[QUOTE=Loadingue;48999474]Okay guys, I need the help of someone better at English than me for my Stealth Improvement guide.
I've come up with a new game mechanic, called "character traits". Those have use in both loud and stealth. They are unlocked when a player has spent enough skill points in one of the first 4 skill trees, in order to encourage specialization.
I need someone to come up with better names for each of those traits (2 per skill tree). The first level of trait is unlocked when a player has spent 50 points in the skill tree, and the second level when he has spent over 70 points in it. That means a player can have up to a Level 2 trait along with a Level 1 trait if he doesn't spend points anywhere else, but that wouldn't be very practical.
The "Mastermind" traits are related to intelligence, cunning and tactics. Players with this trait can highlight important things or interact with some characters to convince them more easily.
The "Enforcer" traits are related to brute strength and endurance. Players can knock down some doors, sustain pain more easily and other things.
The "Technician" traits are related to tech and electronics. Players can do things like sabotage, disable or enable some things more easily.
The "Ghost" traits are related to subtleness, discretion and agility. Players can go over some obstacles more easily, find or go through things that others can't.
Now, I just need some good names for those 8 different traits. For Mastermind, I thought of "smart" (Level 1) and "genius" (Level 2) for instance, but I'd like more complex names. Any ideas, also for the rest?[/QUOTE]
Last level of Enforcer should the unstoppable force.
[QUOTE=GentlemanLexi;48999670]Last level of Enforcer should the unstoppable force.[/QUOTE]
I could see an Armorer Technician being Immovable Object.
[QUOTE=kyle877;48999668][t]http://images.akamai.steamusercontent.com/ugc/401178373813366894/2F0026D448E3C23CFF43CFB6D5C9E8347281B649/[/t]
That earlier post inspired me.[/QUOTE]
The influence spreads.
[QUOTE=Loadingue;48999474]Okay guys, I need the help of someone better at English than me for my Stealth Improvement guide.
I've come up with a new game mechanic, called "character traits". Those have use in both loud and stealth. They are unlocked when a player has spent enough skill points in one of the first 4 skill trees, in order to encourage specialization.
I need someone to come up with better names for each of those traits (2 per skill tree). The first level of trait is unlocked when a player has spent 50 points in the skill tree, and the second level when he has spent over 70 points in it. That means a player can have up to a Level 2 trait along with a Level 1 trait if he doesn't spend points anywhere else, but that wouldn't be very practical.
The "Mastermind" traits are related to intelligence, cunning and tactics. Players with this trait can highlight important things or interact with some characters to convince them more easily.
The "Enforcer" traits are related to brute strength and endurance. Players can knock down some doors, sustain pain more easily and other things.
The "Technician" traits are related to tech and electronics. Players can do things like sabotage, disable or enable some things more easily.
The "Ghost" traits are related to subtleness, discretion and agility. Players can go over some obstacles more easily, find or go through things that others can't.
Now, I just need some good names for those 8 different traits. For Mastermind, I thought of "smart" (Level 1) and "genius" (Level 2) for instance, but I'd like more complex names. Any ideas, also for the rest?[/QUOTE]
Unbreakable for endurance?
I'd rather keep it to one-word adjectives, "Unbreakable" is a good proposition.
In my head, the traits would appear under the player's name in the lobby. Like:
XIX-90 LOADINGUE
Unbreakable
[QUOTE=BusinessRed;48999858]Im just spitballing here:
Tech: Resourceful, inventive, crafty
Ghost: Subtle, invisible, inconspicuous, low-key
Mastermind: Devious, calculating, omnipotent
Enforcer: Unbreakable, resilient, shatterproof,deathproof, immortal
Fugitive: Rebellious, defiant, audacious[/QUOTE]
Some of these don't fit, but some are great. I'll definitely be using some of those.
Side note: I was inspired by the old Mission: Impossible TV series with this. In each of the missions (some of which are heists), the whole thing is generally done in stealth, and yet they make use of a super strong guy's abilities, which in Payday 2 would generally fit better for loud. So I thought of these traits to make loud builds usable in stealth as well.
[QUOTE=Hatley;48999888]Mastermind: Sly (L1), Cunning (L2)
Enforcer: Resilient (L1), Unbreakable (L2)
Technician: Handy (L1), Industrial (L2)
Ghost: Deft (L1), Nimble (L2)[/QUOTE]
Fugitive: Elusive (L1), Wanted (L2) could somehow work. Fugitive is just a hard class to describe.
