THE RIDE NEVER ENDS
[video=youtube;LQgYxNdsgQY]https://www.youtube.com/watch?v=LQgYxNdsgQY[/video]
[QUOTE=Nickolas;49140023]I play on Casual, there's no ranks there and it's still tedious as hell
Because even on casual people know how to aim, but i don't because it's just unnatural
I have always played games that use visual recoil, not that rely on patterns that don't make sense if you look at it realistically
It's like your barrel curves upwards if you fire it[/QUOTE]
I thought Casual was indeed a casual way to play, but it's actually quite unfriendly for new players. You should try Competitive sometime.
I dislike CS:GO because of how archaic the mechanics feel. I get the appeal of arcadey stuff but I really like the depth sprint + ADS gives to games.
[QUOTE=MrHeadHopper;49140156]I dislike CS:GO because of how archaic the mechanics feel. I get the appeal of arcadey stuff but I really like the depth sprint + ADS gives to games.[/QUOTE]
But it has its own depth that replaces those. The spray of weapons, their damage and range, penetration, climbing on other players, doing wall bangs (penetration on shit to kill niggas, typically in specific spots of the maps).
A lot of CS:GO's depth is mechanical in the sense of playing with what is there and manipulating it.
[QUOTE=doommarine23;49140198]But it has its own depth that replaces those. The spray of weapons, their damage and range, penetration, climbing on other players, doing wall bangs (penetration on shit to kill niggas, typically in specific spots of the maps).
A lot of CS:GO's depth is mechanical in the sense of playing with what is there and manipulating it.[/QUOTE]
My problem is how anti-casual it feels
You cannot even play the game normally without studying how spread works
Before i know patterns were a thing, my friend and i would always complain about not hitting while still keeping the crosshair over something's head
[QUOTE=doommarine23;49140198]But it has its own depth that replaces those. The spray of weapons, their damage and range, penetration, climbing on other players, doing wall bangs (penetration on shit to kill niggas, typically in specific spots of the maps).
A lot of CS:GO's depth is mechanical in the sense of playing with what is there and manipulating it.[/QUOTE]
That's just memory game stuff though. If you're a skilled player that can click on dudes properly, you're not gonna be a good player there because you have to memorize each weapon's effective range, their individual recoil pattern, their penetration + what materials you can penetrate through on a map-by-map basis, etc.
Payday 2's gunplay is what keeps the game going in spite of all the other ridiculous issues it has. I could only play CS:GO for so long knowing that, unless I memorize all this shit, I'm gonna be statistically worse than all the other dudes who did take the time to play Simon Says with the recoil pattern and the RNG modifiers they have during movement and such.
[QUOTE=PaperMartin;49134270]Actually let's all call them what they are
CSGO crates[/QUOTE]
PAYDAY 2 crate's and CSGO's crates are somewhat uncomparable. Yes, they both cost $$ to open, but CSGO's items are purely [I]cosmetic[/I] and have no affect on the gameplay (i.e. you don't rank up faster in a competitive match because you have an Assimov). CSGO also push out updates for [I]free[/I], which makes their crates acceptable. Also, they aren't rubbed in your face like OVERKILL does with everything.
CSGO skins also look waaaay better than any skin OVERKILL took "time and commitment" to make.
[QUOTE=Nickolas;49140023]I play on Casual, there's no ranks there and it's still tedious as hell
Because even on casual people know how to aim, but i don't because it's just unnatural
I have always played games that use visual recoil, not that rely on patterns that don't make sense if you look at it realistically
It's like your barrel curves upwards if you fire it[/QUOTE]
Recoil control is not complicated at all, for a beginner it's enough to just pull your mouse down when you spray. Practice it on Deathmatch or bot_aim maps that you can get from workshop.
Also, never, NEVER play standard Casual if you're new and want to learn the game. It's the worst part of CS:GO hands down. You're better off playing Demolition than Casual, it's the same thing but 5v5 and not as negative and cringy.
[QUOTE=MrHeadHopper;49140359]That's just memory game stuff though. If you're a skilled player that can click on dudes properly, you're not gonna be a good player there because you have to memorize each weapon's effective range, their individual recoil pattern, their penetration + what materials you can penetrate through on a map-by-map basis, etc.
