[QUOTE=KennyAwsum;48997919]Just a question, if someone already nails the artist/album name and misses the additional album cover. Does another guy who gets the first one right, have a chance of actually winning that skin if they know the additional album cover???[/QUOTE]
Yeah, I don't see why not.
Winners for the first set of cover guesses:
[B]#1 was Shinedown's Threat To Survival, congrats DarklyTheGreat![/B]
[B]#2 was Deftones' Diamond Eyes, congrats KennyAwsum![/B]
Still gonna give a skin to YourBreakfsat since they got both of 'em.
I'll post another one Thursday.
[t]http://images.akamai.steamusercontent.com/ugc/389919374742916856/93B4914D8E38A26C4895A2C4A55CAC4A68DB3063/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/389919374742921734/3CDC57197F26803BC491C963C026B7CBEB30D8B4/[/t]
[t]http://images.akamai.steamusercontent.com/ugc/389919374742928900/94CA0F4FF69C03A7048941C97830D636113BD91E/[/t]
Ports sure are fun.
[t]http://images.akamai.steamusercontent.com/ugc/389919374742934208/61DF31DE12097180ADEB701D5806F2406CB46C8C/[/t]
And this beach totally isn't broken.
[QUOTE=Lolnoob1;48998019]awesome counterfeit stuff[/QUOTE]
Damn, looks better than i remember.
Also, thanks for hosting viet!
[t]http://images.akamai.steamusercontent.com/ugc/646624553504111693/9F949664A0ACD8B57640B841E8DC5C68A47986AE/[/t]
Counterfeit just reminded me of something. Back when it was a new thing, weren't people saying how the environment doesn't make sense in the slightest? Something about Florida houses not having basements, and perhaps the sewer runoff going into the beach. Not that Payday is the epitome of reality, but still amusing nonetheless if it's all true.
I managed to do dr.miserable with some pubs. Now I got a cthulu mask. (doesn't look good but I have it now.)
[QUOTE=Zero_;48997998]How does that even work?[/QUOTE]
upon purchasing a light crossbow and attempting to modify it, you will be presented with two choices
making your crossbow useless or making a grenade launcher
choose carefully
[QUOTE=Mellowbloom;48998170]upon purchasing a light crossbow and attempting to modify it, you will be presented with two choices
making your crossbow useless or making a grenade launcher
choose carefully[/QUOTE]
oh man what am i gonna choose oh god i don't knowwwwwww
Seriously though, Explosive Bolts are awesome. Get a pistol crossbow as a secondary alternative.
Makes cook off easier when winters is around. Mainly awesome because you have up to 40, and they work like mini grenades.
I've created a monster, this mask even makes the TCN pattern look like it wants to die.
[t]http://i.imgur.com/SSUeLqK.jpg[/t]
Anyone else who uses Restoration mod noticing a crash when bagging up anything in-game?
[QUOTE=VietRooster2;48998269]I've created a monster, this mask even makes the TCN pattern look like it wants to die.[/QUOTE]
One of the ugliest masks i've ever seen.
[QUOTE=KennyAwsum;48998319]One of the ugliest masks i've ever seen.[/QUOTE]
Is it time to post more?
[t]http://images.akamai.steamusercontent.com/ugc/544134303660554727/08C022C3D49F03DD0AA53B23B16043D569BE2694/[/t]
[QUOTE=Lolnoob1;48998347]Is it time to post more?
[t]http://images.akamai.steamusercontent.com/ugc/544134303660554727/08C022C3D49F03DD0AA53B23B16043D569BE2694/[/t][/QUOTE]
ow my eyes jesus fucking christ
[QUOTE=KennyAwsum;48998319]One of the ugliest masks i've ever seen.[/QUOTE]
[t]http://i.imgur.com/vMOQlPw.png[/t]
Was driving the truck on Aftershock
I rammed it into a cop and everyones' games crashed.
[QUOTE=Diet Kane;48998273]Anyone else who uses Restoration mod noticing a crash when bagging up anything in-game?[/QUOTE]
I am. Haven't noticed any crashes. But something could always slip by our bug testing.
Give me your latest BLT logfile and PD2 crashlog, along with the mods you use with Restoration. I'll try to help you resolve it.
[QUOTE=GentlemanLexi;48996838]silent killer focused masterghost
you've got the utility of mastermind with inspire and doctor's bags, and the killing power of silenced shit[/QUOTE]
and like 46 wasted skillpoints
Rate my Storm Trooper:
[img]http://puu.sh/l0mvY.png[/img]
[QUOTE=kibbleknight;48998549]Rate my Storm Trooper:
[img]http://puu.sh/l0mvY.png[/img][/QUOTE]
Looks cool, but doesn't look too much like a stormtrooper. Actually speaking of Star Wars, it looks more like this:
[img]http://coldpost.tv/wp-content/uploads/2010/12/01-Rebel-Hoth-Ext-2431resize560.jpg[/img]
[QUOTE=Lolnoob1;48998019] Counterfeit stuff [/QUOTE]
Oh man that already makes me hyped as fuck.
