• PAYDAY 2 V8 - Mint-Condition Thread
    5,002 replies, posted
-Snip. What am I doing?-
There's iron sights on a new sniper rifle, pretty cool (also they're bugged). Stat-wise, it's R93 with 1 less bullet in the mag and the same firerate as Rattlesnake. [t]http://images.akamai.steamusercontent.com/ugc/404559246941188255/14A9A4A919A4F9A69CC151AC5FB14E55F5AEE5D5/[/t]
Anyone played the heists yet? Are they worth the bling?
[QUOTE=RichyZ;49238004]glad the community is back to sucking on that ovk titty guess things will never actually change, hope you guys enjoy the 40 dollar completely super overkill pack next year[/QUOTE] You mean enjoying free content mean we're okay with what ovk has done? no
I only got one question for you fellas since i can't download the update yet does Houston have his missing heister callouts now
When ya'll got that shit going on, please record the sky-dive because I wanna see how sick hype it is or isn't.
[QUOTE=Nickolas;49238542]I only got one question for you fellas since i can't download the update yet does Houston have his missing heister callouts now[/QUOTE] he has callout lines for everyone except bodhi
Did Houston finally get that "Union Jackass" Hoxton callout?
only heard "dickhead" from houston so far, i've only been trying him out on bank heist with bots during control phase so there's probably more
[QUOTE=DS_;49238616]he has callout lines for everyone except bodhi[/QUOTE] FUCKING finally
[IMG]http://i.imgur.com/QTMGfyc.jpg[/IMG] heist review: [sp]Heists are good fun, quite long and very enjoyable, skydiving is very good and controls fairly well as well as parachuting is very dynamic so it's not scripted or anything, worth buying imo tbh fam[/sp]
[IMG]http://i.imgur.com/tLTAuwv.jpg[/IMG] just completed the mountain heist! (pics a bit dark because the screen was fading) this part kind of reminded me of mgsv cuz the environment is similar and you are blowing up communication equipment with c4. not sure why the helicopter was treated as a vehicle here (had to hold f to get in vehicle), too bad you couldn't actually fly it lol. the other heist has a drivable boat at the end at least, that's pretty cool.
i try to use the platypus' iron sights and [t]http://i.imgur.com/SLOdBQQ.jpg[/t] why the hell is it an infamous mod anyways
[QUOTE=CompanionMube;49238849]i try to use the platypus' iron sights and [t]http://i.imgur.com/SLOdBQQ.jpg[/t] why the hell is it an infamous mod anyways[/QUOTE] Equip the rifle before installing the iron sight. It's bugged like that for now: [url]https://steamcommunity.com/app/218620/discussions/8/492379439673442333/[/url]
I got stuck on the escape boat in Birth of Sky. After interacting with it, my character sat on the front and the boat won't move. I can't go off it either. [editline]4 december 2015[/editline] nvm. For some reason, I have to hold the melee button to exit the boat.
[t]http://puu.sh/lIp0D/bb075058a1.jpg[/t] "Bang..."
Was the voice acting update bundled with this one?