Payday 2's gunplay is what keeps the game going in spite of all the other ridiculous issues it has. I could only play CS:GO for so long knowing that, unless I memorize all this shit, I'm gonna be statistically worse than all the other dudes who did take the time to play Simon Says with the recoil pattern and the RNG modifiers they have during movement and such.[/QUOTE]
[B]BIG FUCKIN POST ABOUT CS:GO HERE LOL![/B]
I agree on some level that it requires more dedication because of its more serious and competitive nature.
Now, I don't want to make this the CS:GO thread but, I really don't think its too hard of a game for someone to get into.
its just alienating because it requires some dedication from the player to learn themechanics and the community itself is shit.
Learn a few core guns and their pattern, AK always kinda goes up and then to the right/left a bit.
I know to just *pull down* with my mouse, because the right/left recoil kicks in after firing full auto non-stop like a maniac.
Same logic as a random cone in other shooters, but lets players learn, and train how a weapon functions.
You do this all the time in other games, their reload times, accuracy, magazine size.
You learn them and adapt and find weapons that fit you and fit certain situations.
Learn the AK, learn the M4A4, learn the starter pistols, don't worry about shit like the Deagle because its a high skill weapon.
Shotguns are about luck and chance, players who are good at ambushes and tactics will see better results.
AWPs are scary not just because of their one hit kill, but ability to recon long range parts of the map to the team.
e.g "1 going long, 4 going B" And the ability of denial, an AWPer psychologically makes you question the route you are going and current tactics.
Materials take a bit to learn but its usually universal such as breakable objects in general, thin sheet metal and wood. Things you think would penetrate, usually do.
Range is also important but not THAT important, most maps you will never really see the range become a big issue.
But honestly I've had a lot of fun in the not shit matches I've played, because you just realize how the game is so fundamentally dynamic.
All games to an extent are but I don't think I've felt it as much as CS.
All the teamwork and tactics, they really come into a world of their own.
You make a plan of 2A, 3B. But it turns out the CTs have an AWP and you're one man down.
Now what? Whats the plan? B is a killzone. A is gonna be a bitch because they are going to expect your assault on it now.
You will never really see that much in Payday. You will, but on a much simpler level.
CS:GO is not a fit for everyone but I think it can fit more people than expected if they try, are open minded and have a buddy to play with.
I am more than willing to play with anyone here and chit-chat so go ahead and add me.
[QUOTE=YourBreakfsat;49140437]PAYDAY 2 crate's and CSGO's crates are somewhat uncomparable. Yes, they both cost $$ to open, but CSGO's items are purely [I]cosmetic[/I] and have no affect on the gameplay (i.e. you don't rank up faster in a competitive match because you have an Assimov). CSGO also push out updates for [I]free[/I], which makes their crates acceptable. Also, they aren't rubbed in your face like OVERKILL does with everything.
CSGO skins also look waaaay better than any skin OVERKILL took "time and commitment" to make.[/QUOTE]
It's definitely the triple-dip that pisses me off the most about the black market update. Payday has a price tag, and then a bunch of paid DLC, and now we're expected to buy crates/keys/skins as well.
People would be salty if they announced a free to play model, but at least it would have solved the issue with new players meeting the wall of locked DLC weapons and stuff. They could have given a drill for each DLC owned as well, it would have softened the blow for recent purchasers. It would even have made sense considering the timeline, it's had a good few years being paid, now could be the time to open the game up to all and work purely on free updates and new skins.
[QUOTE=Menien Goneld;49140717]It's definitely the triple-dip that pisses me off the most about the black market update. Payday has a price tag, and then a bunch of paid DLC, and now we're expected to buy crates/keys/skins as well.
People would be salty if they announced a free to play model, but at least it would have solved the issue with new players meeting the wall of locked DLC weapons and stuff. They could have given a drill for each DLC owned as well, it would have softened the blow for recent purchasers. It would even have made sense considering the timeline, it's had a good few years being paid, now could be the time to open the game up to all and work purely on free updates and new skins.[/QUOTE]
I think the most disturbing thing is if I remember right from the Almir AMA, the concept of making all DLC free now or at least future DLC, is just a big maybe.
[QUOTE=doommarine23;49140723]I think the most disturbing thing is if I remember right from the Almir AMA, the concept of making all DLC free now or at least future DLC, is just a big maybe.[/QUOTE]
They won't be making all DLC free
Why would you even think of that?
