Counter-Strike: Global Offensive v5 "Who the fuck is Sergei?"
5,002 replies, posted
[QUOTE=Cronos Dage;47916680]fuck people who make deranking parties and have their smurf account AFK to take the abandon, got this twice in a row just wanting to play some cache[/QUOTE]
I sometimes make deranking parties since alot of my friends I play with have high chance of playing against hackers sadly
High rank matches in a nutshell
[video]https://youtube.com/watch?v=iNCXiMt1bR4[/video]
[QUOTE=Dr. Haxx;47912914]Latest "tech"... I present you the Aim_dot:
[vid]http://fat.gfycat.com/InformalUnselfishDairycow.webm[/vid]
(not my video, aim_dot = a new cheat feature)
Who needs aimbot anymore?
[B]This cheat doesn't even write into the csgo.exe processes, so it's undetectable.[/B]
Valve and their server-client / client-server open offsets :([/QUOTE]
Absolutely false. It's impossible to draw on top of CS:GO's rendering without modifying the game's memory, or its graphics libraries.
[QUOTE=B!N4RY;47917222]Absolutely false. It's impossible to draw on top of CS:GO's rendering without modifying the game's memory, or its graphics libraries.[/QUOTE]
If that was true, then mumble's ingame overlay would get you banned, steam overlay would get you banned, overwolf would get you banned, xfire would get you banned, fraps would get you banned, dxtory would get you banned etc etc etc etc.
It works the same way any overlay does, it doesn't modify the game or its graphics libraries.
[QUOTE=FullofCunts;47917164]High rank matches in a nutshell
[video]https://youtube.com/watch?v=iNCXiMt1bR4[/video][/QUOTE]
Your name is an apt description as well.
I'm propably never going to understand what does uninstalling help if you keep losing? Doesn't it just mean that you should get good
[QUOTE=Teippiman;47917275]I'm propably never going to understand what does uninstalling help if you keep losing? Doesn't it just mean that you should get good[/QUOTE]
It mainly means you should find group of players to play with imo
[QUOTE=B!N4RY;47917222]Absolutely false. It's impossible to draw on top of CS:GO's rendering without modifying the game's memory, or its graphics libraries.[/QUOTE]
I'd love to hear how you came to this conclusion.
[QUOTE=B!N4RY;47917222]Absolutely false. It's impossible to draw on top of CS:GO's rendering without modifying the game's memory, or its graphics libraries.[/QUOTE]
Run game in borderless window, draw overlay window on top (either through Aero transparency or transparency key)
[QUOTE=Altimor;47917573]Run game in borderless window, draw overlay window on top (either through Aero transparency or transparency key)[/QUOTE]
Watch it again, though - it looks like a red dot drawn in-world (same way the HL2 RPG laser sight works), it draws behind the crosshair and clips into world geometry a bit sometimes. This isn't an overlay, it's an actual in-game object and THAT can't be done without editing the memory.
[QUOTE=B!N4RY;47917222]Absolutely false. It's impossible to draw on top of CS:GO's rendering without modifying the game's memory, or its graphics libraries.[/QUOTE]
There are many external hacks that don't write their overlays into game memories, and instead draw them in their own window(s).
Somewhat related: Can someone here confirm that ReadProcessMemory is bannable on its own?
I seem to be able to predict exactly who will win a match after playing like, the first five rounds of it.
It's depressing.
[QUOTE=blazingfly;47917886]I seem to be able to predict exactly who will win a match after playing like, the first five rounds of it.
It's depressing.[/QUOTE]
Let me guess, that always happens when you predict you will lose.
[QUOTE=blazingfly;47917886]I seem to be able to predict exactly who will win a match after playing like, the first five rounds of it.
It's depressing.[/QUOTE]
You can notice a skill difference within 30 seconds of the warmup, but that does not mean the match is a forgone conclusion. Going at it with the attitude that you are going to lose will be a self for filling prophecy.
re posting this from the last thread.
[img]http://i58.tinypic.com/1zoz21k.jpg[/img]
2 bot's for 4/5 of the game, 2 throwing trolls during the first 1/5. An American with 100+ ping who could not kill anything, Lost to CT on a T sided map, fuck all money and outranked.
Yet we won, why? because we never gave up, it's sounds stupidly cliche but it's true, we tried our best and shit just panned out nicely for us.
[QUOTE=Fr3ddi3;47918052]You can notice a skill difference within 30 seconds of the warmup, but that does not mean the match is a forgone conclusion. Going at it with the attitude that you are going to lose will be a self for filling prophecy.
re posting this from the last thread.
[IMG]http://i58.tinypic.com/1zoz21k.jpg[/IMG]
2 bot's for 4/5 of the game, 2 throwing trolls during the first 1/5. An American with 100+ ping who could not kill anything, Lost to CT on a T sided map, fuck all money and outranked.
Yet we won, why? because we never gave up, it's sounds stupidly cliche but it's true, we tried our best and shit just panned out nicely for us.[/QUOTE]
Yeah sometimes you can pull it and usually warmups' not even that good of an indicator, but the skill difference is apparent quite early.
Sometimes I've noticed the enemy team just breaks down later into the game for no good reason so that's nice.
I've had quite a few games where for the first 7 rounds the enemy team seems to be hacking or smurfing but after that we steamroll them. They usually happen on Dust2, as one might expect.