New stuff from the files, still looking at the moment. Thanks to ViciousWalrus for handing me the hashlist (and some of these other strings)! [quote]soundbanks/streamed/job_ve_driving_stage1/ soundbanks/streamed/job_ve_gen_gui/ soundbanks/streamed/job_b_holly_stage1 soundbanks/streamed/job_b_holly_stage2/ [/quote] New soundbanks, not in the files yet. Two seem to be related to the driving escapes, the other two are for the upcoming Xmas heist. [quote] pal_money_printer_end pal_money_printer_start [/quote] Sound IDs for the Counterfeit remake (which was codenamed Pal). The leaked strings from a while back mentioned interacting with a money printer, which seems to fit with this. [quote] packages/holly_2 packages/job_construction packages/job_rigged packages/narr_flat packages/narr_glace packages/narr_ice packages/narr_man packages/narr_mill packages/narr_pal packages/narr_peta packages/narr_peta2 packages/narr_run packages/production/editor packages/production/hype_t packages/production/ik_test_bed packages/production/jason_coop_test packages/production/laheist packages/production/level_debug packages/production/level_n_drop_in packages/production/rain_effect packages/production/vlad_fwb [/quote] Some new 'packages', which contain various assets that the game loads. Some seem to be development leftovers from a while ago, but most notable are the PDTH packages (like glace, ice, etc). [quote]environments/pd2_pal_basement/pd2_pal_basement environments/pd2_pal_indoor/pd2_pal_indoor environments/pd2_pal_outdoor/pd2_pal_outdoor levels/instances/unique/pal/cage_flopper/continents levels/instances/unique/pal/cage_flopper/cover_data levels/instances/unique/pal/cage_flopper/cube_lights levels/instances/unique/pal/cage_flopper/editor_only/editor_only levels/instances/unique/pal/cage_flopper/editor_only/editor_only_init levels/instances/unique/pal/cage_flopper/editor_only/mission levels/instances/unique/pal/cage_flopper/massunit levels/instances/unique/pal/cage_flopper/mission levels/instances/unique/pal/cage_flopper/nav_manager_data levels/instances/unique/pal/cage_flopper/unit_stats levels/instances/unique/pal/cage_flopper/world levels/instances/unique/pal/cage_flopper/world/mission levels/instances/unique/pal/cage_flopper/world/world levels/instances/unique/pal/cage_flopper/world/world_init levels/instances/unique/pal/cage_flopper/world_cameras levels/instances/unique/pal/cage_flopper/world_init levels/instances/unique/pal/cage_flopper/world_sounds levels/instances/unique/pal/ink_crate/continents levels/instances/unique/pal/ink_crate/cover_data levels/instances/unique/pal/ink_crate/cube_lights levels/instances/unique/pal/ink_crate/editor_only/editor_only levels/instances/unique/pal/ink_crate/editor_only/editor_only_init levels/instances/unique/pal/ink_crate/editor_only/mission levels/instances/unique/pal/ink_crate/massunit levels/instances/unique/pal/ink_crate/mission levels/instances/unique/pal/ink_crate/nav_manager_data levels/instances/unique/pal/ink_crate/unit_stats levels/instances/unique/pal/ink_crate/world levels/instances/unique/pal/ink_crate/world/mission levels/instances/unique/pal/ink_crate/world/world levels/instances/unique/pal/ink_crate/world/world_init levels/instances/unique/pal/ink_crate/world_cameras levels/instances/unique/pal/ink_crate/world_init levels/instances/unique/pal/ink_crate/world_sounds levels/instances/unique/pal/pal_door/continents levels/instances/unique/pal/pal_door/cover_data levels/instances/unique/pal/pal_door/cube_lights levels/instances/unique/pal/pal_door/editor_only/editor_only levels/instances/unique/pal/pal_door/editor_only/editor_only_init levels/instances/unique/pal/pal_door/editor_only/mission levels/instances/unique/pal/pal_door/massunit levels/instances/unique/pal/pal_door/mission levels/instances/unique/pal/pal_door/nav_manager_data levels/instances/unique/pal/pal_door/unit_stats levels/instances/unique/pal/pal_door/world levels/instances/unique/pal/pal_door/world/mission levels/instances/unique/pal/pal_door/world/world levels/instances/unique/pal/pal_door/world/world_init levels/instances/unique/pal/pal_door/world_cameras levels/instances/unique/pal/pal_door/world_init levels/instances/unique/pal/pal_door/world_sounds levels/instances/unique/pal/paper_roll_crate/continents levels/instances/unique/pal/paper_roll_crate/cover_data levels/instances/unique/pal/paper_roll_crate/cube_lights levels/instances/unique/pal/paper_roll_crate/editor_only/editor_only levels/instances/unique/pal/paper_roll_crate/editor_only/editor_only_init levels/instances/unique/pal/paper_roll_crate/editor_only/mission levels/instances/unique/pal/paper_roll_crate/massunit levels/instances/unique/pal/paper_roll_crate/mission levels/instances/unique/pal/paper_roll_crate/nav_manager_data levels/instances/unique/pal/paper_roll_crate/unit_stats levels/instances/unique/pal/paper_roll_crate/world levels/instances/unique/pal/paper_roll_crate/world/mission levels/instances/unique/pal/paper_roll_crate/world/world levels/instances/unique/pal/paper_roll_crate/world/world_init levels/instances/unique/pal/paper_roll_crate/world_cameras levels/instances/unique/pal/paper_roll_crate/world_init levels/instances/unique/pal/paper_roll_crate/world_sounds[/quote] Alot more Counterfeit stuff. Not too much to say about this. Unrelated to that, they added skin support for more weapons in this update. The list is as follows: [quote]Mark 10 Compact-5 Interceptor .45 Stryk 18c Chimano Custom Crosskill AK5 Commando 553 Valkyrie Eagle Heavy Signature .40 Micro Uzi Nagant KSP Street Sweeper Kross Vertex Lebensauger .308 Chicago Typewriter[/quote] Expect more wonderful weapon skin safes soon.