[QUOTE=VintageCat;49140772]They won't be making all DLC free
Why would you even think of that?[/QUOTE]
No need for the aggression there. I never said they would, or that I ever thought they would or that I even wanted them to. I simply said that its disturbing in a sense, because it all clearly comes back to money. (yes yes, companies exist for money but you get my point)
They take a nice chunk out of the MT sales, we have no figures but we're gonna have to assume a decent chunk, like 30% or so? When people are selling skins at like 200USD or some shit? Yeah they are gonna feel that nicely in their pockets compared to a 2.50USD DLC.
It is both true and fair that the DLC will be bought over and over, but skins will be bought and sold, over and over, with OVK making money every single time no matter what. I ain't even factoring in drills and safes!
So no, I never said they would, could, or should. Simply that it sets up an uncomfortable precedecent quite clearly. There will be no compromise and there will be no changes to the game. DLC was always their reason (or excuse) for keeping the game alive, now they have MTs as well.
Its not unreasonable for anyone to think they should or would lessen up on the paid for content, eh?
[QUOTE=doommarine23;49140802]No need for the aggression there. I never said they would, or that I ever thought they would or that I even wanted them to. I simply said that its disturbing in a sense, because it all clearly comes back to money. (yes yes, companies exist for money but you get my point)
They take a nice chunk out of the MT sales, we have no figures but we're gonna have to assume a decent chunk, like 30% or so? When people are selling skins at like 200USD or some shit? Yeah they are gonna feel that nicely in their pockets compared to a 2.50USD DLC.
It is both true and fair that the DLC will be bought over and over, but skins will be bought and sold, over and over, with OVK making money every single time no matter what. I ain't even factoring in drills and safes!
So no, I never said they would, could, or should. Simply that it sets up an uncomfortable precedecent quite clearly. There will be no compromise and there will be no changes to the game. DLC was always their reason (or excuse) for keeping the game alive, now they have MTs as well.
Its not unreasonable for anyone to think they should or would lessen up on the paid for content, eh?[/QUOTE]
Sorry for sounding rude. Just wanted to say that it seems like that we, PD2 veterans, are just no longer wanted. OVK is building a new fanbase once again that would be okay with both DLCs and microtransactions. So now, in any case, I think we should expect the worst.
[QUOTE=VintageCat;49140868]Sorry for sounding rude. Just wanted to say that it seems like that we, PD2 veterans, are just no longer wanted. OVK is building a new fanbase once again that would be okay with both DLCs and microtransactions. So now, in any case, I think we should expect the worst.[/QUOTE]
no no, its fine mate. I'm just used to Facepunchers taking stuff a bit too seriously, you're good fam. :lick:
But yeah, I think OVK is pretty much done with the old fans, but I can't blame them entirely, they work for Starbreeze and if some things I hear through the cracks are right, its their decisions and not so much OVK's.
It is what it is, big business, it was bound to happen I guess.
[QUOTE=doommarine23;49140802]No need for the aggression there. I never said they would, or that I ever thought they would or that I even wanted them to. I simply said that its disturbing in a sense, because it all clearly comes back to money. (yes yes, companies exist for money but you get my point)
They take a nice chunk out of the MT sales, we have no figures but we're gonna have to assume a decent chunk, like 30% or so? When people are selling skins at like 200USD or some shit? Yeah they are gonna feel that nicely in their pockets compared to a 2.50USD DLC.
It is both true and fair that the DLC will be bought over and over, but skins will be bought and sold, over and over, with OVK making money every single time no matter what. I ain't even factoring in drills and safes!
[B]So no, I never said they would, could, or should[/B]. Simply that it sets up an uncomfortable precedecent quite clearly. There will be no compromise and there will be no changes to the game. DLC was always their reason (or excuse) for keeping the game alive, now they have MTs as well.
Its not unreasonable for anyone to think they should or would lessen up on the paid for content, eh?[/QUOTE]
I'd say that they should make at least the older DLC free. It's been suggested a few times, especially before they added the community card throwable, and I still think it makes sense, even good business sense. It worked with WoW, it'll work with Payday. Nobody is going to buy Gage Pack 1 or 2 over the BBQ or Historical pack.