I am not quitting this game until I have played all the ported heists.
Aw man now I just want armour customization
[QUOTE=SoftHearted;48998742]Oh man that already makes me hyped as fuck.
I am not quitting this game until I have played all the ported heists.[/QUOTE]
To clarify, this is just a port me and a friend are doing for fun.
I do think it's suspicious that most, if not all of the Counterfeit textures are in the game though (but not the models)
So I have the weapons visual customization enabled on my GoonMod, yet it doesn't work. I can get into the customization menu, but nothing happens when I try to customize. There was no separate module I need, right? Just the GoonMod that I toss in the mods folder?
[editline]28th October 2015[/editline]
Disregard that. I suck dicks.
[img]https://i.gyazo.com/18470abe33f926d976737510eab98a4b.png[/img]
Congrats E.C.S, add me on Steam! Thanks everyone else for participating and good luck on your next raffles.
Okay guys, I need the help of someone better at English than me for my Stealth Improvement guide.
I've come up with a new game mechanic, called "character traits". Those have use in both loud and stealth. They are unlocked when a player has spent enough skill points in one of the first 4 skill trees, in order to encourage specialization.
I need someone to come up with better names for each of those traits (2 per skill tree). The first level of trait is unlocked when a player has spent 50 points in the skill tree, and the second level when he has spent over 70 points in it. That means a player can have up to a Level 2 trait along with a Level 1 trait if he doesn't spend points anywhere else, but that wouldn't be very practical.
The "Mastermind" traits are related to intelligence, cunning and tactics. Players with this trait can highlight important things or interact with some characters to convince them more easily.
The "Enforcer" traits are related to brute strength and endurance. Players can knock down some doors, sustain pain more easily and other things.
The "Technician" traits are related to tech and electronics. Players can do things like sabotage, disable or enable some things more easily.
The "Ghost" traits are related to subtleness, discretion and agility. Players can go over some obstacles more easily, find or go through things that others can't.
Now, I just need some good names for those 8 different traits. For Mastermind, I thought of "smart" (Level 1) and "genius" (Level 2) for instance, but I'd like more complex names. Any ideas, also for the rest?
[QUOTE=Loadingue;48999474]
Now, I just need some good names for those 8 different traits. For Mastermind, I thought of "smart" (Level 1) and "genius" (Level 2) for instance, but I'd like more complex names. Any ideas, also for the rest?[/QUOTE]
[URL="https://en.wikipedia.org/wiki/Adam_Worth"]Napoleon of Crime[/URL]
[QUOTE=Goblin_5;48999614][URL="https://en.wikipedia.org/wiki/Adam_Worth"]Napoleon of Crime[/URL][/QUOTE]
That is a nice suggestion for Mastermind Trait Level 2, but it may be a little too complex. I'd prefer something easier to recognize. "Napoleon of Crime" would be a nice name for a related achievement though.
[QUOTE=VietRooster2;48998269]I've created a monster, this mask even makes the TCN pattern look like it wants to die.
[t]http://i.imgur.com/SSUeLqK.jpg[/t][/QUOTE]
I am still angry for TCN coming up with a good looking mask idea, and then fucked it up by putting unremovable tags and marks of them on it
That was just stupid
[QUOTE=Loadingue;48999474]Okay guys, I need the help of someone better at English than me for my Stealth Improvement guide.
I've come up with a new game mechanic, called "character traits". Those have use in both loud and stealth. They are unlocked when a player has spent enough skill points in one of the first 4 skill trees, in order to encourage specialization.
I need someone to come up with better names for each of those traits (2 per skill tree). The first level of trait is unlocked when a player has spent 50 points in the skill tree, and the second level when he has spent over 70 points in it. That means a player can have up to a Level 2 trait along with a Level 1 trait if he doesn't spend points anywhere else, but that wouldn't be very practical.
The "Mastermind" traits are related to intelligence, cunning and tactics. Players with this trait can highlight important things or interact with some characters to convince them more easily.
The "Enforcer" traits are related to brute strength and endurance. Players can knock down some doors, sustain pain more easily and other things.
The "Technician" traits are related to tech and electronics. Players can do things like sabotage, disable or enable some things more easily.
The "Ghost" traits are related to subtleness, discretion and agility. Players can go over some obstacles more easily, find or go through things that others can't.
Now, I just need some good names for those 8 different traits. For Mastermind, I thought of "smart" (Level 1) and "genius" (Level 2) for instance, but I'd like more complex names. Any ideas, also for the rest?[/QUOTE]
"Sledgehammer" and "Battering Ram" for Enforcer?
[t]http://images.akamai.steamusercontent.com/ugc/401178373813366894/2F0026D448E3C23CFF43CFB6D5C9E8347281B649/[/t]
That earlier post inspired me.
I'll draw for the Mint Condition Danger Ahead raffle later today.
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