[QUOTE=Reagy;47917249]If that was true, then mumble's ingame overlay would get you banned, steam overlay would get you banned, overwolf would get you banned, xfire would get you banned, fraps would get you banned, dxtory would get you banned etc etc etc etc.
It works the same way any overlay does, it doesn't modify the game or its graphics libraries.[/QUOTE]
All of those things you mentioned absolutely do attach hooks into the game's memory. This itself won't get you banned. What get you banned is if the injected dll matches known hacks within VAC's database, or if it pokes around within the game's protected region of the memory.
[QUOTE=Altimor;47917573]Run game in borderless window, draw overlay window on top (either through Aero transparency or transparency key)[/QUOTE]
I'm not sure about borderless window mode, but I'm quite positive that in fullscreen mode, it's physically impossible for an external application to draw with a higher priority than the full screened game itself. This is why applications with in game overlays must attach external hooks to the game's process in order to have them drawn.
Ive come to the realization that ive actually earned more $ in terms of skin worth through betting than I have opening cases, and ive opened nearly $300 in cases...
Ive had a single skin worth more than $10 and only ever opened a single red and pink. Im done.
I opened about fifteen cases and got a $220 gun.
I'm planning on waiting for drops to reset before blowing a good ~50 on keys.
im mg1 now yee
and unboxed the same fucking weapon twice goddamn it
So im sick as a dog right now and my head is all over the joint but I decided to play a game of solo que comp.
Im now DMG :v:
[QUOTE=TheHatter;47917624]There are many external hacks that don't write their overlays into game memories, and instead draw them in their own window(s).
Somewhat related: Can someone here confirm that ReadProcessMemory is bannable on its own?[/QUOTE]
It's not. The most popular way to skid is to copypaste together an external RPM hack. There's no robust way to distinguish a legit RPM from one done by say, an antivirus scan.
VAC needs to kick for certain scans instead of just ban, then they can use heuristics for things like that and not fear false positives so much.
[QUOTE=B!N4RY;47917222]Absolutely false. It's impossible to draw on top of CS:GO's rendering without modifying the game's memory, or its graphics libraries.[/QUOTE]
Rofl you are very misinformed.
[QUOTE=Dr. Haxx;47912914]
This cheat doesn't even write into the csgo.exe processes, so it's undetectable.
[/QUOTE]
You open a handle to the game process though don't you? :eng101:
[QUOTE=cra0kalo;47919980]Rofl you are very misinformed.[/QUOTE]
Please explain why I'm wrong then, instead of just saying "lol you're wrong"
[QUOTE=B!N4RY;47920010]Please explain why I'm wrong then, instead of just saying "lol you're wrong"[/QUOTE]
[QUOTE=Altimor;47917573]Run game in borderless window, draw overlay window on top (either through Aero transparency or transparency key)[/QUOTE]
this was already explained
[QUOTE=Altimor;47920022]this was already explained[/QUOTE]
That's a potential exception, not a concrete answer. It doesn't cover the common case of having a full screened game at all like I said.
[QUOTE=B!N4RY;47918657]
I'm not sure about borderless window mode, but I'm quite positive that in fullscreen mode, it's physically impossible for an external application to draw with a higher priority than the full screened game itself. This is why applications with in game overlays must attach external hooks to the game's process in order to have them drawn.[/QUOTE]
I've previously tried to code a nonintrusive crosshair program that draws it in the center of your screen. Even if it can override most windowed applications, I couldn't get it to draw over a full screened game.
[QUOTE=blazingfly;47918081]Yeah sometimes you can pull it and usually warmups' not even that good of an indicator, but the skill difference is apparent quite early.
Sometimes I've noticed the enemy team just breaks down later into the game for no good reason so that's nice.[/QUOTE]
Even then though there's a lot of factors affecting the outcome of the game. Sometimes you can get teams with a real toxic attitude that just flip a shit once they lose a few matches in a row, or you get inconsistent players who start to drop the ball, or players who do extremely well ct/t but badly on the opposing side. One thing I've also noticed is if you have a team with like zero communication, they tend to do better t just by being aggressive or intuitively grouping together, but ct they're too disorganized to properly defend and they fall apart.
I find it's generally hard to see how games go based on just a few early matches, tides can really turn after half-time.
[editline]10th June 2015[/editline]
Also going back to Lumodder for a bit, that kind of entitled thought process is like the #1 way of never getting good
[QUOTE=B!N4RY;47920032]That's a potential exception, not a concrete answer. It doesn't cover the common case of having a full screened game at all like I said.
I've previously tried to code a nonintrusive crosshair program that draws it in the center of your screen. Even if it can override most windowed applications, I couldn't get it to draw over a full screened game.[/QUOTE]
I should probably also mention that graphics hooks don't get you banned in the first place.
just tied against a triggerbot and a waller rofl
ez game mane
[QUOTE=Altimor;47920047]I should probably also mention that graphics hooks don't get you banned in the first place.[/QUOTE]
You're correct on that. From what I remember however, VAC also has the ability to submit suspicious injection and hooks for review. Valve can easily analyse your attached process and classify it as a hack afterwards, since this does give you an advantage over others.
Regardless, I actually found the exact video of that aim_dot hack on youtube earlier (but I can't find it again). It was part of a multihack, and it absolutely is invasive. In the mean time, you guys don't have to worry about someone using an undetectable hacks in cs:go :)
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