Who even thought of the word cheevo, I've never heard it in any other game other than Payday 2 and it sounds so stupid
why
[QUOTE=Shotz;48971486]Who even thought of the word cheevo, I've never heard it in any other game other than Payday 2 and it sounds so stupid
why[/QUOTE]
cheevo
[QUOTE=BusinessRed;48971278]
[I]"You guys need to clear the roof!"[/I][/QUOTE]
The funny thing about that and the other defend the roof objective is that you don't actually have to do them. That's how we completed it on OVK 145+, we sat in a bathtub on floor 5 until the objectives completed themselves.
[QUOTE=Lolnoob1;48970204]If I looked like this I wouldn't move either:
[t]http://i.imgur.com/E1hp18h.png[/t]
[t]http://i.imgur.com/FnnCP6u.png[/t][/QUOTE]
The quality is completely Overkill
[QUOTE=Shotz;48971486]Who even thought of the word cheevo, I've never heard it in any other game other than Payday 2 and it sounds so stupid
why[/QUOTE]
probably an australian, we have a proud tradition of shortening everything, no matter how silly it sounds
[QUOTE=Meidi;48971398]
One for Slaughterhouse, other 4 seem to be Green Bridge. HYPE.[/QUOTE]
If we're getting Green Bridge as well I'm fucking amazed. I only expected to get FWB and Slaughterhouse
panic room when
[QUOTE=Shotz;48971486]Who even thought of the word cheevo, I've never heard it in any other game other than Payday 2 and it sounds so stupid
why[/QUOTE]
I've been using the word Cheevo since about 2009, when I used to play TF2.
I love how silly the new Bronco is. It's possible to do entire DW heists loud with it it's so OP.
[video=youtube;ULJxbzPaUG4]http://www.youtube.com/watch?v=ULJxbzPaUG4&feature=youtu.be[/video]
What's a good way to practice stealth?
I have good concealment, but I don't know what to actually do during a stealth mission. Is there a skill tree that would help with stealth?
[QUOTE=Zero_;48971657]What's a good way to practice stealth?
I have good concealment, but I don't know what to actually do during a stealth mission. Is there a skill tree that would help with stealth?[/QUOTE]
'Ghost' is the skill tree that's stealth focused. Fugitive also has some minor, but useful stealth skills. The biggest skills you're going to want in the ghost tree are body bag skills, and ECM skills. [url=http://pd2skills.com/#/v3/gNOLHEfGbCda:::]Specifically, as far as I'm concerned, this is the best way to use the ghost tree for stealth.[/url]
Aside from not being seen, the only real goal is to get in, steal whatever, and leave, while killing as few guards as possible. There's really no way to 'practice' stealth since you pretty much have to learn every individual level on its own. Expect a [B][I]lot[/I][/B] of trial and error. Aside from that, it's pretty much just stay out of sight, count your pagers, hide bodies, and use your ECMs wisely. Unfortunately Payday 2 is not a very in-depth stealth game.
[QUOTE=Zero_;48971657]What's a good way to practice stealth?
I have good concealment, but I don't know what to actually do during a stealth mission. Is there a skill tree that would help with stealth?[/QUOTE]
Obviously go Ghost with stealth as the lockpicking skills will help you out while ECMs can also help you by opening doors/delaying pagers. Fugi also has some really nice stealth skills such as that skill that allows you to pick up cards while in casing and the other one that allows you to carry one extra body bag (doesn't spawn with you though as weird as it sounds). Make sure you pick up the aced version of that melee conceal skill on Fugi for not only extra concealment, but also for killing enemies without having others hear their death scream.
If you're practicing stealth, then I kinda recommend practicing on the basic ones such as Jew Store and what not and slowly progress from there. My stealth practice usually goes;
Vlad heists ------> Election Day ------> Framing Frame ------> Shadow Raid ------> 'Advenced' shit like FWB, Golden Grin and etc.
[editline]24th October 2015[/editline]
And shit, I recommend using Judge as that allows you to launch bodies into certain areas and could help you save one or two bodybags. Also, listen to what Sandy said, try to make killing a last resort since they removed the whole 4 pagers + 4 doms thing back in the DW update.
