Counter-Strike: Global Offensive v5 "Who the fuck is Sergei?"
5,002 replies, posted
[QUOTE=B!N4RY;47920075]You're correct on that. From what I remember however, VAC also has the ability to submit suspicious injection and hooks for review. Valve can easily analyse your attached process and classify it as a hack afterwards, since this does give you an advantage over others.
Regardless, I actually found the exact video of that aim_dot hack on youtube earlier (but I can't find it again). It was part of a multihack, and it absolutely is invasive. In the mean time, you guys don't have to worry about someone using an undetectable hacks in cs:go :)[/QUOTE]
There are a few cheats out there that VAC isn't going to detect without increasing in scope, it's just that the reason they aren't detected is because they aren't as big as shitware and the like.
I know of an interesting cheat that runs on a website and has not been detected yet. If anyone's interested I can send you the link. I've found out a lot about the owner, including his name, email address, and like 9 of his aliases and steam accounts.
To make it clearer: this website doesn't have the cheat for sale. It just shows the settings the current user has, and if you view the source you can find some interesting info.
[QUOTE=TheHatter;47920120]I know of an interesting cheat that runs on a website and has not been detected yet. If anyone's interested I can send you the link. I've found out a lot about the owner, including his name, email address, and like 9 of his aliases and steam accounts.
To make it clearer: this website doesn't have the cheat for sale. It just shows the settings the current user has, and if you view the source you can find some interesting info.[/QUOTE]
Send it to me, sounds fun
[QUOTE=TheHatter;47920120]I know of an interesting cheat that runs on a website and has not been detected yet. If anyone's interested I can send you the link. I've found out a lot about the owner, including his name, email address, and like 9 of his aliases and steam accounts.
To make it clearer: this website doesn't have the cheat for sale. It just shows the settings the current user has, and if you view the source you can find some interesting info.[/QUOTE]
Is the owner German if so I know what you are referring to
Sergei is dead!!!!!!!!
I decided to play one game on my main just to see if I could win it and get my original rank back, since I haven't played CS on it in about two or three months. Won the game 16-12 while having someone bitch to me constantly about my voice and other misc stuff. Got 37 kills, not a surprise I guess, they were post-wave novas and mgs, with an mge mixed in and got ranked to DMG. Cool.
The last round was pretty much a 1v3 at the last 10 seconds or so
[video=youtube;jc4qsgqLyeA]http://www.youtube.com/watch?v=jc4qsgqLyeA[/video]
I made a ton of mistakes in that match, in the video too. Still got a looong ways to go before I'm even decent by post-wave standards.
Played some matches yesterday after not playing in years, didn't do to bad or good, but I remember why I stopped, people seem to get really angry if you make a mistake or your skill level isn't great, it's only on casual so it's no big deal it's just a bit of fun, but obviously for some it's life. To much rage.
Went from Silver 3 about six months ago when I started playing csgo, to finally getting master guardian. It feels really good. <3
I remember my silver days, Sadly I kind of want to go back to being Silver/Nova since you don't have to deal with spinbotters/cheaters as much ;(
-snip memes are not allowed-
Guys, stop saying shit about cheats if you don't even know shit about computers.
cheats are bad mmmmmk
Played against my first blatant hacker. He toggled on walls after starting the game by going 1 for 8, he ended up topping his team but they still got rolled. The funny thing was their entire team was getting insanely mad and accusing our top fragger of hacking, the salt was real.
[QUOTE=~Kiwi~v2;47920542]I think you mean programmimg not computers.[/QUOTE]
No, he's so bad he don't even know shit about computers.
[QUOTE=ExtReMLapin;47920609]No, he's so bad he don't even know shit about computers.[/QUOTE]
Since you clearly "know shit about computers", please feel free to express yourself in giving some technical insights on why you think I'm wrong, instead of just says "lol ur wrong" like half the people here.
Fine.
[QUOTE=B!N4RY;47917222]Absolutely false. It's impossible to draw on top of CS:GO's rendering without modifying the game's memory, or its graphics libraries.[/QUOTE]
Set the game at borderless mode or just windowed.
Read the memory (or find a magic way to predict the shooting angle)
Draw it on an external window with high priority draw so it will show up in front of CSGO window. (Like LICECap if you think it's impossible)
You don't even need to inject code to the process.
So you don't need to write to the memory, because you don't change any var, just reading.
TL;DR : Google -> External hack
So why isn't everyone using external hack ? Because the cheat will be outdated after any update, you'll have to find the new offset.
External hack may be easier to detect.
Edit : sorry for being rude
[QUOTE=ExtReMLapin;47920674]Fine.
Set the game at borderless mode or just windowed.
Read the memory (or find a magic way to predict the shooting angle)
Draw it on an external window with high priority draw so it will show up in front of CSGO window. (Like LICECap if you think it's impossible)
You don't even need to inject code to the process.
So you don't need to write to the memory, because you don't change any var, just reading.
TL;DR : Google -> External hack[/QUOTE]
Thanks for your insights, but we've already established this previously about windowed/borderless potentials.
I'm not 100% certain on this, but I recall being previously told that reading "protected" portions of the memory containing these offsets can also set off VAC.
Plus, I found the original video of that aim_dot hack, and it was indeed an intrusive hack as part of a multihack.
[QUOTE=~Kiwi~v2;47920682]Reading can still be classed as modifying at least to Valve and their anti cheat hence why it will probably trigger at some point.[/QUOTE]
readprocessmemory won't trigger vac
Plus someone said "Teamspeak/overwolf overlay would be detected as a cheat"
It is on some games.
