on reddit,animations are getting better and better
[QUOTE=PaperMartin;49722316][url]https://gfycat.com/InstructiveOldfashionedBlackrhino[/url]
Found this on reddit,animations are getting better and betterer[/QUOTE]
1st person animations**
So mad has an underground lab and... Anti air batteries? Zone 51 anyone?
Both heists have their own weapon folder so they're probably separate DLCs.
Offshore payday now permanent? I've been away since the end of crimefest 2015, what exactly does this entail?
[QUOTE=BusinessRed;49722840]Offshore payday now permanent? I've been away since the end of crimefest 2015, what exactly does this entail?[/QUOTE]
theres just a button on crime.net you can access that allows you to trigger a "payday" screen by just spending some offshore money, useful for attachments etc
Literally exactly what I used it for, to get the last few mods I needed, namely the ones for the Baby Deagle.
making it permanent is great news for someone who has far too much offshore as it is, means won't have to grind to get attachments for new weapons
[T]http://images.akamai.steamusercontent.com/ugc/315619498563321832/63D56E97551EB8A1955EED3768EDECC4878EAE4B/[/T]
i'm pretty good at interrogating
[t]http://images.akamai.steamusercontent.com/ugc/318997198282791754/20B2370B1253B9C913EBF88ADF9318E0B4C50F11/[/t]
This honestly looks silly. Both grenade launcher need to swap slots, also new animations with less clipping if possible.
[QUOTE=DeadMansChest;49720732]Saiga Dozers present a greater threat though since their dropoff breaks oh-so-horribly on DW.
300-150~ damage or something? I think each of their pellets proc a separate dodge roll too, so if any one of them fails, it's RIP even for dodge users.
There was a map where cops would trap doorways too, but I can't remember the map they did that on.[/QUOTE]
Any two- the first one takes out armor, the second downs you in a dodge build, if you are hit by both.
Trapped doorways probably haven't been expanded upon because in practice it's not very difficult or fun to deal with.
[QUOTE=Lolnoob1;49722177]New sound IDs for you to use. The last one is the interrogation line, I don't know about the others.
Some new heist internally called 'mad'. This seems to tie into another heist called 'dark':[/QUOTE]
Awesome. Snow, water...Looks like at least one of them is a Locke map, based on the "murky". Are those the same string suffixes that are used for the thermal bomb in the bomb heists?
2 questions:
Are the AK/CAR and Overkill pack worth it?
How do you defeat Captains?
Out of sheer curiosity. I don't actually need to kill them ever because there's basically no difference between a Police Assault on / off. Hell, playing the Undercover spoiled us, the FBI didn't show up in 10 seconds and everyone was confused. I had to remind my crew that Payday: TH actually had pacing and didn't throw an endless wave of SWAT at you as soon as the alarm goes off until you escape :v:
[QUOTE=Mr. Someguy;49724521]2 questions:
Are the AK/CAR and Overkill pack worth it?
How do you defeat Captains?
Out of sheer curiosity. I don't actually need to kill them ever because there's basically no difference between a Police Assault on / off. Hell, playing the Undercover spoiled us, the FBI didn't show up in 10 seconds and everyone was confused. I had to remind my crew that Payday: TH actually had pacing and didn't throw an endless wave of SWAT at you as soon as the alarm goes off until you escape :v:[/QUOTE]
AK/CAR yes, it's got a lot of great mods. Overkill no, the Minigun and RPG are both cool but not particularly useful. The minigun doesn't really do anything the LMGs can't already, plus it doesn't take bipods because it's special class and the RPG just does unnecessary amounts of damage and forces you to use up valuable ammo bags to refill it.
[QUOTE=Mr. Someguy;49724521]
How do you defeat Captains?
Out of sheer curiosity. I don't actually need to kill them ever because there's basically no difference between a Police Assault on / off. Hell, playing the Undercover spoiled us, the FBI didn't show up in 10 seconds and everyone was confused. I had to remind my crew that Payday: TH actually had pacing and didn't throw an endless wave of SWAT at you as soon as the alarm goes off until you escape :v:[/QUOTE]
To deal with the captain you need one or more of these things: a coordinated team, fire, an RPG, a sniper rifle with lots of ammo, or do the mission and not give a fuck (Done this many times). Most of the other options are not really good. He really is a bullet sponge of sorts.
If any thing, you can let him live to simulate DW on OVK and build some confidence up before you attempt a DW heist.
I'd say use the Piglet rather than the RPG for Winters. It does the same job in just a little more time, and still has ammo pickups so it's more useful for the rest of the heist.
[QUOTE=Lone_Star94;49724813]If any thing, you can let him live to simulate DW on OVK and build some confidence up before you attempt a DW heist.[/QUOTE]
I can let him live to simulate what would happen if you kill him: fuck all.
My biggest complaint about this game is that there's virtually no difference between an Assault Wave and Intermission. Turn off the music, the [I]only[/I] difference is that HRT's spawn at a higher rate. Which is actually [I]worse[/I] because they haven't fixed the fact that they're using magnetic weaponry.
[editline]12th February 2016[/editline]
Also is the Captain that rumored GenSec enemy we were supposed to get a year ago?
Wow, the website update looks fantastic. A+ for the web designers. I've been salty about Payday 2 since the microtransaction fiasco but I've gotta commend the content updates. New tracks sounds fantastic, though I think I'm still more inclined to the original for nostalgia sake. I really like Three Way Deal 2016 a lot more than Home Invasion's remake, though.
[editline]12th February 2016[/editline]
[QUOTE=Mr. Someguy;49724876]I can let him live to simulate what would happen if you kill him: fuck all.
My biggest complaint about this game is that there's virtually no difference between an Assault Wave and Intermission. Turn off the music, the [I]only[/I] difference is that HRT's spawn at a higher rate. Which is actually [I]worse[/I] because they haven't fixed the fact that they're using magnetic weaponry.
[editline]12th February 2016[/editline]
Also is the Captain that rumored GenSec enemy we were supposed to get a year ago?[/QUOTE]
Yeah, Captain Winters is the new GenSec enemy that was one of unlockable content rewards or something. Hopefully I'm not remembering wrong.
HE Judge is godlike against Winters, destroys him in a moment.
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