So if today is the last day, that means Completely OVK items plus whatever is in store for us, correct?
[QUOTE=Zero_;48971657]What's a good way to practice stealth?
I have good concealment, but I don't know what to actually do during a stealth mission. Is there a skill tree that would help with stealth?[/QUOTE]
The main skilltree for stealthing is ghost and the "Rogue" Perkdeck, over the months of stealthing I've managed to make a pretty good stealth build that gets the max from Ghost, so the only con would be how good you stealth, and if you happen to go loud you'll be able to survive without being killed a lot due to the dodge that I've set up. [URL="http://pd2skills.com/#/v3/mHEBda:eDa:gQRNOLhEfGCDa:flIeFGCa:ibcdea:pR8::w10-43-26-2-25-7-51-46-20::a1"]Heres the stealth build that I'm using and it's done me good.[/URL] I've also included the Car-4 I'm using in the primary if it interests you.
So green bridge is comming? What if they turn the prizoner we are saving into Jiro's son aka new heister?
[QUOTE=Zero_;48971657]What's a good way to practice stealth?
I have good concealment, but I don't know what to actually do during a stealth mission. Is there a skill tree that would help with stealth?[/QUOTE]
The Burglar perk deck is better than any other for stealth (but the worst for loud) so use it. With a modded CAR-4 and Gruber Kurz you should be able to get your concealment down to 3. I just drew up a quick [URL="http://pd2skills.com/#/v3/mHJeBDa:eDa:tJEGBa:gQNOLhiEfGCDa:fieFbCa:ibcdea:pB8:::"]stealth build[/URL] for whoever's interested. A few of the skills are debatable and I tossed some excess points into filler at the end but overall it should be a solid build. I didn't take Undertaker because ECMs are much more useful and between your crew there should be enough body bags anyway. The silent drill is also arguably useful, but I didn't include it because loud drills are useful lures on heists like Firestarter day 3 and Diamond Store. Also note that Hidden Blade Ace is the most useful tier 1 Fugitive stealth skill, but it doesn't stack with Shinobi Ace so you should only get the one.
[editline]24th October 2015[/editline]
[QUOTE=Exploders;48971706]The main skilltree for stealthing is ghost and the "Rogue" Perkdeck, over the months of stealthing I've managed to make a pretty good stealth build that gets the max from Ghost, so the only con would be how good you stealth, and if you happen to go loud you'll be able to survive without being killed a lot due to the dodge that I've set up. [URL="http://pd2skills.com/#/v3/mHEBda:eDa:gQRNOLhEfGCDa:flIeFGCa:ibcdea:pR8::w10-43-26-2-25-7-51-46-20::a1"]Heres the stealth build that I'm using and it's done me good.[/URL] I've also included the Car-4 I'm using in the primary if it interests you.[/QUOTE]
The only thing I'd really disagree with here is ECM feedback, it doesn't really have a use in stealth and those 12 points can be spent elsewhere.
[QUOTE=VeLlix;48971711]So green bridge is comming? What if they turn the prizoner we are saving into Jiro's son aka new heister?[/QUOTE]
If that's the case then Jiro won't be a real fan of our "saving" methods.
Since some people are speculating that the other PDTH heist are coming in pairs as corresponding packs, I'm guessing that the other 6 heist will be released in like this:
Hoxton Pack: Heat Street and Diamond Heist (Since these two heist are related to Hoxton heavily)
Wolf Pack (2.0): Undercover and Counterfeit (Duh)
Chains Pack: Panic Room and Green Bridge (Only two left)
What do you guys think?
[QUOTE=iAmaNewb;48971855]Since some people are speculating that the other PDTH heist are coming in pairs as corresponding packs, I'm guessing that the other 6 heist will be released in like this:
Hoxton Pack: Heat Street and Diamond Heist (Since these two heist are related to Hoxton heavily)
Wolf Pack (2.0): Undercover and Counterfeit (Duh)
Chains Pack: Panic Room and Green Bridge (Only two left)
What do you guys think?[/QUOTE]
Honestly this is probably going to happen, I'd doubt they'd just keep adding to the Dallas pack tbh.