[QUOTE=~Kiwi~v2;47920682]Reading can still be classed as modifying at least to Valve and their anti cheat hence why it will probably trigger at some point.[/QUOTE]
Reading memory doesn't get you bent, at least by itself.
[QUOTE=~Kiwi~v2;47920700]
Still though it's going to get outdated very fast with a new patch. So the use of hacks that do this is pretty useless. You may as well actually get good at the game.[/QUOTE]
For a hack like this, you're better off just manually setting hotkeys selecting which gun you're using, so the external hack can draw the recoil dots based on how long your mouse has been held down.
shit game for faggots
[IMG]http://i.imgur.com/LzA0Son.jpg[/IMG]
[QUOTE=ExtReMLapin;47913115]There is a way to make an undetectable cheat if it stay private.
It's just going to read all the incoming/outgoing(maybe useless for outgoing) packets to the process (It works like an antivirus), and then it's going to take the right part (enemy pos, ennemy health..) and draw it on an external windows.
Sure, it's crypted/compressed but everything can be decrypted.
VAC Can't detect if it's a networking monitoring tool or a cheat.
If you don't use like a wallhack (Just going where the ennemy are) you won't get caught.
Use it like "team GO B they are comming there" if would works.
TL;DR :
Don't read CSGO process memory
Don't write to CSGO process memory
Don't inject anything
Just read the network packets
Take the right part.
Draw the enemy pos to an external windows
Enjoy.[/QUOTE]
You are still getting banned tho the moment it's flagged as malicious software.
[QUOTE=ExtReMLapin;47920674]
So why isn't everyone using external hack ? Because the cheat will be outdated after any update, you'll have to find the new offset.
External hack may be easier to detect.
[/QUOTE]
You sound even more misinformed buddy
[QUOTE=cra0kalo;47920734]You sound even more misinformed buddy[/QUOTE]
Again, elaborate or else that's completely meaningless.
[QUOTE=creec;47920733]You are still getting banned tho the moment it's flagged as malicious software.[/QUOTE]
You mean from the VAC DB of malicious software ?
If yes, just keep the cheat private.
[QUOTE=B!N4RY;47920741]Again, elaborate or else that's completely meaningless.[/QUOTE]
You can find offsets across multiple versions by scanning for unique sequences of code. From my viewpunch altering plugin:
[code] uintptr_t start, end;
get_module_bounds("server.dll", &start, &end);
uintptr_t KickBack; // C_CSPlayer::KickBack
try {
const auto *KickBack_sig = "\x83\xEC\x24\x0F\x28\xC1";
const auto *KickBack_mask = "xxxxxx";
KickBack = sigscan(
start,
end,
KickBack_sig,
KickBack_mask) - 3;
} catch(...) {
Error("Sigscans failed!\n");
return false;
}[/code]
I wrote that code in January and it still finds the function properly. It's the same externally, just with ReadProcessMemory.
[QUOTE=B!N4RY;47920741]Again, elaborate or else that's completely meaningless.[/QUOTE]
Well for starters there is this concept of signature scanning where you are able to locate the same region of memory on each run/update that can be utilized by externals so offsets are not an issue its just they are slow if you're going for hvh.
-edit- Altimor ^^
[QUOTE=Altimor;47920774]You can find offsets across multiple versions by scanning for unique sequences of code. From my viewpunch altering plugin:
[code] uintptr_t start, end;
get_module_bounds("server.dll", &start, &end);
uintptr_t KickBack; // C_CSPlayer::KickBack
try {
const auto *KickBack_sig = "\x83\xEC\x24\x0F\x28\xC1";
const auto *KickBack_mask = "xxxxxx";
KickBack = sigscan(
start,
end,
KickBack_sig,
KickBack_mask) - 3;
} catch(...) {
Error("Sigscans failed!\n");
return false;
}[/code]
I wrote that code in January and it still finds the function properly. It's the same externally, just with ReadProcessMemory.[/QUOTE]
I know you can just detect the offset at the start of the external cheat but most of the cheats don't, that's why i said "i would be outdated", they just wait for someone to post the new offsets on the cheat forum and then update the external cheat.
[QUOTE=Altimor;47920774]You can find offsets across multiple versions by scanning for unique sequences of code. From my viewpunch altering plugin:
[code] uintptr_t start, end;
get_module_bounds("server.dll", &start, &end);
uintptr_t KickBack; // C_CSPlayer::KickBack
try {
const auto *KickBack_sig = "\x83\xEC\x24\x0F\x28\xC1";
const auto *KickBack_mask = "xxxxxx";
KickBack = sigscan(
start,
end,
KickBack_sig,
KickBack_mask) - 3;
} catch(...) {
Error("Sigscans failed!\n");
return false;
}[/code]
I wrote that code in January and it still finds the function properly. It's the same externally, just with ReadProcessMemory.[/QUOTE]
It's a good idea to scan for the offsets on runtime, but I think ExtReMLapin's idea was to have it hardcoded so the client doesn't need to poke into the game's memory so much to reduce detection.
[editline]10th June 2015[/editline]
yep, ninja'd
[QUOTE=B!N4RY;47920809]It's a good idea to scan for the offsets on runtime, but I think ExtReMLapin's idea was to have it hardcoded so the client doesn't need to poke into the game's memory so much to reduce detection.
[editline]10th June 2015[/editline]
yep, ninja'd[/QUOTE]
Thats why you only do it once the game updates and post it for those people to use on UC :downs:
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