[QUOTE=GentlemanLexi;48999967]Fugitive: Elusive (L1), Wanted (L2) could somehow work. Fugitive is just a hard class to describe.[/QUOTE]
Untouchable to represent dodge in contrast to Unbreakable of Enforcer.
[QUOTE=Goblin_5;49000041]Untouchable to represent dodge in contrast to Unbreakable of Enforcer.[/QUOTE]
TOUCH THE UNTOUCHABLE
BREAK THE UNBREAKABLE
ROW! ROW!
FIGHT THE POWER!
By the way, no need for Fugitive traits. I've completely removed the Fugitive skill tree and merged its skills with the other trees. I'll show you the changes I've done another time.
[editline]28th October 2015[/editline]
Thanks for all the propositions, I'm gonna choose what to use for my guide. Thanks everyone.
[t]http://36.media.tumblr.com/b27f888d3943f0f0fa197d658d99e8a9/tumblr_nwwj0ru5xF1riawyco1_1280.jpg[/t]
Art by SketchyDrawer
[QUOTE=Loadingue;48999474]Okay guys, I need the help of someone better at English than me for my Stealth Improvement guide.
I've come up with a new game mechanic, called "character traits". Those have use in both loud and stealth. They are unlocked when a player has spent enough skill points in one of the first 4 skill trees, in order to encourage specialization.
I need someone to come up with better names for each of those traits (2 per skill tree). The first level of trait is unlocked when a player has spent 50 points in the skill tree, and the second level when he has spent over 70 points in it. That means a player can have up to a Level 2 trait along with a Level 1 trait if he doesn't spend points anywhere else, but that wouldn't be very practical.
The "Mastermind" traits are related to intelligence, cunning and tactics. Players with this trait can highlight important things or interact with some characters to convince them more easily.
The "Enforcer" traits are related to brute strength and endurance. [B]Players can knock down some doors, sustain pain more easily and other things.[/B]
The "Technician" traits are related to tech and electronics. Players can do things like sabotage, disable or enable some things more easily.
The "Ghost" traits are related to subtleness, discretion and agility. Players can go over some obstacles more easily, find or go through things that others can't.
Now, I just need some good names for those 8 different traits. For Mastermind, I thought of "smart" (Level 1) and "genius" (Level 2) for instance, but I'd like more complex names. Any ideas, also for the rest?[/QUOTE]
I SMELL OVERPOWERED.
Being able to knock down doors would decrease so much time pick locking doors it's insane and my full armor build alone is enough to sustain a good few seconds of hellfire on deathwish, having even more armor or health would be silly.
Throw in some bonuses for instance, more time spent firing = more accuracy so those people who pop Bulletstorm can gradually get deadlier and deadlier. A stacked ability that procs upon a melee kill allowing for faster charged melee hits up to 4.
Shit that synergies with the skill trees makes more sense. You have the right idea with the rest of them, but adding those two would make going ENF/TECH so boring.
[QUOTE=DoktorAkcel;49001083][t]http://36.media.tumblr.com/b27f888d3943f0f0fa197d658d99e8a9/tumblr_nwwj0ru5xF1riawyco1_1280.jpg[/t]
Art by SketchyDrawer[/QUOTE]
looks nice n all, but isnt it.. a bit too early?
Maybe a ability to demask up again in ghost would be nice.
It would obviously need a downside but it is a neat idea. Possibly overpowered.
[url]http://steamcommunity.com/games/218620/announcements/detail/85926399897717753[/url]
day 2 giant cloaker
a fucking giant cloaker and safehouse nightmare
[editline]28th October 2015[/editline]
meth cooking cloaker?
[editline]28th October 2015[/editline]
"here,have a weapon of mass destruction (free explosive) to destroy the cloaker"
won't happen probably
Damn, not loading for me :/
[QUOTE=PaperMartin;49001531]
"here,have a weapon of mass destruction (free explosive) to destroy the cloaker"
won't happen probably[/QUOTE]
Community Gas Grenade, they even have the poison mechanic done, courtesy of Ninja Pack. They seriously need to add a plan b community throwable.
[QUOTE=Eldariub;49001574]Damn, not loading for me :/[/QUOTE]
Yeah, i'll come back in 15 Minutes.
Possibly a change to safehouse nightmare?
[img]http://puu.sh/l0W7J.jpg[/img]
The ingame shots of the new halloween map show the regular size titan dozer with the shield on his back but the "Come back for day 3" render has a giant version of last year's titan dozer, but with his old sword on his back from the first halloween.
Day 2 ain't loading. What's new?