I like this update overall. The free rifle is nice, don't really care about the new character and I've yet to check out the new perk deck. (don't have the dlc, can't try the pistol) Beneath the Mountain isn't very original. Basically blow up doors, hack vaults open and carry loot. The base in the desert setting gave me a nice Half Life feeling though. Birth of sky is rad. I expected it to be a 2 day heist (day 1 aboard the plane, day 2 in the streets) and the sky dive looks nice.
[QUOTE=doommarine23;49238584]When ya'll got that shit going on, please record the sky-dive because I wanna see how sick hype it is or isn't.[/QUOTE] Here you go, mane. I hope everyone's fine with me posting this really short video. [video=youtube;L800x1OMZu8]https://www.youtube.com/watch?v=L800x1OMZu8[/video] "WOOHOO! RADICAL, BROTHERS!" Bodhi is so damn cheesy. P.S.: Why would they put emergency parachutes into a crate that's sealed tight? Murkywater, pls.
I haven't gotten a chance to play and install the update yet. Did Overkill botch the sniper gore and have it only apply to Bodhi and the Platypus, or is it for all sniper rifles, or all characters using the platypus?
[I]FIGHT TO THE [B]DEATH[/B][/I] 4HEID-6FXDX-2K3EX
[QUOTE=Coyoteze;49239993][I]FIGHT TO THE [B]DEATH[/B][/I] 4HEID-6FXDX-2K3EX[/QUOTE] Haha thanks, the game's not even installed on my current computer but I guess now's the time.
[QUOTE=Coyoteze;49239993][I]FIGHT TO THE [B]DEATH[/B][/I] 4HEID-6FXDX-2K3EX[/QUOTE] damn, I was hoping I could get some friends to play it tonight for the first time in a while then I just got reminded the heists were paid-for anyway.
[QUOTE=Coyoteze;49239993][I]FIGHT TO THE [B]DEATH[/B][/I] 4HEID-6FXDX-2K3EX[/QUOTE] Plan on doing a giveaway like usual? Don't really have time to stalk whatever places key are given on :c
Yeah, I'll do a giveaway in a few hours. We're doing some desk rearrangements at the office, but after that I'll do a raffle!
Hmm, the new heists are actually pretty fun. Color me surprised. Crashing a lot more than usual, though. Happens either at the ending of the heist or as one starts, randomly without any indication or pattern. Still get weird hitching on Aftershock, too.
[video=youtube;scYIKJLF8II]http://www.youtube.com/watch?v=scYIKJLF8II[/video] The sewer part is just brutal It's like the tunnel of love, but instead of love, it's a COLOSSAL GOATFUCK also what the fuck happened at 1:06, i rewatched my footage many times but still can't make out why I got teleported up
Alright, Raffle-time, fellas! Locke is a very handy man, and you'll need the right [B][I][U]TOOLS[/U][/I][/B] to unlock his enigma nyeHNEHEHEHE I- I'm saying you rate this post "[B]Useful[/B]" and... you're in. Yeah. For the, uh, Point Break heists. First 25 get to enter the Raffle, will be listy-listy-randomized and the one who comes out top wins! Yay!
Anyone mind telling me how I can get the iron sights for the new sniper?
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