Also the Mod Courier Pack should have been base game. It's vital to easily acquire some of the best mods for virtually every single weapon.
[QUOTE=Menien Goneld;49140913]I'd say that they should make at least the older DLC free. It's been suggested a few times, especially before they added the community card throwable, and I still think it makes sense, even good business sense. It worked with WoW, it'll work with Payday. Nobody is going to buy Gage Pack 1 or 2 over the BBQ or Historical pack.
Also the Mod Courier Pack should have been base game. It's vital to easily acquire some of the best mods for virtually every single weapon.[/QUOTE]
Yup, I think it would be good PR to give that shit for free, they could even just pick the DLC that aren't selling much, to maintain as much profit as possible.
StarBreeze is a stupid stupid company, profit is good, cash is king; but you know what else is good? Not killing off your literally only profitable thing, Payday 2.
All eggs in one basket, gentlemen.
[QUOTE=doommarine23;49140688]
AWPs are [B]scary[/B] not just because of their one hit kill, but ability to recon long range parts of the map to the team.
e.g "1 going long, 4 going B" And the ability of denial, an AWPer psychologically makes you question the route you are going and current tactics.
[/QUOTE]
Eyo, AWPs are like the least scary weapon in the entire game, people lose their hat cause it one hit kills people, but AWPers are literally target practice, they're slow as hell when scoped, and even unscoped, missing a shot with it will more than likely lead to your inevitable death considering it takes an entire second to chamber another shot in, more than enough time for someone to push you.
[QUOTE=riki2cool;49139970]CS:GO's community is quite shite though, especially regarding rank elitism[/QUOTE]
Yeah but if you play Payday 2 you should be used to a shitty community. (Nobody here of course.)
hey what became of that volunteer mod strike meetup with almir that just happened
[QUOTE=fendermcbender;49141525]hey what became of that volunteer mod strike meetup with almir that just happened[/QUOTE]
From what I've read on reddit while scrolling, nothing has changed. Almir went again into PR mode and answered nothing in particular.
Also, he jokingly said 'we must've done some good updates, right?' and there was a 4sec total silence.
[QUOTE=Meidi;49140571]Practice it on Deathmatch or bot_aim maps that you can get from workshop.[/QUOTE]
You seem to be missing my point
I don't want to practice to do basic things
I play games like CS:GO to pick them up, play for a bit, then hop onto something else
Payday 2 V8 - CS:GO edition
[QUOTE=Mr.357;49141640]Payday 2 V8 - CS:GO edition[/QUOTE]
too soon for thread title posting
Well the Payday reddit has CS:GO linked, so why not :v
We don't have much else to talk about for now anyway
[QUOTE=Nickolas;49141600]You seem to be missing my point
I don't want to practice to do basic things
I play games like CS:GO to pick them up, play for a bit, then hop onto something else[/QUOTE]
Well dude, most games need a little brainwork, and CS is one of the oldest franchises out there that stays true to its roots. I'm glad it's not made for people that hop between games, since it does require some commitment and learning. If you don't want to improve, you won't.
But still, the learning curve isn't that big and you can easily understand basic mechanics within one hour of just spraying at bot dummies. That's what I did when I was Gold Nova, now I just don't care and get right into the actual game and it plays just fine.
I'd say it's like Death Wish, at first you get overwhelmed and die a lot, but later you adapt to the difficulty and it becomes a breeze. Same with CS:GO's mechanics.
[QUOTE=Nickolas;49141600]You seem to be missing my point
I don't want to practice to do basic things
I play games like CS:GO to pick them up, play for a bit, then hop onto something else[/QUOTE]
You're trying to play competitive games the casual way?
Guess that i'm just happy i got CS:GO for free by a giveaway on Gamebanana one day
At least i still got a shirt that i like from it
[editline]19th November 2015[/editline]
[QUOTE=PaperMartin;49142126]You're trying to play competitive games the casual way?[/QUOTE]
I'm trying to play games the fun way
And i just don't see the fun in GO:Away
[editline]19th November 2015[/editline]
Also that statement means nothing when there is a mode that EXPLICITLY says "Casual"
I came here to see how everyone is discussing the recent interview with Almir.
But instead I am treated with CS:GO posts.
I want CS to GO home
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