[QUOTE=Eldariub;49001574]Damn, not loading for me :/[/QUOTE]
CTRL+shift+R
[editline]28th October 2015[/editline]
[QUOTE=Goblin_5;49001582]Community Gas Grenade, they even have the poison mechanic done, courtesy of Ninja Pack. They seriously need to add a plan b community throwable.[/QUOTE]
would rather have an explosive weapon than another throwable
[QUOTE=kibbleknight;49001603]Possibly a change to safehouse nightmare?
[img]http://puu.sh/l0W7J.jpg[/img]
The ingame shots of the new halloween map show the regular size titan dozer with the shield on his back but the "Come back for day 3" render has a giant version of last year's titan dozer, but with his old sword on his back from the first halloween.[/QUOTE]
so he now finally lives up to his name?
[QUOTE=KennyAwsum;49001199]I SMELL OVERPOWERED.
Being able to knock down doors would decrease so much time pick locking doors it's insane and my full armor build alone is enough to sustain a good few seconds of hellfire on deathwish, having even more armor or health would be silly.
Throw in some bonuses for instance, more time spent firing = more accuracy so those people who pop Bulletstorm can gradually get deadlier and deadlier. A stacked ability that procs upon a melee kill allowing for faster charged melee hits up to 4.
Shit that synergies with the skill trees makes more sense. You have the right idea with the rest of them, but adding those two would make going ENF/TECH so boring.[/QUOTE]
That's not how it works, you've got the wrong idea. Let me explain.
Regarding doors, I always thought it was ridiculous that a team of 4 heavy-armored badasses had to stop to lockpick a door in their way when they could just knock it down. Now, some doors will require the Level 2 trait to be knocked down. As for stealth, it certainly isn't going to replace lockpicking since knocking a door down will alert NPCs in a certain range because of the noise.
As for sustaining pain, I phrased that poorly. Traits mostly unlock scripted actions throughout the heists. They are not supposed to work like perks, and have stat boosts and things like that, but to offer unique advantages. I'll illustrate with an excerpt from my guide regarding the possibilities in the Harvest & Trustee Bank Heist:
[QUOTE]- In the random event of an electrified vault, if a player has the “Sly” (Level 1 Mastermind trait) or “Tactician” (Level 2 Mastermind Trait) trait, the circuit box will be constantly highlighted from the beginning.
- Players with the “Tactician” (Level 2 Mastermind trait) trait will answer the phone themselves if it’s GenSec calling, instead of Bain. The chance for GenSec to be suspicious and send agents is reduced to 0%.
- Players with the “Resilient” (Level 1 Enforcer trait) or “Unbreakable” (Level 2 Enforcer trait) traits will be able to knock any of the metal doors down (the action lasts 2 seconds and will alert NPCs in a 10 meter radius).
- If the vault has a door inside, players with the “Unbreakable” (Level 2 Enforcer trait) trait will be able to knock the door down (the action lasts 2 seconds and will alert NPCs in a 15 meter radius).
- In the random event of an electrified vault, players with the “Crafty” (Level 1 Technician trait) or “Resourceful” (Level 2 Technician trait) trait will be able to disable the electrified vault from the vault itself (the action lasts 15 seconds).
- Players with the “Resourceful” (Level 2 Technician trait) trait will be able to sabotage the panic buttons and make them useless (the action lasts 5 seconds). They will also make the “Sleeping Gas” asset available.
- Players with the “Resourceful” (Level 2 Technician trait) trait will be able to open ATMs (action lasts 20 seconds).
- If the vault has a door inside, players with the “Nimble” (Level 2 Ghost trait) trait will be able to lockpick the door (the action lasts 20 seconds).
- Air conditioners can be either broken by players with the “Resilient” (Level 1 Enforcer trait) or “Unbreakable” (Level 2 Enforcer trait) trait (action takes 3 seconds and will alert NPCs in a 5 meter radius) or disabled by players with the “Crafty” (Level 1 Technician trait) or “Resourceful” (Level 2 Technician trait) trait (action takes 10 seconds) to prevent them from spreading gas. Once it starts spreading gas however, only players with the “Unbreakable” (Level 2 Enforcer trait) trait are still able to disable them.[/QUOTE]
That second thing is because I added the phone to Bank Heist. Don't worry, it's not as annoying, repetitive and predictable as on GO Bank. Oh, I also added the possibility (not certainty) of the electrified vault. And much more, I'll show you another time.
Man, they really needed to stretch it out didn't they.
[QUOTE=Zeos;49001729]Man, they really needed to stretch it out didn't they.[/QUOTE]
Still a better good_stuff_released:days ratio than Crimefest.
Can someone make a screencap of the site
I tried CTRL+Shift+R and Shift+F5 but nothing works
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