[QUOTE=Bread_Baron;48971737]The Burglar perk deck is better than any other for stealth (but the worst for loud) so use it. With a modded CAR-4 and Gruber Kurz you should be able to get your concealment down to 3. I just drew up a quick [URL="http://pd2skills.com/#/v3/mHJeBDa:eDa:tJEGBa:gQNOLhiEfGCDa:fieFbCa:ibcdea:pB8:::"]stealth build[/URL] for whoever's interested. A few of the skills are debatable and I tossed some excess points into filler at the end but overall it should be a solid build. I didn't take Undertaker because ECMs are much more useful and between your crew there should be enough body bags anyway. The silent drill is also arguably useful, but I didn't include it because loud drills are useful lures on heists like Firestarter day 3 and Diamond Store. Also note that Hidden Blade Ace is the most useful tier 1 Fugitive stealth skill, but it doesn't stack with Shinobi Ace so you should only get the one.
[editline]24th October 2015[/editline]
The only thing I'd really disagree with here is ECM feedback, it doesn't really have a use in stealth and those 12 points can be spent elsewhere.[/QUOTE]
Keep in mind I said both Good for stealth and loud. the feedback is a backup incase you go loud.
A TH heist is awesome because they're all good but green bridge is by far my least favorite
If Green Bridge is back then RIP raincoats.
[img]http://www.buzzfocus.com/wp-content/uploads/2011/10/payday_greenbridge_1.jpg[/img]
swiggity swooty
It makes sense why there's no heist specific costumes, if you recall in PDTH suits were always equipped with an LBV, while in 2 you choose what to wear. Admittedly it would be very cool if the 2 piece suit tanslaged into whatever the costume would be but if you're wearing any armour it makes things complex
I really want the armour the specials wear as equip-able armour. Imagine stealthing in cloaker armour. Or going loud with Dozer armour. They would need obvious rebalances from what they are now, but it would be nice instead of a couple basic armours and one unlockable.
Shoving 6 tazers, 5 shields and 3 skulldozers at the escape path of DW Slaughterhouse
10/10 level design Overkill
Truly they are ahead of their time
While I was testing how much overkill butchered shotgun balance I decided to try everyone's favorite ammo type, slugs
Playing watchdogs on overkill, using the AA12 with all the shotgun skills, it takes either 6 bodyshots or 3 headshots to kill a blue shield. I wasn't even able to test against green shields because I couldn't reliably hit anything past 5 meters so I kept getting killed before they could spawn
Thanks for the balance pass overkill I hope it didn't take too much development time away from Operation "Put Grandma's Bathroom Floor Tiles On Guns"
[QUOTE=Ryo Ohki;48972064]While I was testing how much overkill butchered shotgun balance I decided to try everyone's favorite ammo type, slugs
Playing watchdogs on overkill, using the AA12 with all the shotgun skills, it takes either 6 bodyshots or 3 headshots to kill a blue shield. I wasn't even able to test against green shields because I couldn't reliably hit anything past 5 meters so I kept getting killed before they could spawn
[/QUOTE]
that's really pathetic. I wonder why they were nerfed so hard to begin with?
So I infamied (that's totally a verb, right?) for the second time, with the enforcer skill bonuses. But I don't notice any difference on the skill points necessary to unlock skills in the enforcer tree. What's the deal?
I loved the new update that changes all the shotgun shells into the same ammunition Dante uses
overkill should bring back prepatch shotguns and leave everything else as it is right now
(also buff as val and famas)
(also nerf deagle)
[QUOTE=Zero_;48972074]So I infamied (that's totally a verb, right?) for the second time, with the enforcer skill bonuses. But I don't notice any difference on the skill points necessary to unlock skills in the enforcer tree. What's the deal?[/QUOTE]
It reduces the amount required for unlocking each tier of skill levels, like getting to tier 6 takes only 36 points in total instead of 40.
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